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	<title>Hazard: Extreme Temperatures - Revision history</title>
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	<updated>2026-08-05T15:41:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://sagaedition.info:80/index.php?title=Hazard:_Extreme_Temperatures&amp;diff=6555&amp;oldid=prev</id>
		<title>Tenor1411 at 21:34, 26 October 2025</title>
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		<updated>2025-10-26T21:34:55Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:34, 26 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hazard|hazardname=Extreme Cold (CL 4)|id=cold|hazardpage=103|hazardflavor=Extreme cold can punish those who are unprepared for it.|hazardtype=Natural|hazardtrigger=A creature is exposed to extreme cold.|hazardattack=&amp;amp;#43;6 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=2d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&#039;&#039;Miss&#039;&#039;&amp;amp;colon; Half damage, and no condition track movement).|hazardrecurrence=Hourly.|hazardspecial=A creature that has taken damage from extreme cold cannot regain hit points or move up the condition track until it spends at least 1 hour in a normal environment. Heavy clothing or armor provides a &amp;amp;#43;5 equipment bonus to Fortitude Defense to resist extreme cold.&amp;lt;br/&amp;gt;Extreme Cold is not considered an area effect.&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DISPLAYTITLE:Hazard&lt;/ins&gt;}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{hazard|hazardname=Extreme &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heat &lt;/del&gt;(CL 4)|id=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heat&lt;/del&gt;|hazardpage=103|hazardflavor=Extreme &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heat &lt;/del&gt;can punish those who are unprepared for it.|hazardtype=Natural|hazardtrigger=A creature is exposed to extreme &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heat&lt;/del&gt;.|hazardattack=&amp;amp;#43;6 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=2d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&#039;&#039;Miss&#039;&#039;&amp;amp;colon; Half damage, and no condition track movement).|hazardrecurrence=Hourly.|hazardspecial=A creature that has taken damage from extreme &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heat &lt;/del&gt;cannot regain hit points or move up the condition track until it spends at least 1 hour in a normal environment. Heavy clothing or armor provides a &amp;amp;#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8722&lt;/del&gt;;5 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;penalty &lt;/del&gt;to Fortitude Defense to resist extreme &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heat&lt;/del&gt;.&amp;lt;br/&amp;gt;Extreme &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heat &lt;/del&gt;is not considered an area effect.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;{{hazard|hazardname=Extreme &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cold &lt;/ins&gt;(CL 4)|id=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cold&lt;/ins&gt;|hazardpage=103|hazardflavor=Extreme &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cold &lt;/ins&gt;can punish those who are unprepared for it.|hazardtype=Natural|hazardtrigger=A creature is exposed to extreme &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cold&lt;/ins&gt;.|hazardattack=&amp;amp;#43;6 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=2d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&#039;&#039;Miss&#039;&#039;&amp;amp;colon; Half damage, and no condition track movement).|hazardrecurrence=Hourly.|hazardspecial=A creature that has taken damage from extreme &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cold &lt;/ins&gt;cannot regain hit points or move up the condition track until it spends at least 1 hour in a normal environment. Heavy clothing or armor provides a &amp;amp;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;43&lt;/ins&gt;;5 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipment bonus &lt;/ins&gt;to Fortitude Defense to resist extreme &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cold&lt;/ins&gt;.&amp;lt;br/&amp;gt;Extreme &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cold &lt;/ins&gt;is not considered an area effect.}}&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!&lt;/ins&gt;--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;div id=&quot;deprecated&quot; style=&quot;padding&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top: 1.5em;&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;h4 class=&quot;headline&quot;&amp;gt;Extreme Temperatures (Deprecated)&amp;lt;/h4&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{referencetag|book=Saga Edition Core Rulebook|page=254}}The blistering heat of Tatooine or the chill winds of Hoth can quickly overcome even the toughest heroes, and creatures ill&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipped to handle such conditions quickly succumb to heatstroke or hypothermia. Extreme Temperatures are not considered area effects.