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	<id>http://sagaedition.info:80/index.php?action=history&amp;feed=atom&amp;title=Medical_Gear</id>
	<title>Medical Gear - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://sagaedition.info:80/index.php?action=history&amp;feed=atom&amp;title=Medical_Gear"/>
	<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Medical_Gear&amp;action=history"/>
	<updated>2026-08-03T04:25:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Medical_Gear&amp;diff=5983&amp;oldid=prev</id>
		<title>Tenor1411 at 23:46, 19 September 2025</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Medical_Gear&amp;diff=5983&amp;oldid=prev"/>
		<updated>2025-09-19T23:46:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:46, 19 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{equipmentmenu}}&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DISPLAYTITLE:Medical Gear}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;{{equipmentmenu}}&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;div class=&amp;quot;topdiv&amp;quot;&amp;gt;&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;div class=&amp;quot;topdiv&amp;quot;&amp;gt;&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Medical_Gear&amp;diff=5699&amp;oldid=prev</id>
		<title>Tenor1411 at 01:33, 10 August 2025</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Medical_Gear&amp;diff=5699&amp;oldid=prev"/>
		<updated>2025-08-10T01:33:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://sagaedition.info:80/index.php?title=Medical_Gear&amp;amp;diff=5699&amp;amp;oldid=1382&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
	<entry>
		<id>http://sagaedition.info:80/index.php?title=Medical_Gear&amp;diff=1382&amp;oldid=prev</id>
		<title>Tenor1411: Created page with &quot;{{equipmentmenu}}  &lt;div style=&quot;padding-top: 1.5em;&quot;&gt; &lt;p class=&quot;single&quot;&gt;The &#039;&#039;Star Wars Roleplaying Game&#039;&#039; includes many hostile environments, ranging from deep oceans to poisonous atmospheres to the vacuum of space. These devices enable creatures to function in such environments.&lt;/p&gt; {| class=&quot;wikitable&quot; style=&quot;width: 40%; float: right; margin-left: 0.5em; line-height: 100%;&quot; ! style=&quot;background-color: #bbbbbb; text-align: left;&quot; |Medical Gear ! style=&quot;background-color:...&quot;</title>
		<link rel="alternate" type="text/html" href="http://sagaedition.info:80/index.php?title=Medical_Gear&amp;diff=1382&amp;oldid=prev"/>
		<updated>2024-03-15T22:22:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{equipmentmenu}}  &amp;lt;div style=&amp;quot;padding-top: 1.5em;&amp;quot;&amp;gt; &amp;lt;p class=&amp;quot;single&amp;quot;&amp;gt;The &amp;#039;&amp;#039;Star Wars Roleplaying Game&amp;#039;&amp;#039; includes many hostile environments, ranging from deep oceans to poisonous atmospheres to the vacuum of space. These devices enable creatures to function in such environments.&amp;lt;/p&amp;gt; {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 40%; float: right; margin-left: 0.5em; line-height: 100%;&amp;quot; ! style=&amp;quot;background-color: #bbbbbb; text-align: left;&amp;quot; |Medical Gear ! style=&amp;quot;background-color:...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{equipmentmenu}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-top: 1.5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;single&amp;quot;&amp;gt;The &amp;#039;&amp;#039;Star Wars Roleplaying Game&amp;#039;&amp;#039; includes many hostile environments, ranging from deep oceans to poisonous atmospheres to the vacuum of space. These devices enable creatures to function in such environments.&amp;lt;/p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 40%; float: right; margin-left: 0.5em; line-height: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #bbbbbb; text-align: left;&amp;quot; |Medical Gear&lt;br /&gt;
! style=&amp;quot;background-color: #bbbbbb; text-align: right;&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color: #bbbbbb;&amp;quot; |Weight&lt;br /&gt;
|-&lt;br /&gt;
|8-2A Medical Bundle&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |1 kg&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd;&amp;quot; |Antidote Synthesizer&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: right;&amp;quot; |2.500&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |0.8 kg&lt;br /&gt;
|-&lt;br /&gt;
