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Saga Edition RPG Omnibus

Malkite Poisoner (talent tree): Difference between revisions

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{{DISPLAYTITLE:Malkite Poisoner}}
{{DISPLAYTITLE:Malkite Poisoner}}<!--
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<div style="margin-top: 1.5em;"><p class="single nomargin">You have mastered the deadly arts of poison from the masters on Malkii. You can employ a wide array of lethal toxins with which you can quickly and efficiently destroy your targets.</p><p class="sinlge nomargin">{{indent}}This talent tree is not limited by class.</p>


<div id="techniques">
-->{{treemenu}}<!--
<h3 class="headline">Malkite Techniques</h3>
{{referencetag|book=Threats of the Galaxy|page=13}}
<p class="single nomargin">Once per encounter, you can apply a toxin to any nonenergy slashing or piercing weapon as a [[standard action]]. If an attack roll with that weapon also exceeds the target&rsquo;s [[Fortitude Defense]]. that target is poisoned. Each round on the creature&rsquo;s turn, the poison makes an [[attack roll]] (1d20 &#43; your heroic level) against the target&rsquo;s Fortitude Defense. If the attack succeeds, the target takes damage equal to 1d6 &#43; one-half your heroic level and moves &#8722;1 step along the [[condition track]]. A target moved to the end of the condition track by the poison is unconscious but continues to take damage as long as the poison continues to attack. The poison attacks each round until it misses or until the victim is cured with a Treat Injury check (DC 10 &343; your heroic Ievell).</p></div>


<div id="modify">
--><div class="topdiv"><!--
<h3 class="headline">Modify Poison</h3>
{{referencetag|book=Threats of the Galaxy|page=13}}
<p class="single nomargin">You can modify the delivery method of a poison (contact, ingested, inhaled, injury) to another delivery method by succeeding on a [[Knowledge#lifesciences|Knowledge &#91;life sciences&#93;]] check (DC equal to the poison&rsquo;s [[Treat Injury]] DC). The poiso&rsquo;s capabilities and specific effects are unchanged.</p><p class="sinlge nomargin">{{indent}}''Prerequisite&colon;'' Malkite Techniques</p></div>


<div id="numbing">
--><p class="single nomargin">You have mastered the deadly arts of poison from the masters on Malkii. You can employ a wide array of lethal toxins with which you can quickly and efficiently destroy your targets.</p><!--
<h3 class="headline">Numbing Poison</h3>
{{referencetag|book=Threats of the Galaxy|page=13}}
<p class="single nomargin">Any target you poison is automatically denied its [[Dexterity]] bonus to its [[Reflex Defense]] for as long as it remains poisoned.</p><p class="sinlge nomargin">{{indent}}''Prerequisite&colon;'' Malkite Techniques</p></div>


<div id="undetectable">
--><p class="sinlge nomargin">{{indent}}This talent tree is not limited by class.</p><!--
<h3 class="headline">Undetectable Poison</h3>
{{referencetag|book=Threats of the Galaxy|page=13}}
<p class="single nomargin">The Treat Injury DC needed to cure a poison you have used against a target increases by 5.</p><p class="sinlge nomargin">{{indent}}''Prerequisite&colon;'' Malkite Techniques</p></div>


<div id="vicious">
<h3 class="headline">Vicious Poison</h3>
{{referencetag|book=Threats of the Galaxy|page=13}}
<p class="single nomargin">Any poisons you have used against a target gain a &#43;2 bonus to their attack rolls made against that target&rsquo;s Fortitude Defense.</p><p class="sinlge nomargin">{{indent}}''Prerequisite&colon;'' Malkite Techniques</p></div>


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--><div id="techniques" class="spacer"><!--
 
--><h4 class="headline">Malkite Techniques</h4><!--
 
-->{{referencetag|book=Threats of the Galaxy|page=13}}<!--
 
--><p class="single nomargin">Once per encounter, you can apply a toxin to any nonenergy slashing or piercing weapon as a [[standard action]]. If an attack roll with that weapon also exceeds the target&rsquo;s [[Fortitude Defense]]. that target is poisoned. Each round on the creature&rsquo;s turn, the poison makes an [[attack roll]] (1d20 &#43; your heroic level) against the target&rsquo;s Fortitude Defense. If the attack succeeds, the target takes damage equal to 1d6 &#43; one-half your heroic level and moves &#8722;1 step along the [[condition track]]. A target moved to the end of the condition track by the poison is unconscious but continues to take damage as long as the poison continues to attack. The poison attacks each round until it misses or until the victim is cured with a Treat Injury check (DC 10 &343; your heroic Ievell).</p><!--
 
