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Saga Edition RPG Omnibus

Gladiator (prestige class): Difference between revisions

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Revision as of 01:53, 6 September 2024

Gladiators at Large

Though the most violent forms are officially banned in the Republic and on most civilized planets, gladiatorial combat remains an entertaining and lucrative combination of business and entertainment. In more civilized locales, such contests are held using nonlethal weapons-such as blasters on stun-with strict rules, resulting in a fight more like a sparring match than lethal combat. However, a more dangerous form of the sport f lourishes in underground matches and on the wilder planets of the galaxy. For instance, cantinas on the planet Taris host gladiator contests as entertainment, allowing spectators to gamble on the results. The contests might be to the death, but they are more often fought until one side is unconscious or unable to continue.

The gladiators have diverse backgrounds. Some are former soldiers looking to make a few credits using the only skills they have. Others are thrill seekers looking for fame and notoriety, as well as money. Still others have been captured, forced to fight and are looking to escape. The best of these fighters eventually go on to become professiona ls that are extremely good fighters and incredibly dangerous both in the arena and on the streets.

Examples of Gladiators in Star Wars

Bendak Starkiller, Twitch.

Class Rules & Traits

The Gladiator
Level BAB Class Features
1st +1 Defense bonuses, talent
2nd +2 Unflinching (1/encounter)
3rd +3 Talent
4th +4 Unflinching (2/encounter)
5th +5 Talent
6th +6 Unflinching (3/encounter)
7th +7 Talent
8th +8 Unflinching (4/encounter)
9th +9 Talent
10th +10 Unflinching (5/encounter)

Requirements

To qualify to become a gladiator, a character must fulfill the following criteria.

Minimum Level: 7th.

Minimum Base Attack Bonus: +7.

Feats: Improved Damage Threshold, Weapon Proficiency (advanced melee).

Hit Points

At each level, gladiators gain 1d10 hit points + their Constitution modifier.

Force Points

Gladiators gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.

Defense Bonuses

At 1st level, you gain a +4 class bonus to your Reflex Defense and a +2 class bonus to your Fortitude Defense.

Talents

At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.

Talent Tree Talents
Armor Specialist Armor Mastery, Armored Defense, Improved Armored Defense, Juggernaut, Second Skin, Shield Expert
Awareness Acute Senses, Expert Tracker, Improved Initiative, Keen Shot, Reset Initiative, Uncanny Dodge I, Uncanny Dodge II, Weak Point
Gladiatorial Combat Brutal Attack, Call Out, Distracting Attack, Exotic Weapons Master, Lockdown Strike, Multiattack Proficiency (exotic), Personal Vendetta, Unstoppable

Unflinching

At 2nd level your training as a gladiator has made you very difficult to intimidate or deter. Once per encounter, you may add your gladiator level to your Fortitude Defense (and damage threshold) or Will Defense until the start of your next turn as a reaction; you choose which defense to apply the bonus to when you use the ability, but you must declare the use of this feature before you know the outcome of the effect tarrgeting you. At each even-numbered class level thereafter, you gain one additional use of this ability per encounter.