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	<id>http://sagaedition.info:80/index.php?action=history&amp;feed=atom&amp;title=Hazard%3A_Flash_Moss</id>
	<title>Hazard: Flash Moss - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://sagaedition.info:80/index.php?action=history&amp;feed=atom&amp;title=Hazard%3A_Flash_Moss"/>
	<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Hazard:_Flash_Moss&amp;action=history"/>
	<updated>2026-06-18T16:03:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://sagaedition.info:80/index.php?title=Hazard:_Flash_Moss&amp;diff=6550&amp;oldid=prev</id>
		<title>Tenor1411 at 20:55, 26 October 2025</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Hazard:_Flash_Moss&amp;diff=6550&amp;oldid=prev"/>
		<updated>2025-10-26T20:55:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:55, 26 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;{{hazard|hazardname=Flash Moss (CL 3)|hazardpage=119|hazardflavor=A seemingly harmless plant flashes a bright light when it is touched.|hazardtype=Area, contact, energy, natural|hazardtrigger=A creature, a droid, or a vehicle touches the moss with enough pressure to set off its defenses, usually by stepping on the moss or by hitting it with weapons fire; targets all creatures in a 6x6-square area.|hazardattack=&amp;amp;#43;5 vs. [[Reflex&amp;amp;nbsp;Defense]]|hazarddamage=A creature that is successfully attacked by flash moss is [[Gamemastering#blindness|blinded]] for 1d6 rounds by a brilliant flash of light.|hazardrecurrence=Every 1d6 hours.|hazardskill1=&amp;#039;&amp;#039;&amp;#039;[[Knowledge#lifesciences|Knowledge&amp;amp;nbsp;&amp;amp;#91;life&amp;amp;nbsp;sciences&amp;amp;#93;]] (DC 19)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character identifies the nature of the moss, gaining a &amp;amp;#43;2 circumstance bonus to Reflex Defense against the hazard.|hazardskill2=&amp;#039;&amp;#039;&amp;#039;[[Perception]] (DC 14)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character spots the moss as he or she draws closer to it, gaining a &amp;amp;#43;2 circumstance bonus to Reflex Defense against the hazard.|hazardgmnote=Flash moss is a plant most often found in deep swamps, where light barely breaks through the canopy to reach the ground. Creatures can exploit the plant&amp;amp;rsquo;s natural defense mechanism&amp;amp;mdash;a bright flash of light in the face of a threat&amp;amp;mdash;in a number of ways. If a creature is properly prepared, the flash of light can be used to illuminate the surroundings. Crafty creatures can use the moss to blind their opponents. The moss can be paired with another hazard, such as a pit or strangle vines, to blind a creature and make the creature more likely to fall victim to the second hazard.}}&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;{{hazard|hazardname=Flash Moss (CL 3)|hazardpage=119|hazardflavor=A seemingly harmless plant flashes a bright light when it is touched.|hazardtype=Area, contact, energy, natural|hazardtrigger=A creature, a droid, or a vehicle touches the moss with enough pressure to set off its defenses, usually by stepping on the moss or by hitting it with weapons fire; targets all creatures in a 6x6-square area.|hazardattack=&amp;amp;#43;5 vs. [[Reflex&amp;amp;nbsp;Defense]]|hazarddamage=A creature that is successfully attacked by flash moss is [[Gamemastering#blindness|blinded]] for 1d6 rounds by a brilliant flash of light.|hazardrecurrence=Every 1d6 hours.|hazardskill1=&amp;#039;&amp;#039;&amp;#039;[[Knowledge#lifesciences|Knowledge&amp;amp;nbsp;&amp;amp;#91;life&amp;amp;nbsp;sciences&amp;amp;#93;]] (DC 19)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character identifies the nature of the moss, gaining a &amp;amp;#43;2 circumstance bonus to Reflex Defense against the hazard.|hazardskill2=&amp;#039;&amp;#039;&amp;#039;[[Perception]] (DC 14)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character spots the moss as he or she draws closer to it, gaining a &amp;amp;#43;2 circumstance bonus to Reflex Defense against the hazard.|hazardgmnote=Flash moss is a plant most often found in deep swamps, where light barely breaks through the canopy to reach the ground. Creatures can exploit the plant&amp;amp;rsquo;s natural defense mechanism&amp;amp;mdash;a bright flash of light in the face of a threat&amp;amp;mdash;in a number of ways. If a creature is properly prepared, the flash of light can be used to illuminate the surroundings. Crafty creatures can use the moss to blind their opponents. The moss can be paired with another hazard, such as a pit or strangle vines, to blind a creature and make the creature more likely to fall victim to the second hazard.}}&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;{{endbar}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;{{endbar}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Hazard:_Flash_Moss&amp;diff=6526&amp;oldid=prev</id>
