(Created page with "{{DISPLAYTITLE:Fringer Talent Tree}} <div>You’re especially skilled at “getting by” on backwater worlds.{{newline}}This talent tree is available to Scout (heroic class)s and Outlaw (prestige class)s.</div> <div id="barter" style="margin-top: 1.5em;"> <h3 class="headline">Barter</h3> {{referencetag|book=Saga Edition Core Rulebook|page=49}} You may reroll any Persuasion check made to haggle. You must, however, accept the result of...") |
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{{DISPLAYTITLE:Fringer Talent Tree}} | {{DISPLAYTITLE:Fringer Talent Tree}}<!-- | ||
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--><div class="topdiv"><!-- | |||
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--><p class="single nomargin">You’re especially skilled at “getting by” on backwater worlds.</p><!-- | |||
< | |||
--><p class="single nomargin">{{indent}}This talent tree is available to [[scout (heroic class)|scout]]s and [[outlaw (prestige class)|outlaw]]s.</p><!-- | |||
< | |||
{{ | |||
<div id=" | --><div id="barter" class="spacer"><!-- | ||
--><h4 class="headline">Barter</h4><!-- | |||
< | |||
<div | -->{{referencetag|book=Saga Edition Core Rulebook|page=49}}<!-- | ||
--><p class="single nomargin">You may reroll any [[Persuasion]] check made to haggle. You must, however, accept the result of the reroll even if it is worse.</p><!-- | |||
--></div><!-- | |||
--><div id="flee" class="spacer"><!-- | |||
--><h4 class="headline">Flee</h4><!-- | |||
-->{{referencetag|book=Scum and Villainy|page=17}}<!-- | |||
--><p class="single nomargin">As a [[standard action]], you can designate a single opponent and move up to your speed away from that opponent; this movement does not provide attacks of opportunity from that opponent, though it might provoke as normal for all other opponents. In addition, your speed increases by 2 until the end of your next turn.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Prerequisite:''' Long Stride.</p><!-- | |||
--></div><!-- | |||
--><div id="savant" class="spacer"><!-- | |||
--><h4 class="headline">Fringe Savant</h4><!-- | |||
-->{{referencetag|book=Saga Edition Core Rulebook|page=50}}<!-- | |||
--><p class="single nomargin">Whenever you roll a natural 20 on a skill check during an encounter, you gain one temporary [[Force Point]]. If the Force Point is not used before then end of the encounter, it is lost.</p><!-- | |||
--></div><!-- | |||
--><div id="juryrig" class="spacer"><!-- | |||
--><h4 class="headline">Jury-Rigger</h4><!-- | |||
-->{{referencetag|book=Saga Edition Core Rulebook|page=50}}<!-- | |||
--><p class="single nomargin">You may reroll any [[Mechanics]] check made to accomplish a jury-rigged repair. You must accept the result of the reroll.</p><!-- | |||
--></div><!-- | |||
--><div id="together" class="spacer"><!-- | |||
--><h4 class="headline">Keep It Together</h4><!-- | |||
-->{{referencetag|book=Scum and Villainy|page=17}}<!-- | |||
--><p class="single nomargin">Whenever you successfully jury-rig a device or vehicle, the vehicle does not move −5 steps down the [[condition track]] at the end of the encounter, though it does move −2 persistent steps down the condition track.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Prerequisite:''' Jury-Rigger.</p><!-- | |||
--></div><!-- | |||
--><div id="long" class="spacer"><!-- | |||
--><h4 class="headline">Long Stride</h4><!-- | |||
-->{{referencetag|book=Saga Edition Core Rulebook|page=50}}<!-- | |||
--><p class="single nomargin">Your speed increases by 2 squars if you are wearing light armor or no armor. If you have a natural fly, climb, or swim speed, it increases by 2 squares as well. You cannot use this talent if you are wearing medium or heavy armor.</p><!-- | |||
--></div><!-- | |||
--><div id="sidestep" class="spacer"><!-- | |||
--><h4 class="headline">Sidestep</h4><!-- | |||
-->{{referencetag|book=Scum and Villainy|page=17}}<!-- | |||
--><p class="single nomargin">You can use a [[swift action]] to reduce the cost of each move into a diagonal space to 1 until the end of your turn if you are wearing light or no armor.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Prerequisite:''' Long Stride.</p><!-- | |||
--></div><!-- | |||
--><div id="surge" class="spacer"><!-- | |||
--><h4 class="headline">Surge</h4><!-- | |||
-->{{referencetag|book=Scum and Villainy|page=17}}<!-- | |||
