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	<id>http://sagaedition.info:80/index.php?action=history&amp;feed=atom&amp;title=Combat%3A_Basics</id>
	<title>Combat: Basics - Revision history</title>
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	<updated>2026-08-05T14:33:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=5930&amp;oldid=prev</id>
		<title>Tenor1411 at 21:34, 19 September 2025</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=5930&amp;oldid=prev"/>
		<updated>2025-09-19T21:34:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:34, 19 September 2025&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=5293&amp;oldid=prev</id>
		<title>Tenor1411 at 01:54, 23 May 2025</title>
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		<updated>2025-05-23T01:54:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;amp;diff=5293&amp;amp;oldid=1971&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=1971&amp;oldid=prev</id>
		<title>Tenor1411 at 01:37, 30 March 2024</title>
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		<updated>2024-03-30T01:37:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:37, 30 March 2024&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;actions&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;actions&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Actions in Combat&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Actions in Combat&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;Every round, on your character&amp;amp;rsquo;s turn, you may take a standard action, a move action, and a swift action (in any order). You may take a move action or a swift action in place of a standard action, but not the other way around. You may also take a swift action in place of a move action, but not the other way around. Finally, you may sacrifice all three of these actions to perform a single full-round action on your turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;Every round, on your character&amp;amp;rsquo;s turn, you may take a standard action, a move action, and a swift action (in any order). You may take a move action or a swift action in place of a standard action, but not the other way around. You may also take a swift action in place of a move action, but not the other way around. Finally, you may sacrifice all three of these actions to perform a single full-round action on your turn.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/p&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;span &lt;/del&gt;style=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;display: block; &lt;/del&gt;text-align: center; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line-height: 120%;&quot;&lt;/del&gt;&amp;gt;&amp;lt;br/&amp;gt;Standard action&amp;lt;br /&amp;gt;&amp;amp;#124;&amp;lt;br /&amp;gt;Move action&amp;lt;br /&amp;gt;&amp;amp;#124;&amp;lt;br /&amp;gt;Swift action&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;span&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;p class=&quot;single&quot; &lt;/ins&gt;style=&quot;text-align: center;&amp;gt;&amp;lt;br/&amp;gt;Standard action&amp;lt;br/&amp;gt;&amp;amp;#124;&amp;lt;br/&amp;gt;Move action&amp;lt;br/&amp;gt;&amp;amp;#124;&amp;lt;br/&amp;gt;Swift action&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br/&amp;gt;&amp;amp;nbsp;&lt;/ins&gt;&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;p&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{indent}}&#039;&#039;&#039;Standard Action:&#039;&#039;&#039; A [[standard&amp;amp;nbsp;action]] is usually the most important action you&amp;amp;rsquo;ll take in a round, and it often consists of some sort of attack&amp;amp;mdash;swinging a lightsaber, firing a blaster, throwing a punch, hurling a grenade, and so on. You can perform one standard action on your turn.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}&#039;&#039;&#039;Move Action:&#039;&#039;&#039; A [[move&amp;amp;nbsp;action]] represents physical movement. The most common move mction is moving up to your speed score. Standing up from a prone position, opening a door, and drawing a weapon are also move actions. You can perform one move action on your turn, or two if you give up your standard action.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}&#039;&#039;&#039;Swift Action:&#039;&#039;&#039; Most [[swift&amp;amp;nbsp;action]]s enable you to perform your standard action. Examples include switching a weapon&amp;amp;rsquo;s mode and dropping a held item. You can perform one swift action on your turn, or two if you give up either your standard action or your move action, or three if you give up both your standard action and your move action.