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--><h4 class="headline">Acute Senses</h4><!-- | --><h4 class="headline">Acute Senses</h4><!-- | ||
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--><h4 class="headline">Expert Tracker</h4><!-- | --><h4 class="headline">Expert Tracker</h4><!-- | ||
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--><h4 class="headline">Reset Initiative</h4><!-- | --><h4 class="headline">Reset Initiative</h4><!-- | ||
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--><h4 class="headline">Uncanny Dodge I</h4><!-- | --><h4 class="headline">Uncanny Dodge I</h4><!-- | ||
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[[Category:Character]] | [[Category:Character]] | ||
[[Category:Talent Trees]] | [[Category:Talent Trees]] | ||
[[Category:Class Talent | [[Category:Class Talent Tree]] | ||
[[Category:Saga Edition Core Rulebook]] | [[Category:Saga Edition Core Rulebook]] | ||
[[Category:Starships of the Galaxy]] | [[Category:Starships of the Galaxy]] | ||
[[Category:Knights of the Old Republic]] | [[Category:Knights of the Old Republic]] | ||
[[Category:Force Unleashed Campaign Guide]] | [[Category:Force Unleashed Campaign Guide]] |
Revision as of 23:22, 11 September 2024
You are exceptionally good at noticing things and avoiding perilous situations.
This talent tree is available to Scouts, bounty hunters, gladiators, gunslingers, pathfinders, and Vanguards.
Acute Senses
Saga Edition Core Rulebook, page 49.
Starships of the Galaxy, page 16.
You may choose to reroll any Perception check. But the result of the reroll must be accepted even if it is worse.
Starship/Vehicle) This talent applies to Use Computer checks made to perceive enemy ships.
Expert Tracker
Saga Edition Core Rulebook, page 49.
You take no penalty on Survival checks made to follow tracks while moving your normal speed. (Without this talent, you take a −5 penalty or Survival checks made to follow tracks while moving your normal speed.)
Prerequisite: Acute Senses.
Improved Initiative
Saga Edition Core Rulebook, page 49.
You may choose to reroll any Initiative check, but the result of the reroll must be accepted even if it is worse.
Prerequisite: Acute Senses.
Keen Shot
Saga Edition Core Rulebook, page 49.
You take no penalty on your attack roll when attacking a target with concealment (but not total concealment).
Prerequisite: Acute Senses.
Reset Initiative
Force Unleashed Campaign Guide, page 28.
Once per encounter, at any time after the first full round (after the surprise round, if one occurs), the scout can set his Initiative to his current Initiative +5.
Prerequisites: Initiative (trained), Acute Senses, Improved Initiative.
Uncanny Dodge I
Saga Edition Core Rulebook, page 49.
Starships of the Galaxy, page 16.
You retain your Dexterity bonus to your Reflex Defense regardless of being caught flat-footed or struck by a hidden attacker. You still lose your Dexterity bonus to your Reflex Defense if you are immobilized.
Starship/Vehicle: If you are the pilot, this talent applies to your vehicle.
Prerequisites: Acute Senses, Improved Initiative.
Uncanny Dodge II
Saga Edition Core Rulebook, page 49.
Starships of the Galaxy, page 16.
You cannot be flanked. You can react to opponents on opposite sides of you as easily as you an react to a single attacker.
Starship/Vehicle: If you are the pilot, this talent applies to your vehicle.
Prerequisites: Acute Senses, Improved Initiative, Uncanny Dodge I.
Weak Point
Knights of the Old Republic, page 28.
Once per encounter, you can use a swift action to ignore the Damage Reduction of a single target within your line of sight for the rest of your next turn.
Prerequisites: Acute Senses, Keen Shot.