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Saga Edition RPG Omnibus

Starship Character Modifications: Difference between revisions

(Created page with "<div>{{tocright}} <h2 class="headline">Starship Talents</h2> <p class="single nomargin">As a general rule, talents apply to starship-scale combat in the same way they apply to character-scale combat. Guidelines on how to determine line of sight in starship scale and how specific talents function on that scale are given below.</p><p class="single nomargin">{{indent}}No talents relating to melee combat are relevant at starship scale. Even if you ram...")
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<div>{{tocright}}
<div>{{tocright}}
<h2 class="headline">Starship Talents</h2>
<h2 id="talents" class="headline">Starship Talents</h2>
<p class="single nomargin">As a general rule, [[Class_Talent_Trees|talents]] apply to starship-scale combat in the same way they apply to character-scale combat. Guidelines on how to determine line of sight in starship scale and how specific talents function on that scale are given below.</p><p class="single nomargin">{{indent}}No talents relating to melee combat are relevant at starship scale. Even if you ram or collide with an enemy ship, having melee-related talents doesn&rsquo;t give you an advantage. (You can of course, use melee-related [[feats]] and talents normally if engaging in melee combat at character scale while on a starship.) Ranged talents that add to damage do so before any multiplier from the weapon is applied. For example, a [[TIE&nbsp;fighter]] pilot with [[Weapon_Specialist_(talent_tree)#heavyspec|Weapon&nbsp;Specialization&nbsp;(heavy&nbsp;weapons)]] firing their laser cannons deals 4d10&#43;2&#215;2 points of damage on a successful hit.</p><p class="single nomargin">{{indent}}Unless a talent specifically says it affects the [[hit&nbsp;point]] total or [[condition&nbsp;track]] of starships, it doesn&rsquo;t. Many such talents can still be used against specific characters, such as enemy pilots, under the right circumstances (see below).</p></div>
<p class="single nomargin">As a general rule, [[Class_Talent_Trees|talents]] apply to starship-scale combat in the same way they apply to character-scale combat. Guidelines on how to determine line of sight in starship scale and how specific talents function on that scale are given below.</p><p class="single nomargin">{{indent}}No talents relating to melee combat are relevant at starship scale. Even if you ram or collide with an enemy ship, having melee-related talents doesn&rsquo;t give you an advantage. (You can of course, use melee-related [[feats]] and talents normally if engaging in melee combat at character scale while on a starship.) Ranged talents that add to damage do so before any multiplier from the weapon is applied. For example, a [[TIE&nbsp;fighter]] pilot with [[Weapon_Specialist_(talent_tree)#heavyspec|Weapon&nbsp;Specialization&nbsp;(heavy&nbsp;weapons)]] firing their laser cannons deals 4d10&#43;2&#215;2 points of damage on a successful hit.</p><p class="single nomargin">{{indent}}Unless a talent specifically says it affects the [[hit&nbsp;point]] total or [[condition&nbsp;track]] of starships, it doesn&rsquo;t. Many such talents can still be used against specific characters, such as enemy pilots, under the right circumstances (see below).</p></div>


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<div style="margin-top: 2em;">
<div id="newtalents" style="margin-top: 2em;">
<h2 class="headline">New Talents</h2>
<h2 class="headline">New Talents</h2>
<p class="single nomargin">The following new talents are particularly useful to characters involved in a great deal of starship activity.</p></div>
<p class="single nomargin">The following new talents are particularly useful to characters involved in a great deal of starship activity.</p></div>


<div style="margin-top: 1.5em;">
<div id="force" style="margin-top: 1.5em;">
<h3 class="headline">Force Talents</h3>
<h3 class="headline">Force Talents</h3>
<p class="single nomargin">The following new talent is intended for use by any character who has the [[Force&nbsp;Sensitivity (feat)|Force&nbsp;Sensitivity]] feat.</p></div>
<p class="single nomargin">The following new talent is intended for use by any character who has the [[Force&nbsp;Sensitivity (feat)|Force&nbsp;Sensitivity]] feat.</p></div>