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}&#039;&#039;&#039;Full-Round Action:&#039;&#039;&#039; A [[full-round&amp;amp;nbsp;action]] consumes all of your effort during a given round, effectively replacing all other actions on your turn. Some uses of [[skills]] require a full-round action to complete. Examples include [[Mechanics#Disable Device|bypassing&amp;amp;nbsp;a&amp;amp;nbsp;lock]] (using the [[Mechanics]] skill), [[Perception#Search|searching]] an area for clues (using the [[Perception]] skill), and entering a [[Use the Force#Force Trance|Force&amp;amp;nbsp;trance]] (using the [[Use&amp;amp;nbsp;the&amp;amp;nbsp;Force]] skill). A full-round action can&amp;amp;rsquo;t span multiple rounds; for example, you cannot perform a full-round action that replaces your move action and swift action in the first round and your standard action in the following round.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;&lt;/ins&gt;{{indent}}&#039;&#039;&#039;Standard Action:&#039;&#039;&#039; A [[standard&amp;amp;nbsp;action]] is usually the most important action you&amp;amp;rsquo;ll take in a round, and it often consists of some sort of attack&amp;amp;mdash;swinging a lightsaber, firing a blaster, throwing a punch, hurling a grenade, and so on. You can perform one standard action on your turn.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}&#039;&#039;&#039;Move Action:&#039;&#039;&#039; A [[move&amp;amp;nbsp;action]] represents physical movement. The most common move mction is moving up to your speed score. Standing up from a prone position, opening a door, and drawing a weapon are also move actions. You can perform one move action on your turn, or two if you give up your standard action.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}&#039;&#039;&#039;Swift Action:&#039;&#039;&#039; Most [[swift&amp;amp;nbsp;action]]s enable you to perform your standard action. Examples include switching a weapon&amp;amp;rsquo;s mode and dropping a held item. You can perform one swift action on your turn, or two if you give up either your standard action or your move action, or three if you give up both your standard action and your move action.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}&#039;&#039;&#039;Full-Round Action:&#039;&#039;&#039; A [[full-round&amp;amp;nbsp;action]] consumes all of your effort during a given round, effectively replacing all other actions on your turn. Some uses of [[skills]] require a full-round action to complete. Examples include [[Mechanics#Disable Device|bypassing&amp;amp;nbsp;a&amp;amp;nbsp;lock]] (using the [[Mechanics]] skill), [[Perception#Search|searching]] an area for clues (using the [[Perception]] skill), and entering a [[Use the Force#Force Trance|Force&amp;amp;nbsp;trance]] (using the [[Use&amp;amp;nbsp;the&amp;amp;nbsp;Force]] skill). A full-round action can&amp;amp;rsquo;t span multiple rounds; for example, you cannot perform a full-round action that replaces your move action and swift action in the first round and your standard action in the following round.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;free&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;free&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=1970&amp;oldid=prev</id>
		<title>Tenor1411 at 01:30, 30 March 2024</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=1970&amp;oldid=prev"/>
		<updated>2024-03-30T01:30:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=1859&amp;oldid=prev</id>
		<title>Tenor1411 at 20:49, 28 March 2024</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=1859&amp;oldid=prev"/>
		<updated>2024-03-28T20:49:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		<author><name>Tenor1411</name></author>
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	<entry>
		<id>http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=1162&amp;oldid=prev</id>
		<title>Tenor1411 at 03:59, 10 March 2024</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=1162&amp;oldid=prev"/>
		<updated>2024-03-10T03:59:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:59, 10 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot;&gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;margin-top: 1em;&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;id=&quot;removingconditions&quot; &lt;/ins&gt;style=&quot;margin-top: 1em;&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Removing Conditions&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Removing Conditions&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can improve your condition by spending three swift actions to use the recover action, moving &amp;amp;#43;1 step along the condition track. You can spend all Three swift actions in a single round, or spread them out across consecutive rounds. For example, you could spend a swift action at the end of one turn and two swift actions at the start of your next turn to move &amp;amp;#43;1 step along the condition track. Certain situations may prevent you from spending swift actions to move toward a normal state on the condition track (see Persistent Conditions below).{{newline}}Resting for eight consecutive, uninterrupted hours usually removes all debilitating conditions afflicting a creature and returns it to its normal state. Some causes of debilitation, such as poison and hunger, may prevent a creature from improving its condition or returning to its normal state until the cause of the debilitation is treated (see Persistent Conditions below).