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<section begin="short" />Your character ignores concealment and cover for purposes of [[Perception]] checks.<section end="short" /> | <section begin="short" />Your character ignores concealment and cover for purposes of [[Perception]] checks.<section end="short" /> | ||
<p><section begin="bith" />Bith have an extremely strong sense of smell. At close range (within 10 squares), Bith ignore concealment and cover for the purpose of [[Perception]] checks, and they take no penalty for poor visibility when tracking (see [[Survival]]).<section end="bith" /></p> | <p><section begin="bith" />Bith have an extremely strong sense of smell. At close range (within 10 squares), Bith ignore concealment and cover for the purpose of [[Perception]] checks, and they take no penalty for poor visibility when tracking (see [[Survival]]).<section end="bith" /></p> | ||
<p><section begin="sandpanther" />At close range (within 10 squares), a Corellian sand panther ignores concealment and cover for purposes of [[Perception]] checks, and takes no penalty from poor visibility while tracking (see [[Survival]]).<section end="sandpanther" /></p> | |||
<p><section begin="ewok" />Ewoks have a keen sense of smell. At close range (within 10 squares), Ewoks ignore concealment and cover for purposes of [[Perception]] checks, and take no penalty from poor visibility while tracking (see [[Survival]]).<section end="ewok" /></p> | <p><section begin="ewok" />Ewoks have a keen sense of smell. At close range (within 10 squares), Ewoks ignore concealment and cover for purposes of [[Perception]] checks, and take no penalty from poor visibility while tracking (see [[Survival]]).<section end="ewok" /></p> | ||
<p><section begin="species" /><section end="species" /></p> | <p><section begin="species" /><section end="species" /></p> |
Revision as of 21:49, 23 August 2024
Beast Species: Corellian Sand Panther
At close range (within 10 squares), your character ignores concealment and cover for purposes of Perception checks, and takes no penalty from poor visibility while tracking (see Survival).