<div style="margin-top: 1em; margin-left: 2.5em;">
<div id="sense" style="margin-top: 1em; margin-left: 2.5em;">
<h4 class="headline">Sense Talent Tree</h4>
<h4 class="headline">Sense Talent Tree</h4>
<p class="single nomargin sidepad">The following new talent is intended for use as part of the [[Sense (talent tree)|Sense]] talent tree. Follow the link for a full description.</p>
<p class="single nomargin sidepad">The following new talent is intended for use as part of the [[Sense (talent tree)|Sense]] talent tree. Follow the link for a full description.</p>
<ul style="margin: 0 0 0 1em; padding: 0; list-style-type: none;"><li style="line-height: 100%;">[[Sense_(talent_tree)#reflexes|Force&nbsp;Reflexes]]</li></ul></div>
<ul style="margin: 0 0 0 1em; padding: 0; list-style-type: none;"><li style="line-height: 100%;">[[Sense_(talent_tree)#reflexes|Force&nbsp;Reflexes]]</li></ul></div>


<div style="margin-top: 1.5em;">
<div id="noble" style="margin-top: 1.5em;">
<h3 class="headline">Noble Talents</h3>
<h3 class="headline">Noble Talents</h3>
<p class="single nomargin">The following new talent is intended for use with the [[Noble (heroic class)|Noble]] class.</p></div>
<p class="single nomargin">The following new talent is intended for use with the [[Noble (heroic class)|Noble]] class.</p></div>


<div style="margin-top: 1em; margin-left: 2.5em;">
<div id="lineage" style="margin-top: 1em; margin-left: 2.5em;">
<h4 class="headline">Lineage Talent Tree</h4>
<h4 class="headline">Lineage Talent Tree</h4>
<p class="single nomargin sidepad">The following new talent is intended for use as part of the [[Lineage (talent tree)|Lineage]] talent tree. Follow the link for a full description.</p>
<p class="single nomargin sidepad">The following new talent is intended for use as part of the [[Lineage (talent tree)|Lineage]] talent tree. Follow the link for a full description.</p>
<ul style="margin: 0 0 0 1em; padding: 0; list-style-type: none;"><li style="line-height: 100%;">[[Lineage_(talent_tree)#engineer|Engineer]]</li></ul></div>
<ul style="margin: 0 0 0 1em; padding: 0; list-style-type: none;"><li style="line-height: 100%;">[[Lineage_(talent_tree)#engineer|Engineer]]</li></ul></div>


<div style="margin-top: 1.5em;">
<div id="scoundrel" style="margin-top: 1.5em;">
<h3 class="headline">Scoundrel Talents</h3>
<h3 class="headline">Scoundrel Talents</h3>
<p class="single nomargin">The following new talent tree is intended for use with the [[Scoundrel (heroic class)|Scoundrel]] class.</p></div>
<p class="single nomargin">The following new talent tree is intended for use with the [[Scoundrel (heroic class)|Scoundrel]] class.</p></div>


