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{{DISPLAYTITLE:Mind Trick}} | {{DISPLAYTITLE:Mind Trick}}<!-- | ||
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--><div class="topdiv"><!-- | --><div class="topdiv"><!-- | ||
--><p class="single nomargin">You use [[the Force]] to alter a target’s perceptions or plant a suggestion in its mind.</p><!-- | --><h3 class="headline">Mind Trick [mind-affecting]</h3><!-- | ||
-->{{referencetag|book=Saga Edition Core Rulebook|page=98}}<!-- | |||
--><p class="single nomargin">You use [[the Force]] to alter a target’s perceptions or plant a suggestion in its mind.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Time:''' [[Standard action]].</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Target:''' One [[Intelligence]] 3 or higher creature in line of sight and within 12 squares.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Make a [[Use the Force]] check:''' If you equal the target’s [[Will Defense]], you may choose one of the following effects:</p><!-- | |||
-->< | --><ul class="dashed notopmargin"><!-- | ||
-->< | --><li>You create a fleeting hallucination that distracts the target and enables you to use the [[Stealth]] skill even if the target is aware of you.</li><!-- | ||
-->< | --><li>You perform a feint so that the next attack you make against the target ignores its [[Dexterity]] bonus to [[Reflex Defense]] (if any).</li><!-- | ||
-->< | --><li>You make an otherwise unpalatable suggestion seem completely reasonable to the target. You must be able to communicate with the target, and the suggestion can’t obviously threaten the target’s life. The target won’t realize later that what he did was unacceptable.</li><!-- | ||
-->< | --><li>You fill the target with terror, causing it to flee from you at top speed for 1 minute. The affected creature stops fleeing if it is wounded. the effect is negated if the target’s level is equal to or higher than your character level. This is a Fear effect.</li><!-- | ||
--> | --></ul><!-- | ||
--><p class="single nomargin">{{indent}}& | --><p class="single nomargin">{{indent}}'''Special:''' If you are making a suggestion, you may spend a [[Force point]] to improve the target’s attitude by one step, plus one additional step for every 5 points by which your Use the force check exceeds the target’s Will Defense.</p><!-- | ||
-- | --></div><!-- | ||
Latest revision as of 01:35, 25 July 2025
Mind Trick [mind-affecting]
Saga Edition Core Rulebook, page 98.
You use the Force to alter a target’s perceptions or plant a suggestion in its mind.
Time: Standard action.
Target: One Intelligence 3 or higher creature in line of sight and within 12 squares.
Make a Use the Force check: If you equal the target’s Will Defense, you may choose one of the following effects:
- You create a fleeting hallucination that distracts the target and enables you to use the Stealth skill even if the target is aware of you.
- You perform a feint so that the next attack you make against the target ignores its Dexterity bonus to Reflex Defense (if any).
- You make an otherwise unpalatable suggestion seem completely reasonable to the target. You must be able to communicate with the target, and the suggestion can’t obviously threaten the target’s life. The target won’t realize later that what he did was unacceptable.
- You fill the target with terror, causing it to flee from you at top speed for 1 minute. The affected creature stops fleeing if it is wounded. the effect is negated if the target’s level is equal to or higher than your character level. This is a Fear effect.
Special: If you are making a suggestion, you may spend a Force point to improve the target’s attitude by one step, plus one additional step for every 5 points by which your Use the force check exceeds the target’s Will Defense.
