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Saga Edition RPG Omnibus

Force Adept (talent tree): Difference between revisions

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{{DISPLAYTITLE:Force Adept Talent Tree}}
{{DISPLAYTITLE:Force&nbsp;Adept&nbsp;Talent&nbsp;Tree}}<!--
{{treemenu}}
<div style="margin-top: 1.5em;"><p class="single nomargin">Force adepts use [[the&nbsp;Force]] to survive on fringe Worlds, and they often have signature [[Force Powers|Force&nbsp;powers]] that they use particularly well.</p><p class="single nomargin">{{indent}}This talent tree is available to [[Force&nbsp;Adept (prestige class)|Force&nbsp;Adept]]s and [[Force&nbsp;Disciple (prestige class)|Force&nbsp;disciples]].</p></div>


<div id="adept" style="margin-top: 1.5em;">
-->{{treemenu}}<!--
<h3 class="headline">Force Power Adept</h3>
{{referencetag|book=Saga Edition Core Rulebook|page=214}}
<p class="single nomargin">You are skilled at using a particular Force power. Select one Force power you know. When using that Force power, you have the option of spending a [[Force&nbsp;Point]] to make two [[Use&nbsp;the&nbsp;Force]] checks, keeping the better result.</p><p class="single nomargin">{{indent}}This talent may be selected multiple times. Its effects do not stack. Each time you select this talent, you must choose a different Force power.</p></div>


<div id="treatment" style="margin-top: 1.5em;">
--><div class="topdiv"><!--
<h3 class="headline">Force Treatment</h3>
{{referencetag|book=Saga Edition Core Rulebook|page=214}}
<p class="single nomargin">You can make a Use the Force check in place of a Treat Injury check. You are considered trained in the [[Treat&nbsp;Injury]] skill. If you are entitled to a Treat Injury check reroll, you may reroll your Use the Force check instead (subject to the same circumstances and limitations).</p><p class="single nomargin">{{indent}}In addition, you can administer first aid, treat disease, treat poison, and treat radiation without the requisite medical kit or medpac.</p></div>


<div id="fortified" style="margin-top: 1.5em;">
--><p class="single nomargin">Force adepts use [[the&nbsp;Force]] to survive on fringe Worlds, and they often have signature [[Force Powers|Force&nbsp;powers]] that they use particularly well.</p><!--
<h3 class="headline">Fortified Body</h3>
{{referencetag|book=Saga Edition Core Rulebook|page=214}}
<p class="single nomargin">The Force shields you against ailments, toxins, and radiation poisoning, making you iummune to disease, poison, and radiation.</p><p class="single nomargin">{{indent}}'''Prerequisite:''' [[Control_(talent_tree)#equilibrium|Equilibrium]].</p></div>


<div id="instrument" style="margin-top: 1.5em;">
--><p class="single nomargin">{{indent}}This talent tree is available to [[Force&nbsp;Adept (prestige class)|Force&nbsp;Adept]]s and [[Force&nbsp;Disciple (prestige class)|Force&nbsp;disciples]].</p><!--
<h3 class="headline">Instrument of the Force</h3>
{{referencetag|book=Unknown Regions|page=30}}
<p class="single nomargin">When you successfully use [[Use_the_Force#feelings|Search&nbsp;Your&nbsp;Feelings]], you gain a Force Point that must be used before then end of the encounter. If you use this Force Point in a manner that would end in unfavorable results (per Search Your Feelings), you raise your Dark Side Score by 1. If you use the Force Point in an action that would normally raise your Dark Side Score, you raise your Dark Side Score by 2 instead.</p></div>


<div id="longcall" style="margin-top: 1.5em;">
<h3 class="headline">Long Call</h3>
{{referencetag|book=Unknown Regions|page=30}}
<p class="single nomargin">When using the [[Use the Force#telepathy|Telepathy]] ability of Use the Force, you reduce the DC of the Use the Force check by half (round up), as do those Force-users for whom you are a willing telepathic recipient. When attempting to contact an unwilling target, you can reroll and take the better result. By spending a Force Point, you can simultaneously contact a number of targets equal to your [[Charisma]] modifier (minimum two) with a single Use the Force check.</p><p class="single nomargin">{{indent}}'''Prerequisite:''' Mystic&nbsp;Link.</p></div>


<div id="mystical" style="margin-top: 1.5em;">
<h3 class="headline">Mystical Link</h3>
{{referencetag|book=Unknown Regions|page=30}}
<p class="single nomargin">As a standard action, make a DC 30 Use the Force check. If the check is successful, you gain one of the following benefits, as selected by the Gamemaster: one Force power is returned to your [[Force_Powers#using|Force&nbsp;suite]]; one Force Point that is lost if it is noe spent before the end of the encounter; an additional use of a Force-related talent or [[feat]] normaly restricted to once per encounter; or roll an additional die when making a Force check and select the highest die rolled.</p></div>


{{treemenu}}
 
{{endbar}}
--><div id="adept" class="spacer"><!--
 
--><h4 class="headline">Force Power Adept</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=214}}<!--
 
--><p class="single nomargin">You are skilled at using a particular Force power. Select one Force power you know. When using that Force power, you have the option of spending a [[Force&nbsp;Point]] to make two [[Use&nbsp;the&nbsp;Force]] checks, keeping the better result.</p><!--
 
--><p class="single nomargin">{{indent}}This talent may be selected multiple times. Its effects do not stack. Each time you select this talent, you must choose a different Force power.</p><!--
 
--></div><!--
 
 
 
 
--><div id="treatment" class="spacer"><!--
 
--><h4 class="headline">Force Treatment</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=214}}<!--
 
