<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://sagaedition.info:80/index.php?action=history&amp;feed=atom&amp;title=Hazard%3A_Rough_Waters</id>
	<title>Hazard: Rough Waters - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://sagaedition.info:80/index.php?action=history&amp;feed=atom&amp;title=Hazard%3A_Rough_Waters"/>
	<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Hazard:_Rough_Waters&amp;action=history"/>
	<updated>2026-05-06T17:06:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Hazard:_Rough_Waters&amp;diff=6571&amp;oldid=prev</id>
		<title>Tenor1411 at 22:41, 26 October 2025</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Hazard:_Rough_Waters&amp;diff=6571&amp;oldid=prev"/>
		<updated>2025-10-26T22:41:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:41, 26 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{hazard|hazardname=Rough Waters (CL 3)|hazardbook=Unknown Regions|hazardpage=104|hazardflavor=The wind whips across the water, causing whitecaps and tumultuous conditions.|hazardtype=Natural|hazardtrigger=A creature begins its turn swimming in the area of the hazard, or the pilot of an aquatic vehicle starts his or her turn in the area of the hazard.|hazardattack=&amp;amp;#43;5 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=2d8&amp;amp;#43;2 (&#039;&#039;Miss&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;&#039;&#039; Half damage).|hazardrecurrence=On trigger.|hazardskill1=&#039;&#039;&#039;[[Knowledge#Physical_Sciences|Knowledge&amp;amp;nbsp;&amp;amp;#91;physical&amp;amp;nbsp;sciences&amp;amp;#93;]] (DC 14)&amp;amp;colon;&#039;&#039;&#039; The character identifies the presence of rough waters and recognizes the hazard&amp;amp;rsquo;s effects on swimming creatures and aquatic vehicles.|hazardskill2=&#039;&#039;&#039;[[Pilot]] DC 14)&amp;amp;colon;&#039;&#039;&#039; The pilot of an aquatic vehicle affected by rough waters can make a Pilot check as a [[reaction]] to avoid the rough waters.|hazardskill3=&#039;&#039;&#039;[[Swim]] (DC 14)&amp;amp;colon;&#039;&#039;&#039; The character can make a Swim check as a reaction to avoid the effects of the rough waters.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DISPLAYTITLE:Rough Waters}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;div style=&quot;margin&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top: 1em; width: fit&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;width; background&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color: #bbbbbb; border&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;radius: 30px;&quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;{{hazard|hazardname=Rough Waters (CL 3)|hazardbook=Unknown Regions|hazardpage=104|hazardflavor=The wind whips across the water, causing whitecaps and tumultuous conditions.|hazardtype=Natural|hazardtrigger=A creature begins its turn swimming in the area of the hazard, or the pilot of an aquatic vehicle starts his or her turn in the area of the hazard.|hazardattack=&amp;amp;#43;5 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=2d8&amp;amp;#43;2 (&#039;&#039;Miss&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;colon;&lt;/ins&gt;&#039;&#039; Half damage).|hazardrecurrence=On trigger.|hazardskill1=&#039;&#039;&#039;[[Knowledge#Physical_Sciences|Knowledge&amp;amp;nbsp;&amp;amp;#91;physical&amp;amp;nbsp;sciences&amp;amp;#93;]] (DC 14)&amp;amp;colon;&#039;&#039;&#039; The character identifies the presence of rough waters and recognizes the hazard&amp;amp;rsquo;s effects on swimming creatures and aquatic vehicles.|hazardskill2=&#039;&#039;&#039;[[Pilot]] DC 14)&amp;amp;colon;&#039;&#039;&#039; The pilot of an aquatic vehicle affected by rough waters can make a Pilot check as a [[reaction]] to avoid the rough waters.|hazardskill3=&#039;&#039;&#039;[[Swim]] (DC 14)&amp;amp;colon;&#039;&#039;&#039; The character can make a Swim check as a reaction to avoid the effects of the rough waters.}}&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!&lt;/ins&gt;--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{endbar}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Hazard:_Rough_Waters&amp;diff=1204&amp;oldid=prev</id>
		<title>Tenor1411: Created page with &quot;{{hazard|hazardname=Rough Waters (CL 3)|hazardbook=Unknown Regions|hazardpage=104|hazardflavor=The wind whips across the water, causing whitecaps and tumultuous conditions.|hazardtype=Natural|hazardtrigger=A creature begins its turn swimming in the area of the hazard, or the pilot of an aquatic vehicle starts his or her turn in the area of the hazard.|hazardattack=&amp;#43;5 vs. Fortitude&amp;nbsp;Defense|hazarddamage=2d8&amp;#43;2 (&#039;&#039;Miss:&#039;&#039; Half damage).|hazardrecurrence=On tr...&quot;</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Hazard:_Rough_Waters&amp;diff=1204&amp;oldid=prev"/>
		<updated>2024-03-10T05:10:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{hazard|hazardname=Rough Waters (CL 3)|hazardbook=Unknown Regions|hazardpage=104|hazardflavor=The wind whips across the water, causing whitecaps and tumultuous conditions.|hazardtype=Natural|hazardtrigger=A creature begins its turn swimming in the area of the hazard, or the pilot of an aquatic vehicle starts his or her turn in the area of the hazard.|hazardattack=+5 vs. &lt;a href=&quot;/wiki/Fortitude_Defense&quot; class=&quot;mw-redirect&quot; title=&quot;Fortitude Defense&quot;&gt;Fortitude Defense&lt;/a&gt;|hazarddamage=2d8+2 (&amp;#039;&amp;#039;Miss:&amp;#039;&amp;#039; Half damage).|hazardrecurrence=On tr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{hazard|hazardname=Rough Waters (CL 3)|hazardbook=Unknown Regions|hazardpage=104|hazardflavor=The wind whips across the water, causing whitecaps and tumultuous conditions.|hazardtype=Natural|hazardtrigger=A creature begins its turn swimming in the area of the hazard, or the pilot of an aquatic vehicle starts his or her turn in the area of the hazard.|hazardattack=&amp;amp;#43;5 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=2d8&amp;amp;#43;2 (&amp;#039;&amp;#039;Miss:&amp;#039;&amp;#039; Half damage).|hazardrecurrence=On trigger.|hazardskill1=&amp;#039;&amp;#039;&amp;#039;[[Knowledge#Physical_Sciences|Knowledge&amp;amp;nbsp;&amp;amp;#91;physical&amp;amp;nbsp;sciences&amp;amp;#93;]] (DC 14)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character identifies the presence of rough waters and recognizes the hazard&amp;amp;rsquo;s effects on swimming creatures and aquatic vehicles.|hazardskill2=&amp;#039;&amp;#039;&amp;#039;[[Pilot]] DC 14)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The pilot of an aquatic vehicle affected by rough waters can make a Pilot check as a [[reaction]] to avoid the rough waters.|hazardskill3=&amp;#039;&amp;#039;&amp;#039;[[Swim]] (DC 14)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character can make a Swim check as a reaction to avoid the effects of the rough waters.}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Hazards]]&lt;br /&gt;
[[Category:Aquatic]]&lt;br /&gt;
[[Category:Unknown Regions]]&lt;/div&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
</feed>