No edit summary |
No edit summary |
||
Line 55: | Line 55: | ||
|asterixnote=<sup>H</sup> Human bonus feat or trained skill | |asterixnote=<sup>H</sup> Human bonus feat or trained skill | ||
}}</div> | }}</div> | ||
<div id="ambusher" class="arch"> | |||
<h3 class="headline arch">Ambusher</h3> | |||
<p class="single nomargin">The ambushers are trained veterans who have been sent out to perform a job—kill the enemy—and they do their best to complete the mission. However, they are not supersoldiers or heartless fanatics.</p><p class="single nomargin">{{indent}}See [[Mini-Adventure-That_Which_Does_Not_Kill_Me|Mini‑Adventure‑That Which Does Not Kill Me]] [[Mini-Adventure-That_Which_Does_Not_Kill_Me#encounter|'''Encounter:''' Unexpected Company]].</p> | |||
{{NPC | |||
|name=Ambusher | |||
|challenge=2 | |||
|npclevel=[[Allies_and_Opponents#nonheroics|nonheroic]] 6 | |||
|playable=NPC | |||
|refbook=Galaxy at War | |||
|refpage=182 | |||
|size=Medium | |||
|species=[[Human (species)|Human]] | |||
|init=+4 | |||
|perception=+8 | |||
|languages=Basic | |||
|ref=13 | |||
|flatfoot=12 | |||
|fort=11 | |||
|will=10 | |||
|hp=21 | |||
|threshold=11 | |||
|speed=6 squares | |||
|melee1=unarmed +4 (1d4) | |||
|ranged1=blaster rifle +5 (3d8) | |||
|ranged2=frag grenade +5 (4d6, 2-square burst) | |||
|bab=4 | |||
|grapple=+4 | |||
|attackoptions=[[autofire]] (blaster rifle), Point Blank Shot, Precise Shot | |||
|str=10 | |||
|dex=13 | |||
|con=12 | |||
|int=10 | |||
|wis=11 | |||
|cha=8 | |||
|feats=[[Armor Proficiency (feat)|Armor Proficiency]] (light), [[Point Blank Shot (feat)|Point Blank Shot]], [[Precise Shot (feat)|Precise Shot]], [[Skill Training (feat)|Skill Training]] (Stealth), [[Weapon Proficiency (feat)|Weapon Proficiency]] (pistols, rifles, simple) | |||
|skills=[[Perception]] +8, [[Stealth]] +14, [[Survival]] +8 | |||
|possessions=blast helmet and vest (+2 armor) with integrated [[comlink]], camouflage poncho, blaster pistol, blaster rifle, frag grenade, [[utility belt]] with [[medpac]] | |||
}} | |||
<div id="ambushofficer"> | |||
<h3 class="headline">Ambusher Officer</h3> | |||
<p class="single nomargin">Like his troops, the ambusher officer is a trained soldier who has survived many engagements. He is older than the other ambushers and carries an air of command.</p><p class="single nomargin">{{indent}}See [[Mini-Adventure-That_Which_Does_Not_Kill_Me|Mini‑Adventure‑That Which Does Not Kill Me]] [[Mini-Adventure-That_Which_Does_Not_Kill_Me#encounter|'''Encounter:''' Unexpected Company]].</p> | |||
{{NPC | |||
|name=Ambusher Officer | |||
|challenge=1 | |||
|npclevel=[[Allies_and_Opponents#nonheroics|nonheroic]] 4 / [[noble (heroic class)|noble]] 3 / [[officer (prestige class)|officer]] 1 | |||
|playable=NPC | |||
|refbook=Galaxy at War | |||
|refpage=183 | |||
|size=Medium | |||
|species=[[Human (species)|Human]] | |||
|fp=2 | |||
|init=+8 | |||
|perception=+10 | |||
|languages=Basic | |||
|ref=16 | |||
|flatfoot=16 | |||
|fort=15 | |||
|will=20 | |||
|hp=33 | |||
|threshold=14 | |||
|speed=6 squares | |||
|melee1=unarmed +6 (1d4+2) | |||
|ranged1=blaster carbine +5 (3d8+2) | |||
|bab=6 | |||
|grapple=+6 | |||
