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	<id>http://sagaedition.info:80/index.php?action=history&amp;feed=atom&amp;title=Hazard%3A_Vacuum</id>
	<title>Hazard: Vacuum - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://sagaedition.info:80/index.php?action=history&amp;feed=atom&amp;title=Hazard%3A_Vacuum"/>
	<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Hazard:_Vacuum&amp;action=history"/>
	<updated>2026-05-06T17:49:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Hazard:_Vacuum&amp;diff=6530&amp;oldid=prev</id>
		<title>Tenor1411 at 04:47, 6 October 2025</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Hazard:_Vacuum&amp;diff=6530&amp;oldid=prev"/>
		<updated>2025-10-06T04:47:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:47, 6 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Explosive Charge&lt;/del&gt;}}&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vacuum&lt;/ins&gt;}}&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;{{hazard|hazardname=Atmosphere, Vacuum (CL 8)|hazardpage=102|hazardflavor=The vacuum of space holds no air and diffuses heat, freezing anything exposed to it.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a vacuum.|hazardattack=&amp;amp;#43;20 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=1d6, and the target moves &amp;amp;#8722;2 steps on the [[condition&amp;amp;nbsp;track]] (&amp;#039;&amp;#039;Miss&amp;#039;&amp;#039;: No damage, and the target moves &amp;amp;#8722;1 step on the condition track).|specialattack=Automatic hit on attacks against unconscious targets.|specialdamage=1d6 cumulative; if this damage equals or exceeds the target&amp;amp;rsquo;s damage threshold, the target dies.|hazardrecurrence=On trigger.|hazardskill1=&amp;#039;&amp;#039;&amp;#039;[[Endurance#Hold_Breath|Endurance]] (DC 10)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character holds his or her breath for 1 round, reducing the vacuum&amp;amp;rsquo;s attack roll by 10. Each round the character holds his or her breath in this manner, the check DC increases by 2.|hazardspecial=A creature cannot move back up the condition track until it is returned to a breathable atmosphere.}}&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;{{hazard|hazardname=Atmosphere, Vacuum (CL 8)|hazardpage=102|hazardflavor=The vacuum of space holds no air and diffuses heat, freezing anything exposed to it.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a vacuum.|hazardattack=&amp;amp;#43;20 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=1d6, and the target moves &amp;amp;#8722;2 steps on the [[condition&amp;amp;nbsp;track]] (&amp;#039;&amp;#039;Miss&amp;#039;&amp;#039;: No damage, and the target moves &amp;amp;#8722;1 step on the condition track).|specialattack=Automatic hit on attacks against unconscious targets.|specialdamage=1d6 cumulative; if this damage equals or exceeds the target&amp;amp;rsquo;s damage threshold, the target dies.|hazardrecurrence=On trigger.|hazardskill1=&amp;#039;&amp;#039;&amp;#039;[[Endurance#Hold_Breath|Endurance]] (DC 10)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character holds his or her breath for 1 round, reducing the vacuum&amp;amp;rsquo;s attack roll by 10. Each round the character holds his or her breath in this manner, the check DC increases by 2.|hazardspecial=A creature cannot move back up the condition track until it is returned to a breathable atmosphere.}}&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Hazard:_Vacuum&amp;diff=6529&amp;oldid=prev</id>
		<title>Tenor1411 at 04:46, 6 October 2025</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Hazard:_Vacuum&amp;diff=6529&amp;oldid=prev"/>
		<updated>2025-10-06T04:46:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:46, 6 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hazard|hazardname=Atmosphere, Vacuum (CL 8)|hazardpage=102|hazardflavor=The vacuum of space holds no air and diffuses heat, freezing anything exposed to it.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a vacuum.|hazardattack=&amp;amp;#43;20 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=1d6, and the target moves &amp;amp;#8722;2 steps on the [[condition&amp;amp;nbsp;track]] (&#039;&#039;Miss&#039;&#039;&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No damage, and the target moves &amp;amp;#8722;1 step on the condition track).|specialattack=Automatic hit on attacks against unconscious targets.|specialdamage=1d6 cumulative; if this damage equals or exceeds the target&amp;amp;rsquo;s damage threshold, the target dies.|hazardrecurrence=On trigger.