&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can improve your condition by spending three swift actions to use the recover action, moving &amp;amp;#43;1 step along the condition track. You can spend all Three swift actions in a single round, or spread them out across consecutive rounds. For example, you could spend a swift action at the end of one turn and two swift actions at the start of your next turn to move &amp;amp;#43;1 step along the condition track. Certain situations may prevent you from spending swift actions to move toward a normal state on the condition track (see Persistent Conditions below).{{newline}}Resting for eight consecutive, uninterrupted hours usually removes all debilitating conditions afflicting a creature and returns it to its normal state. Some causes of debilitation, such as poison and hunger, may prevent a creature from improving its condition or returning to its normal state until the cause of the debilitation is treated (see Persistent Conditions below).&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;margin-top: 1em;&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;id=&quot;persistentconditions&quot; &lt;/ins&gt;style=&quot;margin-top: 1em;&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Persistent Conditions&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Persistent Conditions&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some hazards and attacks (such as poison and disease) result in a persistent condition that cannot be removed except in certain circumstances. Any time a condition is persistent, you cannot use the recover action (see Recover below) to move steps up the condition track, and you do not regain any hit points from natural healing. However, once a persistent condition is removed by satisfying the requirements stating in its description, you can move up the condition track and heal normally.{{newline}}Persistent conditions do not prevent you from moving up the condition track by means other than the recover action or resting for eight hours. For example, an unconscious creature that fails its first Constitution check has a persistent condition from its injuries, but it still moves &amp;amp;#43;1 step on the condition track when it makes a successful Constitution check to regain consciousness.{{newline}}&amp;#039;&amp;#039;&amp;#039;Multiple Persistent Conditions:&amp;#039;&amp;#039;&amp;#039; Sometimes you are affected by more than one persistent condition. For example, you might be poisoned after already suffering the effects of a disease. In this case, you must satisfy the requirements for removing all these persistent conditions before you can move up the condition track.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some hazards and attacks (such as poison and disease) result in a persistent condition that cannot be removed except in certain circumstances. Any time a condition is persistent, you cannot use the recover action (see Recover below) to move steps up the condition track, and you do not regain any hit points from natural healing. However, once a persistent condition is removed by satisfying the requirements stating in its description, you can move up the condition track and heal normally.{{newline}}Persistent conditions do not prevent you from moving up the condition track by means other than the recover action or resting for eight hours. For example, an unconscious creature that fails its first Constitution check has a persistent condition from its injuries, but it still moves &amp;amp;#43;1 step on the condition track when it makes a successful Constitution check to regain consciousness.{{newline}}&amp;#039;&amp;#039;&amp;#039;Multiple Persistent Conditions:&amp;#039;&amp;#039;&amp;#039; Sometimes you are affected by more than one persistent condition. For example, you might be poisoned after already suffering the effects of a disease. In this case, you must satisfy the requirements for removing all these persistent conditions before you can move up the condition track.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=1142&amp;oldid=prev</id>
		<title>Tenor1411 at 02:18, 10 March 2024</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=1142&amp;oldid=prev"/>
		<updated>2024-03-10T02:18:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:18, 10 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;attackroll&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;attackroll&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&quot;headline&quot;&amp;gt;Attack Roll&amp;lt;/h3&amp;gt;Attacking is a standard action. When you make an attack roll, roll 1d20 and add the appropriate modifiers. If your result is equal to or higher than the target&amp;amp;rsquo;s Reflex Defense, you hit and deal damage (see [[#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage&lt;/del&gt;|Damage]] below).