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{{DISPLAYTITLE:Gladiator}} | {{DISPLAYTITLE:Gladiator}}<!-- | ||
{{Reference | |||
-->{{Reference | |||
|title1=Gladiator | |title1=Gladiator | ||
|found_in=[[Knights of the Old Republic]] pg | |found_in=[[Knights of the Old Republic]] pg | ||
|image1=swse_class_gladiator.jpg | |image1=swse_class_gladiator.jpg | ||
}} | }}<!-- | ||
-->< | --><div id="atlarge" class="topdiv"><!-- | ||
-->< | --><h2 class="headline">Gladiators at Large</h2><!-- | ||
--><p class="single nomargin">Though the most violent forms are officially banned in the Republic and on most civilized planets, gladiatorial combat remains an entertaining and lucrative combination of business and entertainment. In more civilized locales, such contests are held using nonlethal weapons-such as blasters on stun-with strict rules, resulting in a fight more like a sparring match than lethal combat. However, a more dangerous form of the sport f lourishes in underground matches and on the wilder planets of the galaxy. For instance, cantinas on the planet Taris host gladiator contests as entertainment, allowing spectators to gamble on the results. The contests might be to the death, but they are more often fought until one side is unconscious or unable to continue.</p><!-- | |||
--><p class="single nomargin">The gladiators have diverse backgrounds. Some are former soldiers looking to make a few credits using the only skills they have. Others are thrill seekers looking for fame and notoriety, as well as money. Still others have been captured, forced to fight and are looking to escape. The best of these fighters eventually go on to become professiona ls that are extremely good fighters and incredibly dangerous both in the arena and on the streets.</p><!-- | |||
--><p class="single nomargin">Bendak Starkiller, Twitch.</p></div><!-- | |||
--><div id="examples" class="spacer"><!-- | |||
--><h3 class="headline">Examples of Gladiators in Star Wars</h3><!-- | |||
--><p class="single nomargin">Bendak Starkiller, Twitch.</p><!-- | |||
--></div><!-- | |||
--><div id="requirements" class="spacer"><!-- | |||
--><h3 class="headline">Requirements</h3><!-- | |||
--><p class="single nomargin">To qualify to become a gladiator, a character must fulfill the following criteria.</p><!-- | |||
--><p class="single nomargin">'''Minimum Level:''' 7th.</p><!-- | |||
--><p class="single nomargin">'''Minimum Base Attack Bonus:''' +7.</p><!-- | |||
--><p class="single nomargin">'''Feats:''' [[Improved Damage Threshold (feat)|Improved Damage Threshold]], [[Weapon_Proficiency_(feat)|Weapon Proficiency (advanced melee)]].</p><!-- | |||
--></div><!-- | |||
--></div><!-- | |||
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-->{{clear}}<div id="traits" class="spacer"><!-- | -->{{clear}}<div id="traits" class="spacer"><!-- | ||
--><h2 class="headline">Class Rules & Traits</h2> | |||
--><h2 class="headline">Class Rules & Traits</h2><!-- | |||
--> | |||
{| class="wikitable tweek" style="width: 30%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;" | {| class="wikitable tweek" style="width: 30%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;" | ||
! colspan="3"|The Gladiator | ! colspan="3"|The Gladiator | ||
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| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|+10 | | style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|+10 | ||
| style="padding: 0 .5em; background-color: #dddddd;"|Unflinching (5/encounter) | | style="padding: 0 .5em; background-color: #dddddd;"|Unflinching (5/encounter) | ||
|} | |}<!-- | ||
--><p class="single nomargin">Bounty hunters have the following traits.</p><!-- | |||
-->< | --><div id="hitpoints" class="spacer"><!-- | ||
-->< | --><h4 class="headline">Hit Points</h4><!-- | ||
--><p class="single nomargin"> | --><p class="single nomargin">At each level, gladiators gain 1d10 [[hit point]]s + their [[Constitution]] modifier.</p><!-- | ||
-- | --></div><!-- | ||
--><div id=" | --><div id="forcepoints" class="spacer"><!-- | ||
-->< | --><h4 class="headline">Force Points</h4><!-- | ||