		<title>Tenor1411 at 04:38, 6 October 2025</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Hazard:_Flash_Moss&amp;diff=6526&amp;oldid=prev"/>
		<updated>2025-10-06T04:38:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:38, 6 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{hazard|hazardname=Flash Moss (CL 3)|hazardpage=119|hazardflavor=A seemingly harmless plant flashes a bright light when it is touched.|hazardtype=Area, contact, energy, natural|hazardtrigger=A creature, a droid, or a vehicle touches the moss with enough pressure to set off its defenses, usually by stepping on the moss or by hitting it with weapons fire; targets all creatures in a 6x6-square area.|hazardattack=&amp;amp;#43;5 vs. [[Reflex&amp;amp;nbsp;Defense]]|hazarddamage=A creature that is successfully attacked by flash moss is [[Gamemastering#blindness|blinded]] for 1d6 rounds by a brilliant flash of light.|hazardrecurrence=Every 1d6 hours.|hazardskill1=&#039;&#039;&#039;[[Knowledge#lifesciences|Knowledge&amp;amp;nbsp;&amp;amp;#91;life&amp;amp;nbsp;sciences&amp;amp;#93;]] (DC 19)&amp;amp;colon;&#039;&#039;&#039; The character identifies the nature of the moss, gaining a &amp;amp;#43;2 circumstance bonus to Reflex Defense against the hazard.|hazardskill2=&#039;&#039;&#039;[[Perception]] (DC 14)&amp;amp;colon;&#039;&#039;&#039; The character spots the moss as he or she draws closer to it, gaining a &amp;amp;#43;2 circumstance bonus to Reflex Defense against the hazard.|hazardgmnote=Flash moss is a plant most often found in deep swamps, where light barely breaks through the canopy to reach the ground. Creatures can exploit the plant&amp;amp;rsquo;s natural defense mechanism&amp;amp;mdash;a bright flash of light in the face of a threat&amp;amp;mdash;in a number of ways. If a creature is properly prepared, the flash of light can be used to illuminate the surroundings. Crafty creatures can use the moss to blind their opponents. The moss can be paired with another hazard, such as a pit or strangle vines, to blind a creature and make the creature more likely to fall victim to the second hazard.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DISPLAYTITLE:Flash Moss}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;div style=&quot;margin&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top: 1em; width: fit&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;width; background&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color: #bbbbbb; border&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;radius: 30px;&quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;{{hazard|hazardname=Flash Moss (CL 3)|hazardpage=119|hazardflavor=A seemingly harmless plant flashes a bright light when it is touched.|hazardtype=Area, contact, energy, natural|hazardtrigger=A creature, a droid, or a vehicle touches the moss with enough pressure to set off its defenses, usually by stepping on the moss or by hitting it with weapons fire; targets all creatures in a 6x6-square area.|hazardattack=&amp;amp;#43;5 vs. [[Reflex&amp;amp;nbsp;Defense]]|hazarddamage=A creature that is successfully attacked by flash moss is [[Gamemastering#blindness|blinded]] for 1d6 rounds by a brilliant flash of light.|hazardrecurrence=Every 1d6 hours.|hazardskill1=&#039;&#039;&#039;[[Knowledge#lifesciences|Knowledge&amp;amp;nbsp;&amp;amp;#91;life&amp;amp;nbsp;sciences&amp;amp;#93;]] (DC 19)&amp;amp;colon;&#039;&#039;&#039; The character identifies the nature of the moss, gaining a &amp;amp;#43;2 circumstance bonus to Reflex Defense against the hazard.|hazardskill2=&#039;&#039;&#039;[[Perception]] (DC 14)&amp;amp;colon;&#039;&#039;&#039; The character spots the moss as he or she draws closer to it, gaining a &amp;amp;#43;2 circumstance bonus to Reflex Defense against the hazard.