{{newline}}Your attack roll with a melee weapon or unarmed attack is:&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;&#039;1d20 &amp;amp;#43; base attack bonus &amp;amp;#43; Strength modifier&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{newline}}Your attack roll with a ranged weapon is:&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;&#039;1d20 &amp;amp;#43; base attack bonus &amp;amp;#43; Dexterity modifier &amp;amp;#43; range penalty (If Any)&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;Base Attack Bonus:&#039;&#039; Your class and level determine your base attack bonus.{{newline}}&#039;&#039;Strength Modifier:&#039;&#039; [[Strength]] helps you swing a weapon harder and faster, so your Strength modifier applies to melee attack rolls.{{newline}}&#039;&#039;Dexterity Modifier:&#039;&#039; Since Dexterity measures coordination and steadiness, your Dexterity modifier applies to attacks with ranged weapons.{{newline}}&#039;&#039;Range Penalty:&#039;&#039; A ranged weapon can attack a target at point blank, short, medium, or long range. If you make a ranged attack against a target within the weapon&amp;amp;rsquo;s point blank range, you take no penalty on the attack roll; your penalty on attack rolls increases to &amp;amp;#8722;2 at short range, &amp;amp;#8722;5 at medium range, and &amp;amp;#8722;10 at long range.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&quot;headline&quot;&amp;gt;Attack Roll&amp;lt;/h3&amp;gt;Attacking is a standard action. When you make an attack roll, roll 1d20 and add the appropriate modifiers. If your result is equal to or higher than the target&amp;amp;rsquo;s Reflex Defense, you hit and deal damage (see [[#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt;|Damage]] below).{{newline}}Your attack roll with a melee weapon or unarmed attack is:&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;&#039;1d20 &amp;amp;#43; base attack bonus &amp;amp;#43; Strength modifier&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{newline}}Your attack roll with a ranged weapon is:&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;&#039;1d20 &amp;amp;#43; base attack bonus &amp;amp;#43; Dexterity modifier &amp;amp;#43; range penalty (If Any)&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;Base Attack Bonus:&#039;&#039; Your class and level determine your base attack bonus.{{newline}}&#039;&#039;Strength Modifier:&#039;&#039; [[Strength]] helps you swing a weapon harder and faster, so your Strength modifier applies to melee attack rolls.{{newline}}&#039;&#039;Dexterity Modifier:&#039;&#039; Since Dexterity measures coordination and steadiness, your Dexterity modifier applies to attacks with ranged weapons.{{newline}}&#039;&#039;Range Penalty:&#039;&#039; A ranged weapon can attack a target at point blank, short, medium, or long range. If you make a ranged attack against a target within the weapon&amp;amp;rsquo;s point blank range, you take no penalty on the attack roll; your penalty on attack rolls increases to &amp;amp;#8722;2 at short range, &amp;amp;#8722;5 at medium range, and &amp;amp;#8722;10 at long range.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;criticalhits&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;criticalhits&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;0 Hit Points&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;0 Hit Points&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A creature reduced to 0 hit points moves &amp;amp;#8722;5 steps on the [[condition&amp;amp;nbsp;track]] and falls [[#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Falling Unconscious&lt;/del&gt;|unconscious]]. However, if the damage that reduced the creature to 0 hit points equals or exceeds its damage threshold, the creature is killed instead (see [[#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death&lt;/del&gt;|Death]]).{{newline}}A droid, object, or vehicle reduced to 0 hit points moves &amp;amp;#8722;5 steps on the condition track and is disabled (but repairable). However, if the damage that reduced it to 0 hit points equals or exceeds its damage threshold, the droid, object, or vehicle is destroyed instead. A destroyed droid, object, or vehicle cannot be repaired.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A creature reduced to 0 hit points moves &amp;amp;#8722;5 steps on the [[condition&amp;amp;nbsp;track]] and falls [[#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unconscious&lt;/ins&gt;|unconscious]]. However, if the damage that reduced the creature to 0 hit points equals or exceeds its damage threshold, the creature is killed instead (see [[#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death&lt;/ins&gt;|Death]]).{{newline}}A droid, object, or vehicle reduced to 0 hit points moves &amp;amp;#8722;5 steps on the condition track and is disabled (but repairable). However, if the damage that reduced it to 0 hit points equals or exceeds its damage threshold, the droid, object, or vehicle is destroyed instead. A destroyed droid, object, or vehicle cannot be repaired.