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{{DISPLAYTITLE:Corporate Agent}} | {{DISPLAYTITLE:Corporate Agent}}<!-- | ||
{{Reference | |||
-->{{Reference | |||
|title1=Corporate Agent | |title1=Corporate Agent | ||
|found_in = [[Knights of the Old Republic]] pg 41 | |found_in = [[Knights of the Old Republic]] pg 41 | ||
|image1 = Swse_class_corporate_agent.jpg | |image1 = Swse_class_corporate_agent.jpg | ||
}} | }}<!-- | ||
<div><!-- | |||
--><h2 id=" | --><div id="atlarge" class="topdiv"><!-- | ||
--><h2 class="headline">Corporate Agent at Large</h2><!-- | |||
--><p class="single nomargin">Interstellar corporations hold a huge amount of power in all eras of play. In some regions, the corporations control enough systems to operate as the de facto government. However, most are spread across countless worlds throughout the galaxy. Their presence varies, ranging from near dominance of a local market, to only a single office, store, or facility. Major corporations have agents of their own, looking after company interests. These agents might specialize in security, fraud, exploration, administration, or many other aspects of management and production. They operate in the open or covertly, normally restricting their activities to keeping an eye on their own company, but corporations can use agents for corporate espionage or even sabotaging competitors.</p><!-- | |||
--><p class="single nomargin">Corporate agents might wield as much or more power than government agents. Some agents find that the company is their life. Indeed, with each promotion they might find that the company demands more and more of their time in exchange for increased status, power, and pay.</p><!-- | |||
--><div id="examples" class="spacer"><!-- | |||
--><h3 class="headline">Examples of Corporate Agents in Star Wars</h3><!-- | |||
--><p class="single nomargin"> | --><p class="single nomargin">Fiolla of Lorrd, Haydel Goravvus, Jana Lorso, Odumin.</p><!-- | ||
--> | --></div><!-- | ||
--><div id=" | --><div id="requirements" class="spacer"><!-- | ||
--><p class="single nomargin"> | --><h3 class="headline">Requirements</h3><!-- | ||
--><p class="single nomargin">To qualify to become an class name, a character must fulfill the following criteria.{{newline}}'''Minimum Level:''' 7th.</p><!-- | |||
--><p class="single nomargin">'''Trained Skills:''' Gather Information, Knowledge (bureaucracy).</p><!-- | |||
--><p class="single nomargin">'''Feats:''' Skill Focus (Knowledge [Bureaucracy]).</p><!-- | |||
--><p class="single nomargin">'''Special:''' Must be employed by a major interstellar corporation.</p><!-- | |||
--></div><!-- | |||
--></div><!-- | |||
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-->{{clear}}<div id="traits"><!-- | -->{{clear}}<div id="traits"><!-- | ||
--><h2 class="headline">Class Rules & Traits</h2> | |||
--><h2 class="headline">Class Rules & Traits</h2><!-- | |||
--> | |||
{| class="wikitable tweek" style="width: 35%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;" | {| class="wikitable tweek" style="width: 35%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;" | ||
! colspan="3"|The Corporate Agent | ! colspan="3"|The Corporate Agent | ||
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| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|+7 | | style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|+7 | ||
| style="padding: 0 .5em; background-color: #dddddd;"|Executive Leadership (5/encounter) | | style="padding: 0 .5em; background-color: #dddddd;"|Executive Leadership (5/encounter) | ||
|} | |}<!-- | ||
--><div id=" | --><div id="hitpoints" class="spacer"><!-- | ||
-->< | --><h4 class="headline">Hit Points</h4><!-- | ||
--><p class="single nomargin"> | --><p class="single nomargin">At each level, corporate agents gain 1d8 [[hit point]]s + their [[Constitution]] modifier.</p><!-- | ||
--> | --></div><!-- | ||
--><div id="forcepoints" class="spacer"><!-- | |||
--><h4 class="headline">Force Points</h4><!-- | |||
--><h4 class="headline"> | |||
--><p class="single nomargin"> | --><p class="single nomargin">Ace pilots gain a number of [[Force point]]s equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</p></div><!-- | ||
--><div id=" | --><div id="defense" class="spacer"><!-- | ||
-->< | --><h4 class="headline">Defense Bonuses</h4><!-- | ||
--><p class="single nomargin">At 1st level, you gain a +2 class bonus to your [[Reflex Defense]] and a +4 class bonus to your [[Will Defense]].</p><!-- | |||
--></div><!-- | |||
--><div id="employment" class="spacer"><!-- | |||