<div style="margin-top: 1em; margin-left: 2.5em;">
<div id="outlaw" style="margin-top: 1em; margin-left: 2.5em;">
<h4 class="headline">Outlaw Tech Talent Tree</h4>
<h4 class="headline">Outlaw Tech Talent Tree</h4>
<p class="single nomargin sidepad">Scoundrels learn a variety of tricks that allow them to squeeze more life out of ailling technology, enhancing their gear in ways the manufacturer never intended. View the [[Outlaw&nbsp;Tech (talent tree)|Outlaw&nbsp;Tech]] talent tree page for full descriptions.</p>
<p class="single nomargin sidepad">Scoundrels learn a variety of tricks that allow them to squeeze more life out of ailling technology, enhancing their gear in ways the manufacturer never intended. View the [[Outlaw&nbsp;Tech (talent tree)|Outlaw&nbsp;Tech]] talent tree page for full descriptions.</p>
<ul style="margin: 0 0 0 1em; padding: 0; list-style-type: none;"><li style="line-height: 100%;">[[Outlaw_Tech_(talent_tree)#repairs|Fast&nbsp;Repairs]]</li><li style="line-height: 100%;">[[Outlaw_Tech_(talent_tree)#hotwire|Hot&nbsp;Wire]]</li><li style="line-height: 100%;">[[Outlaw_Tech_(talent_tree)#mods|Personalized&nbsp;Modification]]</li><li style="line-height: 100%;">[[Outlaw_Tech_(talent_tree)#quickfix|Quick&nbsp;Fix]]</li></ul></div>
<ul style="margin: 0 0 0 1em; padding: 0; list-style-type: none;"><li style="line-height: 100%;">[[Outlaw_Tech_(talent_tree)#repairs|Fast&nbsp;Repairs]]</li><li style="line-height: 100%;">[[Outlaw_Tech_(talent_tree)#hotwire|Hot&nbsp;Wire]]</li><li style="line-height: 100%;">[[Outlaw_Tech_(talent_tree)#mods|Personalized&nbsp;Modification]]</li><li style="line-height: 100%;">[[Outlaw_Tech_(talent_tree)#quickfix|Quick&nbsp;Fix]]</li></ul></div>


<div style="margin-top: 1.5em;">
<div id="ace" style="margin-top: 1.5em;">
<h3 class="headline">Ace Pilot Talents</h3>
<h3 class="headline">Ace Pilot Talents</h3>
<p class="single nomargin">The following new talents and the Squadron Leader talent tree is intended for use with the [[Ace&nbsp;Pilot (prestige class)|Ace&nbsp;Pilot]] prestige class.</p></div>
<p class="single nomargin">The following new talents and the Squadron Leader talent tree is intended for use with the [[Ace&nbsp;Pilot (prestige class)|Ace&nbsp;Pilot]] prestige class.</p></div>


<div style="margin-top: 1em; margin-left: 2.5em;">
<div id="expert" style="margin-top: 1em; margin-left: 2.5em;">
<h4 class="headline">Expert Pilot Talent Tree</h4>
<h4 class="headline">Expert Pilot Talent Tree</h4>
<p class="single nomargin sidepad">The following talents are intended for use as apart of the [[Expert&nbsp;Pilot (talent tree)|Expert&nbsp;Pilot]] talent tree. Follow the links for full descriptions.</p>
<p class="single nomargin sidepad">The following talents are intended for use as apart of the [[Expert&nbsp;Pilot (talent tree)|Expert&nbsp;Pilot]] talent tree. Follow the links for full descriptions.</p>
<ul style="margin: 0 0 0 1em; padding: 0; list-style-type: none;"><li style="line-height: 100%;">[[Expert_Pilot_(talent_tree)#blind|Blind&nbsp;Spot]]</li><li style="line-height: 100%;">[[Expert_Pilot_(talent_tree)#scrape|Close&nbsp;Scrape]]</li><li style="line-height: 100%;">[[Expert_Pilot_(talent_tree)#imprun|Improved&nbsp;Attack&nbsp;Run]]</li><li style="line-height: 100%;">[[Expert_Pilot_(talent_tree)#focus|Vehicle&nbsp;Focus]]</li><li style="line-height: 100%;">[[Expert_Pilot_(talent_tree)#wingman|Wignman]]</li></ul></div>
<ul style="margin: 0 0 0 1em; padding: 0; list-style-type: none;"><li style="line-height: 100%;">[[Expert_Pilot_(talent_tree)#blind|Blind&nbsp;Spot]]</li><li style="line-height: 100%;">[[Expert_Pilot_(talent_tree)#scrape|Close&nbsp;Scrape]]</li><li style="line-height: 100%;">[[Expert_Pilot_(talent_tree)#imprun|Improved&nbsp;Attack&nbsp;Run]]</li><li style="line-height: 100%;">[[Expert_Pilot_(talent_tree)#focus|Vehicle&nbsp;Focus]]</li><li style="line-height: 100%;">[[Expert_Pilot_(talent_tree)#wingman|Wignman]]</li></ul></div>