{{newline}}&#039;&#039;&#039;Extreme Heat or Cold (CL 4):&#039;&#039;&#039; Each hour a creature is exposed to extreme heat or cold, make an attack roll (1d20&amp;amp;#43;5) against the creature&amp;amp;rsquo;s Fortitude Defense. If the attack succeeds, the creature takes 2d6 points of damage from heatstroke or hypothermia, and moves &amp;amp;#8722;1 persistent step down the condition track. If the attack fails, the creature takes half damage and does not moves down the condition track. Heavy clothing or armor provides a &amp;amp;#43;5 Equipment bonus to your Fortitude Defense to resist extreme cold, but imposes a &amp;amp;#8722;5 penalty to your Fortitude Defense to resist extreme heat.{{newline}}A creature suffering from heatstroke or hypothermia cannot regain hit points, or improve its condition until it spends at least 1 hour in a normal environment.&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style&lt;/del&gt;=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;margin&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top: 1em&lt;/del&gt;; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;width: fit-width&lt;/del&gt;; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;background-color: &lt;/del&gt;#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bbbbbb&lt;/del&gt;; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;border&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;radius: 30px;&lt;/del&gt;&quot;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;{{hazard|hazardname=Extreme Heat (CL 4)|id=heat|hazardpage=103|hazardflavor=Extreme heat can punish those who are unprepared for it.|hazardtype=Natural|hazardtrigger=A creature is exposed to extreme heat.|hazardattack=&amp;amp;#43;6 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=2d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&#039;&#039;Miss&#039;&#039;&amp;amp;colon; Half damage, and no condition track movement).|hazardrecurrence=Hourly.|hazardspecial=A creature that has taken damage from extreme heat cannot regain hit points or move up the condition track until it spends at least 1 hour in a normal environment. Heavy clothing or armor provides a &amp;amp;#8722;5 penalty to Fortitude Defense to resist extreme heat.&amp;lt;br/&amp;gt;Extreme Heat is not considered an area effect.}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&amp;lt;div &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;id=&quot;deprecated&quot; class=&quot;spacer&quot;&amp;gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	--&amp;gt;&amp;lt;h4 class&lt;/ins&gt;=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;headline&quot;&amp;gt;Extreme Temperatures (Deprecated)&amp;lt;/h4&amp;gt;&amp;lt;!&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	--&amp;gt;{{referencetag|book=Saga Edition Core Rulebook|page=254}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	--&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;The blistering heat of Tatooine or the chill winds of Hoth can quickly overcome even the toughest heroes, and creatures ill-equipped to handle such conditions quickly succumb to heatstroke or hypothermia. Extreme Temperatures are not considered area effects.&amp;lt;/p&amp;gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	--&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}&#039;&#039;&#039;Extreme Heat or Cold (CL 4)&amp;amp;colon&lt;/ins&gt;;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; Each hour a creature is exposed to extreme heat or cold, make an attack roll (1d20&amp;amp;#43;5) against the creature&amp;amp;rsquo;s Fortitude Defense. If the attack succeeds, the creature takes 2d6 points of damage from heatstroke or hypothermia, and moves &amp;amp;#8722;1 persistent step down the condition track. If the attack fails, the creature takes half damage and does not moves down the condition track. Heavy clothing or armor provides a &amp;amp;#43&lt;/ins&gt;;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 Equipment bonus to your Fortitude Defense to resist extreme cold, but imposes a &amp;amp;&lt;/ins&gt;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8722&lt;/ins&gt;;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 penalty to your Fortitude Defense to resist extreme heat.&amp;lt;/p&amp;gt;&amp;lt;!-&lt;/ins&gt;-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	--&amp;gt;&amp;lt;p class=&quot;single nomargin&lt;/ins&gt;&quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{indent}}A creature suffering from heatstroke or hypothermia cannot regain hit points, or improve its condition until it spends at least 1 hour in a normal environment.&amp;lt;/p&amp;gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&amp;lt;/div&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;{{endbar}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Hazard:_Extreme_Temperatures&amp;diff=1191&amp;oldid=prev</id>