|attackoptions=[[autofire]], Point Blank Shot | |||
|specialactions=Born Leader, Coordinate, Trust | |||
|str=10 | |||
|dex=8 | |||
|con=10 | |||
|int=13 | |||
|wis=12 | |||
|cha=14 | |||
|talents=[[Leadership_(talent_tree)#born|Born Leader]], [[Leadership_(talent_tree)#coordinate|Coordinate]], [[Leadership_(talent_tree)#trust|Trust]] | |||
|feats=[[Improved Damage Threshold (feat)|Improved Damage Threshold]], [[Point Blank Shot (feat)|Point Blank Shot]], [[Precise Shot (feat)|Precise Shot]], [[Skill Focus (feat)|Skill Focus]] (Persuasion), [[Skill Training (feat)|Skill Training]] (Perception), [[Skill Training (feat)|Skill Training]] (Stealth), [[Toughness (feat)|Toughness]], [[Weapon Proficiency (feat)|Weapon Proficiency]] (rifles, simple) | |||
|skills=[[Initiative]] +8, [[Knowledge#tactics|Knowledge [tactics]]] +10, [[Perception]] +10, [[Persuasion]] +16, [[Stealth]] +13 | |||
|possessions=[[comlink]] (encrypted), blaster carbine, camouflage poncho, uniform, [[datapad]] with geographic data | |||
}}</div></div> | |||
<div id="brute" class="arch"> | <div id="brute" class="arch"> |
Revision as of 21:42, 14 August 2024
Thug
Thugs are basic bruisers. They are street toughs aspiring to become swoop champions, grunts working for a local crime lord, security guards, or law enforcers prone to breaking heads and taking bribes.
Thug (CL 1)

Saga Edition Core Rulebook, page 284.
Dark Side: 3
Initiative: +6; Senses: Perception +5
Languages: Basic
Defenses: Ref 10 (flat-footed 10), Fort 11, Will 9
Hit Points: 9; Damage Threshold: 11
Speed: 6 squares
Melee: vibro-ax +2 (2d10+2)
Ranged: blaster pistol +1 (3d6)
Base Attack: +1; Grapple: 2
Attack Options: CleaveH
Abilities: Str 13, Dex 11, Con 12, Int 8, Wis 9, Cha 10
Feats: CleaveH, Toughness, Weapon Proficiency (adv. melee, pistols, simple)
Skills: Initiative +6, Perception +5H
Possessions: blaster pistol, vibro-ax
H Human bonus feat or trained skill
Ambusher
The ambushers are trained veterans who have been sent out to perform a job—kill the enemy—and they do their best to complete the mission. However, they are not supersoldiers or heartless fanatics.
See Mini‑Adventure‑That Which Does Not Kill Me Encounter: Unexpected Company.
Ambusher (CL 2)
Galaxy at War, page 182.
Initiative: +4; Senses: Perception +8
Languages: Basic
Defenses: Ref 13 (flat-footed 12), Fort 11, Will 10
Hit Points: 21; Damage Threshold: 11
Speed: 6 squares
Melee: unarmed +4 (1d4)
Ranged: blaster rifle +5 (3d8) or
Ranged: frag grenade +5 (4d6, 2-square burst)
Base Attack: +4; Grapple: +4
Attack Options: autofire (blaster rifle), Point Blank Shot, Precise Shot
Abilities: Str 10, Dex 13, Con 12, Int 10, Wis 11, Cha 8
Feats: Armor Proficiency (light), Point Blank Shot, Precise Shot, Skill Training (Stealth), Weapon Proficiency (pistols, rifles, simple)
Skills: Perception +8, Stealth +14, Survival +8
Possessions: blast helmet and vest (+2 armor) with integrated comlink, camouflage poncho, blaster pistol, blaster rifle, frag grenade, utility belt with medpac
Ambusher Officer
Like his troops, the ambusher officer is a trained soldier who has survived many engagements. He is older than the other ambushers and carries an air of command.