<div style="margin-top: 1em; margin-left: 2.5em;">
<div id="gunner" style="margin-top: 1em; margin-left: 2.5em;">
<h4 class="headline">Gunner Talent Tree</h4>
<h4 class="headline">Gunner Talent Tree</h4>
<p class="single nomargin sidepad">The following talents are intended for use as apart of the [[Gunner (talent tree)|Gunner]] talent tree. Follow the links for full descriptions.</p>
<p class="single nomargin sidepad">The following talents are intended for use as apart of the [[Gunner (talent tree)|Gunner]] talent tree. Follow the links for full descriptions.</p>
<ul style="margin: 0 0 0 1em; padding: 0; list-style-type: none;"><li style="line-height: 100%;">[[Gunner_(talent_tree)#crippling|Crippling&nbsp;Hit]]</li><li style="line-height: 100%;">[[Gunner_(talent_tree)#great|Great&nbsp;Shot]]</li><li style="line-height: 100%;">[[Gunner_(talent_tree)#synchfire|Synchronized&nbsp;Fire]]</li></ul></div>
<ul style="margin: 0 0 0 1em; padding: 0; list-style-type: none;"><li style="line-height: 100%;">[[Gunner_(talent_tree)#crippling|Crippling&nbsp;Hit]]</li><li style="line-height: 100%;">[[Gunner_(talent_tree)#great|Great&nbsp;Shot]]</li><li style="line-height: 100%;">[[Gunner_(talent_tree)#synchfire|Synchronized&nbsp;Fire]]</li></ul></div>


<div style="margin-top: 1em; margin-left: 2.5em;">
<div id="squadron" style="margin-top: 1em; margin-left: 2.5em;">
<h4 class="headline">Squadron Leader Talent Tree</h4>
<h4 class="headline">Squadron Leader Talent Tree</h4>
<p class="single nomargin sidepad">You are an expert at leading a squadron of smaller vehicles into combat. View the [[Squadron&nbsp;Leader (talent tree)|Squadron&nbsp;Leader]] talent tree page for full descriptions.</p>
<p class="single nomargin sidepad">You are an expert at leading a squadron of smaller vehicles into combat. View the [[Squadron&nbsp;Leader (talent tree)|Squadron&nbsp;Leader]] talent tree page for full descriptions.</p>
<ul style="margin: 0 0 0 1em; padding: 0; list-style-type: none;"><li style="line-height: 100%;">[[Squadron_Leader_(talent_tree)#run|Begin&nbsp;Attack&nbsp;Run]]</li><li style="line-height: 100%;">[[Squadron_Leader_(talent_tree)#regroup|Regroup]]</li><li style="line-height: 100%;">[[Squadron_Leader_(talent_tree)#maneuvers|Squadron&nbsp;Maneuvers]]</li><li style="line-height: 100%;">[[Squadron_Leader_(talent_tree)#tactics|Squadron&nbsp;Tactics]]</li></ul></div>
<ul style="margin: 0 0 0 1em; padding: 0; list-style-type: none;"><li style="line-height: 100%;">[[Squadron_Leader_(talent_tree)#run|Begin&nbsp;Attack&nbsp;Run]]</li><li style="line-height: 100%;">[[Squadron_Leader_(talent_tree)#regroup|Regroup]]</li><li style="line-height: 100%;">[[Squadron_Leader_(talent_tree)#maneuvers|Squadron&nbsp;Maneuvers]]</li><li style="line-height: 100%;">[[Squadron_Leader_(talent_tree)#tactics|Squadron&nbsp;Tactics]]</li></ul></div>


