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	<title>Hazard: Radiation - Revision history</title>
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	<updated>2026-08-05T20:23:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://sagaedition.info:80/index.php?title=Hazard:_Radiation&amp;diff=6553&amp;oldid=prev</id>
		<title>Tenor1411 at 21:30, 26 October 2025</title>
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		<updated>2025-10-26T21:30:10Z</updated>

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&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:30, 26 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;padding-bottom: 1em;&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DISPLAYTITLE:&lt;/ins&gt;Radiation}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;h4 class=&quot;headline&quot;&amp;gt;Note from the Administrator&amp;lt;/h4&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For reasons unknown, the radiation hazard was never officially put into stat blocks. Presumably it was because of the variable nature of this hazard. The simple soultion to that is to treat each level of radiation as its own hazard, which has been done here. The [[#Radiation (Deprecated)|original&amp;amp;nbsp;hazard&amp;amp;nbsp;text]] can be found below the stat blocks.&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hazard|hazardname=Mild Radiation (CL 2)|hazardid=mildrad|hazardbook=Saga Edition Core Rulebook|hazardpage=255|hazardflavor=Radiation is highly dangerous and can cause damage in many forms, from burns to cancer and cellular degredation.|hazardtype=Artifical or natural, energy|hazardtrigger=A creature is exposed to radiation.|hazardattack=&amp;amp;#43;2 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=2d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&#039;&#039;Miss&#039;&#039;&amp;amp;colon; No damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1=&#039;&#039;&#039;[[Treat_Injury#Treat_Radiation|Treat&amp;amp;nbsp;Injury]] (DC 15; requires medical kit)&amp;amp;colon;&#039;&#039;&#039; The character treats the radiation.|hazardspecial=&lt;/del&gt;Radiation &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ignores both [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]].&amp;lt;br/&amp;gt;A creature that dies from radiation exposure can be [[Treat_Injury#Revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system; the radiation must be treated separately.&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{hazard|hazardname&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moderate Radiation (CL 4)|hazardid=moderaterad|hazardbook=Saga Edition Core Rulebook|hazardpage=255|hazardflavor=Radiation is highly dangerous and can cause damage in many forms, from burns to cancer and cellular degredation.|hazardtype=Artifical or natural, energy|hazardtrigger=A creature is exposed to radiation.|hazardattack=&amp;amp;#43;2 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=4d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&#039;&#039;Miss&#039;&#039;&amp;amp;colon; No damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1=&#039;&#039;&#039;[[Treat_Injury#Treat_Radiation|Treat&amp;amp;nbsp;Injury]] (DC 20; requires medical kit)&amp;amp;colon;&#039;&#039;&#039; The character treats the radiation.|hazardspecial=Radiation ignores both [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]].&lt;/del&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;br/&amp;gt;A creature that dies from radiation exposure can be [[Treat_Injury#Revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system; the radiation must be treated separately.}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&amp;lt;div class&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;spacer&quot;&amp;gt;&lt;/ins&gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{hazard|hazardname&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Severe Radiation (CL 7)|hazardid=severerad|hazardbook=Saga Edition Core Rulebook|hazardpage=255|hazardflavor=Radiation is highly dangerous and can cause damage in many forms, &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;burns to cancer and cellular degredation.|hazardtype=Artifical or natural, energy|hazardtrigger=A creature is exposed to radiation.|hazardattack=&amp;amp;#43;5 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=6d6, and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&#039;&#039;Miss&#039;&#039;&amp;amp;colon; No damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1=&#039;&#039;&#039;[[Treat_Injury#Treat_Radiation|Treat&amp;amp;nbsp;Injury]] (DC 25; requires medical kit)&amp;amp;colon;&#039;&#039;&#039; The character treats the radiation.|hazardspecial=Radiation ignores both [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]].&lt;/del&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;br&lt;/del&gt;/&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A creature that dies from radiation exposure can be [[Treat_Injury#Revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system; the radiation must be treated separately.}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	--&amp;gt;&amp;lt;h4 class&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;headline&quot;&amp;gt;Note &lt;/ins&gt;from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Administrator&lt;/ins&gt;&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h4&lt;/ins&gt;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{hazard|hazardname=Extreme Radiation (CL 10)|hazardid=extremerad|hazardbook=Saga Edition Core Rulebook|hazardpage=255|hazardflavor=Radiation is highly dangerous and can cause damage in many forms, from burns to cancer and cellular degredation.