--><p class="single nomargin">Gladiators gain a number of [[Force point]]s equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</p><!-- | |||
--></div><!-- | |||
--><div id="defense" class="spacer"><!-- | |||
--><h4 class="headline">Defense Bonuses</h4><!-- | |||
--><p class="single nomargin">At 1st level, you gain a +4 class bonus to your [[Reflex Defense]] and a +2 class bonus to your [[Fortitude Defense]].</p><!-- | |||
--><div | --></div><!-- | ||
--><div id="talents" class="spacer"><!-- | |||
--><h4 class="headline">Talents</h4><!-- | |||
--><h4 class="headline">Talents</h4><!-- | |||
--><p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p> | --><p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p><!-- | ||
--> | |||
{{Tree-tablestart}} | {{Tree-tablestart}} | ||
{{Tree-armorspecialist}} | {{Tree-armorspecialist}} | ||
{{Tree-awareness}} | {{Tree-awareness}} | ||
{{Tree-gladiatorialcombat}} | {{Tree-gladiatorialcombat}} | ||
{{Tree-tableend}} | {{Tree-tableend}}<!-- | ||
--></div><!-- | |||
--><div id="unflinching" class="spacer"><!-- | |||
--><h4 class="headline">Unflinching</h4><!-- | |||
--><p class="single nomargin">At 2nd level your training as a gladiator has made you very difficult to intimidate or deter. Once per encounter, you may add your gladiator level to your Fortitude Defense (and damage threshold) or [[Will Defense]] until the start of your next turn as a [[reaction]]; you choose which defense to apply the bonus to when you use the ability, but you must declare the use of this feature before you know the outcome of the effect tarrgeting you. At each even-numbered class level thereafter, you gain one additional use of this ability per encounter.</p></div><!-- | |||
--><div id="sidebars" class="spacer"><!-- | |||
-->{{sidebarleft|color=#ffdddd|headline=Gladitorial Combat Circuit|text1=<p class="single nomargin">Gladiatorial combat and formalized duels are popular spectator sports in much of the galaxy, particularly the Outer Rim planets and planets outside Republic control. Whether they are f ights to the death, or the more common fight to first blood or unconsciousness, these displays of combat attract spectators far and wide, particularly over secured video links. Profits are generated through ticket sales, but more money comes from gambling. Promoters secure both the combatants and the profits taken on the contest.</p><!-- | |||
--><p class="single nomargin">{{indent}}The size and type of arena varies by planet, and most permanent facilities employ a number of regulars to fight among themselves, or against challengers from other worlds. Some contestants travel from arena to arena and world to world, following an informal circuit of legitimate and underground facil ities. The legality of such combat varies drastically from planet to planet.</p><!-- | |||
--><p class="single nomargin">{{indent}}One of the better-known dueling arenas is run by Ajuur the Hutt through the Upper City Cantina on the planet Taris. Through much of this era, Ajuur can be found arranging battles, no matter the state of the planet, or who is in charge of it. He pays well for skilled combatants, and is willing to take a chance on newcomers. For most battles, he sticks to the laws of Taris. However, he arranges fights to the death if he believes it might bring in enough credits to be worth the risk.</p>}}<!-- | |||
-->{{sidebar|color=#ffdddd|headline=Crowd Response|text1=<p class="single nomargin">Crowds of spectators at a gladiatorial contest or duel can have a noticeable influence on the outcome of the event. Positive crowd responses give bonuses, and negative responses result in penalties to combatants. A character can attempt to gain crowd support through his or her actions, mannerisms and combat prowess. Likewise, they can lose support through unpopular moves or poor fighting skills.</p><!-- | |||
--><p class="single nomargin">{{indent}}Crowd attitudes follow the same attitude steps as the [[Persuasion]] skill. At the start of a contest, the Gamemaster determines the attitude of the crowd toward each participant, supporting some while opposing others. Their attitude shifts when a character is reduced to 0 [[hit point]]s or the bottom of the [[condition track]], or in response to combatant actions and attempts to sway the crowd.</p><!-- | |||
