No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:Outlaw Tech Talent Tree}} | {{DISPLAYTITLE:Outlaw Tech Talent Tree}}<!-- | ||
{{treemenu}}<!-- | |||
-->{{treemenu}}<!-- | |||
--><div class="topdiv"><!-- | --><div class="topdiv"><!-- | ||
--><p class="single nomargin">{{indent}}This talent tree is available to [[scoundrel (heroic class)|scoundrel]]s.</p></div><!-- | --><p class="single nomargin">Scoundrels learn a variety of trics that allow them to squeeze more life out of ailing technology, nhncing their gear in ways the manufacturer never intended.</p><!-- | ||
--><p class="single nomargin">{{indent}}This talent tree is available to [[scoundrel (heroic class)|scoundrel]]s.</p><!-- | |||
--><div id="repairs" class="spacer"><!-- | |||
--><h4 class="headline">Fast Repairs</h4><!-- | |||
-->{{referencetag|book=Starships of the Galaxy|page=16}}<!-- | |||
--><p class="single nomargin">Whenever you [[Mechanics#juryrig|jury-rig]] an object or vehicle, the vehicle gains a number of temporary [[hit point]]s equal to the result of your [[Mechanics]] check. Damage is subtracted from these temporary hit points first, and temporary hit points go away at the conclusion of the encounter.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Prerequisites:''' Mechanics (trained).</p><!-- | |||
--></div><!-- | |||
--><div id="hotwire" class="spacer"><!-- | |||
--><h4 class="headline">Hot Wire</h4><!-- | |||
-->{{referencetag|book=Starships of the Galaxy|page=16}}<!-- | |||
--><p class="single nomargin">You can use your Mechanics chck modifier instead of your [[Use Computer]] check modifier when making Use Computer checks to [[Use_Computer#impaccess|improve access]] to a computer system. You are considered trained in the Use Computer skill for the purposes of using this talent. If you are entitled to a Use Computer check reroll, you may reroll your Mechanics check instead (subject to the same circumstances and limitations).</p><!-- | |||
-->< | --><p class="single nomargin">{{indent}}'''Prerequisites:''' Mechanics (trained).</p><!-- | ||
--> | --></div><!-- | ||
--><div id="mods" class="spacer"><!-- | |||
--><h4 class="headline">Personalized Modifications</h4><!-- | |||
--><h4 class="headline"> | |||
--> | -->{{referencetag|book=Starships of the Galaxy|page=17}}<!-- | ||
--><p class="single nomargin"> | --><p class="single nomargin">As a [[standard action]], you may tweak the settings, grips, and moving parts of a powered weapon you wield, tailoring it to your needs. For the remainder of the encounter, you gain a +1 equipment bonus to attack rolls and a +2 equipment bonus on damage rolls with that weapon. You can use this talent only on powered weapons (those that require a power cell to operate), including weapons connected to a larger power source (such as vehicle and starship weapons).</p><!-- | ||
--></div><!-- | |||
-->< | --><div id="quickfix" class="spacer"><!-- | ||
--><h4 class="headline">Quick Fix</h4><!-- | |||
-->{{referencetag|book=Starships of the Galaxy|page=17}}<!-- | |||
--><p class="single nomargin">Once per encounter, you mauy jury-rig an object or vehicle that is not disable. All normal benefits and penalties for jury-rigging still apply.</p><!-- | |||
-->< | --><p class="single nomargin">{{indent}}'''Prerequisites:''' Mechanics (trained).</p><!-- | ||
--> | --></div><!-- | ||
-- | --></div><!-- | ||
-->{{treemenu}} | -->{{treemenu}}<!-- | ||
{{endbar}} | -->{{endbar}} | ||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Latest revision as of 23:55, 19 July 2025
Scoundrels learn a variety of trics that allow them to squeeze more life out of ailing technology, nhncing their gear in ways the manufacturer never intended.
This talent tree is available to scoundrels.
Fast Repairs
Starships of the Galaxy, page 16.
Whenever you jury-rig an object or vehicle, the vehicle gains a number of temporary hit points equal to the result of your Mechanics check. Damage is subtracted from these temporary hit points first, and temporary hit points go away at the conclusion of the encounter.
Prerequisites: Mechanics (trained).
Hot Wire
Starships of the Galaxy, page 16.
You can use your Mechanics chck modifier instead of your Use Computer check modifier when making Use Computer checks to improve access to a computer system. You are considered trained in the Use Computer skill for the purposes of using this talent. If you are entitled to a Use Computer check reroll, you may reroll your Mechanics check instead (subject to the same circumstances and limitations).
Prerequisites: Mechanics (trained).
Personalized Modifications
Starships of the Galaxy, page 17.
As a standard action, you may tweak the settings, grips, and moving parts of a powered weapon you wield, tailoring it to your needs. For the remainder of the encounter, you gain a +1 equipment bonus to attack rolls and a +2 equipment bonus on damage rolls with that weapon. You can use this talent only on powered weapons (those that require a power cell to operate), including weapons connected to a larger power source (such as vehicle and starship weapons).
Quick Fix
Starships of the Galaxy, page 17.
Once per encounter, you mauy jury-rig an object or vehicle that is not disable. All normal benefits and penalties for jury-rigging still apply.
Prerequisites: Mechanics (trained).