<div style="margin-top: 1.5em;">
<div id="officer" style="margin-top: 1.5em;">
<h3 class="headline">Officer Talents</h3>
<h3 class="headline">Officer Talents</h3>
<p class="single nomargin">The following new talent tree is intended for use with the [[Officer (prestige class)|Officer]] prestige class.</p></div>
<p class="single nomargin">The following new talent tree is intended for use with the [[Officer (prestige class)|Officer]] prestige class.</p></div>


<div style="margin-top: 1em; margin-left: 2.5em;">
<div id="naval" style="margin-top: 1em; margin-left: 2.5em;">
<h4 class="headline">Naval Officer Talent Tree</h4>
<h4 class="headline">Naval Officer Talent Tree</h4>
<p class="single nomargin sidepad">You are skilled at commanding starships and small fleets. View the [[Naval&nbsp;Officer (talent tree)|Naval&nbsp;Officer]] talent tree page for full descriptions.</p>
<p class="single nomargin sidepad">You are skilled at commanding starships and small fleets. View the [[Naval&nbsp;Officer (talent tree)|Naval&nbsp;Officer]] talent tree page for full descriptions.</p>
<ul style="margin: 0 0 0 1em; padding: 0; list-style-type: none;"><li style="line-height: 100%;">[[Naval_Officer_(talent_tree)#combined|Combined&nbsp;Fire]]</li><li style="line-height: 100%;">[[Naval_Officer_(talent_tree)#deployment|Fleet&nbsp;Deployment]]</li><li style="line-height: 100%;">[[Naval_Officer_(talent_tree)#tactics|Fleet&nbsp;Tactics]]</li><li style="line-height: 100%;">[[Naval_Officer_(talent_tree)#itsatrap|It&rsquo;s&nbsp;a&nbsp;Trap&#33;]]</li><li style="line-height: 100%;">[[Naval_Officer_(talent_tree)#legendary|Legendary&nbsp;Commander]]</li></ul></div>
<ul style="margin: 0 0 0 1em; padding: 0; list-style-type: none;"><li style="line-height: 100%;">[[Naval_Officer_(talent_tree)#combined|Combined&nbsp;Fire]]</li><li style="line-height: 100%;">[[Naval_Officer_(talent_tree)#deployment|Fleet&nbsp;Deployment]]</li><li style="line-height: 100%;">[[Naval_Officer_(talent_tree)#tactics|Fleet&nbsp;Tactics]]</li><li style="line-height: 100%;">[[Naval_Officer_(talent_tree)#itsatrap|It&rsquo;s&nbsp;a&nbsp;Trap&#33;]]</li><li style="line-height: 100%;">[[Naval_Officer_(talent_tree)#legendary|Legendary&nbsp;Commander]]</li></ul></div>


<div style="margin-top: 2em;">
<div iid="skills" style="margin-top: 2em;">
<h2 class="headline">Starship Skills</h2>
<h2 class="headline">Starship Skills</h2>
<p class="single nomargin sidepad">Several skills can be used in new ways in starship-scale encounters. Anyone can attempt thse uses if filling the appropriate position on a starship (normally the pilot or systems operatot). These changes can be viewed on the appropriate skill page.</p>
<p class="single nomargin sidepad">Several skills can be used in new ways in starship-scale encounters. Anyone can attempt thse uses if filling the appropriate position on a starship (normally the pilot or systems operatot). These changes can be viewed on the appropriate skill page.</p>
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|}</div>
|}</div>


