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	<id>http://sagaedition.info:80/index.php?action=history&amp;feed=atom&amp;title=Gamemastering</id>
	<title>Gamemastering - Revision history</title>
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	<updated>2026-06-18T16:23:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Gamemastering&amp;diff=5933&amp;oldid=prev</id>
		<title>Tenor1411 at 21:35, 19 September 2025</title>
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		<updated>2025-09-19T21:35:56Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:35, 19 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{tocright|4}}&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DISPLAYTITLE:Gamemastering}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;{{tocright|4}}&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;div id=&amp;quot;intro&amp;quot; class=&amp;quot;topdiv&amp;quot;&amp;gt;&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;div id=&amp;quot;intro&amp;quot; class=&amp;quot;topdiv&amp;quot;&amp;gt;&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Gamemastering&amp;diff=5290&amp;oldid=prev</id>
		<title>Tenor1411 at 01:53, 22 May 2025</title>
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		<updated>2025-05-22T01:53:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://sagaedition.info:80/index.php?title=Gamemastering&amp;amp;diff=5290&amp;amp;oldid=4746&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Gamemastering&amp;diff=4746&amp;oldid=prev</id>
		<title>Tenor1411 at 02:17, 11 October 2024</title>
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		<updated>2024-10-11T02:17:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://sagaedition.info:80/index.php?title=Gamemastering&amp;amp;diff=4746&amp;amp;oldid=3063&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Gamemastering&amp;diff=3063&amp;oldid=prev</id>
		<title>Tenor1411 at 06:53, 18 May 2024</title>
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		<updated>2024-05-18T06:53:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:53, 18 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;backdrop&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;backdrop&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Providing the Backdrop&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Providing the Backdrop&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{sidebar|color=#ffdddd;|headline=Gamemaster Accessories|text1=The following items are available to enhance your game:&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}&#039;&#039;&#039;Miniatures:&#039;&#039;&#039; The rules in this book assume that you are using &#039;&#039;Star Wars&#039;&#039; miniatures&amp;amp;mdash;attractive, pre-painted plastic figures that can be used to represent heroes and adversaries in the game. Combined with the miniatures-scale battle maps, they make it easy to keep track of character position, tactical movement, line of sight, and other combat factors. Miniatures also add an exciting visual element to the game by giving players a stronger idea of what GM characters, creatures, and other heroic characters look like.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}&#039;&#039;&#039;Battle Maps:&#039;&#039;&#039; Battle maps provide spacious, ready-to-use encounter locations for epic &#039;&#039;Star Wars&#039;&#039; battles. Battle maps can be found in the &#039;&#039;Star Wars&#039;&#039; Miniatures game and other &#039;&#039;Star Wars Roleplaying Game&#039;&#039; products.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}&#039;&#039;&#039;Galaxy Tiles:&#039;&#039;&#039; A creative alternative to the battle maps, the &#039;&#039;Star Wars Galaxy Tiles&#039;&#039; accessories provides cardstock corridors, chambers, and map features the the GM can assemble to create Rebel bases, Imperial installations, and other unique adventure locations.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{sidebar|color=#ffdddd;|headline=Gamemaster Accessories|text1=The following items are available to enhance your game:&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sidebar&lt;/ins&gt;&quot;&amp;gt;{{indent}}&#039;&#039;&#039;Miniatures:&#039;&#039;&#039; The rules in this book assume that you are using &#039;&#039;Star Wars&#039;&#039; miniatures&amp;amp;mdash;attractive, pre-painted plastic figures that can be used to represent heroes and adversaries in the game. Combined with the miniatures-scale battle maps, they make it easy to keep track of character position, tactical movement, line of sight, and other combat factors. Miniatures also add an exciting visual element to the game by giving players a stronger idea of what GM characters, creatures, and other heroic characters look like.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sidebar&lt;/ins&gt;&quot;&amp;gt;{{indent}}&#039;&#039;&#039;Battle Maps:&#039;&#039;&#039; Battle maps provide spacious, ready-to-use encounter locations for epic &#039;&#039;Star Wars&#039;&#039; battles. Battle maps can be found in the &#039;&#039;Star Wars&#039;&#039; Miniatures game and other &#039;&#039;Star Wars Roleplaying Game&#039;&#039; products.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sidebar&lt;/ins&gt;&quot;&amp;gt;{{indent}}&#039;&#039;&#039;Galaxy Tiles:&#039;&#039;&#039; A creative alternative to the battle maps, the &#039;&#039;Star Wars Galaxy Tiles&#039;&#039; accessories provides cardstock corridors, chambers, and map features the the GM can assemble to create Rebel bases, Imperial installations, and other unique adventure locations.