|Anti-rad Dose&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd;&amp;quot; |Antitoxin Patch&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: right;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Tank (empty)&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |100,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |500 kg&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd;&amp;quot; |{{indent}}Bacta, 1 liter&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: right;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |2 kg&lt;br /&gt;
|-&lt;br /&gt;
|Bioscanner&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |3,500&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |0.5 kg&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd;&amp;quot; |Cryogenic Pouch&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: right;&amp;quot; |600&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |1.5 kg&lt;br /&gt;
|-&lt;br /&gt;
|Cybernetic Prosthesis&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |1,500&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd;&amp;quot; |Hypoinjector Wristband&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: right;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |0.1 kg&lt;br /&gt;
|-&lt;br /&gt;
|MDS-50 Medisensor&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |0.1 kg&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd;&amp;quot; |Medical Interface Visor&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: right;&amp;quot; |1,500&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |0.5 kg&lt;br /&gt;
|-&lt;br /&gt;
|Medical Kit&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |600&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |20 kg&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd;&amp;quot; |Medpac&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: right;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |1 kg&lt;br /&gt;
|-&lt;br /&gt;
|Medpac, FastFlesh&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |2,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15 kg&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd;&amp;quot; |Microlab&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: right;&amp;quot; |1,800&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |0.8 kg&lt;br /&gt;
|-&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; |1,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |10 kg&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd;&amp;quot; |Toxin Detector&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: right;&amp;quot; |700&lt;br /&gt;
| style=&amp;quot;background-color: #dddddd; text-align: center;&amp;quot; |5 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size: small;&amp;quot; |&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; It takes 300 liters of bacta to fill a bacta tank.&amp;lt;br/&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;The cost of a cybernetic prosthesis does not include the surgical cost to install it (500 credits).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{genericitem|name=8-2A Medical Bundle|id=medicalbundle|book=Jedi Academy Training Manual|page=63|cost=200 credits|weight=1 kg|text=The standard medical kit carried by most [[Jedi_(force tradition)|Jedi]], the 8-2A medical bundle contains the basic items needed to treat ailments and diseases in  apackage small enough to ift in a utility belt. Since Jedi can rely on [[the&amp;amp;nbsp;Force]] to speed up their healing processes, many common items&amp;amp;mdash;such as bacta patches and synthetic flesh&amp;amp;mdash;are absent from the medical bundle. An 8-2A medical bundle counts as a medical kit for the purposes of using the [[Treat&amp;amp;nbsp;Injury]] skill, but only on targets currently in a Force trance.}}&lt;br /&gt;
&lt;br /&gt;
{{genericitem|name=Antidote Synthesizer|id=antidotesynth|book=Unknown Regions|page=40|cost=2,500 credits|weight=0.8 kg|text=An antidote synthesizer is a small, portable device that takes the portability of a [[Medical_Gear#microlab|microlab]] one step farther. If an antidote to a [[Hazard_Groups#poison|poison]] or a toxin is needed and proper medical attention is not immediatly available, an antidote synthesizer can be used to help the victim survive. The synthesizer can analyze a small amount of poison or toxin inserted into the machine&amp;amp;rsquo;s sample tube, and within 1d6 rounds it can create 1d4 doses of antivenom or antitoxin that each grant a &amp;amp;#43;2 bonus to a Treat Injury check made to [[Treat_Injury#treatpoison|treat&amp;amp;nbsp;the&amp;amp;nbsp;poison]] or toxin. To reproduce an antidote after the doses are expended, however, requires a new sample of the poison or toxin.}}&lt;br /&gt;
&lt;br /&gt;
