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Saga Edition RPG Omnibus

Wound (force power): Difference between revisions

(Created page with "{{DISPLAYTITLE:Wound}} {{forcemenu}}<!-- --><div class="topdiv"><!-- --><h3 class="headline">Wound [dark side]</h3><!-- -->{{referencetag|book=Knights of the Old Republic|page=52}}<!-- --><p class="single nomargin">You cause spasms in the lungs of your target, painfully injuring them.</p><!-- --><p class="single nomargin">{{indent}}'''Time:''' Standard action.</p><!-- --><p class="single nomargin">{{indent}}'''Target:''' One creature or dr...")
 
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{{DISPLAYTITLE:Wound}}
{{DISPLAYTITLE:Wound}}<!--
{{forcemenu}}<!--
 
-->{{forcemenu}}<!--
 
--><div class="topdiv"><!--
--><div class="topdiv"><!--
--><h3 class="headline">Wound &#91;dark side&#93;</h3><!--
-->{{referencetag|book=Knights of the Old Republic|page=52}}<!--


--><p class="single nomargin">You cause spasms in the lungs of your target, painfully injuring them.</p><!--
--><h3 class="headline">Wound &#91;dark side&#93;</h3><!--
 
-->{{referencetag|book=Knights of the Old Republic|page=52}}<!--
 
--><p class="single nomargin">You cause spasms in the lungs of your target, painfully injuring them.</p><!--
 
--><p class="single nomargin">{{indent}}'''Time&colon;''' [[Standard&nbsp;action]].</p><!--


--><p class="single nomargin">{{indent}}'''Time&colon;''' [[Standard&nbsp;action]].</p><!--
--><p class="single nomargin">{{indent}}'''Target&colon;''' One creature or droid within 6 squares and within line of sight.</p><!--


--><p class="single nomargin">{{indent}}'''Target&colon;''' One creature or droid within 6 squares and within line of sight.</p><!--
--><p class="single nomargin">{{indent}}'''Make a [[Use&nbsp;the&nbsp;Force]] check&colon;''' Make one roll and compare the result to the target&rsquo;s [[Fortitude&nbsp;Defense]]. If the result equals or exceeds t he target&rsquo;s Fortitude Defense, it takes 4d6 points of Force damage. The target adds a size modifier to its Fortitude Defense&colon; Colossal, &#43;50&semi; Gargantuan, &#43;20&semi; Huge, &#43;10&semi; Large, &#43;5&semi; Medium and smaller, &#43;0</p><!--


--><p class="single nomargin">{{indent}}'''Make a [[Use&nbsp;the&nbsp;Force]] check&colon;''' Make one roll and compare the result to the target&rsquo;s [[Fortitude&nbsp;Defense]]. If the result equals or exceeds t he target&rsquo;s Fortitude Defense, it takes 4d6 points of Force damage. The target adds a size modifier to its Fortitude Defense&colon; Colossal, &#43;50&semi; Gargantuan, &#43;20&semi; Huge, &#43;10&semi; Large, &#43;5&semi; Medium and smaller, &#43;0</p><!--
--><p class="single nomargin">{{indent}}'''Special&colon;''' If the target moves 1 or more steps down the [[condition&nbsp;track]], the condition becomes persistent until the target is treated with a DC 20 [[Treat&nbsp;Injury]] check to perform surgery.</p><!--


--><p class="single nomargin">{{indent}}'''Special&colon;''' If the target moves 1 or more steps down the [[condition&nbsp;track]], the condition becomes persistent until the target is treated with a DC 20 [[Treat&nbsp;Injury]] check to perform surgery.</p><!--
--><p class="single nomargin">{{indent}}You can spend a [[Force&nbsp;point]] to increase the damage by 2d6.</p><!--


--><p class="single nomargin">{{indent}}You can spend a [[Force&nbsp;point]] to increase the damage by 2d6.</p></div><!--
--></div><!--





Latest revision as of 00:29, 25 July 2025

Wound [dark side]

     Knights of the Old Republic, page 52.

You cause spasms in the lungs of your target, painfully injuring them.

     Time: Standard action.

     Target: One creature or droid within 6 squares and within line of sight.

     Make a Use the Force check: Make one roll and compare the result to the target’s Fortitude Defense. If the result equals or exceeds t he target’s Fortitude Defense, it takes 4d6 points of Force damage. The target adds a size modifier to its Fortitude Defense: Colossal, +50; Gargantuan, +20; Huge, +10; Large, +5; Medium and smaller, +0

     Special: If the target moves 1 or more steps down the condition track, the condition becomes persistent until the target is treated with a DC 20 Treat Injury check to perform surgery.

     You can spend a Force point to increase the damage by 2d6.