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;The Gamemaster is the creator of their own campaign, Even though you&amp;amp;rsquo;ll be basing your adventures in the &amp;#039;&amp;#039;Star Wars&amp;#039;&amp;#039; universe, it&amp;amp;rsquo;s still your campaign.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}Consistency is the key to creating a backdrop that feels real to the players. When the heroes go back to Mos Eisley for supplies, they should encounter some of the same characters they met before. Soon, they&amp;amp;rsquo;ll learn the cantina owner&amp;amp;rsquo;s name&amp;amp;mdash;and they&amp;amp;rsquo;ll remember the heroes as well. Once you&amp;amp;rsquo;ve achieved this level of consistency, however, provide an occasional change. If the heroes come back to have their starfighter repaired again, they may discover that the man who ran the starport went back home to [[Corellia (location)|Corellia]], and his nephew now runse the family business. That sort of change&amp;amp;mdash;one that has nothing to do with the heroes directly, but which they&amp;amp;rsquo;ll notice&amp;amp;mdash;makes the players feel as though they&amp;amp;rsquo;re adventuring in a living universe as real as themselves. It&amp;amp;rsquo;s not just a flat backdrop that exists only for them to battle stormtroopers or the villain-of-the-week.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;The Gamemaster is the creator of their own campaign, Even though you&amp;amp;rsquo;ll be basing your adventures in the &amp;#039;&amp;#039;Star Wars&amp;#039;&amp;#039; universe, it&amp;amp;rsquo;s still your campaign.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}Consistency is the key to creating a backdrop that feels real to the players. When the heroes go back to Mos Eisley for supplies, they should encounter some of the same characters they met before. Soon, they&amp;amp;rsquo;ll learn the cantina owner&amp;amp;rsquo;s name&amp;amp;mdash;and they&amp;amp;rsquo;ll remember the heroes as well. Once you&amp;amp;rsquo;ve achieved this level of consistency, however, provide an occasional change. If the heroes come back to have their starfighter repaired again, they may discover that the man who ran the starport went back home to [[Corellia (location)|Corellia]], and his nephew now runse the family business. That sort of change&amp;amp;mdash;one that has nothing to do with the heroes directly, but which they&amp;amp;rsquo;ll notice&amp;amp;mdash;makes the players feel as though they&amp;amp;rsquo;re adventuring in a living universe as real as themselves. It&amp;amp;rsquo;s not just a flat backdrop that exists only for them to battle stormtroopers or the villain-of-the-week.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;adjucate&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;adjucate&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Adjucating the Rules&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Adjucating the Rules&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{sidebar|color=#dddddd;|headline=Stacking Bonuses|text1=The term &amp;amp;ldquo;stacking&amp;amp;rdquo; means combining for a cumulative effect. It refers to modifiers (bonuses and penalties) that combine instead fo replacing one another.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}Generally, factors that apply modifiers to a statistic, roll or check combine if they have different descriptors. For example, a competence bonus will combine with a morale bonus, but two competence bonuses will not combine.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}Modifiers with the same descriptor only apply the best bonus. For example, a competence bonus of &amp;amp;#43;2 is used instead of a competence bonus of &amp;amp;#43;1 when both bonuses are applied to the same statistic, roll or check.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}Any bonuses without a descriptor (sometimes called an &amp;amp;ldquo;unamed bonus&amp;amp;rdquo;) stacks with all other bonuses, including bonuses without a descriptor.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}The only descriptor bonuses that stack with others of the same type are circumstance bonuses and dodge bonuses. (Even then, circumstance bonuses stack only if they&amp;amp;rsquo;re not provided by essentially the same circumstance.) Other descriptor bonuses do not stack with others of the same type unless specifically noted otherwise.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}All penalties stack regardless of source.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{sidebar|color=#dddddd;|headline=Stacking Bonuses|text1=The term &amp;amp;ldquo;stacking&amp;amp;rdquo; means combining for a cumulative effect. It refers to modifiers (bonuses and penalties) that combine instead fo replacing one another.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sidebar&lt;/ins&gt;&quot;&amp;gt;{{indent}}Generally, factors that apply modifiers to a statistic, roll or check combine if they have different descriptors. For example, a competence bonus will combine with a morale bonus, but two competence bonuses will not combine.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sidebar&lt;/ins&gt;&quot;&amp;gt;{{indent}}Modifiers with the same descriptor only apply the best bonus. For example, a competence bonus of &amp;amp;#43;2 is used instead of a competence bonus of &amp;amp;#43;1 when both bonuses are applied to the same statistic, roll or check.