{{genericitem|name=Anti-rad Dose|id=antirad|book=Galaxy at War|page=45|cost=50 credits|text=Exposure to radiation is a fear of ship personnel and soldiers alike. An anti-rad dose comes in a tough hypodermic syringe. The anti-rad dose grants a &amp;amp;#43;10 equipment bonus to the target&amp;amp;rsquo;s [[Fortitude&amp;amp;nbsp;Defense]] against radiation and grants a &amp;amp;#43;5 equipment bonus to Treat Injury checks to [[Treat_Injury#treatradiation|cure&amp;amp;nbsp;damage&amp;amp;nbsp;caused&amp;amp;nbsp;by&amp;amp;nbsp;radiation]].}}&lt;br /&gt;
&lt;br /&gt;
{{genericitem|name=Antitoxin Patch|id=antitoxin|book=Galaxy of Intrigue|page=66|cost=25 credits|text=This adhesive patch is applied near the stomach (or similar organ, depending on the species). It emits a low dose of antitoxin, giving the wearer a &amp;amp;#43;10 equipment bonus to Fortitude Defense against inhaled poisons. An antitoxin patch lasts for 24 hours. For each consecutive day that an antitoxin patch is worn, the target moves &amp;amp;#8722;1 step on the [[condition&amp;amp;nbsp;track]]}}&lt;br /&gt;
&lt;br /&gt;
{{genericitem|name=Bacta Tank|id=bactatank|book=Saga Edition Core Rulebook|page=137|cost=100,000 credits|weight=500 kg|text=This large, specialized tank is filled with the powerful healing agent, bacta, which promotes rapid healing.{{newline}}A bacta tank can be used in conjunction with [[Treat_Injury#performsurgery|surgery]]. If the Treat Injury check is successful, the patient heals a number of hit points equal to its character level in addition to that provided by surgery.{{newline}}A bacta tank can also be used when treating [[Hazard_Groups#disease|disease]], poison, or [[Hazard&amp;amp;colon;_Radiation|radiation]] in a creature. In this case, the bacta tank grants a &amp;amp;#43;5 equipment bonus on your Treat Injury check.{{newline}}A bacta tank and a supply of bacta is expensive, so such medical euipment is usually found only in hospitals, aboard capital ships, and within major military bases. Each hour of treatment consumes one liter of bacta. A typical tank holds up to 300 liters of bacta, and the tank must hold at least 150 liters at all times to provide any benefit. Only one creature can be immersed in the tank at any given time.}}&lt;br /&gt;
&lt;br /&gt;
{{genericitem|name=Bacta|id=bacta|book=Saga Edition Core Rulebook|page=137|cost=100 credits|weight=2 kg|text=Bacta is a powerful healing agent that promotes rapid healing. 1 liter costs 100 credits which adds up quickly as a bacta tank must have a minimum of 150 liters to work.}}&lt;br /&gt;
&lt;br /&gt;
{{genericitem|name=Bioscanner|id=bioscanner|book=Clone Wars Campaign Guide|page=65|cost=3,500 credits|weight=0.5 kg|text=The bioscanner is a low-power, handheld scanner used by doctors and medical technicians to help diagnose medical conditions in their patients. One or two passes over the patinet collects bioogical information. The scanner displays vital statistics and analyzes and diagnoses any anomolies on file in the scanner&amp;amp;rsquo;s medical database. This device grants its user a &amp;amp;#43;2 bonus on all [[Knowledge#lifesciences|Knowledge &amp;amp;#91;life&amp;amp;nbsp;sciences&amp;amp;#93;]] checks made to identify ailments.}}&lt;br /&gt;
&lt;br /&gt;
{{genericitem|name=Cryogenic Pouch|id=cryopouch|book=Galaxy at War|page=46|cost=600 credits|weight=1.5 kg|text=A cryogenic pouch is a medical device that can stabilize critically wounded soldiers in the field. It comes in a small canister worn on a soldier&amp;amp;rsquo;s belt or stored in a medical kit. Opening the canister releases a pouch large enough to hold a single Medium creature. When the pouch is sealed, it releases a cryogenic compound that causes the creature inside to enter suspended animation, stabilizing his or her condition for transport to a proper medical facility. Bounty hunters sometimes use cryogenic pouches to move prisoners.{{newline}}Activating a cryogenic pouch and wrapping it around an unconscious creature requires a [[full-round&amp;amp;nbsp;action]]. A creature that has been reduced to 0 [[hit&amp;amp;nbsp;points]] due to poison, radiation, or damage surpassing its [[damage&amp;amp;nbsp;threshold]] can be stabilized without dying within 1d3 rounds of being placed inside the cryogenic pouch. The creature remains unconscious and moves &amp;amp;#8722;5 steps on the condition track.{{newline}}A cryogenic pouch has enough power to keep a creature alive for up to 24 hours, although it can be hooked up to another power source with a DC 10 [[Mechanics]] check. Designed for rough handling in battlefield conditions, the pouch has DR 5, but a single point of damage is enough to breach the seal. If the cryogenic pouch is breached, the character inside reverts to its previous state after 1 round.}}&lt;br /&gt;
&lt;br /&gt;