|hazardskill1=&#039;&#039;&#039;[[Endurance#holdbreath|Endurance]] (DC 10)&amp;amp;colon;&#039;&#039;&#039; The character holds his or her breath for 1 round, reducing the vacuum&amp;amp;rsquo;s attack roll by 10. Each round the character holds his or her breath in this manner, the check DC increases by 2.|hazardspecial=A creature cannot move back up the condition track until it is returned to a breathable atmosphere.&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DISPLAYTITLE&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Explosive Charge&lt;/ins&gt;}}&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!-&lt;/ins&gt;-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;div style=&quot;padding&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top: 1.5em;&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;h4 class=&quot;headline&quot;&amp;gt;Vacuum (Deprecated)&amp;lt;/h4&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{referencetag|book=Saga Edition Core Rulebook|page=253}}When a creature is exposed to a vacuum, make an attack roll (1d20&amp;amp;#43;20) against the character&amp;amp;rsquo;s Fortitude Defense. If the attack succeeds, the creature takes 1d6 points of damage, and moves &amp;amp;#8722;2 steps down the condition track. If the attack fails, the creature takes no damage, but moves &amp;amp;#8722;1 step down the condition track. The target cannot move back up the condition track until it is returned to a breathable atmosphere. A creature knocked unconscious by exposure to a vacuum automatically takes a cumulative 1d6 points of damage each round (that is, 1d6 the first round, 2d6 the second, 3d6 the third, and so on). If this damage ever exceeds the creature&amp;amp;rsquo;s [[damage&amp;amp;nbsp;threshold]], it dies.&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style&lt;/del&gt;=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;margin&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top: 1em&lt;/del&gt;; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;width: fit-width&lt;/del&gt;; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;background-color: &lt;/del&gt;#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bbbbbb&lt;/del&gt;; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;border-radius: 30px&lt;/del&gt;;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;&lt;/del&gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;{{hazard|hazardname=Atmosphere, Vacuum (CL 8)|hazardpage=102|hazardflavor=The vacuum of space holds no air and diffuses heat, freezing anything exposed to it.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a vacuum.|hazardattack=&amp;amp;#43;20 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=1d6, and the target moves &amp;amp;#8722;2 steps on the [[condition&amp;amp;nbsp;track]] (&#039;&#039;Miss&#039;&#039;: No damage, and the target moves &amp;amp;#8722;1 step on the condition track).|specialattack=Automatic hit on attacks against unconscious targets.|specialdamage=1d6 cumulative; if this damage equals or exceeds the target&amp;amp;rsquo;s damage threshold, the target dies.|hazardrecurrence=On trigger.|hazardskill1=&#039;&#039;&#039;[[Endurance#Hold_Breath|Endurance]] (DC 10)&amp;amp;colon;&#039;&#039;&#039; The character holds his or her breath for 1 round, reducing the vacuum&amp;amp;rsquo;s attack roll by 10. Each round the character holds his or her breath in this manner, the check DC increases by 2.|hazardspecial=A creature cannot move back up the condition track until it is returned to a breathable atmosphere.}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&amp;lt;div &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class&lt;/ins&gt;=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spacer&quot;&amp;gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	-&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;h4 class=&quot;headline&quot;&amp;gt;Vacuum (Deprecated)&amp;lt;/h4&amp;gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	--&amp;gt;{{referencetag|book=Saga Edition Core Rulebook|page=253}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	--&amp;gt;&amp;lt;p class=&quot;single nomargin&quot;&amp;gt;When a creature is exposed to a vacuum, make an attack roll (1d20&amp;amp;#43;20) against the character&amp;amp;rsquo&lt;/ins&gt;;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Fortitude Defense. If the attack succeeds, the creature takes 1d6 points of damage, and moves &amp;amp;#8722&lt;/ins&gt;;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 steps down the condition track. If the attack fails, the creature takes no damage, but moves &amp;amp;&lt;/ins&gt;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8722&lt;/ins&gt;;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 step down the condition track. The target cannot move back up the condition track until it is returned to a breathable atmosphere. A creature knocked unconscious by exposure to a vacuum automatically takes a cumulative 1d6 points of damage each round (that is, 1d6 the first round, 2d6 the second, 3d6 the third, and so on). If this damage ever exceeds the creature&amp;amp;rsquo&lt;/ins&gt;;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s [[damage&lt;/ins&gt;&amp;amp;nbsp;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;threshold]], it dies.