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sidebar&lt;/ins&gt;&quot;&amp;gt;{{indent}}Any bonuses without a descriptor (sometimes called an &amp;amp;ldquo;unamed bonus&amp;amp;rdquo;) stacks with all other bonuses, including bonuses without a descriptor.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sidebar&lt;/ins&gt;&quot;&amp;gt;{{indent}}The only descriptor bonuses that stack with others of the same type are circumstance bonuses and dodge bonuses. (Even then, circumstance bonuses stack only if they&amp;amp;rsquo;re not provided by essentially the same circumstance.) Other descriptor bonuses do not stack with others of the same type unless specifically noted otherwise.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sidebar&lt;/ins&gt;&quot;&amp;gt;{{indent}}All penalties stack regardless of source.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&amp;quot;single  nomargin&amp;quot;&amp;gt;When everyone gathers around the table to play the game, the Gamemaster is in charge. That doesn&amp;amp;rsquo;t mean that you can tell people what to do outside the boundaries of the game, but it does mean that you&amp;amp;rsquo;re the final arbiter of the rules within the game. Good players always recognize that you have the ultimate authority over the game mechanics. Good GMs know not to change or overturn an existing rule without a good, logical justification so the players don&amp;amp;rsquo;t grow dissatisfied.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}This means that you need to know the rules. You&amp;amp;rsquo;re not required to memorize the rulebook, but you should have a clear understanding of what&amp;amp;rsquo;s in the book so that when a situation comes up that requires ruling, you know where to reference the proper rule in the book.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}Often a situation arises that isn&amp;amp;rsquo;t explicitly covered by the rules. In such a situation, it&amp;amp;rsquo;s the GM who needs to provide guidance as to how it should be resolved. When you come upon a situation that doesn&amp;amp;rsquo;t seem to be covered by the rules, consider the following:&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&amp;quot;single  nomargin&amp;quot;&amp;gt;When everyone gathers around the table to play the game, the Gamemaster is in charge. That doesn&amp;amp;rsquo;t mean that you can tell people what to do outside the boundaries of the game, but it does mean that you&amp;amp;rsquo;re the final arbiter of the rules within the game. Good players always recognize that you have the ultimate authority over the game mechanics. Good GMs know not to change or overturn an existing rule without a good, logical justification so the players don&amp;amp;rsquo;t grow dissatisfied.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}This means that you need to know the rules. You&amp;amp;rsquo;re not required to memorize the rulebook, but you should have a clear understanding of what&amp;amp;rsquo;s in the book so that when a situation comes up that requires ruling, you know where to reference the proper rule in the book.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}Often a situation arises that isn&amp;amp;rsquo;t explicitly covered by the rules. In such a situation, it&amp;amp;rsquo;s the GM who needs to provide guidance as to how it should be resolved. When you come upon a situation that doesn&amp;amp;rsquo;t seem to be covered by the rules, consider the following:&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Look at any similar situation that is covered in the rules. Try to extrapolate from what you see presented there and apply it to the current circumstance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Look at any similar situation that is covered in the rules. Try to extrapolate from what you see presented there and apply it to the current circumstance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l295&quot;&gt;Line 295:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 295:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;zerog&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;zerog&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Zero-Gravity Environmnets&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Zero-Gravity Environmnets&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{sidebar|color=#ffdddd;|headline=Weight vs. Mass|text1=While an object in zero-gravity loses weight, it does not lose mass or momentum. Thus, while a character could push a 10-ton piece of equipment around in space, albeit slowly, setting it to stop is a bit more difficult. If a character were to come between that piece of equipment and a solid object, that character would be crushed as if they were in full gravity&amp;amp;mdash;just more slowly.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}For simplicity, assume that a Strength check to lift of move an object in zero-gravity gains a &amp;amp;#43;10 circumstance bonus. However, stopping an object already in motion does not receive this same bonus.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{sidebar|color=#ffdddd;|headline=Weight vs. Mass|text1=While an object in zero-gravity loses weight, it does not lose mass or momentum. Thus, while a character could push a 10-ton piece of equipment around in space, albeit slowly, setting it to stop is a bit more difficult. If a character were to come between that piece of equipment and a solid object, that character would be crushed as if they were in full gravity&amp;amp;mdash;just more slowly.