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Saga Edition RPG Omnibus

Energy Resistance (force power): Difference between revisions

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{{DISPLAYTITLE:Energy Resistance}}
{{DISPLAYTITLE:Energy Resistance}}<!--
{{forcemenu}}<!--
 
-->{{forcemenu}}<!--
 
--><div class="topdiv"><!--
--><div class="topdiv"><!--
--><h3 class="headline">Energy Resistance</h3><!--
-->{{referencetag|book=Knights of the Old Republic|page=50}}<!--


--><p class="single nomargin">You use the Force to protect you from damage caused by energy, sonic, fire,
--><h3 class="headline">Energy Resistance</h3><!--
 
-->{{referencetag|book=Knights of the Old Republic|page=50}}<!--
 
--><p class="single nomargin">You use the Force to protect you from damage caused by energy, sonic, fire,
cold and electrical sources.</p><!--
cold and electrical sources.</p><!--


--><p class="single nomargin">{{indent}}'''Time&colon;''' [[Standard&nbsp;action]].</p><!--
--><p class="single nomargin">{{indent}}'''Time&colon;''' [[Standard&nbsp;action]].</p><!--
 
--><p class="single nomargin">{{indent}}'''Target&colon;''' You. </p><!--
 
--><p class="single nomargin">{{indent}}'''Make a [[Use&nbsp;the&nbsp;Force]] check&colon;''' The result of the check determines the effect, if any&colon;</p><!--
 
--><ul class="nobullet notopmargin"><!--


--><p class="single nomargin">{{indent}}'''Target&colon;''' You. </p><!--
--><li>{{indent}}''DC 20&colon;'' You gain DR 5 against energy damage until the beginning of your next turn.</li><!--


--><p class="single nomargin">{{indent}}'''Make a [[Use&nbsp;the&nbsp;Force]] check&colon;''' The result of the check determines the
--><li>{{indent}}''DC 25&colon;''As DC 20, except DR increases to 10.</li><!--
effect, if any&colon;</p><!--


--><p class="single nomargin">{{indent}}''DC 20&colon;'' You gain DR 5 against energy damage until the beginning of your
--><li>{{indent}}''DC 30&colon;'' As DC 20, except DR increases to 15.</li><!--
next turn.</p><!--


--><p class="single nomargin">{{indent}}''DC 25&colon;''As DC 20, except DR increases to 10.</p><!--
--><li>{{indent}}''DC 35&colon;'' As DC 20, except DR increases to 20.</li><!--


--><p class="single nomargin">{{indent}}''DC 30&colon;'' As DC 20, except DR increases to 15.</p><!--
--></ul><!--


--><p class="single nomargin">{{indent}}''DC 35&colon;'' As DC 20, except DR increases to 20.</p><!--
--><p class="single nomargin">{{indent}}'''Special&colon;''' You can spend a [[Force&nbsp;point]] to use this power as a [[swift&nbsp;action]].</p><!--


--><p class="single nomargin">{{indent}}'''Special&colon;''' You can spend a Force Point to use this power as a [[swift&nbsp;action]].</p><!--
--><p class="single nomargin">{{indent}}You can maintain energy resistance from round to round, extending the normal duration. Maintaining the energy resistance power is a swift action. If you take damage while maintaining energy resistance, you must succeed on a Use the Force check (DC = 15 &#43; damage taken) to continue maintaining the power.</p><!--


--><p class="single nomargin">{{indent}}You can maintain energy resistance from round to round, extending the normal duration. Maintaining the energy resistance power is a swift action. If you take damage while maintaining energy resistance, you must succeed on a Use the Force check (DC = 15 &#43; damage taken) to continue maintaining the power.</p></div><!--
--></div><!--





Latest revision as of 02:08, 25 July 2025

Energy Resistance

     Knights of the Old Republic, page 50.

You use the Force to protect you from damage caused by energy, sonic, fire, cold and electrical sources.

     Time: Standard action.

     Target: You.

     Make a Use the Force check: The result of the check determines the effect, if any:

  •      DC 20: You gain DR 5 against energy damage until the beginning of your next turn.
  •      DC 25:As DC 20, except DR increases to 10.
  •      DC 30: As DC 20, except DR increases to 15.
  •      DC 35: As DC 20, except DR increases to 20.

     Special: You can spend a Force point to use this power as a swift action.

     You can maintain energy resistance from round to round, extending the normal duration. Maintaining the energy resistance power is a swift action. If you take damage while maintaining energy resistance, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the power.