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{{DISPLAYTITLE:Tech Specialist | {{DISPLAYTITLE:Tech Specialist}}<!-- | ||
-->< | --><div class="topdiv"><!-- | ||
-->< | --><h3 class="headline">Tech Specialist</h3><!-- | ||
-- | -->{{referencetag|book=Starships of the Galaxy|page=21}}<!-- | ||
--><p class="single nomargin"> | --><p class="single nomargin">You can make custom modifications to armor, weapons, vehicles, droids, and devices.</p><!-- | ||
--><p class="single nomargin">{{indent}} | --><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the [[Noble (heroic class)|Noble]] and [[Scoundrel (heroic class)|Scoundrel]] [[Heroic Classes|classes]].</p><!-- | ||
--><p class="single nomargin">{{indent}} | --><p class="single nomargin">{{indent}}'''Prerequisites:''' [[Mechanics]] (trained).</p><!-- | ||
--><p class="single nomargin">{{indent}}The market value of a modified item is equal to the base cost of the item + double the cost of the modifications made to it (not including credits wasted on failed modification attempts).</p> | --><p class="single nomargin">{{indent}}'''Benefit:''' You can modify a device, suit of armor, weapon, droid, or vehicle so tht it gains a special trait. Specific traits are given on the table below. You may perform only one modification at a time. Unless noted otherwise, you cannot grant more than one benefit to a single device, suit of armor, weapon, droid, or vehicle, and you cannot apply the same benefit more than once.</p><!-- | ||
--><p class="single nomargin">{{indent}}Before beginning the modification, you must pay one-tenth the cost of the device, suit of armor, weapon, droid, or vehicle you wish to modify or 1,000 credits, whichever is more. Completing the modification requires 1 day per 1,000 credits of the modification’s cost. At the end of this time, make a DC 20 Mechanics check; you can’t [[take 10]] or [[take 20]] on this check. If the check succeeds, the modification is completed successfully, and the object gains the desired trait. If the check fails, you lose all credits spent making the modification, and the object doesn’t gain the desired trait. However, you may start over if you wish.</p><!-- | |||
--><p class="single nomargin">{{indent}}Other characters trained in the Mechanics skill can assist you, reducing proportionately the time needed to complete the modification. at the end of the modification process, they can make a Mechanics check to [[Combat:_Actions#aidanother|aid]] your check.</p><!-- | |||
--><p class="single nomargin">{{indent}}The market value of a modified item is equal to the base cost of the item + double the cost of the modifications made to it (not including credits wasted on failed modification attempts).</p><!-- | |||
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! style="text-align: left; width: 25%;" |Armor Trait | ! style="text-align: left; width: 25%;" |Armor Trait | ||
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| style="vertical-align: top;" |{{hanging|text=Slective Fire}} | | style="vertical-align: top;" |{{hanging|text=Slective Fire}} | ||
| style="vertical-align: top;" |{{hanging|text=An autofireonly ranged weapon can be set to fire single shots, or a single-shot ranged weapon can be made to have an autofire mode. (Not allowed for weapons that have burst radius or splash radius.)}} | | style="vertical-align: top;" |{{hanging|text=An autofireonly ranged weapon can be set to fire single shots, or a single-shot ranged weapon can be made to have an autofire mode. (Not allowed for weapons that have burst radius or splash radius.)}} | ||
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Latest revision as of 21:08, 19 July 2025
Tech Specialist
Starships of the Galaxy, page 21.
You can make custom modifications to armor, weapons, vehicles, droids, and devices.
This feat is a bonus feat for the Noble and Scoundrel classes.
Prerequisites: Mechanics (trained).
Benefit: You can modify a device, suit of armor, weapon, droid, or vehicle so tht it gains a special trait. Specific traits are given on the table below. You may perform only one modification at a time. Unless noted otherwise, you cannot grant more than one benefit to a single device, suit of armor, weapon, droid, or vehicle, and you cannot apply the same benefit more than once.
Before beginning the modification, you must pay one-tenth the cost of the device, suit of armor, weapon, droid, or vehicle you wish to modify or 1,000 credits, whichever is more. Completing the modification requires 1 day per 1,000 credits of the modification’s cost. At the end of this time, make a DC 20 Mechanics check; you can’t take 10 or take 20 on this check. If the check succeeds, the modification is completed successfully, and the object gains the desired trait. If the check fails, you lose all credits spent making the modification, and the object doesn’t gain the desired trait. However, you may start over if you wish.
Other characters trained in the Mechanics skill can assist you, reducing proportionately the time needed to complete the modification. at the end of the modification process, they can make a Mechanics check to aid your check.
The market value of a modified item is equal to the base cost of the item + double the cost of the modifications made to it (not including credits wasted on failed modification attempts).
Armor Trait | Benefit |
---|---|
Agile Armor |
The armor’s maximum Dexterity bonus increases by 1. |
Fortifying Armor |
The armor’s equipment bonus to Fortitude Defense increases by 1. |
Protective Armor |
The armor’s bonus to Reflex Defense increases by 1. |
Device Trait | Benefit |
Enhanced Strength |
Increase the device’s Strength score by 2. |
Improved Durability |
The device’s damage reduction increases by 1, and it gains extra hit points equal to one-quarter of its maximum hit points. |
Mastercraft Device |
Skill checks made using the device gain a +1 equipment bonus, or the device’s existing equipment bonus increases by 1. |
Droid Trait | Benefit |
Enhanced Dexterity |
Increase the droid’s Dexterity score by 2. |
Enhanced Intelligence |
Increase the droid’s Intelligence score by 2. |
Enhanced Strength |
Increase the droid’s Strength score by 2. |
Vehicle Trait | Benefit |
Enhanced Dexterity |
Increase the vehicle’s Dexterity score by 2. |
Improved Speed |
Increases the vehicle’s speed by one-quarter of its base speed (minimum 1 square). |
Improved Shields |
Increases the vehicle’s shield rating by 5 |
Weapon Trait | Benefit |
Improved Accuracy |
The weapon gains a +1 equipment bonus on attack rolls. |
Improved Damage |
The weapon deals +2 points of damage with a successful hit. If the weapon has a damage multiplier (for example, 6d10×2), apply the extra damage before applying the multiplier. |
Slective Fire |
An autofireonly ranged weapon can be set to fire single shots, or a single-shot ranged weapon can be made to have an autofire mode. (Not allowed for weapons that have burst radius or splash radius.) |