&amp;lt;/p&amp;gt;&amp;lt;p class=&quot;single nomargin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sidebar&lt;/ins&gt;&quot;&amp;gt;{{indent}}For simplicity, assume that a Strength check to lift of move an object in zero-gravity gains a &amp;amp;#43;10 circumstance bonus. However, stopping an object already in motion does not receive this same bonus.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;Creatures in a zero-gravity environment can move enormously heavy objects. As movement in zero-gravity requires only the ability to garb onto, or push away from larger objects, Climb and Jump checks no longer apply.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}Most creatures find zero-gravity environments disorientating, taking penalties on their attack rolls and suffering the effects of space sickness. In addition, creatures in zero-gravity are easier to Bull Rush than in other types of gravity.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}&amp;#039;&amp;#039;&amp;#039;Space Sickness:&amp;#039;&amp;#039;&amp;#039; When a living creature is exposed to weightlessness, make an attack roll (1d20&amp;amp;#43;0) against it&amp;amp;rsquo;s [[Fortitude&amp;amp;nbsp;Defense]]. If the attack succeeds, the character moves &amp;amp;#8722;1 persistent step down the [[condition&amp;amp;nbsp;track]]. This [[persistent&amp;amp;nbsp;condition]] cannot be removed without a DC 20 [[Treat&amp;amp;nbsp;Injury]] check, or after 8 hours, whichever comes first. This attack recurs after 8 hours, but does not recur again after that. Creatures with the Spacehound talent and droids do not suffer the effects of space sickness.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}&amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; In a zero-gravity environment, a creature gains a fly speed equal to it&amp;amp;rsquo;s base land speed, or it retains it&amp;amp;rsquo;s natural fly speed (whichever is greater). However, movement is limited to straight lines only; a creature can change course only by pushing away from larger objects (such as bulkheads).&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}&amp;#039;&amp;#039;&amp;#039;Carrying Capacity:&amp;#039;&amp;#039;&amp;#039; Your normal carrying capacity increases by 10 times in a zero-gravity environment. In addition, you gain a &amp;amp;#43;10 circumstance bonus on any Strength check made to lift or move a heavy unsecured object.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}&amp;#039;&amp;#039;&amp;#039;Attack Roll Penalty:&amp;#039;&amp;#039;&amp;#039; You take a &amp;amp;#8722;5 penalty on attack rolls and skill checks while operating in a zero-gravity environment, unless they are native to zero-gravity environments or have the Spacehound talent.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}&amp;#039;&amp;#039;&amp;#039;Long-Term Exposure:&amp;#039;&amp;#039;&amp;#039; Long-term exposure to zero-gravity conditions can cause serious problems when returning to normal gravity. A creature that spends 120 hours or more in a zero-gravity environment moves &amp;amp;#8722;2 persistent steps down the condition track upon returning to normal gravity. These steps down the condition track cannot be removed unless the character spends at least 24 hours in normal gravity.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;Creatures in a zero-gravity environment can move enormously heavy objects. As movement in zero-gravity requires only the ability to garb onto, or push away from larger objects, Climb and Jump checks no longer apply.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}Most creatures find zero-gravity environments disorientating, taking penalties on their attack rolls and suffering the effects of space sickness. In addition, creatures in zero-gravity are easier to Bull Rush than in other types of gravity.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}&amp;#039;&amp;#039;&amp;#039;Space Sickness:&amp;#039;&amp;#039;&amp;#039; When a living creature is exposed to weightlessness, make an attack roll (1d20&amp;amp;#43;0) against it&amp;amp;rsquo;s [[Fortitude&amp;amp;nbsp;Defense]]. If the attack succeeds, the character moves &amp;amp;#8722;1 persistent step down the [[condition&amp;amp;nbsp;track]]. This [[persistent&amp;amp;nbsp;condition]] cannot be removed without a DC 20 [[Treat&amp;amp;nbsp;Injury]] check, or after 8 hours, whichever comes first. This attack recurs after 8 hours, but does not recur again after that. Creatures with the Spacehound talent and droids do not suffer the effects of space sickness.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}&amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; In a zero-gravity environment, a creature gains a fly speed equal to it&amp;amp;rsquo;s base land speed, or it retains it&amp;amp;rsquo;s natural fly speed (whichever is greater). However, movement is limited to straight lines only; a creature can change course only by pushing away from larger objects (such as bulkheads).&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}&amp;#039;&amp;#039;&amp;#039;Carrying Capacity:&amp;#039;&amp;#039;&amp;#039; Your normal carrying capacity increases by 10 times in a zero-gravity environment. In addition, you gain a &amp;amp;#43;10 circumstance bonus on any Strength check made to lift or move a heavy unsecured object.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}&amp;#039;&amp;#039;&amp;#039;Attack Roll Penalty:&amp;#039;&amp;#039;&amp;#039; You take a &amp;amp;#8722;5 penalty on attack rolls and skill checks while operating in a zero-gravity environment, unless they are native to zero-gravity environments or have the Spacehound talent.&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;single nomargin&amp;quot;&amp;gt;{{indent}}&amp;#039;&amp;#039;&amp;#039;Long-Term Exposure:&amp;#039;&amp;#039;&amp;#039; Long-term exposure to zero-gravity conditions can cause serious problems when returning to normal gravity. A creature that spends 120 hours or more in a zero-gravity environment moves &amp;amp;#8722;2 persistent steps down the condition track upon returning to normal gravity. These steps down the condition track cannot be removed unless the character spends at least 24 hours in normal gravity.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Gamemastering&amp;diff=3061&amp;oldid=prev</id>