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;threshold&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;threshold&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;death&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;death&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Death&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Death&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character or creature that dies cannot be brought back to life except under special circumstances (see the [[Treat Injury#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Revivify&lt;/del&gt;|Revivify]] ability of the [[Treat&amp;amp;nbsp;Injury]] skill). Similarly, a destroyed droid, object, or vehicle cannot be repaired.{{newline}}The &#039;&#039;Star Wars&#039;&#039; galaxy is a vast and perilous wilderness, and heroes who fight against evil and tyranny sometimes make the ultimate sacrifice. When a hero dies, the only thing a player can do is bid their character a fond farewell and roll up a new one.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character or creature that dies cannot be brought back to life except under special circumstances (see the [[Treat Injury#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revivify&lt;/ins&gt;|Revivify]] ability of the [[Treat&amp;amp;nbsp;Injury]] skill). Similarly, a destroyed droid, object, or vehicle cannot be repaired.{{newline}}The &#039;&#039;Star Wars&#039;&#039; galaxy is a vast and perilous wilderness, and heroes who fight against evil and tyranny sometimes make the ultimate sacrifice. When a hero dies, the only thing a player can do is bid their character a fond farewell and roll up a new one.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;naturalheal&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;naturalheal&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Natural Healing&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Natural Healing&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A living creature that gets eight consecutive, uninterrupted hours of rest regains hit points equal to its character level. A living creature cannot heal naturally if it has any persistent conditions, and a creature can only benefit from natural healing once in a 24-hour period.{{newline}}In addition to the hit points gained from natural healing, a creature can regain additional hit points from [[Treat Injury#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First Aid&lt;/del&gt;|first aid]] or [[Treat Injury#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Long-Term Care&lt;/del&gt;|long-term care]].&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A living creature that gets eight consecutive, uninterrupted hours of rest regains hit points equal to its character level. A living creature cannot heal naturally if it has any persistent conditions, and a creature can only benefit from natural healing once in a 24-hour period.{{newline}}In addition to the hit points gained from natural healing, a creature can regain additional hit points from [[Treat Injury#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;firstaid&lt;/ins&gt;|first aid]] or [[Treat Injury#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;longterm&lt;/ins&gt;|long-term care]].&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;conditions&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;conditions&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=1137&amp;oldid=prev</id>
		<title>Tenor1411 at 01:49, 10 March 2024</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=1137&amp;oldid=prev"/>
		<updated>2024-03-10T01:49:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:49, 10 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;free&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;free&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Free Actions and Reactions&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Free Actions and Reactions&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some actions take such a negligible amount of time that they can be performed in addition to other actions or they can happen out of turn:{{newline}}&#039;&#039;&#039;Free Action:&#039;&#039;&#039; [[Free&amp;amp;nbsp;action]]s consume almost no time or effort, and you may take one or more free actions even when it isn&amp;amp;rsquo;t your turn. Examples include calling out to your friends for help and taunting a foe. The GM puts reasonable limits on what counts as a free action. Reciting the epic history of the Rodian hunter clans takes several minutes (or more) and therefore isn&amp;amp;rsquo;t a free action. You can&amp;amp;rsquo;t take free actions when you&#039;re flat-footed.{{newline}}&#039;&#039;&#039;Reaction:&#039;&#039;&#039; A [[reaction]] is an instantaneous response to someone else&amp;amp;rsquo;s action, and you can use a reaction even if it is not your turn. Examples of reactions include making a Perception check to notice a bounty hunter sneaking up behind you and instantly activating a [[Force_Powers|Force&amp;amp;nbsp;power]] to absorb damage from an incoming blaster bolt. You may only take a single reaction to any one action or effect. A reaction is always resolved after the action that triggered it, though some reactions (such as the [[Negate&amp;amp;nbsp;Energy]] Force power, or the [[Block]] and [[Deflect]] [[talents]]) can affect the outcomes of the action that triggers a reaction.