{{genericitem|name=Cybernetic Prosthesis|id=cyberlimb|book=Saga Edition Core Rulebook|page=137|cost=1,500 credits|text=Prosthetic replacement in the &amp;#039;&amp;#039;Star Wars&amp;#039;&amp;#039; universe frequently take the form of mechanical simulations powered by tiny high-capacity battery packs and motivated by the recipient&amp;amp;rsquo;s bioelectrical impulses. In effect, someone who loses a limb or an extremity can have an electronic replacement that acts (and in some cases looks) just like the original.{{newline}}Cybernetic prosthetic devices are unusual, but hardly rare. [[Luke&amp;amp;nbsp;Skywalker]] gains a cybernetic replacement for his right hand, lost in battle against [[Darth&amp;amp;nbsp;Vader]] who in turn, had much of his own body replaced with cybernetics years before.{{newline}}Attaching a cybernetic prosthesis requires the [[Cybernetic&amp;amp;nbsp;Surgery (feat)|Cybernetic&amp;amp;nbsp;Surgery]] [[feat]]. Once attached, the cybernetic replacement performs as well as the original limb or extremity. Common cybernetic prosthetics include arms, hands, legs, feet, and varius internal organs. In addition to the cost of the prosthesis, the recipient must also cover the [[Equipment#services|cost of the surgery]].{{newline}}Unlike other creatures, a creature with cybernetic presthetics takes full damage from weapons and attacks that deal [[Combat:_Special_Rules#iondamage|ion&amp;amp;nbsp;damage]].{{newline}}Because the Force is present in all living things, but not machines, reatures with vybernetic prosthetics take a &amp;amp;#8722;1 penalty on [[Use&amp;amp;nbsp;the&amp;amp;nbsp;Force]] checks for each prosthetic replacement (to a maximum penalty of &amp;amp;#8722;5).{{newline}}&amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; See [[Advanced Cybernetics]] for modifications and enhancements to cybernetic prostheses.}}&lt;br /&gt;
&lt;br /&gt;
{{genericitem|name=Hypoinjector Wristband|id=hypoinjector|book=Unknown Regions|page=40|cost=350 credits|weight=0.1 kg|text=An inconspicuous metal band, the hypoinjector wristband can help a wearer avoid succumbing to the effects of poisons and other harmful chemicals. The refillable wristband stores up to 8 doses of vaccines, antidotes, or other medication. In addition to the hypoinjector, the wristband also houses a bioscanner that continually scans the wearer for any foreign chemicals that the device can counteract. When a harmfuls substance is detected, the hypoinjector administers the appropriate drug. Refilling the wristband requires a [[standard&amp;amp;nbsp;action]] per dose or 4 rounds for the entire set. The device runs on two [[energy&amp;amp;nbsp;cell]]s that must be replaced after 5 days of constant use.}}&lt;br /&gt;
&lt;br /&gt;
{{genericitem|name=MDS-50 Medisensor|id=medisensor|book=Threats of the Galaxy|page=36|cost=75 credits|weight=0.1 kg|text=Sweeping this small, handheld sensor over the subject&amp;amp;rsquo;s body produces a summary of the patient&amp;amp;rsquo;s vital signs. An MDS-50 medical sensor can be used as a [[swift&amp;amp;nbsp;action]] on an adjacent creature or character, providing the user with the target&amp;amp;rsquo;s current hit points, its place on the condition track, and the presence of (but no specifics on) diseases, poison, or radiation exposure.}}&lt;br /&gt;
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{{genericitem|name=Medical Interface Visor|id=medivisor|book=Knights of the Old Republic|page=73|cost=1,500|weight=0.5 kg|text=This visor contains thousands of preprogrammed medical training tutorials. It analyzes visuals and provides tips and assistance in a variety of medical situations. The medical interface visor allows the wearer to attempt trained-only applications of the Treat Injury skill even if untrained, and grants a &amp;amp;#43;2 equipment bonus on Treat Injury checks. A medical interface visor cannot be worn at the same time as armor with a helment or any other device worn on the head.}}&lt;br /&gt;
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{{genericitem|name=Medical Kit|id=medkit|book=Saga Edition Core Rulebook|page=138|cost=600 credits|weight=20 kg|text=This backpack-sized medical kit includes almost everything a first responder needs to save a life; diagnostic scanners, anti-venom, medicie to counteract the effects of contaminated water and radiation poisoning, burn treatments, defibrillators, respirato, shock blankets, pressure cuffs, a collapsible repulsorlift stretcher for patient transport (capable of hovering with 160kg load), and even limited surgical tools. In addition, a medical kit has six external pouches for carryin expendable medical supplies, such as medpacs.{{newline}}You need a medical kit to [[Treat_Injury#revivify|revive]] a dying character, [[Treat_Injury#treatdisease|treat&amp;amp;nbsp;disease]], treat poison, or treat radiation.}}&lt;br /&gt;