|hazardgmnote=Flash moss is a plant most often found in deep swamps, where light barely breaks through the canopy to reach the ground. Creatures can exploit the plant&amp;amp;rsquo;s natural defense mechanism&amp;amp;mdash;a bright flash of light in the face of a threat&amp;amp;mdash;in a number of ways. If a creature is properly prepared, the flash of light can be used to illuminate the surroundings. Crafty creatures can use the moss to blind their opponents. The moss can be paired with another hazard, such as a pit or strangle vines, to blind a creature and make the creature more likely to fall victim to the second hazard.}}&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!&lt;/ins&gt;--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{endbar}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Hazard:_Flash_Moss&amp;diff=1196&amp;oldid=prev</id>
		<title>Tenor1411: Created page with &quot;{{hazard|hazardname=Flash Moss (CL 3)|hazardpage=119|hazardflavor=A seemingly harmless plant flashes a bright light when it is touched.|hazardtype=Area, contact, energy, natural|hazardtrigger=A creature, a droid, or a vehicle touches the moss with enough pressure to set off its defenses, usually by stepping on the moss or by hitting it with weapons fire; targets all creatures in a 6x6-square area.|hazardattack=&amp;#43;5 vs. Reflex&amp;nbsp;Defense|hazarddamage=A creature th...&quot;</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Hazard:_Flash_Moss&amp;diff=1196&amp;oldid=prev"/>
		<updated>2024-03-10T04:59:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{hazard|hazardname=Flash Moss (CL 3)|hazardpage=119|hazardflavor=A seemingly harmless plant flashes a bright light when it is touched.|hazardtype=Area, contact, energy, natural|hazardtrigger=A creature, a droid, or a vehicle touches the moss with enough pressure to set off its defenses, usually by stepping on the moss or by hitting it with weapons fire; targets all creatures in a 6x6-square area.|hazardattack=+5 vs. &lt;a href=&quot;/wiki/Reflex_Defense&quot; class=&quot;mw-redirect&quot; title=&quot;Reflex Defense&quot;&gt;Reflex Defense&lt;/a&gt;|hazarddamage=A creature th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{hazard|hazardname=Flash Moss (CL 3)|hazardpage=119|hazardflavor=A seemingly harmless plant flashes a bright light when it is touched.|hazardtype=Area, contact, energy, natural|hazardtrigger=A creature, a droid, or a vehicle touches the moss with enough pressure to set off its defenses, usually by stepping on the moss or by hitting it with weapons fire; targets all creatures in a 6x6-square area.|hazardattack=&amp;amp;#43;5 vs. [[Reflex&amp;amp;nbsp;Defense]]|hazarddamage=A creature that is successfully attacked by flash moss is [[Gamemastering#blindness|blinded]] for 1d6 rounds by a brilliant flash of light.|hazardrecurrence=Every 1d6 hours.|hazardskill1=&amp;#039;&amp;#039;&amp;#039;[[Knowledge#lifesciences|Knowledge&amp;amp;nbsp;&amp;amp;#91;life&amp;amp;nbsp;sciences&amp;amp;#93;]] (DC 19)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character identifies the nature of the moss, gaining a &amp;amp;#43;2 circumstance bonus to Reflex Defense against the hazard.|hazardskill2=&amp;#039;&amp;#039;&amp;#039;[[Perception]] (DC 14)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character spots the moss as he or she draws closer to it, gaining a &amp;amp;#43;2 circumstance bonus to Reflex Defense against the hazard.|hazardgmnote=Flash moss is a plant most often found in deep swamps, where light barely breaks through the canopy to reach the ground. Creatures can exploit the plant&amp;amp;rsquo;s natural defense mechanism&amp;amp;mdash;a bright flash of light in the face of a threat&amp;amp;mdash;in a number of ways. If a creature is properly prepared, the flash of light can be used to illuminate the surroundings. Crafty creatures can use the moss to blind their opponents. The moss can be paired with another hazard, such as a pit or strangle vines, to blind a creature and make the creature more likely to fall victim to the second hazard.}}&lt;br /&gt;
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[[Category:Gameplay]]&lt;br /&gt;
[[Category:Hazards]]&lt;br /&gt;
[[Category:Swamp]]&lt;br /&gt;
[[Category:Unknown Regions]]&lt;/div&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
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