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some actions take such a negligible amount of time that they can be performed in addition to other actions or they can happen out of turn:{{newline}}&#039;&#039;&#039;Free Action:&#039;&#039;&#039; [[Free&amp;amp;nbsp;action]]s consume almost no time or effort, and you may take one or more free actions even when it isn&amp;amp;rsquo;t your turn. Examples include calling out to your friends for help and taunting a foe. The GM puts reasonable limits on what counts as a free action. Reciting the epic history of the Rodian hunter clans takes several minutes (or more) and therefore isn&amp;amp;rsquo;t a free action. You can&amp;amp;rsquo;t take free actions when you&#039;re flat-footed.{{newline}}&#039;&#039;&#039;Reaction:&#039;&#039;&#039; A [[reaction]] is an instantaneous response to someone else&amp;amp;rsquo;s action, and you can use a reaction even if it is not your turn. Examples of reactions include making a Perception check to notice a bounty hunter sneaking up behind you and instantly activating a [[Force_Powers|Force&amp;amp;nbsp;power]] to absorb damage from an incoming blaster bolt. You may only take a single reaction to any one action or effect. A reaction is always resolved after the action that triggered it, though some reactions (such as the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Negate&amp;amp;nbsp;Energy (force power)|&lt;/ins&gt;Negate&amp;amp;nbsp;Energy]] Force power, or the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lightsaber_Combat_(talent_tree)#block|&lt;/ins&gt;Block]] and [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lightsaber_Combat_(talent_tree)#deflect|&lt;/ins&gt;Deflect]] [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Class_Talent_Trees|&lt;/ins&gt;talents]]) can affect the outcomes of the action that triggers a reaction.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;combatstats&amp;quot; style=&amp;quot;padding-top: 2em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;combatstats&amp;quot; style=&amp;quot;padding-top: 2em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;criticalhits&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;criticalhits&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Critical Hits&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Critical Hits&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you roll a natural 20 on your attack roll (the d20 comes up &amp;amp;ldquo;20&amp;amp;rdquo;), the attack automatically hits, no matter how high the defender&amp;amp;rsquo;s Reflex Defense. In addition, you score a critical hit and deal double damage. All targets are subject to Critical Hits, even inanimate objects. Effects that negate an attack (such as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Block&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Deflect&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, or [[Vehicular&amp;amp;nbsp;Combat]]) or cause an attack to automatically miss (such as a [[Destiny&amp;amp;nbsp;Point]]) can also negate a critical hit.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you roll a natural 20 on your attack roll (the d20 comes up &amp;amp;ldquo;20&amp;amp;rdquo;), the attack automatically hits, no matter how high the defender&amp;amp;rsquo;s Reflex Defense. In addition, you score a critical hit and deal double damage. All targets are subject to Critical Hits, even inanimate objects. Effects that negate an attack (such as Block, Deflect, or [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vehicular&amp;amp;nbsp;Combat (feat)|&lt;/ins&gt;Vehicular&amp;amp;nbsp;Combat]]) or cause an attack to automatically miss (such as a [[Destiny&amp;amp;nbsp;Point]]) can also negate a critical hit.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;defenses&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;defenses&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Defenses&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Defenses&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your Defenses represent your ability to avoid taking damage and overcome attacks to the body and mind. You have three Defense scores:&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;&#039;Fortitude Defense: 10 &amp;amp;#43; your heroic level &amp;amp;#43; Constitution modifier &amp;amp;#43; class bonus &amp;amp;#43; equipment bonus&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;&#039;Reflex Defense: 10 &amp;amp;#43; your heroic level or armor bonus &amp;amp;#43; Dexterity modifier &amp;amp;#43; class bonus &amp;amp;#43; natural armor bonus &amp;amp;#43; size modifier&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;&#039;Will Defense: 10 &amp;amp;#43; your heroic level &amp;amp;#43; Wisdom modifier &amp;amp;#43; class bonus&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{newline}}Your [[species]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;talents&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, [[feats]], and actions may grant additional bonuses to one or more of these defenses. For example, Gamorreans gain a &amp;amp;#43;2 species bonus to their Fortitude Defense, while a character with the [[Improved&amp;amp;nbsp;Defenses]] feat gains a &amp;amp;#43;1 bonus to all three defenses.