		<title>Tenor1411: Created page with &quot;{{hazard|hazardname=Extreme Cold (CL 4)|id=cold|hazardpage=103|hazardflavor=Extreme cold can punish those who are unprepared for it.|hazardtype=Natural|hazardtrigger=A creature is exposed to extreme cold.|hazardattack=&amp;#43;6 vs. Fortitude&amp;nbsp;Defense|hazarddamage=2d6, and the target moves &amp;#8722;1 persistent step on the condition&amp;nbsp;track (&#039;&#039;Miss&#039;&#039;&amp;colon; Half damage, and no condition track movement).|hazardrecurrence=Hourly.|hazardspecial=A creature that has...&quot;</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Hazard:_Extreme_Temperatures&amp;diff=1191&amp;oldid=prev"/>
		<updated>2024-03-10T04:53:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{hazard|hazardname=Extreme Cold (CL 4)|id=cold|hazardpage=103|hazardflavor=Extreme cold can punish those who are unprepared for it.|hazardtype=Natural|hazardtrigger=A creature is exposed to extreme cold.|hazardattack=+6 vs. &lt;a href=&quot;/wiki/Fortitude_Defense&quot; class=&quot;mw-redirect&quot; title=&quot;Fortitude Defense&quot;&gt;Fortitude Defense&lt;/a&gt;|hazarddamage=2d6, and the target moves −1 persistent step on the &lt;a href=&quot;/wiki/Condition_track&quot; class=&quot;mw-redirect&quot; title=&quot;Condition track&quot;&gt;condition track&lt;/a&gt; (&amp;#039;&amp;#039;Miss&amp;#039;&amp;#039;: Half damage, and no condition track movement).|hazardrecurrence=Hourly.|hazardspecial=A creature that has...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{hazard|hazardname=Extreme Cold (CL 4)|id=cold|hazardpage=103|hazardflavor=Extreme cold can punish those who are unprepared for it.|hazardtype=Natural|hazardtrigger=A creature is exposed to extreme cold.|hazardattack=&amp;amp;#43;6 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=2d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&amp;#039;&amp;#039;Miss&amp;#039;&amp;#039;&amp;amp;colon; Half damage, and no condition track movement).|hazardrecurrence=Hourly.|hazardspecial=A creature that has taken damage from extreme cold cannot regain hit points or move up the condition track until it spends at least 1 hour in a normal environment. Heavy clothing or armor provides a &amp;amp;#43;5 equipment bonus to Fortitude Defense to resist extreme cold.&amp;lt;br/&amp;gt;Extreme Cold is not considered an area effect.}}&lt;br /&gt;
&lt;br /&gt;
{{hazard|hazardname=Extreme Heat (CL 4)|id=heat|hazardpage=103|hazardflavor=Extreme heat can punish those who are unprepared for it.|hazardtype=Natural|hazardtrigger=A creature is exposed to extreme heat.|hazardattack=&amp;amp;#43;6 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=2d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&amp;#039;&amp;#039;Miss&amp;#039;&amp;#039;&amp;amp;colon; Half damage, and no condition track movement).|hazardrecurrence=Hourly.|hazardspecial=A creature that has taken damage from extreme heat cannot regain hit points or move up the condition track until it spends at least 1 hour in a normal environment. Heavy clothing or armor provides a &amp;amp;#8722;5 penalty to Fortitude Defense to resist extreme heat.&amp;lt;br/&amp;gt;Extreme Heat is not considered an area effect.}}&lt;br /&gt;
&amp;lt;div id=&amp;quot;deprecated&amp;quot; style=&amp;quot;padding-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Extreme Temperatures (Deprecated)&amp;lt;/h4&amp;gt;&lt;br /&gt;
{{referencetag|book=Saga Edition Core Rulebook|page=254}}The blistering heat of Tatooine or the chill winds of Hoth can quickly overcome even the toughest heroes, and creatures ill-equipped to handle such conditions quickly succumb to heatstroke or hypothermia. Extreme Temperatures are not considered area effects.{{newline}}&amp;#039;&amp;#039;&amp;#039;Extreme Heat or Cold (CL 4):&amp;#039;&amp;#039;&amp;#039; Each hour a creature is exposed to extreme heat or cold, make an attack roll (1d20&amp;amp;#43;5) against the creature&amp;amp;rsquo;s Fortitude Defense. If the attack succeeds, the creature takes 2d6 points of damage from heatstroke or hypothermia, and moves &amp;amp;#8722;1 persistent step down the condition track. If the attack fails, the creature takes half damage and does not moves down the condition track. Heavy clothing or armor provides a &amp;amp;#43;5 Equipment bonus to your Fortitude Defense to resist extreme cold, but imposes a &amp;amp;#8722;5 penalty to your Fortitude Defense to resist extreme heat.{{newline}}A creature suffering from heatstroke or hypothermia cannot regain hit points, or improve its condition until it spends at least 1 hour in a normal environment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Hazards]]&lt;br /&gt;
[[Category:Elemental]]&lt;br /&gt;
[[Category:Saga Edition Core Rulebook]]&lt;br /&gt;
[[Category:Unknown Regions]]&lt;/div&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
</feed>