See Mini‑Adventure‑That Which Does Not Kill Me Encounter: Unexpected Company.
Ambusher Officer (CL 1)
Galaxy at War, page 183.
Medium Human nonheroic 4 / noble 3 / officer 1 NPC
Force: 2
Initiative: +8; Senses: Perception +10
Languages: Basic
Defenses: Ref 16 (flat-footed 16), Fort 15, Will 20
Hit Points: 33; Damage Threshold: 14
Speed: 6 squares
Melee: unarmed +6 (1d4+2)
Ranged: blaster carbine +5 (3d8+2)
Base Attack: +6; Grapple: +6
Attack Options: autofire, Point Blank Shot
Special Actions: Born Leader, Coordinate, Trust
Abilities: Str 10, Dex 8, Con 10, Int 13, Wis 12, Cha 14
Talents: Born Leader, Coordinate, Trust
Feats: Improved Damage Threshold, Point Blank Shot, Precise Shot, Skill Focus (Persuasion), Skill Training (Perception), Skill Training (Stealth), Toughness, Weapon Proficiency (rifles, simple)
Skills: Initiative +8, Knowledge [tactics] +10, Perception +10, Persuasion +16, Stealth +13
Possessions: comlink (encrypted), blaster carbine, camouflage poncho, uniform, datapad with geographic data
Brute

Brutes are ubiquitous members of galactic society and can be found anywhere, even on the most peaceful of planets. Brutes are typically crude and unsubtle, regardless of whether they work for some crime lord or act independently. Most are motivated by a simple agenda— greed, power, fear of superiors, or even, on occasion, loyalty. They are rarely well armed or armored, making do with whatever they can find, although they constantly look to find something better (or rob someone who has superior equipment). Brutes strive to gain more status and wealth and will do almost anything to get it, up to and including murder. In turn, brutes typically despise authority figures, especially police officers, military figures, and Jedi.
The brute presented here could be a gun-toting gang member or an organized crime soldier. Alternatively, the statistics could also represent a militia member or a raw conscript who has little training (in which case, remove the Dark Side Score).
Brute Encounters
By their very nature, brutes can be found almost anywhere. They serve as nameless antagonists in every situation—from the high streets of Coruscant to the lowly slums of Tatooine. Brutes commonly travel in pairs or larger groups, each group rep resenting a street gang, a crime syndicate hit squad, or a tribe of warriors. By their very nature, brutes typicallly respond to threats or opposition with muscle and violence, but they can be swayed by intimidation, persuasion, or bribes. However, not all brutes are antagonistic—they can also be used as nameless allies and warriors on the side of the heroes. The brute works fine as a generic spearholder, cannon fodder to be used in the background, or an ordinary (if tough) nonplayer character for the GM to use throughout adventures.
Encounters involving brutes typically occur at lower levels, where they are a threat to the heroes. When the heroes have advanced to 6th level or beyond, the number of brutes required to make a credible threat runs over a dozen making them difficult to coordinate in combat. Thus, individual brutes should be scaled up to represent stronger threats, or another archetype should be chosen. Alternatively, a group of brutes could be paired up with much powerful leaders (often with heroic levels) or droids equipped with serious firepower.
Brute (CL 1)
Threats of the Galaxy, page 20.
Medium nonheroic 3 NPC
Dark Side: 4
Initiative: +7; Senses: Perception +0
Languages: Basic
Defenses: Ref 11 (flat-footed 10), Fort 11, Will 9
Hit Points: 9; Damage Threshold: 11
Speed: 6 squares
Melee: unarmed +2 (1d4)
Ranged: blaster carbine +4 (3d6)
Base Attack: +2; Grapple: 3
Attack Options: autofire (blaster carbine)
Abilities: Str 11, Dex 13, Con 12, Int 8, Wis 9, Cha 10
Feats: Toughness, Weapon Focus (rifles), weapon Proficiency (pistols, rifles, simple)
Skills: Initiative +7
Possessions: blaster carbine, tough-looking clothes