<div style="margin-top: 2em;">
<div id="feats" style="margin-top: 2em;">
<h2 class="headline">Starship Feats</h2>
<h2 class="headline">Starship Feats</h2>
<p class="single nomargin sidepad">Many feats designed primarily for character-scale combat still function in vehicles. the training that makes an ace pilot a dangerous shooter in the chaotic tumult of a dogfight also serves him well during a running blaster fight with a squad of stormtroopers. The relevant feats from the ''[[Saga_Edition_Core_Rulebook|Star&nbsp;Wars&nbsp;Saga&nbsp;Edition]]'' core rulebook that apply to starship combat (and how to apply them) are discussed on the specific feat page.</p><p class="single nomargin">{{indent}}No feats relting ro melee combat are relevant at starship scale. Even if you ram or collide with an enemy ship, having melee-related feats doesn&rsquo;t give you any advantage. (You can of course use melee-related feats normally if engaging in melee combat at character scale while on a starship.)</p><p class="single nomargin">{{indent}}Ranged feats that add dice of damage do so before any multiplier from the weapon is applied. For example, a TIE fighter pilot using Burst Fire with his laser cannons deals 7d10&#215;2 points of damage on a successful hit.</p>
<p class="single nomargin sidepad">Many feats designed primarily for character-scale combat still function in vehicles. the training that makes an ace pilot a dangerous shooter in the chaotic tumult of a dogfight also serves him well during a running blaster fight with a squad of stormtroopers. The relevant feats from the ''[[Saga_Edition_Core_Rulebook|Star&nbsp;Wars&nbsp;Saga&nbsp;Edition]]'' core rulebook that apply to starship combat (and how to apply them) are discussed on the specific feat page.</p><p class="single nomargin">{{indent}}No feats relting ro melee combat are relevant at starship scale. Even if you ram or collide with an enemy ship, having melee-related feats doesn&rsquo;t give you any advantage. (You can of course use melee-related feats normally if engaging in melee combat at character scale while on a starship.)</p><p class="single nomargin">{{indent}}Ranged feats that add dice of damage do so before any multiplier from the weapon is applied. For example, a TIE fighter pilot using Burst Fire with his laser cannons deals 7d10&#215;2 points of damage on a successful hit.</p>
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|}</div>
|}</div>


<div style="margin-top: 1.5em;">
<div id="newfeats" style="margin-top: 1.5em;">
<h3 class="headline">New Feats</h3>
<h3 class="headline">New Feats</h3>
<p class="single nomargin sidepad">The following feats are particularly useful for characters regularly involved in starship-related encounters. Follow the links for more information.</p>
<p class="single nomargin sidepad">The following feats are particularly useful for characters regularly involved in starship-related encounters. Follow the links for more information.</p>

Latest revision as of 04:18, 3 April 2024

Starship Talents

As a general rule, talents apply to starship-scale combat in the same way they apply to character-scale combat. Guidelines on how to determine line of sight in starship scale and how specific talents function on that scale are given below.

     No talents relating to melee combat are relevant at starship scale. Even if you ram or collide with an enemy ship, having melee-related talents doesn’t give you an advantage. (You can of course, use melee-related feats and talents normally if engaging in melee combat at character scale while on a starship.) Ranged talents that add to damage do so before any multiplier from the weapon is applied. For example, a TIE fighter pilot with Weapon Specialization (heavy weapons) firing their laser cannons deals 4d10+2×2 points of damage on a successful hit.

     Unless a talent specifically says it affects the hit point total or condition track of starships, it doesn’t. Many such talents can still be used against specific characters, such as enemy pilots, under the right circumstances (see below).

Affecting Targets

In many cases, talents only work on creatures able to see, hear, and understand you, or those to which you have line of sight. However, it is possible to use communications equipment on board vehicles to meet these conditions, if both sides involved are willing and have access to basic communications gear. You can make a Use Computer check to be in communication with a character so long as you and a willing target have either two-way video/holo communication or both two-way audio communication and IFF transponders using the sam “friend” encryption code. Of course, you might find yourself the victim of communications jamming, making it impossible to get through to other vessels.

     Unless otherwise noted, a talent’s requirements can be satisfied under the following circumstances.

     Target Must See, Hear, and Understand You (commander or system operator): This can be established by being in communication with the target or targets, but the target must still be able to understand your language.

     Mind-Affecting Effect (commander or system operator): To use a mind-affecting effect while on board a vehicle, you must be in communication with any target that is not on board the same vehicle. A mind-affecting effect can affect only living targets (such as the crew of a starship), not nonliving targets (such as the starship itself or a droid operated vehicle).

