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Saga Edition RPG Omnibus

Keetael (talent tree): Difference between revisions

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--><p class="single nomargin">Keetael learn to efficiently and secretively manipulate [[the&nbsp;Force]] in combat. Because of their long lives, they gain certain advantages when attempting to view the past through Force. You must be a member of the [[Keetael (force tradition)|Keetael]] [[Force-using_Traditions|tradition]] to use these talents .</p><!--


--><p class="sinlge nomargin">{{indent}}This talent tree is available to any [[Draethos (species)|Draethos]] character that has the [[Force&nbsp;Sensitivity (feat)|Force&nbsp;Sensitivity]] [[feat]] and talents may be selected from this tree regardless of class.</p><!--
--><p class="single nomargin">Keetael learn to efficiently and secretively manipulate [[the&nbsp;Force]] in combat. Because of their long lives, they gain certain advantages when attempting to view the past through Force. You must be a member of the [[Keetael (force tradition)|Keetael]] [[Force-using_Traditions|Force&nbsp;tradition]] to use these talents .</p><!--
 
--><p class="sinlge nomargin">{{indent}}This talent tree is available to any [[Draethos (species)|Draethos]] character that has the [[Force&nbsp;Sensitivity (feat)|Force&nbsp;Sensitivity]] [[feat]] and talents may be selected from this tree regardless of class.</p><!--
 
 
 
 
--><div id="conceal" class="spacer"><!--
 
--><h4 class="headline">Conceal Force Use</h4><!--
 
-->{{referencetag|book=Knights of the Old Republic|page=58}}<!--
 
--><p class="single nomargin">You have learned to use the Force without telltale gestures, reducing the disturbance created in the process. Whenever you make a [[Use&nbsp;the&nbsp;Force]] check, as a [[swift&nbsp;action]] you can make a [[Deception]] check to convey deceptive appearances in order to conceal the effects of your Force use. Normal modifiers for the deception&rsquo;s complexity still apply.</p><!--
 
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--><div id="direction" class="spacer"><!--
 
--><h4 class="headline">Force Direction</h4><!--


-->{{referencetag|book=Knights of the Old Republic|page=58}}<!--


--><p class="single nomargin">You use the Force to guide your ranged attacks to their target. Whenever you spend a [[Force&nbsp;point]] to add to a ranged attack roll, you can always add &#43;3 (or &#43;4, if you roll d8s for Force points) instead of rolling the die.</p><!--


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--><div id="conceal" class="spacer"><!--
--><h4 class="headline">Conceal Force Use</h4><!--
-->{{referencetag|book=Knights of the Old Republic|page=58}}<!--


--><p class="single nomargin">You have learned to use the Force without telltale gestures, reducing the disturbance created in the process. Whenever you make a [[Use&nbsp;the&nbsp;Force]] check, as a [[swift&nbsp;action]] you can make a [[Deception]] check to convey deceptive appearances in order to conceal the effects of your Force use. Normal modifiers for the deception&rsquo;s complexity still apply.</p><!--




--><div id="momentum" class="spacer"><!--


--><h4 class="headline">Force Momentum</h4><!--


--><div id="direction" class="spacer"><!--
-->{{referencetag|book=Knights of the Old Republic|page=58}}<!--
--><h4 class="headline">Force Direction</h4><!--
-->{{referencetag|book=Knights of the Old Republic|page=58}}<!--


--><p class="single nomargin">You use the Force to guide your ranged attacks to their target. Whenever you spend a [[Force&nbsp;point]] to add to a ranged attack roll, you can always add &#43;3 (or &#43;4, if you roll d8s for Force points) instead of rolling the die.</p><!--
--><p class="single nomargin">You use the Force to add to the impact of your melee weapon, increasing your damage. Whenever you spend a Force point to add to a melee attack roll, if the attack hits you can also add the Force point&rsquo;s result to the damage roll.</p><!--


--></div><!--






--><div id="momentum" class="spacer"><!--
--><h4 class="headline">Force Momentum</h4><!--
-->{{referencetag|book=Knights of the Old Republic|page=58}}<!--


--><p class="single nomargin">You use the Force to add to the impact of your melee weapon, increasing your damage. Whenever you spend a Force point to add to a melee attack roll, if the attack hits you can also add the Force point&rsquo;s result to the damage roll.</p><!--
--><div id="visions" class="spacer"><!--


--><h4 class="headline">Past Visions</h4><!--


-->{{referencetag|book=Knights of the Old Republic|page=58}}<!--


--><p class="single nomargin">The long-lived Draethos are particularly adept at searching and understanding the past. When using farseeing to look into the past, reduce your DC numbers by half. Also, you are able to see everything within 6 squares of your target clearly without spending a Force point.</p><!--


--><div id="visions" class="spacer"><!--
--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' [[Sense_(talent_tree)#visions|Visions]]</p><!--
--><h4 class="headline">Past Visions</h4><!--
-->{{referencetag|book=Knights of the Old Republic|page=58}}<!--


--><p class="single nomargin">The long-lived Draethos are particularly adept at searching and understanding the past. When using farseeing to look into the past, reduce your DC numbers by half. Also, you are able to see everything within 6 squares of your target clearly without spending a Force point.</p><!--
--></div><!--


--><p class="sinlge nomargin">{{indent}}'''Prerequisites&colon;''' [[Sense_(talent_tree)#visions|Visions]]</p></div><!--
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Latest revision as of 23:12, 7 August 2025

Keetael learn to efficiently and secretively manipulate the Force in combat. Because of their long lives, they gain certain advantages when attempting to view the past through Force. You must be a member of the Keetael Force tradition to use these talents .

     This talent tree is available to any Draethos character that has the Force Sensitivity feat and talents may be selected from this tree regardless of class.

Conceal Force Use

     Knights of the Old Republic, page 58.

You have learned to use the Force without telltale gestures, reducing the disturbance created in the process. Whenever you make a Use the Force check, as a swift action you can make a Deception check to convey deceptive appearances in order to conceal the effects of your Force use. Normal modifiers for the deception’s complexity still apply.

Force Direction

     Knights of the Old Republic, page 58.

You use the Force to guide your ranged attacks to their target. Whenever you spend a Force point to add to a ranged attack roll, you can always add +3 (or +4, if you roll d8s for Force points) instead of rolling the die.

Force Momentum

     Knights of the Old Republic, page 58.

You use the Force to add to the impact of your melee weapon, increasing your damage. Whenever you spend a Force point to add to a melee attack roll, if the attack hits you can also add the Force point’s result to the damage roll.

Past Visions

     Knights of the Old Republic, page 58.

The long-lived Draethos are particularly adept at searching and understanding the past. When using farseeing to look into the past, reduce your DC numbers by half. Also, you are able to see everything within 6 squares of your target clearly without spending a Force point.

     Prerequisites: Visions

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