|hazardtype=Artifical or natural, energy|hazardtrigger=A creature is exposed to radiation.|hazardattack=&amp;amp;#43;10 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=8d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&#039;&#039;Miss&#039;&#039;&amp;amp;colon; No damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1=&#039;&#039;&#039;[[Treat_Injury#Treat_Radiation|Treat&amp;amp;nbsp;Injury]] (DC 30; requires medical kit)&amp;amp;colon;&#039;&#039;&#039; The character treats the radiation.|hazardspecial=Radiation ignores both [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]].&amp;lt;br/&amp;gt;A creature that dies from radiation exposure can be [[Treat_Injury#Revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system; the radiation must be treated separately.}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	-&lt;/ins&gt;-&amp;gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;p &lt;/ins&gt;class=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single nomargin&lt;/ins&gt;&quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For reasons unknown, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;radiation hazard was never officially put into stat blocks. Presumably it was because &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variable nature of this hazard&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simple soultion to that &lt;/ins&gt;is to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;treat each level &lt;/ins&gt;of radiation &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own hazard&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which has been done here&lt;/ins&gt;. The [[#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deprecated&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original&amp;amp;nbsp;hazard&lt;/ins&gt;&amp;amp;nbsp;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;text&lt;/ins&gt;]] can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;found below &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stat blocks&lt;/ins&gt;.&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;p&lt;/ins&gt;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div id=&quot;deprecated&quot; style=&quot;padding&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top:1.5em;&quot;&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h4 &lt;/del&gt;class=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;headline&lt;/del&gt;&quot;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Radiation (Deprecated)&amp;lt;/h4&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{referencetag|book=Saga Edition Core Rulebook|page=255}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Radiation hazards always attack &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Fortitude&amp;amp;nbsp;Defense]] &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a target, ignore [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]], and cause [[persistent&amp;amp;nbsp;condition]]s if they move you down &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[condition&amp;amp;nbsp;track]]&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;persistent condition cannot be removed until the radiation is [[Treat_Injury#Treat_Radiation|cured]].{{newline}}Each round a creature &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exposed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a harmful dose &lt;/del&gt;of radiation&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, make an attack roll (1d20 &amp;amp;#43; the radiation&amp;amp;rsquo;s attack bonus) against the target&amp;amp;rsquo;s Fortitude Defense. If the attack fails, the target shrugs off the radiation and sufferes none of &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects. If the result hits&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the target moves &amp;amp;#8722;1 persistent step along the condition track and takes an amount of radiation damage based on the radiation&amp;amp;rsquo;s strength, as shown in &#039;&#039;Table: Radiation&#039;&#039; below&lt;/del&gt;. The [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treat_Injury&lt;/del&gt;#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treat_Radiation&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treat&lt;/del&gt;&amp;amp;nbsp;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Injury&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;check DC to heal this radiation is dependent on the classification of the radiation.{{newline}}A creature that dies from radiation exposure &lt;/del&gt;can be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Treat_Injury#Revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system; &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;radiation must be treated separately&lt;/del&gt;.&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;div&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style&lt;/del&gt;=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;padding&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top: 1em&lt;/del&gt;;&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&quot;wikitable&quot; style=&quot;width: 100%; margin: 0 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0 .3em .3em&lt;/del&gt;; line-height: 100%;&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;{{hazard|hazardname=Mild Radiation (CL 2)|hazardid=mildrad|hazardbook=Saga Edition Core Rulebook|hazardpage=255|hazardflavor=Radiation is highly dangerous and can cause damage in many forms, from burns to cancer and cellular degredation.