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your Defenses represent your ability to avoid taking damage and overcome attacks to the body and mind. You have three Defense scores:&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;&#039;Fortitude Defense: 10 &amp;amp;#43; your heroic level &amp;amp;#43; Constitution modifier &amp;amp;#43; class bonus &amp;amp;#43; equipment bonus&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;&#039;Reflex Defense: 10 &amp;amp;#43; your heroic level or armor bonus &amp;amp;#43; Dexterity modifier &amp;amp;#43; class bonus &amp;amp;#43; natural armor bonus &amp;amp;#43; size modifier&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;&#039;Will Defense: 10 &amp;amp;#43; your heroic level &amp;amp;#43; Wisdom modifier &amp;amp;#43; class bonus&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{newline}}Your [[species]], talents, [[feats]], and actions may grant additional bonuses to one or more of these defenses. For example, Gamorreans gain a &amp;amp;#43;2 species bonus to their Fortitude Defense, while a character with the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Improved&amp;amp;nbsp;Defenses (feat)|&lt;/ins&gt;Improved&amp;amp;nbsp;Defenses]] feat gains a &amp;amp;#43;1 bonus to all three defenses.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;fortitude&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;fortitude&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;secondwind&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;secondwind&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Second Wind&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Second Wind&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are reduced to one-half your maximum hit points or less, you can catch a second wind as a swift action. This action heals one-quarter of your full hit point total (rounded down) or a number of points equal to your Constitution score, whichever is greater. You can catch a second wind only once per day. Certain feats or talents may allow you to catch a second wind more often, but never more than once in a single encounter.{{newline}}Only heroic characters can catch a second wind; nonheroic characters, creatures, objects, devices, and vehicles cannot. Exception: a nonheroic character that takes the [[Extra&amp;amp;nbsp;Second&amp;amp;nbsp;Wind]] feat can catch a second wind once per day.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are reduced to one-half your maximum hit points or less, you can catch a second wind as a swift action. This action heals one-quarter of your full hit point total (rounded down) or a number of points equal to your Constitution score, whichever is greater. You can catch a second wind only once per day. Certain feats or talents may allow you to catch a second wind more often, but never more than once in a single encounter.{{newline}}Only heroic characters can catch a second wind; nonheroic characters, creatures, objects, devices, and vehicles cannot. Exception: a nonheroic character that takes the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Extra&amp;amp;nbsp;Second&amp;amp;nbsp;Wind (feat)|&lt;/ins&gt;Extra&amp;amp;nbsp;Second&amp;amp;nbsp;Wind]] feat can catch a second wind once per day.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;threshold&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;threshold&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Damage Threshold&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Damage Threshold&amp;lt;/h4&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attacks that deal massive amounts of damage can impair or incapacitate you regardless of how may hit points you have remaining. Your damage threshold determines how much damage a single attack must deal to reduce your combat effectiveness or, in some cases, kill you. You damage threshold is calculated as follows:&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;&#039;Damage Threshold: Fortitude Defense &amp;amp;#43; Size Modifier&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;Size Modifier:&#039;&#039; Creatures, droids, and vehicles larger than Medium size gain a size bonus to their damage threshold. This size bonus is &amp;amp;#43;5 for Large, &amp;amp;#43;10 for Huge, &amp;amp;#43;20 for Gargantuan, and &amp;amp;#43;50 for Colossal.{{newline}}When a single attack made against you deals damage that equals or exceeds your damage threshold, but not enough to drop you to 0 hit points, you move &amp;amp;#8722;1 step along the condition track. If the damage reduces you to 0 hit points, you are dead.