		<title>Tenor1411 at 06:45, 18 May 2024</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Gamemastering&amp;diff=3061&amp;oldid=prev"/>
		<updated>2024-05-18T06:45:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:45, 18 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l329&quot;&gt;Line 329:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 329:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;darkvision&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;darkvision&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Darkvision&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Darkvision&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;A creature or droid that has low-light vision can see in the dark, ignoring concealment and total concealment due to darkness. Darkvision is black and white only, so there must be at least some light to discern colors. It is otherwise like normal sight, and a creature with darkvision can function with no light at all.&amp;lt;/p&amp;gt;&lt;/del&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{:Species_Trait&amp;amp;colon;_Darkvision}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;lowlight&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;lowlight&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Low-Light Vision&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h3 class=&amp;quot;headline&amp;quot;&amp;gt;Low-Light Vision&amp;lt;/h3&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;A creature or droid that has low&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;light vision can see without penalty in shadowy illumination, ignoring concealment (but not total concealment) due to darkness. It retains the ability to distinguish color and detail under these conditions.&amp;lt;/p&amp;gt;&lt;/del&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{:Species_Trait&amp;amp;colon;_Low&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Light_Vision}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;blindness&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;blindness&amp;quot; style=&amp;quot;margin-top: 1.5em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Gamemastering&amp;diff=1966&amp;oldid=prev</id>
		<title>Tenor1411 at 01:12, 30 March 2024</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Gamemastering&amp;diff=1966&amp;oldid=prev"/>
		<updated>2024-03-30T01:12:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://sagaedition.info:80/index.php?title=Gamemastering&amp;amp;diff=1966&amp;amp;oldid=1862&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Gamemastering&amp;diff=1862&amp;oldid=prev</id>
		<title>Tenor1411 at 21:21, 28 March 2024</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Gamemastering&amp;diff=1862&amp;oldid=prev"/>
		<updated>2024-03-28T21:21:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://sagaedition.info:80/index.php?title=Gamemastering&amp;amp;diff=1862&amp;amp;oldid=1165&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Gamemastering&amp;diff=1165&amp;oldid=prev</id>
		<title>Tenor1411 at 04:00, 10 March 2024</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Gamemastering&amp;diff=1165&amp;oldid=prev"/>
		<updated>2024-03-10T04:00:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://sagaedition.info:80/index.php?title=Gamemastering&amp;amp;diff=1165&amp;amp;oldid=1164&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Gamemastering&amp;diff=1164&amp;oldid=prev</id>
		<title>Tenor1411: Created page with &quot;{{tocright|4}} &lt;div style=&quot;padding-top: 1em;&quot;&gt;The Gamemaster is the guiding force of the game. If the game is fun, it will be to your credit. If it isn&amp;rsquo;t, you&amp;rsquo;ll need to make some adjustments. But don&amp;rsquo;t worry&amp;mdash;running a &#039;&#039;Star Wars&#039;&#039; game is nowhere near as daunting as it might seem at first.{{newline}}Describe below are the different duties of the GM. As with any hobby, focus on what you enjoy the most, but remember that the other duties are also...&quot;</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Gamemastering&amp;diff=1164&amp;oldid=prev"/>
		<updated>2024-03-10T04:00:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{tocright|4}} &amp;lt;div style=&amp;quot;padding-top: 1em;&amp;quot;&amp;gt;The Gamemaster is the guiding force of the game. If the game is fun, it will be to your credit. If it isn’t, you’ll need to make some adjustments. But don’t worry—running a &amp;#039;&amp;#039;Star Wars&amp;#039;&amp;#039; game is nowhere near as daunting as it might seem at first.{{newline}}Describe below are the different duties of the GM. As with any hobby, focus on what you enjoy the most, but remember that the other duties are also...&amp;quot;&lt;/p&gt;
&lt;a href=&quot;http://sagaedition.info:80/index.php?title=Gamemastering&amp;amp;diff=1164&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
</feed>