--><p class="single nomargin">Once per encounter, you can use a swift action to move up to your speed.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Prerequisite:''' Long Stride.</p><!-- | |||
--></div><!-- | |||
--><div id="swift" class="spacer"><!-- | |||
--><h4 class="headline">Swift Strider</h4><!-- | |||
-->{{referencetag|book=Scum and Villainy|page=17}}<!-- | |||
--><p class="single nomargin">You can use each of the following actions once per encounter:</p><!-- | |||
--><p class="single nomargin">{{indent}}''Blurring Burst:'' As a [[move action]] move up to your speed, and gain a +2 bonus to your [[Reflex Defense]] until the end of the encounter.</p><!-- | |||
--><p class="single nomargin">{{indent}}''Sudden Assault:'' As a standard action make a charge attack against an enemy within range. You take no penalty to your Reflex Defense for this attack.</p><!-- | |||
--><p class="single nomargin">{{indent}}''Weaving Stride:'' As a move action move up to your speed. You gain a cumulative +2 dodge bonus to Reflex Defense for each attack of opportunity made against you during this movement. This bonus lasts until the start of your next turn.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Prerequisite:''' Long Stride, Sidestep.</p><!-- | |||
--></div><!-- | |||
--></div><!-- | |||
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-->{{endbar}} | |||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
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[[Category:Character]] | [[Category:Character]] | ||
[[Category:Talent Trees]] | [[Category:Talent Trees]] | ||
[[Category:Class | [[Category:Class Talent Tree]] | ||
[[Category:Saga Edition Core Rulebook]] | [[Category:Saga Edition Core Rulebook]] | ||
[[Category:Scum and Villainy]] | [[Category:Scum and Villainy]] |
Latest revision as of 01:04, 21 July 2025
You’re especially skilled at “getting by” on backwater worlds.
This talent tree is available to scouts and outlaws.
Barter
Saga Edition Core Rulebook, page 49.
You may reroll any Persuasion check made to haggle. You must, however, accept the result of the reroll even if it is worse.
Flee
Scum and Villainy, page 17.
As a standard action, you can designate a single opponent and move up to your speed away from that opponent; this movement does not provide attacks of opportunity from that opponent, though it might provoke as normal for all other opponents. In addition, your speed increases by 2 until the end of your next turn.
Prerequisite: Long Stride.
Fringe Savant
Saga Edition Core Rulebook, page 50.
Whenever you roll a natural 20 on a skill check during an encounter, you gain one temporary Force Point. If the Force Point is not used before then end of the encounter, it is lost.
Jury-Rigger
Saga Edition Core Rulebook, page 50.
You may reroll any Mechanics check made to accomplish a jury-rigged repair. You must accept the result of the reroll.
Keep It Together
Scum and Villainy, page 17.
Whenever you successfully jury-rig a device or vehicle, the vehicle does not move −5 steps down the condition track at the end of the encounter, though it does move −2 persistent steps down the condition track.
Prerequisite: Jury-Rigger.
Long Stride
Saga Edition Core Rulebook, page 50.
Your speed increases by 2 squars if you are wearing light armor or no armor. If you have a natural fly, climb, or swim speed, it increases by 2 squares as well. You cannot use this talent if you are wearing medium or heavy armor.
Sidestep
Scum and Villainy, page 17.
You can use a swift action to reduce the cost of each move into a diagonal space to 1 until the end of your turn if you are wearing light or no armor.
Prerequisite: Long Stride.
Surge
Scum and Villainy, page 17.
Once per encounter, you can use a swift action to move up to your speed.
Prerequisite: Long Stride.
Swift Strider
Scum and Villainy, page 17.
You can use each of the following actions once per encounter:
Blurring Burst: As a move action move up to your speed, and gain a +2 bonus to your Reflex Defense until the end of the encounter.
Sudden Assault: As a standard action make a charge attack against an enemy within range. You take no penalty to your Reflex Defense for this attack.
Weaving Stride: As a move action move up to your speed. You gain a cumulative +2 dodge bonus to Reflex Defense for each attack of opportunity made against you during this movement. This bonus lasts until the start of your next turn.
Prerequisite: Long Stride, Sidestep.