--></div><!--
 
 
 
 
--><div id="modify" class="spacer"><!--
 
--><h4 class="headline">Modify Poison</h4><!--
 
-->{{referencetag|book=Threats of the Galaxy|page=13}}<!--
 
--><p class="single nomargin">You can modify the delivery method of a poison (contact, ingested, inhaled, injury) to another delivery method by succeeding on a [[Knowledge#lifesciences|Knowledge &#91;life sciences&#93;]] check (DC equal to the poison&rsquo;s [[Treat Injury]] DC). The poiso&rsquo;s capabilities and specific effects are unchanged.</p><!--
 
--><p class="sinlge nomargin">{{indent}}''Prerequisite&colon;'' Malkite Techniques</p><!--
 
--></div><!--
 
 
 
 
--><div id="numbing" class="spacer"><!--
 
--><h4 class="headline">Numbing Poison</h4><!--
 
-->{{referencetag|book=Threats of the Galaxy|page=13}}<!--
 
--><p class="single nomargin">Any target you poison is automatically denied its [[Dexterity]] bonus to its [[Reflex Defense]] for as long as it remains poisoned.</p><!--
 
--><p class="sinlge nomargin">{{indent}}''Prerequisite&colon;'' Malkite Techniques</p><!--
 
--></div><!--
 
 
 
 
--><div id="undetectable" class="spacer"><!--
 
--><h4 class="headline">Undetectable Poison</h4><!--
 
-->{{referencetag|book=Threats of the Galaxy|page=13}}<!--
 
--><p class="single nomargin">The Treat Injury DC needed to cure a poison you have used against a target increases by 5.</p><p class="sinlge nomargin">{{indent}}''Prerequisite&colon;'' Malkite Techniques</p><!--
 
--></div><!--
 
 
 
 
--><div id="vicious" class="spacer"><!--
 
--><h4 class="headline">Vicious Poison</h4><!--
 
-->{{referencetag|book=Threats of the Galaxy|page=13}}<!--
 
--><p class="single nomargin">Any poisons you have used against a target gain a &#43;2 bonus to their attack rolls made against that target&rsquo;s Fortitude Defense.</p><p class="sinlge nomargin">{{indent}}''Prerequisite&colon;'' Malkite Techniques</p><!--
 
--></div><!--
 
--></div><!--
 
 
 
 
-->{{treemenu}}<!--
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[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Talent Trees]]
[[Category:Talent Trees]]
[[Category:Class Talent Trees]]
[[Category:Class Talent Tree]]
[[Category:Threats of the Galaxy]]
[[Category:Threats of the Galaxy]]

Latest revision as of 01:15, 20 July 2025

You have mastered the deadly arts of poison from the masters on Malkii. You can employ a wide array of lethal toxins with which you can quickly and efficiently destroy your targets.

     This talent tree is not limited by class.

Malkite Techniques

     Threats of the Galaxy, page 13.

Once per encounter, you can apply a toxin to any nonenergy slashing or piercing weapon as a standard action. If an attack roll with that weapon also exceeds the target’s Fortitude Defense. that target is poisoned. Each round on the creature’s turn, the poison makes an attack roll (1d20 + your heroic level) against the target’s Fortitude Defense. If the attack succeeds, the target takes damage equal to 1d6 + one-half your heroic level and moves −1 step along the condition track. A target moved to the end of the condition track by the poison is unconscious but continues to take damage as long as the poison continues to attack. The poison attacks each round until it misses or until the victim is cured with a Treat Injury check (DC 10 &343; your heroic Ievell).

Modify Poison

     Threats of the Galaxy, page 13.

You can modify the delivery method of a poison (contact, ingested, inhaled, injury) to another delivery method by succeeding on a Knowledge [life sciences] check (DC equal to the poison’s Treat Injury DC). The poiso’s capabilities and specific effects are unchanged.

     Prerequisite: Malkite Techniques

Numbing Poison

     Threats of the Galaxy, page 13.

Any target you poison is automatically denied its Dexterity bonus to its Reflex Defense for as long as it remains poisoned.

     Prerequisite: Malkite Techniques

Undetectable Poison

     Threats of the Galaxy, page 13.

The Treat Injury DC needed to cure a poison you have used against a target increases by 5.

     Prerequisite: Malkite Techniques

Vicious Poison

     Threats of the Galaxy, page 13.

Any poisons you have used against a target gain a +2 bonus to their attack rolls made against that target’s Fortitude Defense.

     Prerequisite: Malkite Techniques