<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://sagaedition.info:80/index.php?action=history&amp;feed=atom&amp;title=Brawler_%28talent_tree%29</id>
	<title>Brawler (talent tree) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://sagaedition.info:80/index.php?action=history&amp;feed=atom&amp;title=Brawler_%28talent_tree%29"/>
	<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;action=history"/>
	<updated>2026-06-18T14:12:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;diff=5591&amp;oldid=prev</id>
		<title>Tenor1411 at 02:29, 21 July 2025</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;diff=5591&amp;oldid=prev"/>
		<updated>2025-07-21T02:29:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;amp;diff=5591&amp;amp;oldid=4521&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;diff=4521&amp;oldid=prev</id>
		<title>Tenor1411 at 23:18, 11 September 2024</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;diff=4521&amp;oldid=prev"/>
		<updated>2024-09-11T23:18:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:18, 11 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;{{referencetag|book=Clone Wars Campaign Guide|page=26}}&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;{{referencetag|book=Clone Wars Campaign Guide|page=26}}&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;When you take a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;full-attack&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;action&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, you can treat a ranged weapon with a bayonet as a double melee weapon. You can attack with the bayonet and club a target with your ranged weapon (as with the Gun Club talent), ignoring the normal penalties for attacking with both ends of a double weapon.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;When you take a full-attack action, you can treat a ranged weapon with a bayonet as a double melee weapon. You can attack with the bayonet and club a target with your ranged weapon (as with the Gun Club talent), ignoring the normal penalties for attacking with both ends of a double weapon.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;diff=4520&amp;oldid=prev</id>
		<title>Tenor1411 at 23:16, 11 September 2024</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;diff=4520&amp;oldid=prev"/>
		<updated>2024-09-11T23:16:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;amp;diff=4520&amp;amp;oldid=4234&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;diff=4234&amp;oldid=prev</id>
		<title>Tenor1411 at 00:29, 5 September 2024</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;diff=4234&amp;oldid=prev"/>
		<updated>2024-09-05T00:29:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;amp;diff=4234&amp;amp;oldid=3482&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;diff=3482&amp;oldid=prev</id>
		<title>Tenor1411 at 23:49, 17 July 2024</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;diff=3482&amp;oldid=prev"/>
		<updated>2024-07-17T23:49:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:49, 17 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Brawler&amp;amp;nbsp;Talent&amp;amp;nbsp;Tree}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Brawler&amp;amp;nbsp;Talent&amp;amp;nbsp;Tree}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{treemenu}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;You like to get &amp;amp;ldquo;up close and personal&amp;amp;rdquo; with your enemies and engage them in melee combat.{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newline&lt;/del&gt;}}This talent tree is available to [[soldier (heroic class)|soldier]]s and [[Melee_Duelist_(prestige_class)|melee&amp;amp;nbsp;duelists]].&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style=&quot;margin-top: 1.5em;&quot;&lt;/ins&gt;&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;You like to get &amp;amp;ldquo;up close and personal&amp;amp;rdquo; with your enemies and engage them in melee combat.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indent&lt;/ins&gt;}}This talent tree is available to [[soldier (heroic class)|soldier]]s and [[Melee_Duelist_(prestige_class)|melee&amp;amp;nbsp;duelists]].&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;bayonet&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;bayonet&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Crowd Control&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Crowd Control&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Galaxy of Intrigue|page=23}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Galaxy of Intrigue|page=23}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;You can grab two adjacent creatures at a time.{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newline&lt;/del&gt;}}&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Entangler.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;You can grab two adjacent creatures at a time.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indent&lt;/ins&gt;}}&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Entangler.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;devastating&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;devastating&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Devastating Melee Smash&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Devastating Melee Smash&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Knights of the Old Republic|page=29}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Knights of the Old Republic|page=29}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;Once per encounter, you can attempt a devastating melee smash. You must declare this special melee attack before making the attack roll. If the attack roll succeeds, add half your level to the damage instead of the normal &amp;amp;#43;1 for Melee Smash. The damage from this talent does not stack with any damage bonus provided by the Powerful Charge feat.{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newline&lt;/del&gt;}}&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Melee Smash.