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{{DISPLAYTITLE:Energy Resistance}} | {{DISPLAYTITLE:Energy Resistance}}<!-- | ||
{{forcemenu}}<!-- | |||
-->{{forcemenu}}<!-- | |||
--><div class="topdiv"><!-- | --><div class="topdiv"><!-- | ||
--><p class="single nomargin">You use the Force to protect you from damage caused by energy, sonic, fire, | --><h3 class="headline">Energy Resistance</h3><!-- | ||
-->{{referencetag|book=Knights of the Old Republic|page=50}}<!-- | |||
--><p class="single nomargin">You use the Force to protect you from damage caused by energy, sonic, fire, | |||
cold and electrical sources.</p><!-- | cold and electrical sources.</p><!-- | ||
--><p class="single nomargin">{{indent}}'''Time:''' [[Standard action]].</p><!-- | --><p class="single nomargin">{{indent}}'''Time:''' [[Standard action]].</p><!-- | ||
--><p class="single nomargin">{{indent}}'''Target:''' You. </p><!-- | |||
--><p class="single nomargin">{{indent}}'''Make a [[Use the Force]] check:''' The result of the check determines the effect, if any:</p><!-- | |||
--><ul class="nobullet notopmargin"><!-- | |||
-->< | --><li>{{indent}}''DC 20:'' You gain DR 5 against energy damage until the beginning of your next turn.</li><!-- | ||
-->< | --><li>{{indent}}''DC 25:''As DC 20, except DR increases to 10.</li><!-- | ||
-->< | --><li>{{indent}}''DC 30:'' As DC 20, except DR increases to 15.</li><!-- | ||
-->< | --><li>{{indent}}''DC 35:'' As DC 20, except DR increases to 20.</li><!-- | ||
--> | --></ul><!-- | ||
--><p class="single nomargin">{{indent}}'' | --><p class="single nomargin">{{indent}}'''Special:''' You can spend a [[Force point]] to use this power as a [[swift action]].</p><!-- | ||
--><p class="single nomargin">{{indent}} | --><p class="single nomargin">{{indent}}You can maintain energy resistance from round to round, extending the normal duration. Maintaining the energy resistance power is a swift action. If you take damage while maintaining energy resistance, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the power.</p><!-- | ||
-- | --></div><!-- | ||
Latest revision as of 02:08, 25 July 2025
Energy Resistance
Knights of the Old Republic, page 50.
You use the Force to protect you from damage caused by energy, sonic, fire, cold and electrical sources.
Time: Standard action.
Target: You.
Make a Use the Force check: The result of the check determines the effect, if any:
- DC 20: You gain DR 5 against energy damage until the beginning of your next turn.
- DC 25:As DC 20, except DR increases to 10.
- DC 30: As DC 20, except DR increases to 15.
- DC 35: As DC 20, except DR increases to 20.
Special: You can spend a Force point to use this power as a swift action.
You can maintain energy resistance from round to round, extending the normal duration. Maintaining the energy resistance power is a swift action. If you take damage while maintaining energy resistance, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the power.