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Saga Edition RPG Omnibus

Run and Gun (talent tree): Difference between revisions

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{{DISPLAYTITLE:Run and Gun Talent Tree}}
{{DISPLAYTITLE:Run and Gun Talent Tree}}<!--
{{treemenu}}<!--
 
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--><div class="topdiv"><!--
--><div class="topdiv"><!--
--><p class="single nomargin">Scoundrels find ways to slip through fights of any size, even when the odds are against them.</p><!--


--><p class="sinlge nomargin">{{indent}}This talent tree is available to [[scoundrel (heroic class)|scoundrel]]s.</p><!--
--><p class="single nomargin">Scoundrels find ways to slip through fights of any size, even when the odds are against them.</p><!--
 
--><p class="sinlge nomargin">{{indent}}This talent tree is available to [[scoundrel (heroic class)|scoundrel]]s.</p><!--
 
 
 
 
--><div id="cheap" class="spacer"><!--
 
--><h4 class="headline">Cheap Shot</h4><!--
 
-->{{referencetag|book=Knights of the Old Republic|page=27}}<!--
 
--><p class="single nomargin">Whenever an opponent uses the withdraw action to leave your threatened space, that opponent is considered flat-footed against you until the end of your next turn.</p><!--
 
--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' Opportunistic Strike.</p><!--
 
--></div><!--
 
 
 
 
--><div id="noescape" class="spacer"><!--
 
--><h4 class="headline">No Escape</h4><!--
 
-->{{referencetag|book=Knights of the Old Republic|page=27}}<!--
 
--><p class="single nomargin">Whenever an opponent uses the withdraw action to leave your threatened space, that opponent is considered flat-footed against you until the end of your next turn.</p><!--


--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' Opportunistic Strike.</p><!--


--></div><!--




--><div id="cheap" class="spacer"><!--
--><h4 class="headline">Cheap Shot</h4><!--
-->{{referencetag|book=Knights of the Old Republic|page=27}}<!--


--><p class="single nomargin">Whenever an opponent uses the withdraw action to leave your threatened space, that opponent
is considered flat-footed against you until the end of your next turn.</p><!--


--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' Opportunistic Strike.</p></div><!--
--><div id="opportunistic" class="spacer"><!--


--><h4 class="headline">Opportunistic Strike</h4><!--


-->{{referencetag|book=Knights of the Old Republic|page=27}}<!--


--><p class="single nomargin">Once per encounter, you can make an attack of opportunity against an opponent that takes the withdraw action to withdraw from a space threat ened by one of your allies within point-blank range.</p><!--


--><div id="noescape" class="spacer"><!--
--></div><!--
--><h4 class="headline">No Escape</h4><!--
-->{{referencetag|book=Knights of the Old Republic|page=27}}<!--


--><p class="single nomargin">Whenever an opponent uses the withdraw action to leave your threatened space, that opponent is considered flat-footed against you until the end of your next turn.</p><!--


--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' Opportunistic Strike.</p></div><!--




--><div id="slippery" class="spacer"><!--


--><h4 class="headline">Slippery Strike</h4><!--


--><div id="opportunistic" class="spacer"><!--
-->{{referencetag|book=Knights of the Old Republic|page=27}}<!--
--><h4 class="headline">Opportunistic Strike</h4><!--
-->{{referencetag|book=Knights of the Old Republic|page=27}}<!--


--><p class="single nomargin">Once per encounter, you can make an attack of opportunity against an opponent that takes the withdraw action to withdraw from a space threat ened by one of your allies within point-blank range.</p></div><!--
--><p class="single nomargin">Once per encounter, you can designate an opponent you have just damaged as a [[reaction]]&semi; that opponent cannot make attacks of opportunity against you until the end of your next turn. You may use this in conjunction with the Strike and Run talent, allowing you to benefit from both talents as a single reaction.</p><!--


--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' Strike and Run.</p><!--


--></div><!--




--><div id="slippery" class="spacer"><!--
--><h4 class="headline">Slippery Strike</h4><!--
-->{{referencetag|book=Knights of the Old Republic|page=27}}<!--


--><p class="single nomargin">Once per encounter, you can designate an opponent you have just damaged as a [[reaction]]&semi; that opponent cannot make attacks of opportunity against you until the end of your next turn. You may use this in conjunction with the Strike and Run talent, allowing you to benefit from both talents as a single reaction.</p><!--


--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' Strike and Run.</p></div><!--
--><div id="run" class="spacer"><!--


--><h4 class="headline">Strike and Run</h4><!--


-->{{referencetag|book=Knights of the Old Republic|page=28}}<!--


--><p class="single nomargin">Once per encounter, as a [[reaction]] after successfully damaging an opponent with a melee or ranged attack, you can move your speed.</p><!--


--><div id="run" class="spacer"><!--
--></div><!--
--><h4 class="headline">Strike and Run</h4><!--
-->{{referencetag|book=Knights of the Old Republic|page=28}}<!--


--><p class="single nomargin">Once per encounter, as a [[reaction]] after successfully damaging an opponent with a melee or ranged attack, you can move your speed.</p></div><!--
--></div><!--





Latest revision as of 23:43, 19 July 2025

Scoundrels find ways to slip through fights of any size, even when the odds are against them.

     This talent tree is available to scoundrels.

Cheap Shot

     Knights of the Old Republic, page 27.

Whenever an opponent uses the withdraw action to leave your threatened space, that opponent is considered flat-footed against you until the end of your next turn.

     Prerequisites: Opportunistic Strike.

No Escape

     Knights of the Old Republic, page 27.

Whenever an opponent uses the withdraw action to leave your threatened space, that opponent is considered flat-footed against you until the end of your next turn.

     Prerequisites: Opportunistic Strike.

Opportunistic Strike

     Knights of the Old Republic, page 27.

Once per encounter, you can make an attack of opportunity against an opponent that takes the withdraw action to withdraw from a space threat ened by one of your allies within point-blank range.

Slippery Strike

     Knights of the Old Republic, page 27.

Once per encounter, you can designate an opponent you have just damaged as a reaction; that opponent cannot make attacks of opportunity against you until the end of your next turn. You may use this in conjunction with the Strike and Run talent, allowing you to benefit from both talents as a single reaction.

     Prerequisites: Strike and Run.

Strike and Run

     Knights of the Old Republic, page 28.

Once per encounter, as a reaction after successfully damaging an opponent with a melee or ranged attack, you can move your speed.