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{{DISPLAYTITLE:''Lucrehulk''-class Battleship}} | {{DISPLAYTITLE:''Lucrehulk''-class Battleship<span style="font-size: 50%"> aka Trade Federation Battleship</span>}} | ||
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< | --><h3 class="arch">''Lucrehulk''-class Battleship</h3><!-- | ||
<div id="capabilities" | --><p class="single nomargin">The mainstay of the Trade Federation space fleet, the ''Lucrehulk''‑class battleship is a dangerous and heavily armed vessel that can be a threat to any ship that gets too close. These battleships come in two varieties: normal battleships, and Droid Control Ships. The Droid Control Ships are far more rare, and usually were nestled behind a defensive screen where they could organize the droid starfighters and ground troops accordingly. Each Droid Control Ship houses massive command and control computers which broadcast control signals to all nearby droid troops and starfighters, coordinating their actions and issuing commands. Without the Droid Control Ships the droid members of the Confederacy could not function.</p><!-- | ||
<h4 class="headline">Capabilities</h4> | |||
<p class="single nomargin">Trade Federation battleships operate much like any other capital ship. They use turbolasers and heavy laser cannons to pound opposing capital ships into submission, while point-defense quad lasers remain effective against starfighter assaults. Since the ''Lucrehulk''‑class battleships are converted freighters they carry no special systems designed specifically for combat, and have a number of design flaws that make them vulnerable to attack. These ships have extremely volatile reactors positioned near the cargo bays, and (as at least one Droid Control Ship at the Battle of Naboo discovered) an attack from within a cargo bay can destroy an entire ship.</p></div> | --><p class="sinlge nomargin">{{indent}}Originally designed as freighters but retrofitted with weapons, the ''Lucrehulk''‑class battleship was further upgraded at the start of the Clone Wars to be a more formidable combat vessel in comparison to the Republic space fleet. Since the ships are usually not engaged in direct combat with enemy starships, the Droid Control Ships were given a lower priority than other ''Lucrehulk''‑class battleships, and as such retain the same armament that they had around the time of the Battle of Naboo.</p><!-- | ||
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--><p class="single nomargin">Trade Federation battleships operate much like any other capital ship. They use turbolasers and heavy laser cannons to pound opposing capital ships into submission, while point-defense quad lasers remain effective against starfighter assaults. Since the ''Lucrehulk''‑class battleships are converted freighters they carry no special systems designed specifically for combat, and have a number of design flaws that make them vulnerable to attack. These ships have extremely volatile reactors positioned near the cargo bays, and (as at least one Droid Control Ship at the Battle of Naboo discovered) an attack from within a cargo bay can destroy an entire ship.</p></div><!-- | |||
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|vehiclename=Hoersch-Kessel Drive, Inc. Lucrehulk-class Battleship | |vehiclename=Hoersch-Kessel Drive, Inc. Lucrehulk-class Battleship | ||
|challenge=18 | |challenge=18 | ||
|image=swse_capitalship_lucrehulk.jpg | |||
|refbook=Starships of the Galaxy | |refbook=Starships of the Galaxy | ||
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|weapon3attack=+14 (+10 autofire) | |weapon3attack=+14 (+10 autofire) | ||
|weapon3damage=3d10×2 | |weapon3damage=3d10×2 | ||
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Latest revision as of 05:06, 15 January 2025
Lucrehulk-class Battleship
The mainstay of the Trade Federation space fleet, the Lucrehulk‑class battleship is a dangerous and heavily armed vessel that can be a threat to any ship that gets too close. These battleships come in two varieties: normal battleships, and Droid Control Ships. The Droid Control Ships are far more rare, and usually were nestled behind a defensive screen where they could organize the droid starfighters and ground troops accordingly. Each Droid Control Ship houses massive command and control computers which broadcast control signals to all nearby droid troops and starfighters, coordinating their actions and issuing commands. Without the Droid Control Ships the droid members of the Confederacy could not function.
Originally designed as freighters but retrofitted with weapons, the Lucrehulk‑class battleship was further upgraded at the start of the Clone Wars to be a more formidable combat vessel in comparison to the Republic space fleet. Since the ships are usually not engaged in direct combat with enemy starships, the Droid Control Ships were given a lower priority than other Lucrehulk‑class battleships, and as such retain the same armament that they had around the time of the Battle of Naboo.
Capabilities
Trade Federation battleships operate much like any other capital ship. They use turbolasers and heavy laser cannons to pound opposing capital ships into submission, while point-defense quad lasers remain effective against starfighter assaults. Since the Lucrehulk‑class battleships are converted freighters they carry no special systems designed specifically for combat, and have a number of design flaws that make them vulnerable to attack. These ships have extremely volatile reactors positioned near the cargo bays, and (as at least one Droid Control Ship at the Battle of Naboo discovered) an attack from within a cargo bay can destroy an entire ship.
Hoersch-Kessel Drive, Inc. Lucrehulk-class Battleship (CL 18)

Starships of the Galaxy, page 146.
Colossal (cruiser) capital ship
Initiative: −3; Senses: Perception +6
Defenses: Fort 54, Ref 14 (flat-footed 13) ; +13 armor, Vehicular Combat
Hit Points: 1,800; DR: 20; SR: 150; Damage Threshold: 254
Speed: fly 2 squares (starship scale)
Ranged: 5 turbolaser batteries +16* (see below) and
5 heavy turbolaser batteries +14* (see below) and
5 point-defense quad laser cannon batteries +14 (see below)
Fighting Space: 2×2 (starship scale); Cover: total
Base Attack: +2; Grapple: 66
Attack Options: autofire (point-defense quad laser cannon battery)
Abilities: Str 98, Dex 13, Con —, Int 16
Skills: Initiative −3, Mechanics +6, Perception +6, Pilot −3, Use Computer +6
Crew: 150-300 (skilled); Passengers: 100,000+
Cargo: 5 million tons; Consumables: 1.5 years; Carried Craft: 1,500 droid fighters (any variant), 6,250 AATs, 1,500 troop carriers, various support vehicles
Hyperdrive: ×2 (backup ×10), navicomputer
Availability: Military; Cost: not available for sale
* Apply a −20 penalty on attacks against targets smaller than Colossal size.
Turbolaser battery (6 gunners)
Attack: +16 (−5 against targets smaller than Colossal), Damage: 5d10×5
Heavy turbolaser battery (5 gunners)
Attack: +14 (−5 against targets smaller than Colossal), Damage: 8d10×5
Point-defense quad laser cannon battery (5 gunners)
Attack: +14 (+10 autofire), Damage: 3d10×2