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;Once per encounter, you can attempt a devastating melee smash. You must declare this special melee attack before making the attack roll. If the attack roll succeeds, add half your level to the damage instead of the normal &amp;amp;#43;1 for Melee Smash. The damage from this talent does not stack with any damage bonus provided by the Powerful Charge feat.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indent&lt;/ins&gt;}}&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Melee Smash.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;disarm&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;disarm&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Experienced Brawler&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Experienced Brawler&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Scum and Villainy|page=18}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Scum and Villainy|page=18}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;You can use each of the following actions once per encounter as a standard action:{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newline&lt;/del&gt;}}&#039;&#039;Avoid Attack:&#039;&#039; Make a single melee attack against an opponent within reach. Until the start of your next turn, you gain a &amp;amp;#43;5 dodge bonus to [[Reflex&amp;amp;nbsp;Defense]] against a single attack as a reaction.{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newline&lt;/del&gt;}}&#039;&#039;Fortified Mind:&#039;&#039; Make a single melee attack against an opponent within reach. Until the start of your next turn, you gain a &amp;amp;#43;5 bonus to [[Fortitude&amp;amp;nbsp;Defense]] or [[Will&amp;amp;nbsp;Defense]] against a single attack as a reaction.{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newline&lt;/del&gt;}}&#039;&#039;Focused Stance:&#039;&#039; Make a single melee attack against an opponent within reach. At any time until the start of your next turn, as a reaction, you can move up to 2 squares without provoking attacks of opportunity.{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newline&lt;/del&gt;}}&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Melee Smash, Stunning Strike.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;You can use each of the following actions once per encounter as a standard action:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indent&lt;/ins&gt;}}&#039;&#039;Avoid Attack:&#039;&#039; Make a single melee attack against an opponent within reach. Until the start of your next turn, you gain a &amp;amp;#43;5 dodge bonus to [[Reflex&amp;amp;nbsp;Defense]] against a single attack as a reaction.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indent&lt;/ins&gt;}}&#039;&#039;Fortified Mind:&#039;&#039; Make a single melee attack against an opponent within reach. Until the start of your next turn, you gain a &amp;amp;#43;5 bonus to [[Fortitude&amp;amp;nbsp;Defense]] or [[Will&amp;amp;nbsp;Defense]] against a single attack as a reaction.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indent&lt;/ins&gt;}}&#039;&#039;Focused Stance:&#039;&#039; Make a single melee attack against an opponent within reach. At any time until the start of your next turn, as a reaction, you can move up to 2 squares without provoking attacks of opportunity.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indent&lt;/ins&gt;}}&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Melee Smash, Stunning Strike.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;grappler&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;grappler&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Gun Club&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Gun Club&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Saga Edition Core Rulebook|page=52}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Saga Edition Core Rulebook|page=52}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;You can use a ranged weapon as a melee weapon without taking a penalty on your attack roll. (Normally you take a &amp;amp;#8722;5 penalty on attack rolls made with an improvised weapon.) The weapon is otherwise treated as a club in all respects.{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newline&lt;/del&gt;}}If you are using a rifle with a mounted bayonet or vibrobayonet, you may wield that weapon as a double weapon. The bayonet or vibrobayonet end is treated normally, and the other end is treated as a club.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;You can use a ranged weapon as a melee weapon without taking a penalty on your attack roll. (Normally you take a &amp;amp;#8722;5 penalty on attack rolls made with an improvised weapon.) The weapon is otherwise treated as a club in all respects.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indent&lt;/ins&gt;}}If you are using a rifle with a mounted bayonet or vibrobayonet, you may wield that weapon as a double weapon. The bayonet or vibrobayonet end is treated normally, and the other end is treated as a club.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;hammer&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;hammer&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Pick a Fight&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Pick a Fight&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Scum and Villainy|page=18}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Scum and Villainy|page=18}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;During the surprise round, you and all allies within 6 squares of you gain a &amp;amp;#43;1 morale bonus on attack rolls. Additionally, until the end of the encounter, you retain this bonus to attack rolls against any target you or your allies damage during the surprise round.{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newline&lt;/del&gt;}}&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Cantina Brawler.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;During the surprise round, you and all allies within 6 squares of you gain a &amp;amp;#43;1 morale bonus on attack rolls. Additionally, until the end of the encounter, you retain this bonus to attack rolls against any target you or your allies damage during the surprise round.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indent&lt;/ins&gt;}}&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Cantina Brawler.