|hazardtype=Artifical or natural, energy|hazardtrigger=A creature is exposed to radiation.|hazardattack=&amp;amp;#43;2 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=2d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&#039;&#039;Miss&#039;&#039;&amp;amp;colon; No damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1=&#039;&#039;&#039;[[Treat_Injury#radiation|Treat&amp;amp;nbsp;Injury]] (DC 15&amp;amp;semi; requires medical kit)&amp;amp;colon;&#039;&#039;&#039; The character treats the radiation.|hazardspecial=Radiation ignores both [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]].&amp;lt;br/&amp;gt;A creature that dies from radiation exposure can be [[Treat_Injury#revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system; the radiation must be treated separately.}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;{{hazard|hazardname=Moderate Radiation (CL 4)|hazardid=moderaterad|hazardbook=Saga Edition Core Rulebook|hazardpage=255|hazardflavor=Radiation is highly dangerous and can cause damage in many forms, from burns to cancer and cellular degredation.|hazardtype=Artifical or natural, energy|hazardtrigger=A creature is exposed to radiation.|hazardattack=&amp;amp;#43;2 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=4d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&#039;&#039;Miss&#039;&#039;&amp;amp;colon; No damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1=&#039;&#039;&#039;[[Treat_Injury#radiation|Treat&amp;amp;nbsp;Injury]] (DC 20&amp;amp;semi; requires medical kit)&amp;amp;colon;&#039;&#039;&#039; The character treats the radiation.|hazardspecial=Radiation ignores both [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]].&amp;lt;br/&amp;gt;A creature that dies from radiation exposure can be [[Treat_Injury#revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system; the radiation must be treated separately.}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;{{hazard|hazardname=Severe Radiation (CL 7)|hazardid=severerad|hazardbook=Saga Edition Core Rulebook|hazardpage=255|hazardflavor=Radiation is highly dangerous and can cause damage in many forms, from burns to cancer and cellular degredation.|hazardtype=Artifical or natural, energy|hazardtrigger=A creature is exposed to radiation.|hazardattack=&amp;amp;#43;5 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=6d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&#039;&#039;Miss&#039;&#039;&amp;amp;colon; No damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1=&#039;&#039;&#039;[[Treat_Injury#radiation|Treat&amp;amp;nbsp;Injury]] (DC 25&amp;amp;semi; requires medical kit)&amp;amp;colon;&#039;&#039;&#039; The character treats the radiation.|hazardspecial=Radiation ignores both [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]].&amp;lt;br/&amp;gt;A creature that dies from radiation exposure can be [[Treat_Injury#revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system; the radiation must be treated separately.}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;{{hazard|hazardname=Extreme Radiation (CL 10)|hazardid=extremerad|hazardbook=Saga Edition Core Rulebook|hazardpage=255|hazardflavor=Radiation is highly dangerous and can cause damage in many forms, from burns to cancer and cellular degredation.|hazardtype=Artifical or natural, energy|hazardtrigger=A creature is exposed to radiation.|hazardattack=&amp;amp;#43;10 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=8d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&#039;&#039;Miss&#039;&#039;&amp;amp;colon; No damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1=&#039;&#039;&#039;[[Treat_Injury#radiation|Treat&amp;amp;nbsp;Injury]] (DC 30&amp;amp;semi; requires medical kit)&amp;amp;colon;&#039;&#039;&#039; The character treats the radiation.|hazardspecial=Radiation ignores both [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]].&amp;lt;br/&amp;gt;A creature that dies from radiation exposure can be [[Treat_Injury#revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system; the radiation must be treated separately.}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&amp;lt;div &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;id=&quot;deprecated&quot; class=&quot;spacer&quot;&amp;gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	--&amp;gt;&amp;lt;h4 class=&quot;headline&quot;&amp;gt;Radiation (Deprecated)&amp;lt;/h4&amp;gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	--&amp;gt;{{referencetag|book=Saga Edition Core Rulebook|page=255}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	--&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;Radiation hazards always attack the [[Fortitude&amp;amp;nbsp;Defense]] of a target, ignore [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]], and cause [[persistent&amp;amp;nbsp;condition]]s if they move you down the [[condition&amp;amp;nbsp;track]]. The persistent condition cannot be removed until the radiation is [[Treat_Injury#radiation|cured]].&amp;lt;/p&amp;gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	--&amp;gt;&amp;lt;p class&lt;/ins&gt;=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single nomargin&quot;&amp;gt;{{indent}}Each round a creature is exposed to a harmful dose of radiation, make an attack roll (1d20 &amp;amp;#43; the radiation&amp;amp;rsquo;s attack bonus) against the target&amp;amp;rsquo;s Fortitude Defense. If the attack fails, the target shrugs off the radiation and sufferes none of its effects. If the result hits, the target moves &amp;amp;#8722;1 persistent step along the condition track and takes an amount of radiation damage based on the radiation&amp;amp;rsquo;s strength, as shown in &#039;&#039;Table&amp;amp;colon; Radiation&#039;&#039; below. The [[Treat_Injury#radiation|Treat&amp;amp;nbsp;Injury]] check DC to heal this radiation is dependent on the classification of the radiation.