&amp;lt;/p&amp;gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&amp;lt;/div&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;{{endbar}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Hazard:_Vacuum&amp;diff=1211&amp;oldid=prev</id>
		<title>Tenor1411: Created page with &quot;{{hazard|hazardname=Atmosphere, Vacuum (CL 8)|hazardpage=102|hazardflavor=The vacuum of space holds no air and diffuses heat, freezing anything exposed to it.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a vacuum.|hazardattack=&amp;#43;20 vs. Fortitude&amp;nbsp;Defense|hazarddamage=1d6, and the target moves &amp;#8722;2 steps on the condition&amp;nbsp;track (&#039;&#039;Miss&#039;&#039;: No damage, and the target moves &amp;#8722;1 step on the condition track).|s...&quot;</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Hazard:_Vacuum&amp;diff=1211&amp;oldid=prev"/>
		<updated>2024-03-10T05:15:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{hazard|hazardname=Atmosphere, Vacuum (CL 8)|hazardpage=102|hazardflavor=The vacuum of space holds no air and diffuses heat, freezing anything exposed to it.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a vacuum.|hazardattack=+20 vs. &lt;a href=&quot;/wiki/Fortitude_Defense&quot; class=&quot;mw-redirect&quot; title=&quot;Fortitude Defense&quot;&gt;Fortitude Defense&lt;/a&gt;|hazarddamage=1d6, and the target moves −2 steps on the &lt;a href=&quot;/wiki/Condition_track&quot; class=&quot;mw-redirect&quot; title=&quot;Condition track&quot;&gt;condition track&lt;/a&gt; (&amp;#039;&amp;#039;Miss&amp;#039;&amp;#039;: No damage, and the target moves −1 step on the condition track).|s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{hazard|hazardname=Atmosphere, Vacuum (CL 8)|hazardpage=102|hazardflavor=The vacuum of space holds no air and diffuses heat, freezing anything exposed to it.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a vacuum.|hazardattack=&amp;amp;#43;20 vs. [[Fortitude&amp;amp;nbsp;Defense]]|hazarddamage=1d6, and the target moves &amp;amp;#8722;2 steps on the [[condition&amp;amp;nbsp;track]] (&amp;#039;&amp;#039;Miss&amp;#039;&amp;#039;: No damage, and the target moves &amp;amp;#8722;1 step on the condition track).|specialattack=Automatic hit on attacks against unconscious targets.|specialdamage=1d6 cumulative; if this damage equals or exceeds the target&amp;amp;rsquo;s damage threshold, the target dies.|hazardrecurrence=On trigger.|hazardskill1=&amp;#039;&amp;#039;&amp;#039;[[Endurance#holdbreath|Endurance]] (DC 10)&amp;amp;colon;&amp;#039;&amp;#039;&amp;#039; The character holds his or her breath for 1 round, reducing the vacuum&amp;amp;rsquo;s attack roll by 10. Each round the character holds his or her breath in this manner, the check DC increases by 2.|hazardspecial=A creature cannot move back up the condition track until it is returned to a breathable atmosphere.}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;headline&amp;quot;&amp;gt;Vacuum (Deprecated)&amp;lt;/h4&amp;gt;&lt;br /&gt;
{{referencetag|book=Saga Edition Core Rulebook|page=253}}When a creature is exposed to a vacuum, make an attack roll (1d20&amp;amp;#43;20) against the character&amp;amp;rsquo;s Fortitude Defense. If the attack succeeds, the creature takes 1d6 points of damage, and moves &amp;amp;#8722;2 steps down the condition track. If the attack fails, the creature takes no damage, but moves &amp;amp;#8722;1 step down the condition track. The target cannot move back up the condition track until it is returned to a breathable atmosphere. A creature knocked unconscious by exposure to a vacuum automatically takes a cumulative 1d6 points of damage each round (that is, 1d6 the first round, 2d6 the second, 3d6 the third, and so on). If this damage ever exceeds the creature&amp;amp;rsquo;s [[damage&amp;amp;nbsp;threshold]], it dies.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Hazards]]&lt;br /&gt;
[[Category:Atmospheric]]&lt;br /&gt;
[[Category:Space]]&lt;br /&gt;
[[Category:Saga Edition Core Rulebook]]&lt;br /&gt;
[[Category:Unknown Regions]]&lt;/div&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
</feed>