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;reverse&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;reverse&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l96&quot;&gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Stunning Strike&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Stunning Strike&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Saga Edition Core Rulebook|page=52}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Saga Edition Core Rulebook|page=52}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;When you damage an opponent with a melee attack, your opponent moves an additional &amp;amp;#8722;1 step along the condition track if your damage roll result equals or exceeds the target&amp;amp;rsquo;s damage threshold.{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newline&lt;/del&gt;}}&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Melee Smash.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;When you damage an opponent with a melee attack, your opponent moves an additional &amp;amp;#8722;1 step along the condition track if your damage roll result equals or exceeds the target&amp;amp;rsquo;s damage threshold.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indent&lt;/ins&gt;}}&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Melee Smash.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;sucker&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;sucker&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Sucker Punch&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Sucker Punch&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Scum and Villainy|page=18}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Scum and Villainy|page=18}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;When your melee attack damages an opponent that is denied its [[Dexterity]] bonus to Reflex Defense, that opponent cannot take attacks of opportunity until the end of its next turn.{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newline&lt;/del&gt;}}&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Notorious.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;When your melee attack damages an opponent that is denied its [[Dexterity]] bonus to Reflex Defense, that opponent cannot take attacks of opportunity until the end of its next turn.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indent&lt;/ins&gt;}}&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Notorious.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;unbalance&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;unbalance&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Unbalance Opponent&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Unbalance Opponent&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Saga Edition Core Rulebook|page=52}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Saga Edition Core Rulebook|page=52}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;You are skilled at keeping your opponents off balance in melee combat. During your action, you designate an opponent no more than one size category larger or smaller than you. That opponent doesn&amp;amp;rsquo;t get to ad his Strength bonus on attack rolls when targeting you. (If the opponent has a Strength penalty, he still suffers that penalty.) The opponent&amp;amp;rsquo;s Strength modifier applies to damage as usual. You can select a new opponent on your next turn.{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newline&lt;/del&gt;}}&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Expert Grappler.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;You are skilled at keeping your opponents off balance in melee combat. During your action, you designate an opponent no more than one size category larger or smaller than you. That opponent doesn&amp;amp;rsquo;t get to ad his Strength bonus on attack rolls when targeting you. (If the opponent has a Strength penalty, he still suffers that penalty.) The opponent&amp;amp;rsquo;s Strength modifier applies to damage as usual. You can select a new opponent on your next turn.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indent&lt;/ins&gt;}}&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Expert Grappler.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;unrelenting&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;unrelenting&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Unrelenting Assault&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Unrelenting Assault&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Clone Wars Campaign Guide|page=26}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{referencetag|book=Clone Wars Campaign Guide|page=26}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;Whenever you miss with a melee attack or the attack is negated, you still deal your Strength bonus in damage to the target (minimum 1) or Strength bonus &amp;amp;#215;2 if you attack with a weapon you are wielding two-handed.{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newline&lt;/del&gt;}}&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Melee Smash.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;Whenever you miss with a melee attack or the attack is negated, you still deal your Strength bonus in damage to the target (minimum 1) or Strength bonus &amp;amp;#215;2 if you attack with a weapon you are wielding two-handed.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indent&lt;/ins&gt;}}&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Melee Smash.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;clear: both; margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;&quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{treemenu}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{endbar}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;diff=1836&amp;oldid=prev</id>
		<title>Tenor1411 at 03:54, 28 March 2024</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;diff=1836&amp;oldid=prev"/>
		<updated>2024-03-28T03:54:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;amp;diff=1836&amp;amp;oldid=842&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;diff=842&amp;oldid=prev</id>