&amp;lt;/p&amp;gt;&amp;lt;!&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	--&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;{{indent}}A creature that dies from radiation exposure can be [[Treat_Injury#revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system&lt;/ins&gt;; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the radiation must be treated separately.&amp;lt;/p&amp;gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&amp;lt;div class=&quot;spacer&lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&quot;wikitable&quot; style=&quot;width: 100%; margin: 0; line-height: 100%;&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color: #dddddd;&amp;quot; colspan=&amp;quot;4&amp;quot; |Radiation&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color: #dddddd;&amp;quot; colspan=&amp;quot;4&amp;quot; |Radiation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align: center;&amp;quot; |8d6&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align: center;&amp;quot; |8d6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align: center;&amp;quot; |30&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align: center;&amp;quot; |30&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&amp;lt;/div&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;margin&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top: 1em; width: fit&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;width; background-color: #bbbbbb; border-radius: 30px;&quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{endbar}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Hazard:_Radiation&amp;diff=1203&amp;oldid=prev</id>
		<title>Tenor1411: Created page with &quot;&lt;div style=&quot;padding-bottom: 1em;&quot;&gt; &lt;h4 class=&quot;headline&quot;&gt;Note from the Administrator&lt;/h4&gt; For reasons unknown, the radiation hazard was never officially put into stat blocks. Presumably it was because of the variable nature of this hazard. The simple soultion to that is to treat each level of radiation as its own hazard, which has been done here. The original&amp;nbsp;hazard&amp;nbsp;text can be found below the stat blocks.&lt;/div&gt; {{hazard|hazardname=Mi...&quot;</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Hazard:_Radiation&amp;diff=1203&amp;oldid=prev"/>
		<updated>2024-03-10T05:09:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding-bottom: 1em;&amp;quot;&amp;gt; &amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Note from the Administrator&amp;lt;/h4&amp;gt; For reasons unknown, the radiation hazard was never officially put into stat blocks. Presumably it was because of the variable nature of this hazard. The simple soultion to that is to treat each level of radiation as its own hazard, which has been done here. The &lt;a href=&quot;#Radiation_(Deprecated)&quot;&gt;original hazard text&lt;/a&gt; can be found below the stat blocks.&amp;lt;/div&amp;gt; {{hazard|hazardname=Mi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;padding-bottom: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Note from the Administrator&amp;lt;/h4&amp;gt;&lt;br /&gt;
For reasons unknown, the radiation hazard was never officially put into stat blocks. Presumably it was because of the variable nature of this hazard. The simple soultion to that is to treat each level of radiation as its own hazard, which has been done here. The [[#Radiation (Deprecated)|original&amp;amp;nbsp;hazard&amp;amp;nbsp;text]] can be found below the stat blocks.&amp;lt;/div&amp;gt;&lt;br /&gt;
{{hazard|hazardname=Mild Radiation (CL 2)|hazardid=mildrad|hazardbook=Saga Edition Core Rulebook|hazardpage=255|hazardflavor=Radiation is highly dangerous and can cause damage in many forms, from burns to cancer and cellular degredation.|hazardtype=Artifical or natural, energy|hazardtrigger=A creature is exposed to radiation.|hazardattack=&amp;amp;#43;2 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=2d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&amp;#039;&amp;#039;Miss&amp;#039;&amp;#039;&amp;amp;colon; No damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1=&amp;#039;&amp;#039;&amp;#039;[[Treat_Injury#Treat_Radiation|Treat&amp;amp;nbsp;Injury]] (DC 15; requires medical kit)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character treats the radiation.|hazardspecial=Radiation ignores both [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]].&amp;lt;br/&amp;gt;A creature that dies from radiation exposure can be [[Treat_Injury#Revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system; the radiation must be treated separately.}}&lt;br /&gt;
&lt;br /&gt;
{{hazard|hazardname=Moderate Radiation (CL 4)|hazardid=moderaterad|hazardbook=Saga Edition Core Rulebook|hazardpage=255|hazardflavor=Radiation is highly dangerous and can cause damage in many forms, from burns to cancer and cellular degredation.|hazardtype=Artifical or natural, energy|hazardtrigger=A creature is exposed to radiation.|hazardattack=&amp;amp;#43;2 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=4d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&amp;#039;&amp;#039;Miss&amp;#039;&amp;#039;&amp;amp;colon; No damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1=&amp;#039;&amp;#039;&amp;#039;[[Treat_Injury#Treat_Radiation|Treat&amp;amp;nbsp;Injury]] (DC 20; requires medical kit)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character treats the radiation.|hazardspecial=Radiation ignores both [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]].&amp;lt;br/&amp;gt;A creature that dies from radiation exposure can be [[Treat_Injury#Revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system; the radiation must be treated separately.}}&lt;br /&gt;