{{newline}}&#039;&#039;&#039;Droids, Objects, and Vehicles:&#039;&#039;&#039; A droid, object, or vehicle reduced to 0 hit points by an attack that deals damage equal to or greater than its damage threshold is destroyed.{{newline}}&#039;&#039;&#039;Spending a Force Point:&#039;&#039;&#039; If you are reduced to 0 hit points by an attack that deals damage equal to or greater than your damage threshold, you can avoid death by immediately spending a [[Force&amp;amp;nbsp;Point]], even if you spent a Force Point earlier in the round. A character who spends a Force Point in this fashion remains at 0 hit points, moves &amp;amp;#8722;5 steps along the condition track, and falls unconscious.{{newline}}If a droid is reduced to 0 hit points by an attack that deals damage equal to or greater than its damage threshold, it may spend a Force Point in this manner to be disabled instead of destroyed.{{newline}}&#039;&#039;&#039;Improved Damage Threshold:&#039;&#039;&#039; You can increase your damage threshold by taking the [[Improved&amp;amp;nbsp;Damage&amp;amp;nbsp;Threshold]] feat.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attacks that deal massive amounts of damage can impair or incapacitate you regardless of how may hit points you have remaining. Your damage threshold determines how much damage a single attack must deal to reduce your combat effectiveness or, in some cases, kill you. You damage threshold is calculated as follows:&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;&#039;Damage Threshold: Fortitude Defense &amp;amp;#43; Size Modifier&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{newline}}&#039;&#039;Size Modifier:&#039;&#039; Creatures, droids, and vehicles larger than Medium size gain a size bonus to their damage threshold. This size bonus is &amp;amp;#43;5 for Large, &amp;amp;#43;10 for Huge, &amp;amp;#43;20 for Gargantuan, and &amp;amp;#43;50 for Colossal.{{newline}}When a single attack made against you deals damage that equals or exceeds your damage threshold, but not enough to drop you to 0 hit points, you move &amp;amp;#8722;1 step along the condition track. If the damage reduces you to 0 hit points, you are dead.{{newline}}&#039;&#039;&#039;Droids, Objects, and Vehicles:&#039;&#039;&#039; A droid, object, or vehicle reduced to 0 hit points by an attack that deals damage equal to or greater than its damage threshold is destroyed.{{newline}}&#039;&#039;&#039;Spending a Force Point:&#039;&#039;&#039; If you are reduced to 0 hit points by an attack that deals damage equal to or greater than your damage threshold, you can avoid death by immediately spending a [[Force&amp;amp;nbsp;Point]], even if you spent a Force Point earlier in the round. A character who spends a Force Point in this fashion remains at 0 hit points, moves &amp;amp;#8722;5 steps along the condition track, and falls unconscious.{{newline}}If a droid is reduced to 0 hit points by an attack that deals damage equal to or greater than its damage threshold, it may spend a Force Point in this manner to be disabled instead of destroyed.{{newline}}&#039;&#039;&#039;Improved Damage Threshold:&#039;&#039;&#039; You can increase your damage threshold by taking the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Improved&amp;amp;nbsp;Damage&amp;amp;nbsp;Threshold (feat)|&lt;/ins&gt;Improved&amp;amp;nbsp;Damage&amp;amp;nbsp;Threshold]] feat.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;unconscious&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;unconscious&amp;quot; style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=1136&amp;oldid=prev</id>
		<title>Tenor1411: Created page with &quot;{{combatmenu}} {{tocright|4}} &lt;div style=&quot;margin-top: 1em;&quot;&gt;The galaxy is a dangerous place, and sometimes you have to fight to survive. Whether the enemy takes the form of battle droids or stormtroopers, a dark Force-user or a rampaging rancor, you need to be able to defend yourself. Using blasters, vibroblades, and lightsabers, heroes regularly get caught up in blazing firefights, wild cantina brawls, and mesmerizing lightsaber duels. You can try to bluff your way out...&quot;</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;diff=1136&amp;oldid=prev"/>
		<updated>2024-03-10T01:48:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{combatmenu}} {{tocright|4}} &amp;lt;div style=&amp;quot;margin-top: 1em;&amp;quot;&amp;gt;The galaxy is a dangerous place, and sometimes you have to fight to survive. Whether the enemy takes the form of battle droids or stormtroopers, a dark Force-user or a rampaging rancor, you need to be able to defend yourself. Using blasters, vibroblades, and lightsabers, heroes regularly get caught up in blazing firefights, wild cantina brawls, and mesmerizing lightsaber duels. You can try to bluff your way out...&amp;quot;&lt;/p&gt;
&lt;a href=&quot;http://sagaedition.info:80/index.php?title=Combat:_Basics&amp;amp;diff=1136&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
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