     Line of Sight (commander, gunner, or system operator): If you are using a talent that can target a starship, you are cosidered to have line of sight so long as you are your vehicle’s commander or systems operator and you have line of sight between your vehicle and the target vehicle. In addition, you have line of sight to any target with which you are in communication.

Specific Talents

Some talents might be exceptions to the rules outlined above or otherwise work in a unique way when used against a vehicle. These talents are discussed on their respective pages.

Jedi Talents

Noble Talents

Scoundrel Talents

Adept Negotiator Demand Surrender Dastardly Strike
Battle Meditation Improved Weaken Resolve Fool’s Luck
Force Haze Rally Skirmisher
Force Intuition Weaken Resolve Stellar Warrior
Master Negotiator   Walk the Line

Scout Talents

Soldier Talents

Bounty Hunter Talents

Accute Senses Battle Analysis Hunter’s Mark
Evasion Devastating Attack  
Hidden Movement Draw Fire  
Improved Stealth Harm’s Way  
Uncanny Dodge Indomitable  
  Penatrating Attack  
  Weapon Specialization  

Gunslinger Talents

Debilitating Shot

New Talents

The following new talents are particularly useful to characters involved in a great deal of starship activity.

Force Talents

The following new talent is intended for use by any character who has the Force Sensitivity feat.

Sense Talent Tree

The following new talent is intended for use as part of the Sense talent tree. Follow the link for a full description.

Noble Talents

The following new talent is intended for use with the Noble class.

Lineage Talent Tree

The following new talent is intended for use as part of the Lineage talent tree. Follow the link for a full description.

Scoundrel Talents

The following new talent tree is intended for use with the Scoundrel class.

Outlaw Tech Talent Tree

Scoundrels learn a variety of tricks that allow them to squeeze more life out of ailling technology, enhancing their gear in ways the manufacturer never intended. View the Outlaw Tech talent tree page for full descriptions.

Ace Pilot Talents

The following new talents and the Squadron Leader talent tree is intended for use with the Ace Pilot prestige class.

Expert Pilot Talent Tree

The following talents are intended for use as apart of the Expert Pilot talent tree. Follow the links for full descriptions.

Gunner Talent Tree

The following talents are intended for use as apart of the Gunner talent tree. Follow the links for full descriptions.

Squadron Leader Talent Tree

You are an expert at leading a squadron of smaller vehicles into combat. View the Squadron Leader talent tree page for full descriptions.

Officer Talents

The following new talent tree is intended for use with the Officer prestige class.

Starship Skills

Several skills can be used in new ways in starship-scale encounters. Anyone can attempt thse uses if filling the appropriate position on a starship (normally the pilot or systems operatot). These changes can be viewed on the appropriate skill page.

Deception Stealth
Perception Use Computer

Starship Feats

Many feats designed primarily for character-scale combat still function in vehicles. the training that makes an ace pilot a dangerous shooter in the chaotic tumult of a dogfight also serves him well during a running blaster fight with a squad of stormtroopers. The relevant feats from the Star Wars Saga Edition core rulebook that apply to starship combat (and how to apply them) are discussed on the specific feat page.

     No feats relting ro melee combat are relevant at starship scale. Even if you ram or collide with an enemy ship, having melee-related feats doesn’t give you any advantage. (You can of course use melee-related feats normally if engaging in melee combat at character scale while on a starship.)

     Ranged feats that add dice of damage do so before any multiplier from the weapon is applied. For example, a TIE fighter pilot using Burst Fire with his laser cannons deals 7d10×2 points of damage on a successful hit.

Burst Fire Far Shot
Careful Shot Improved Defenses
Coordinated Attack Point Blank Shot
Deadeye Rapid Shot
Dodge Triple Attack
Double Attack Triple Crit
Dual Weapon Mastery Weapon Focus

New Feats

The following feats are particularly useful for characters regularly involved in starship-related encounters. Follow the links for more information.

Starship Designer Tactical Genius
Starship Tactics Tech Specialist