--><h4 class="headline">Employment Required</h4><!-- | |||
--><p class="single nomargin">You must retain employment by a major interstellar Corporation to gain new levels of corporate agent. If you leave the company for any reason, you cannot take additional corporate agent levels until you join a new one.</p><!-- | |||
--><div | --></div><!-- | ||
--><div id="talents" class="spacer"><!-- | |||
--><h4 class="headline">Talents</h4><!-- | |||
--><h4 class="headline">Talents</h4><!-- | |||
--><p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, and so on), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p> | --><p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, and so on), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p><!-- | ||
--> | |||
{{Tree-tablestart}} | {{Tree-tablestart}} | ||
{{Tree-corporatepower}} | {{Tree-corporatepower}} | ||
{{Tree-leadership}} | {{Tree-leadership}} | ||
{{Tree-lineage}} | {{Tree-lineage}} | ||
{{Tree-tableend}} | {{Tree-tableend}}<!-- | ||
</div><!-- | |||
--></div><!-- | |||
--><div id="executive" class="spacer"><!-- | |||
--><h4 class="headline">Executive Leadership</h4><!-- | |||
--><p class="single nomargin">As a [[swift action]], as many times an encounter equal to half your corporate agent level, you can grant an ally within line of sight a temporary boost to their speed, attacks, or defenses. Until the end of their turn they can gain one of the following benefits (your choice): increase base speed by 2 squares, a +2 morale bonus to attack rolls, or a +2 morale bonus to all defenses.</p><!-- | |||
--><div | --></div><!-- | ||
-- | --></div><!-- | ||
Revision as of 21:55, 19 July 2025
Corporate Agent at Large
Interstellar corporations hold a huge amount of power in all eras of play. In some regions, the corporations control enough systems to operate as the de facto government. However, most are spread across countless worlds throughout the galaxy. Their presence varies, ranging from near dominance of a local market, to only a single office, store, or facility. Major corporations have agents of their own, looking after company interests. These agents might specialize in security, fraud, exploration, administration, or many other aspects of management and production. They operate in the open or covertly, normally restricting their activities to keeping an eye on their own company, but corporations can use agents for corporate espionage or even sabotaging competitors.
Corporate agents might wield as much or more power than government agents. Some agents find that the company is their life. Indeed, with each promotion they might find that the company demands more and more of their time in exchange for increased status, power, and pay.
Examples of Corporate Agents in Star Wars
Fiolla of Lorrd, Haydel Goravvus, Jana Lorso, Odumin.
Requirements
To qualify to become an class name, a character must fulfill the following criteria.
Minimum Level: 7th.
Trained Skills: Gather Information, Knowledge (bureaucracy).
Feats: Skill Focus (Knowledge [Bureaucracy]).
Special: Must be employed by a major interstellar corporation.
Class Rules & Traits
The Corporate Agent | ||
---|---|---|
Level | BAB | Class Features |
1st | +0 | Defense bonuses, Talent |
2nd | +1 | Executive Leadership (1/encounter) |
3rd | +2 | Talent |
4th | +3 | Executive Leadership (2/encounter) |
5th | +3 | Talent |
6th | +4 | Executive Leadership (3/encounter) |
7th | +5 | Talent |
8th | +6 | Executive Leadership (4/encounter) |
9th | +6 | Talent |
10th | +7 | Executive Leadership (5/encounter) |
Hit Points
At each level, corporate agents gain 1d8 hit points + their Constitution modifier.
Force Points
Ace pilots gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.
Defense Bonuses
At 1st level, you gain a +2 class bonus to your Reflex Defense and a +4 class bonus to your Will Defense.
Employment Required
You must retain employment by a major interstellar Corporation to gain new levels of corporate agent. If you leave the company for any reason, you cannot take additional corporate agent levels until you join a new one.
Talents
At every odd-numbered level (1st, 3rd, 5th, and so on), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.
Executive Leadership
As a swift action, as many times an encounter equal to half your corporate agent level, you can grant an ally within line of sight a temporary boost to their speed, attacks, or defenses. Until the end of their turn they can gain one of the following benefits (your choice): increase base speed by 2 squares, a +2 morale bonus to attack rolls, or a +2 morale bonus to all defenses.