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Saga Edition RPG Omnibus

Game Concept: Gambling: Difference between revisions

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{{DISPLAYTITLE:Gambling}}
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<p class="single nomargin">Characters can win or lose credits by betting on swoop races or playing games of chance, such as sabaac und jubilee. Use these rules whenever a character plays against the house, gambles against other characters, or takes their chances on games of pure chance.</p><p class="single nomargin">{{indent}}'''Gambling against the House&colon;''' When gambling against the house, such as when playing the jubilee wheel or betting on the outcome of a race, you must declare how many credits you want to wager as your stake. A [[Wisdom]] check determines whether you win or lose, and by how much:</p>
<p class="single nomargin">Characters can win or lose credits by betting on swoop races or playing games of chance, such as sabaac und jubilee. Use these rules whenever a character plays against the house, gambles against other characters, or takes their chances on games of pure chance.</p><p class="single nomargin">{{indent}}'''Gambling against the House&colon;''' When gambling against the house, such as when playing the jubilee wheel or betting on the outcome of a race, you must declare how many credits you want to wager as your stake. A [[Wisdom]] check determines whether you win or lose, and by how much:</p>
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|Win stake &#215; 10
|Win stake &#215; 10
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<div style="padding-top: 1.5em;>
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<p class="single nomargin">'''Gambling against Other Characters&colon;''' When gambling against other opponents, including GM characters and other heroes, each participant declares an amount to wager and makes a Wisdom check. the character with the highest result wins&#59; if two participants are tied for the highest result, they split the winnings. Each participant other than the winner compares his check result against the winner&rsquo;s result, using the difference in scores to determine how much money is deducted from their stake and added to the winner&rsquo;s take.</p>
<p class="single nomargin">'''Gambling against Other Characters&colon;''' When gambling against other opponents, including GM characters and other heroes, each participant declares an amount to wager and makes a Wisdom check. the character with the highest result wins&#59; if two participants are tied for the highest result, they split the winnings. Each participant other than the winner compares his check result against the winner&rsquo;s result, using the difference in scores to determine how much money is deducted from their stake and added to the winner&rsquo;s take.</p>
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|Lose it all&#59; give entire stake to winner
|Lose it all&#59; give entire stake to winner
|}
|}
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<p class="single nomargin">'''Games of Pure Chance&colon;''' When you play a game of pure chance, Wisdom checks never come into play. Simply roll 1d20 and consult the chart below&colon;</p>
<p class="single nomargin">'''Games of Pure Chance&colon;''' When you play a game of pure chance, Wisdom checks never come into play. Simply roll 1d20 and consult the chart below&colon;</p>
{| class="wikitable tweek"
{| class="wikitable tweek"
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|Win stake &#215; 10
|Win stake &#215; 10
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<onlyinclude>
{{smallsidebar
|color=#ffdddd
|headline=Gambling
|text1=<p class="single nomargin">Characters can win or lose credits by betting on swoop races or playing games of chance, such as sabaac und jubilee. Use these rules whenever a character plays against the house, gambles against other characters, or takes their chances on games of pure chance.</p><p class="single nomargin">{{indent}}'''Gambling against the House&colon;''' When gambling against the house, such as when playing the jubilee wheel or betting on the outcome of a race, you must declare how many credits you want to wager as your stake. A [[Wisdom]] check determines whether you win or lose, and by how much&colon;</p>
|text2=<nowiki />
{{{!}} class="wikitable tweek sidebartablepad"
! style="text-align: left;"{{!}}Wisdom<br/>Check<br/>Results
! style="text-align: left;"{{!}}Wins or Losses
{{!}}-
{{!}}Less than 5
{{!}}Lose entire stake
{{!}}-
{{!}}5-9
{{!}}Lose half stake
{{!}}-
{{!}}10-14
{{!}}Break even&#59; keep entire stake
{{!}}-
{{!}}15-19
{{!}}Win stake &#215; 2
{{!}}-
{{!}}20-24
{{!}}Win stake &#215; 5
{{!}}-
{{!}}25 or higher
{{!}}Win stake &#215; 10
{{!}}}
|text3=<p class="single nomargin">{{indent}}'''Gambling against Other Characters&colon;''' When gambling against other opponents, including GM characters and other heroes, each participant declares an amount to wager and makes a Wisdom check. the character with the highest result wins&#59; if two participants are tied for the highest result, they split the winnings. Each participant other than the winner compares his check result against the winner&rsquo;s result, using the difference in scores to determine how much money is deducted from their stake and added to the winner&rsquo;s take.</p>
|text4=<nowiki />
{{{!}} class="wikitable tweek sidebartablepad"
! style="text-align: left;"{{!}}Difference
! style="text-align: left;"{{!}}Change in Winnings
{{!}}-
{{!}}1-4
{{!}}Break even&#59; keep your entire stake
{{!}}-
{{!}}5-9
{{!}}Give 1&#47;2 of stake to winner
{{!}}-
{{!}}10 or more
{{!}}Lose it all&#59; give entire stake to winner
{{!}}}
|text5=<p class="single nomargin">{{indent}}'''Games of Pure Chance&colon;''' When you play a game of pure chance, Wisdom checks never come into play. Simply roll 1d20 and consult the chart below&colon;</p>
|text6=<nowiki />
{{{!}} class="wikitable tweek sidebartablepad"
! style="text-align: left;"{{!}}D20 Result
! style="text-align: left;"{{!}}Outcome
{{!}}-
{{!}}1-15
{{!}}Lose entire stake
{{!}}-
{{!}}16
{{!}}Lose half stake
{{!}}-
{{!}}17
{{!}}Break even&#59; keep entire stake
{{!}}-
{{!}}18
{{!}}Win stake &#215; 2
{{!}}-
{{!}}19
{{!}}Win stake &#215; 5
{{!}}-
{{!}}20
{{!}}Win stake &#215; 10
{{!}}}
}}
</onlyinclude></div><!--
 