		<title>Tenor1411: Created page with &quot;{{DISPLAYTITLE:Brawler&amp;nbsp;Talent&amp;nbsp;Tree}} &lt;div&gt;You like to get &amp;ldquo;up close and personal&amp;rdquo; with your enemies and engage them in melee combat.{{newline}}This talent tree is available to Soldier (heroic class)|s and Melee&amp;nbsp;Duelist (prestige class)|s.&lt;/div&gt;  &lt;div id=&quot;bayonet&quot; style=&quot;margin-top: 1.5em;&quot;&gt; &lt;h3 class=&quot;headline&quot;&gt;Bayonet Master&lt;/h3&gt; {{referencetag|book=Clone Wars Campaign Guide|page=26}}When you take a Combat (page 2)#Full Attack|full a...&quot;</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Brawler_(talent_tree)&amp;diff=842&amp;oldid=prev"/>
		<updated>2024-03-07T21:16:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:Brawler Talent Tree}} &amp;lt;div&amp;gt;You like to get “up close and personal” with your enemies and engage them in melee combat.{{newline}}This talent tree is available to &lt;a href=&quot;/wiki/Soldier_(heroic_class)&quot; title=&quot;Soldier (heroic class)&quot;&gt;Soldier (heroic class)s&lt;/a&gt; and &lt;a href=&quot;/wiki/Melee_Duelist_(prestige_class)&quot; title=&quot;Melee Duelist (prestige class)&quot;&gt;Melee Duelist (prestige class)s&lt;/a&gt;.&amp;lt;/div&amp;gt;  &amp;lt;div id=&amp;quot;bayonet&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt; &amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Bayonet Master&amp;lt;/h3&amp;gt; {{referencetag|book=Clone Wars Campaign Guide|page=26}}When you take a Combat (page 2)#Full Attack|full a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Brawler&amp;amp;nbsp;Talent&amp;amp;nbsp;Tree}}&lt;br /&gt;
&amp;lt;div&amp;gt;You like to get &amp;amp;ldquo;up close and personal&amp;amp;rdquo; with your enemies and engage them in melee combat.{{newline}}This talent tree is available to [[Soldier (heroic class)|Soldier]]s and [[Melee&amp;amp;nbsp;Duelist (prestige class)|Melee&amp;amp;nbsp;Duelist]]s.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;bayonet&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Bayonet Master&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Clone Wars Campaign Guide|page=26}}When you take a [[Combat (page 2)#Full Attack|full attack action]], you can treat a ranged weapon with a bayonet as a double melee weapon. You can attack with the bayonet and club a target with your ranged weapon (as with the Gun Club talent), ignoring the normal penalties for attacking with both ends of a double weapon.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;cantina&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Cantina Brawler&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Scum and Villainy|page=17}}While flanked, you gain a &amp;amp;#43;2 bonus on unarmed attack rolls and damage rolls.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;counter&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Counterpunch&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Scum and Villainy|page=18}}When you fight defensively, any adjacent creature that attacks you provokes an attack of opportunity from you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;crowd&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Crowd Control&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Galaxy of Intrigue|page=23}}You can grab two adjacent creatures at a time.{{newline}}&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Entangler.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;devastating&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Devastating Melee Smash&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Knights of the Old Republic|page=29}}Once per encounter, you can attempt a devastating melee smash. You must declare this special melee attack before making the attack roll. If the attack roll succeeds, add half your level to the damage instead of the normal &amp;amp;#43;1 for Melee Smash. The damage from this talent does not stack with any damage bonus provided by the Powerful Charge feat.{{newline}}&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Melee Smash.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;disarm&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Disarm and Engage&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Galaxy of Intrigue|page=23}}When you successfully disarm an opponent, you can make an immediate free attack with the disarmed weapon at a &amp;amp;#8722;5 penalty. This penalty is in addition to any non-proficiency penalty.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;entangler&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Entangler&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Galaxy of Intrigue|page=23}}When grabbing a target, you take a &amp;amp;#8722;2 penalty to your attack roll (instead of &amp;amp;#8722;5). Until the target breaks the grab, it takes a &amp;amp;#8722;5 penalty (instead of &amp;amp;#8722;2) to attack rolls, including those made with natural and light weapons.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;experienced&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Experienced Brawler&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Scum and Villainy|page=18}}You can use each of the following actions once per encounter as a standard action:{{newline}}&amp;#039;&amp;#039;Avoid Attack:&amp;#039;&amp;#039; Make a single melee attack against an opponent within reach. Until the start of your next turn, you gain a &amp;amp;#43;5 dodge bonus to [[Reflex&amp;amp;nbsp;Defense]] against a single attack as a reaction.{{newline}}&amp;#039;&amp;#039;Fortified Mind:&amp;#039;&amp;#039; Make a single melee attack against an opponent within reach. Until the start of your next turn, you gain a &amp;amp;#43;5 bonus to [[Fortitude&amp;amp;nbsp;Defense]] or [[Will&amp;amp;nbsp;Defense]] against a single attack as a reaction.{{newline}}&amp;#039;&amp;#039;Focused Stance:&amp;#039;&amp;#039; Make a single melee attack against an opponent within reach. At any time until the start of your next turn, as a reaction, you can move up to 2 squares without provoking attacks of opportunity.{{newline}}&amp;#039;&amp;#039;&amp;#039;Prerequisites:&amp;#039;&amp;#039;&amp;#039; Melee Smash, Stunning Strike.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;grappler&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Expert Grappler&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Saga Edition Core Rulebook|page=52}}You gain a &amp;amp;#43;2 competence bonus on grapple attacks.