(Created page with "{{vehiclemenu}} <div style="margin-top: 1.5em;"> thumb|300px|TIE/sa Bomber <p class="single nomargin">Designated the TIE/sa, the TIE Bomber is one of the few TIE craft that does not incorporate its sister raft’s distinctive hull shape. Instead, it employs a distinctive double hull design, with two cylindrical pods mounted side by side between two solar array panels. The starboard pod house the cockpit and flight con...") Tag: Disambiguation links |
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--><h3 class="arch">TIE/sa Bomber</h3><!-- | |||
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<div id="capabilities" | --><p class="single nomargin">Designated the TIE/sa, the TIE Bomber is one of the few TIE craft that does not incorporate its sister raft’s distinctive hull shape. Instead, it employs a distinctive double hull design, with two cylindrical pods mounted side by side between two solar array panels. The starboard pod house the cockpit and flight controls, while the portside pod stores the bomber’s payload. Rebel pilots commonly referred to TIE bombers as “dupes.”</p><!-- | ||
<h4 class="headline">Capabilities</h4> | |||
<p class="single nomargin">TIE Bombers form the backbone of the Imperial Navy’s strike capability. They are commonly deployed against enemy capital ships, space stations, and ground targets. They are able to employ heavy weapons, delivering payloads with uncanny precision. TIE bombers are most often equipped with a rack of sixteen medium concussion missiles. Two forward-mounted laser cannons, used primarily for strafing runs and self-defense, are also standard armament.</p><p class="single nomargin">{{indent}}Several other payload configurations are used, depending on specific mission parameters. Instead of missiles, as many as eight proton torpedoes can be loaded into the ship’s ordinance pod. By decreasing the missile payload by half, up to eight proton bombs or six orbital mines can also be deployed. When providing ground support, a TIE bomber is capable of carrying as many as 64 thermal detonators that are used to carpet-bomb enemy infantry formations. Nonconventional payloads include leaflets filled with demoralizing Imperial propaganda, as well as supply canisters for isolated Imperial infantry units.</p></div> | --><p class="single nomargin">{{indent}}During the Battle of Hoth, these formidable bombers were tasked with destroying Rebel transports but were foiled by Alliance [[X-wing]]s. Following the Rebel evacuation of the icy planet, a squadron of TIE bombers razed what little remained of Echo Base before joining in the search for the ''[[Millennium Falcon]]'' amid [[Hoth]]’s asteroid belt. Several squadrons were also used against Alliance capital ships during the Battle of Endor.</p><!-- | ||
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--><p class="single nomargin">TIE Bombers form the backbone of the Imperial Navy’s strike capability. They are commonly deployed against enemy capital ships, space stations, and ground targets. They are able to employ heavy weapons, delivering payloads with uncanny precision. TIE bombers are most often equipped with a rack of sixteen medium concussion missiles. Two forward-mounted laser cannons, used primarily for strafing runs and self-defense, are also standard armament.</p><!-- | |||
--><p class="single nomargin">{{indent}}Several other payload configurations are used, depending on specific mission parameters. Instead of missiles, as many as eight proton torpedoes can be loaded into the ship’s ordinance pod. By decreasing the missile payload by half, up to eight proton bombs or six orbital mines can also be deployed. When providing ground support, a TIE bomber is capable of carrying as many as 64 thermal detonators that are used to carpet-bomb enemy infantry formations. Nonconventional payloads include leaflets filled with demoralizing Imperial propaganda, as well as supply canisters for isolated Imperial infantry units.</p></div><!-- | |||
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|vehiclename=Sienar Fleet Systems TIE Bomber | |vehiclename=Sienar Fleet Systems TIE Bomber | ||
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Latest revision as of 21:45, 18 October 2024
TIE/sa Bomber
Designated the TIE/sa, the TIE Bomber is one of the few TIE craft that does not incorporate its sister raft’s distinctive hull shape. Instead, it employs a distinctive double hull design, with two cylindrical pods mounted side by side between two solar array panels. The starboard pod house the cockpit and flight controls, while the portside pod stores the bomber’s payload. Rebel pilots commonly referred to TIE bombers as “dupes.”
During the Battle of Hoth, these formidable bombers were tasked with destroying Rebel transports but were foiled by Alliance X-wings. Following the Rebel evacuation of the icy planet, a squadron of TIE bombers razed what little remained of Echo Base before joining in the search for the Millennium Falcon amid Hoth’s asteroid belt. Several squadrons were also used against Alliance capital ships during the Battle of Endor.
Capabilities
TIE Bombers form the backbone of the Imperial Navy’s strike capability. They are commonly deployed against enemy capital ships, space stations, and ground targets. They are able to employ heavy weapons, delivering payloads with uncanny precision. TIE bombers are most often equipped with a rack of sixteen medium concussion missiles. Two forward-mounted laser cannons, used primarily for strafing runs and self-defense, are also standard armament.
Several other payload configurations are used, depending on specific mission parameters. Instead of missiles, as many as eight proton torpedoes can be loaded into the ship’s ordinance pod. By decreasing the missile payload by half, up to eight proton bombs or six orbital mines can also be deployed. When providing ground support, a TIE bomber is capable of carrying as many as 64 thermal detonators that are used to carpet-bomb enemy infantry formations. Nonconventional payloads include leaflets filled with demoralizing Imperial propaganda, as well as supply canisters for isolated Imperial infantry units.
Sienar Fleet Systems TIE Bomber (CL 9)

Starships of the Galaxy, page 142.
Gargantuan starfighter
Initiative: +4; Senses: Perception +6
Defenses: Fort 26, Ref 15 (flat-footed 12) ; +7 armor, Vehicular Combat
Hit Points: 130; DR: 10; Damage Threshold: 46
Speed: fly 12 squares (max. velocity 850 km/h), fly 3 squares (starship scale)
Ranged: laser cannons +7 (see below) or
Ranged: medium concussion missiles +7 (see below)
Fighting Space: 4×4 or 1 square (starship scale); Cover: total
Base Attack: +2; Grapple: 33
Abilities: Str 43, Dex 16, Con —, Int 17
Skills: Initiative +4, Mechanics +6, Perception +6, Pilot +4, Use Computer +6
Crew: 1 (skilled); Passengers: none
Cargo: 15 tons (bomb bay); Consumables: 2 days; Carried Craft: none
Availability: Military; Cost: 150,000 (60,000 used)
Laser cannons (pilot)
Attack: +7, Damage: 3d10×2
Medium concussion missiles (pilot)
Attack: +7, Damage: 9d10×2, 4-square splash