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{{DISPLAYTITLE:Pin}} | {{DISPLAYTITLE:Pin}}<!-- | ||
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<div | --><div class="topdiv"><!-- | ||
--><h3 class="headline">Pin</h3><!-- | |||
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--><p class="single nomargin">You are skilled at immobilizing grappled foes.</p><!-- | |||
--><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the [[Soldier (heroic class)|Soldier]] [[Heroic_Classes|class]].</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Prerequisites:''' BAB +1.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Benefit:''' If you succeed on a grappling attack and your opponent fails the opposed grapple check, your opponent is automatically pinned until the start of your next turn. A pinned creature can’ move or take any actions while pinned, and it loses its [[Dexterity]] bonus (if any) to [[Reflex Defense]].</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Special:''' You cannot use the Pin and [[Trip (feat)|Trip]] feats during the same round. You can use the Pin and [[Crush (feat)|Crush]] feats in the same round, however.</p><!-- | |||
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Latest revision as of 19:11, 19 July 2025
Pin
Saga Edition Core Rulebook, page 87.
You are skilled at immobilizing grappled foes.
This feat is a bonus feat for the Soldier class.
Prerequisites: BAB +1.
Benefit: If you succeed on a grappling attack and your opponent fails the opposed grapple check, your opponent is automatically pinned until the start of your next turn. A pinned creature can’ move or take any actions while pinned, and it loses its Dexterity bonus (if any) to Reflex Defense.
Special: You cannot use the Pin and Trip feats during the same round. You can use the Pin and Crush feats in the same round, however.