--><p class="single nomargin">You can make a Use the Force check in place of a Treat Injury check. You are considered trained in the [[Treat&nbsp;Injury]] skill. If you are entitled to a Treat Injury check reroll, you may reroll your Use the Force check instead (subject to the same circumstances and limitations).</p><!--
 
--><p class="single nomargin">{{indent}}In addition, you can administer first aid, treat disease, treat poison, and treat radiation without the requisite medical kit or medpac.</p><!--
 
--></div><!--
 
 
 
 
--><div id="fortified" class="spacer"><!--
 
--><h4 class="headline">Fortified Body</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=214}}<!--
 
--><p class="single nomargin">The Force shields you against ailments, toxins, and radiation poisoning, making you iummune to disease, poison, and radiation.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' [[Control_(talent_tree)#equilibrium|Equilibrium]].</p><!--
 
--></div><!--
 
 
 
 
--><div id="instrument" class="spacer"><!--
 
--><h4 class="headline">Instrument of the Force</h4><!--
 
-->{{referencetag|book=Unknown Regions|page=30}}<!--
 
--><p class="single nomargin">When you successfully use [[Use_the_Force#feelings|Search&nbsp;Your&nbsp;Feelings]], you gain a Force Point that must be used before then end of the encounter. If you use this Force Point in a manner that would end in unfavorable results (per Search Your Feelings), you raise your Dark Side Score by 1. If you use the Force Point in an action that would normally raise your Dark Side Score, you raise your Dark Side Score by 2 instead.</p><!--
 
--></div><!--
 
 
 
 
--><div id="longcall" class="spacer"><!--
 
--><h4 class="headline">Long Call</h4><!--
 
-->{{referencetag|book=Unknown Regions|page=30}}<!--
 
--><p class="single nomargin">When using the [[Use the Force#telepathy|Telepathy]] ability of Use the Force, you reduce the DC of the Use the Force check by half (round up), as do those Force-users for whom you are a willing telepathic recipient. When attempting to contact an unwilling target, you can reroll and take the better result. By spending a Force Point, you can simultaneously contact a number of targets equal to your [[Charisma]] modifier (minimum two) with a single Use the Force check.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Mystic&nbsp;Link.</p><!--
 
--></div><!--
 
 
 
 
--><div id="mystical" class="spacer"><!--
 
--><h4 class="headline">Mystical Link</h4><!--
 
-->{{referencetag|book=Unknown Regions|page=30}}<!--
 
--><p class="single nomargin">As a standard action, make a DC 30 Use the Force check. If the check is successful, you gain one of the following benefits, as selected by the Gamemaster: one Force power is returned to your [[Force_Powers#using|Force&nbsp;suite]]; one Force Point that is lost if it is noe spent before the end of the encounter; an additional use of a Force-related talent or [[feat]] normaly restricted to once per encounter; or roll an additional die when making a Force check and select the highest die rolled.</p><!--
 
--></div><!--
 
--></div><!--
 
 
 
 
-->{{treemenu}}<!--
-->{{endbar}}
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[[Category:Character]]
[[Category:Character]]
[[Category:Talent Trees]]
[[Category:Talent Trees]]
[[Category:Class Talent Trees]]
[[Category:Class Talent Tree]]
[[Category:Saga Edition Core Rulebook]]
[[Category:Saga Edition Core Rulebook]]
[[Category:Unknown Regions]]
[[Category:Unknown Regions]]

Latest revision as of 01:38, 21 July 2025

Force adepts use the Force to survive on fringe Worlds, and they often have signature Force powers that they use particularly well.

     This talent tree is available to Force Adepts and Force disciples.

Force Power Adept

     Saga Edition Core Rulebook, page 214.

You are skilled at using a particular Force power. Select one Force power you know. When using that Force power, you have the option of spending a Force Point to make two Use the Force checks, keeping the better result.

     This talent may be selected multiple times. Its effects do not stack. Each time you select this talent, you must choose a different Force power.

Force Treatment

     Saga Edition Core Rulebook, page 214.

You can make a Use the Force check in place of a Treat Injury check. You are considered trained in the Treat Injury skill. If you are entitled to a Treat Injury check reroll, you may reroll your Use the Force check instead (subject to the same circumstances and limitations).

     In addition, you can administer first aid, treat disease, treat poison, and treat radiation without the requisite medical kit or medpac.

Fortified Body

     Saga Edition Core Rulebook, page 214.

The Force shields you against ailments, toxins, and radiation poisoning, making you iummune to disease, poison, and radiation.

     Prerequisite: Equilibrium.

Instrument of the Force

     Unknown Regions, page 30.

When you successfully use Search Your Feelings, you gain a Force Point that must be used before then end of the encounter. If you use this Force Point in a manner that would end in unfavorable results (per Search Your Feelings), you raise your Dark Side Score by 1. If you use the Force Point in an action that would normally raise your Dark Side Score, you raise your Dark Side Score by 2 instead.

Long Call

     Unknown Regions, page 30.

When using the Telepathy ability of Use the Force, you reduce the DC of the Use the Force check by half (round up), as do those Force-users for whom you are a willing telepathic recipient. When attempting to contact an unwilling target, you can reroll and take the better result. By spending a Force Point, you can simultaneously contact a number of targets equal to your Charisma modifier (minimum two) with a single Use the Force check.

     Prerequisite: Mystic Link.

Mystical Link

     Unknown Regions, page 30.

As a standard action, make a DC 30 Use the Force check. If the check is successful, you gain one of the following benefits, as selected by the Gamemaster: one Force power is returned to your Force suite; one Force Point that is lost if it is noe spent before the end of the encounter; an additional use of a Force-related talent or feat normaly restricted to once per encounter; or roll an additional die when making a Force check and select the highest die rolled.