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[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Game Rules]]
[[Category:Game Rules]]
[[Category:Game Concepts]]
[[Category:Saga Edition Core Rulebook]]
[[Category:Saga Edition Core Rulebook]]

Latest revision as of 20:38, 29 May 2024

Characters can win or lose credits by betting on swoop races or playing games of chance, such as sabaac und jubilee. Use these rules whenever a character plays against the house, gambles against other characters, or takes their chances on games of pure chance.

     Gambling against the House: When gambling against the house, such as when playing the jubilee wheel or betting on the outcome of a race, you must declare how many credits you want to wager as your stake. A Wisdom check determines whether you win or lose, and by how much:

Wisdom
Check
Results
Wins or Losses
Less than 5 Lose entire stake
5-9 Lose half stake
10-14 Break even; keep entire stake
15-19 Win stake × 2
20-24 Win stake × 5
25 or higher Win stake × 10

Gambling against Other Characters: When gambling against other opponents, including GM characters and other heroes, each participant declares an amount to wager and makes a Wisdom check. the character with the highest result wins; if two participants are tied for the highest result, they split the winnings. Each participant other than the winner compares his check result against the winner’s result, using the difference in scores to determine how much money is deducted from their stake and added to the winner’s take.

Difference Change in Winnings
1-4 Break even; keep your entire stake
5-9 Give 1/2 of stake to winner
10 or more Lose it all; give entire stake to winner

Games of Pure Chance: When you play a game of pure chance, Wisdom checks never come into play. Simply roll 1d20 and consult the chart below:

D20 Result Outcome
1-15 Lose entire stake
16 Lose half stake
17 Break even; keep entire stake
18 Win stake × 2
19 Win stake × 5
20 Win stake × 10
Gambling

Characters can win or lose credits by betting on swoop races or playing games of chance, such as sabaac und jubilee. Use these rules whenever a character plays against the house, gambles against other characters, or takes their chances on games of pure chance.

     Gambling against the House: When gambling against the house, such as when playing the jubilee wheel or betting on the outcome of a race, you must declare how many credits you want to wager as your stake. A Wisdom check determines whether you win or lose, and by how much:

Wisdom
Check
Results
Wins or Losses
Less than 5 Lose entire stake
5-9 Lose half stake
10-14 Break even; keep entire stake
15-19 Win stake × 2
20-24 Win stake × 5
25 or higher Win stake × 10

     Gambling against Other Characters: When gambling against other opponents, including GM characters and other heroes, each participant declares an amount to wager and makes a Wisdom check. the character with the highest result wins; if two participants are tied for the highest result, they split the winnings. Each participant other than the winner compares his check result against the winner’s result, using the difference in scores to determine how much money is deducted from their stake and added to the winner’s take.

Difference Change in Winnings
1-4 Break even; keep your entire stake
5-9 Give 1/2 of stake to winner
10 or more Lose it all; give entire stake to winner

     Games of Pure Chance: When you play a game of pure chance, Wisdom checks never come into play. Simply roll 1d20 and consult the chart below:

D20 Result Outcome
1-15 Lose entire stake
16 Lose half stake
17 Break even; keep entire stake
18 Win stake × 2
19 Win stake × 5
20 Win stake × 10