&lt;br /&gt;
{{hazard|hazardname=Severe Radiation (CL 7)|hazardid=severerad|hazardbook=Saga Edition Core Rulebook|hazardpage=255|hazardflavor=Radiation is highly dangerous and can cause damage in many forms, from burns to cancer and cellular degredation.|hazardtype=Artifical or natural, energy|hazardtrigger=A creature is exposed to radiation.|hazardattack=&amp;amp;#43;5 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=6d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&amp;#039;&amp;#039;Miss&amp;#039;&amp;#039;&amp;amp;colon; No damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1=&amp;#039;&amp;#039;&amp;#039;[[Treat_Injury#Treat_Radiation|Treat&amp;amp;nbsp;Injury]] (DC 25; requires medical kit)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character treats the radiation.|hazardspecial=Radiation ignores both [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]].&amp;lt;br/&amp;gt;A creature that dies from radiation exposure can be [[Treat_Injury#Revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system; the radiation must be treated separately.}}&lt;br /&gt;
&lt;br /&gt;
{{hazard|hazardname=Extreme Radiation (CL 10)|hazardid=extremerad|hazardbook=Saga Edition Core Rulebook|hazardpage=255|hazardflavor=Radiation is highly dangerous and can cause damage in many forms, from burns to cancer and cellular degredation.|hazardtype=Artifical or natural, energy|hazardtrigger=A creature is exposed to radiation.|hazardattack=&amp;amp;#43;10 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=8d6, and the target moves &amp;amp;#8722;1 persistent step on the [[condition&amp;amp;nbsp;track]] (&amp;#039;&amp;#039;Miss&amp;#039;&amp;#039;&amp;amp;colon; No damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1=&amp;#039;&amp;#039;&amp;#039;[[Treat_Injury#Treat_Radiation|Treat&amp;amp;nbsp;Injury]] (DC 30; requires medical kit)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character treats the radiation.|hazardspecial=Radiation ignores both [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]].&amp;lt;br/&amp;gt;A creature that dies from radiation exposure can be [[Treat_Injury#Revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system; the radiation must be treated separately.}}&lt;br /&gt;
&amp;lt;div id=&amp;quot;deprecated&amp;quot; style=&amp;quot;padding-top:1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Radiation (Deprecated)&amp;lt;/h4&amp;gt;&lt;br /&gt;
{{referencetag|book=Saga Edition Core Rulebook|page=255}}&lt;br /&gt;
Radiation hazards always attack the [[Fortitude&amp;amp;nbsp;Defense]] of a target, ignore [[damage&amp;amp;nbsp;reduction]] and [[shield&amp;amp;nbsp;rating]], and cause [[persistent&amp;amp;nbsp;condition]]s if they move you down the [[condition&amp;amp;nbsp;track]]. The persistent condition cannot be removed until the radiation is [[Treat_Injury#Treat_Radiation|cured]].{{newline}}Each round a creature is exposed to a harmful dose of radiation, make an attack roll (1d20 &amp;amp;#43; the radiation&amp;amp;rsquo;s attack bonus) against the target&amp;amp;rsquo;s Fortitude Defense. If the attack fails, the target shrugs off the radiation and sufferes none of its effects. If the result hits, the target moves &amp;amp;#8722;1 persistent step along the condition track and takes an amount of radiation damage based on the radiation&amp;amp;rsquo;s strength, as shown in &amp;#039;&amp;#039;Table: Radiation&amp;#039;&amp;#039; below. The [[Treat_Injury#Treat_Radiation|Treat&amp;amp;nbsp;Injury]] check DC to heal this radiation is dependent on the classification of the radiation.{{newline}}A creature that dies from radiation exposure can be [[Treat_Injury#Revivify|revived]]. However, reviving a creature doesn&amp;amp;rsquo;t remove the radiation from its system; the radiation must be treated separately.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-top: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin: 0 0 .3em .3em; line-height: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #dddddd;&amp;quot; colspan=&amp;quot;4&amp;quot; |Radiation&lt;br /&gt;
|-&lt;br /&gt;
!Radiation Type&lt;br /&gt;
!Attack Bonus&lt;br /&gt;
!Radiation Damage&lt;br /&gt;
!Treat Injury DC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd;&amp;quot; |Mild (CL 2)&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |&amp;amp;#43;1&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |2d6&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|Moderate (CL 4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;amp;#43;2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4d6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd;&amp;quot; |Severe (CL 7)&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |&amp;amp;#43;5&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |6d6&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |25&lt;br /&gt;
|-&lt;br /&gt;
|Extreme (CL 10)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;amp;#43;10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8d6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |30&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Hazards]]&lt;br /&gt;
[[Category:Elemental]]&lt;br /&gt;
[[Category:Saga Edition Core Rulebook]]&lt;/div&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
</feed>