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{{genericitem|name=Medpac|id=medpac|book=Saga Edition Core Rulebook|page=138|cost=100 credits|weight=1 kg|text=Medpacs are compact packages designed to both equip a trained medic for work in the field and to allow untrained individuals to apply first aid in emergencies. A medpac contains bandages, bacta synthetic flesh, coaguants, stimulants, and other medicines designed to help an injured patient recover quickly.{{newline}}One you use a medpac, its contents are expended even if your [[Treat_Injury#firstaid|Treat&amp;amp;nbsp;Injury&amp;amp;nbsp;&amp;amp;#91;First&amp;amp;nbsp;Aid&amp;amp;#93;]] check is not successful. Any given creature can only benefit from the use of a medpac once in a 24 hour period.{{newline}}* In other editions of &amp;#039;&amp;#039;Star Wars Role Playing Game&amp;#039;&amp;#039;&amp;amp;mdash;namely the D6 version from West End Games&amp;amp;mdash;a standard medpac could be used multiple times within a 24 hour period and specifically the FastFlesh medpac was limited to only once every 24 hours. GMs and players may wish to enact a house rule where this would once again be the case.}}&lt;br /&gt;
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{{genericitem|name=Medpac, FastFlesh|id=fastflesh|book=Threats of the Galaxy|page=54|cost=600 credits|weight=0.5 kg|text=A FastFlesh medpac offers a broader range of medical instuments and agents than does a standard medpac. Each FastFlesh medpac has enough materials for a single use. A character who benefits from a FastFlesh medpac cannot again derive benefits from any medpac for 24 hours.{{newline}}Using a FastFlesh medpac grants you a &amp;amp;#43;5 equipment bonus to a Treat Injury check to perform first aid. Otherwise this medpac functions as a normal medpac.}}&lt;br /&gt;
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{{genericitem|name=Microlab|id=microlab|book=Unknown Regions|page=41|cost=1,800|weight=0.8 kg|text=A microlab is a handheld portable laboratory for analyzing substances. When you need quick identification of a material and you cannot wait for the results of a full analysis from another location, the microlab works well enough to answer most questions. In some cases, the microlab&amp;amp;rsquo;s analysis is just as good as a full examination. A sample of the substance in question is placed in a small tube that is then slid into the microlab. A DC 15 [[Knowledge#physicalsciences|Knowledge&amp;amp;nbsp;&amp;amp;#91;physical&amp;amp;nbsp;sciences&amp;amp;#93;]] check is necessary to complete the examination, and the results are then displayed on the device&amp;amp;rsquo;s small screen.}}&lt;br /&gt;
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{{genericitem|name=Surgery Kit|id=surgerykit|book=Saga Edition Core Rulebook|page=138|cost=1,000 credits|weight=10 kg|text=This small kit contains the instruments a character needs to perform surgery on a wounded character using the Treat Injury skill. You must be trained in the Treat Injury skill to perform surgery using a surgery kit.}}&lt;br /&gt;
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{{genericitem|name=Toxin Detector|id=toxindetector|book=Galaxy of Intrigue|page=67|cost=700 credits|weight=0.5 kg|text=Assassination by poison is one of the dangers faced by nobles, politicians and other notable figures. This tiny handheld device scans food and drink to determine if it is spoiled or contains poison. Using the device requires a standard action. It has a range of one square and contains data for up to 100 different species. The toxin detector can bet set to blink a light (green for safe food and red for dangerous) or to vibrate slightly when a toxin is detected. For an additional 100 credits, the toxin detector can be disguised as a bracelet or other piece of jewelry for maximum discretion.}}&lt;br /&gt;
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__NOEDITSECTION__&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Gear&amp;amp;#47;Transportation]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Saga Edition Core Rulebook]]&lt;br /&gt;
[[Category:Threats of the Galaxy]]&lt;br /&gt;
[[Category:Clone Wars Campaign Guide]]&lt;br /&gt;
[[Category:Jedi Academy Training Manual]]&lt;br /&gt;
[[Category:Galaxy at War]]&lt;br /&gt;
[[Category:Galaxy of Intrigue]]&lt;br /&gt;
[[Category:Unknown Regions]]&lt;/div&gt;</summary>
		<author><name>Tenor1411</name></author>
	</entry>
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