-->< | |||
--><p class="single nomargin"> | --><p class="single nomargin">{{indent}}To sway a crowd, a participant must make a DC 25 Persuasion check, with applicable adjustments for the crowd’s current attitude as specified for the Persuasion skill. If successful, the crowd moves one step in the fighter’s favor. Gamemasters can apply other modifiers to the crowd response DC for additional circumstances, such as a favorite champion, hated opponent, or partisan crowd.</p><!-- | ||
--><p class="single nomargin">{{indent}}Characters reducing an opponent to 0 hit points or the bottom of the condition track also move the crowd one step in their favor.</p><!-- | |||
--><p class="single nomargin">{{indent}}Crowd response grants a bonus or penalty to one attack each round to each combatant. Characters whom the crowd regards as helpful gain a +2 morale bonus. Those regarded as friendly gain a +1 morale bonus instead. Indifferent grants no bonus or penalty. Unfriendly gives a −1 morale penalty, and hostile results in a −2 morale penalty.</p>}}<!-- | |||
--></div><!-- | |||
--> | --></div><!-- | ||
Latest revision as of 22:25, 19 July 2025
Gladiators at Large
Though the most violent forms are officially banned in the Republic and on most civilized planets, gladiatorial combat remains an entertaining and lucrative combination of business and entertainment. In more civilized locales, such contests are held using nonlethal weapons-such as blasters on stun-with strict rules, resulting in a fight more like a sparring match than lethal combat. However, a more dangerous form of the sport f lourishes in underground matches and on the wilder planets of the galaxy. For instance, cantinas on the planet Taris host gladiator contests as entertainment, allowing spectators to gamble on the results. The contests might be to the death, but they are more often fought until one side is unconscious or unable to continue.
The gladiators have diverse backgrounds. Some are former soldiers looking to make a few credits using the only skills they have. Others are thrill seekers looking for fame and notoriety, as well as money. Still others have been captured, forced to fight and are looking to escape. The best of these fighters eventually go on to become professiona ls that are extremely good fighters and incredibly dangerous both in the arena and on the streets.
Examples of Gladiators in Star Wars
Bendak Starkiller, Twitch.
Requirements
To qualify to become a gladiator, a character must fulfill the following criteria.
Minimum Level: 7th.
Minimum Base Attack Bonus: +7.
Feats: Improved Damage Threshold, Weapon Proficiency (advanced melee).
Class Rules & Traits
The Gladiator | ||
---|---|---|
Level | BAB | Class Features |
1st | +1 | Defense bonuses, talent |
2nd | +2 | Unflinching (1/encounter) |
3rd | +3 | Talent |
4th | +4 | Unflinching (2/encounter) |
5th | +5 | Talent |
6th | +6 | Unflinching (3/encounter) |
7th | +7 | Talent |
8th | +8 | Unflinching (4/encounter) |
9th | +9 | Talent |
10th | +10 | Unflinching (5/encounter) |
Bounty hunters have the following traits.
Hit Points
At each level, gladiators gain 1d10 hit points + their Constitution modifier.
Force Points
Gladiators gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.
Defense Bonuses
At 1st level, you gain a +4 class bonus to your Reflex Defense and a +2 class bonus to your Fortitude Defense.
Talents
At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.
Unflinching
At 2nd level your training as a gladiator has made you very difficult to intimidate or deter. Once per encounter, you may add your gladiator level to your Fortitude Defense (and damage threshold) or Will Defense until the start of your next turn as a reaction; you choose which defense to apply the bonus to when you use the ability, but you must declare the use of this feature before you know the outcome of the effect tarrgeting you. At each even-numbered class level thereafter, you gain one additional use of this ability per encounter.