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;grabber&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Grabber&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Legacy Era Campaign Guide|page=31}}You do not take a &amp;amp;#8722;5 penalty when using the grab action.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;gunclub&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Gun Club&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Saga Edition Core Rulebook|page=52}}You can use a ranged weapon as a melee weapon without taking a penalty on your attack roll. (Normally you take a &amp;amp;#8722;5 penalty on attack rolls made with an improvised weapon.) The weapon is otherwise treated as a club in all respects.{{newline}}If you are using a rifle with a mounted bayonet or vibrobayonet, you may wield that weapon as a double weapon. The bayonet or vibrobayonet end is treated normally, and the other end is treated as a club.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;hammer&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Hammerblow&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Legacy Era Campaign Guide|page=31}}If you are unarmed and holding no items, you double your [[Strength]] bonus on unarmed attack rolls.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;makedo&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Make Do&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Scum and Villainy|page=18}}When fighting with an improvised weapon, you take no penalty on your attack rolls.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mandown&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Man Down&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Scum and Villainy|page=18}}Whenever an ally within 6 squares is reduced to 0 hit points, you can immediately move up to your speed toward that ally as a reaction without provoking attacks of opportunity.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;smash&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Melee Smash&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Saga Edition Core Rulebook|page=52}}You deal &amp;amp;#43;1 Point of damage with melee attacks.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;pickfight&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Pick a Fight&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Scum and Villainy|page=18}}During the surprise round, you and all allies within 6 squares of you gain a &amp;amp;#43;1 morale bonus on attack rolls. Additionally, until the end of the encounter, you retain this bonus to attack rolls against any target you or your allies damage during the surprise round.{{newline}}&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Cantina Brawler.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;reverse&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Reverse Strength&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Galaxy of Intrigue|page=23}}Whenever you successfully grapple an opponent, you deal damage equal to the opponent&amp;amp;rsquo;s Strength modifier (minimum 1).&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;strong&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Strong Grab&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Legacy Era Campaign Guide|page=31}}When you successfully grab an opponent, they must use a [[full-round action]] instead of a [[standard action]] to break the grab.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;stunning&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Stunning Strike&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Saga Edition Core Rulebook|page=52}}When you damage an opponent with a melee attack, your opponent moves an additional &amp;amp;#8722;1 step along the condition track if your damage roll result equals or exceeds the target&amp;amp;rsquo;s damage threshold.{{newline}}&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Melee Smash.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;sucker&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Sucker Punch&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Scum and Villainy|page=18}}When your melee attack damages an opponent that is denied its [[Dexterity]] bonus to Reflex Defense, that opponent cannot take attacks of opportunity until the end of its next turn.{{newline}}&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Notorious.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;unbalance&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Unbalance Opponent&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Saga Edition Core Rulebook|page=52}}You are skilled at keeping your opponents off balance in melee combat. During your action, you designate an opponent no more than one size category larger or smaller than you. That opponent doesn&amp;amp;rsquo;t get to ad his Strength bonus on attack rolls when targeting you. (If the opponent has a Strength penalty, he still suffers that penalty.) The opponent&amp;amp;rsquo;s Strength modifier applies to damage as usual. You can select a new opponent on your next turn.{{newline}}&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Expert Grappler.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;unrelenting&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Unrelenting Assault&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{referencetag|book=Clone Wars Campaign Guide|page=26}}Whenever you miss with a melee attack or the attack is negated, you still deal your Strength bonus in damage to the target (minimum 1) or Strength bonus &amp;amp;#215;2 if you attack with a weapon you are wielding two-handed.{{newline}}&amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Melee Smash.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Talent Trees]]&lt;br /&gt;
[[Category:Class Talents]]&lt;br /&gt;
[[Category:Saga Edition Core Rulebook]]&lt;br /&gt;
[[Category:Knights of the Old Republic]]&lt;br /&gt;
[[Category:Scum and Villainy]]&lt;br /&gt;
[[Category:Clone Wars Campaign Guide]]&lt;br /&gt;
[[Category:Legacy Era Campaign Guide]]&lt;br /&gt;
[[Category:Galaxy of Intrigue]]&lt;/div&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
</feed>