(Created page with "{{droidmenu}} <div id="droid" class="arch"> thumb|300px|501-Z Security/Police Droid <h3 class="headline arch">501-Z Security/Police Droid</h3> <p class="single nomargin">Designed by the SoroSuub Corporation, the 501-Z police/security droid is an advanced droid model with multiple capabilities. In addition to being a combat-ready droid capable of suppressing even the most violent criminals, the 501-Z can act in a number of the same ro...") |
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{{droidmenu}} | {{DISPLAYTITLE:501-Z Security/Police Droid}}<!-- | ||
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<div id="droid" class="arch"> | --><div id="droid" class="arch"><!-- | ||
<div id="501zencounters"> | --><h3 class="headline arch">501-Z Security/Police Droid</h3><!-- | ||
<h4 class="headline">Security Droid Encounters</h4> | |||
<p class="single nomargin">Since a security droid or police droid is concerned with upholding the law and protecting people and places from those who would do them harm, a security droid functions well as a member of a biological police squad or security team. However, police droids are so expensive that most organizations can afford to keep only one or two on staff. The 501-Z has such sophisticated programming that it is often regarded as just another member of the security force or police unit it is attached to; many living beings develop camaraderie and working relationships with the 501-Z, and during most encounters they act (and are treated) just like a nondroid police officer.{{ | --><p class="single nomargin">Designed by the SoroSuub Corporation, the 501-Z police/security droid is an advanced droid model with multiple capabilities. In addition to being a combat-ready droid capable of suppressing even the most violent criminals, the 501-Z can act in a number of the same roles that biological police officers and security experts fill. The 501-Z has an exceptional capacity for Human-cyborg interactions (and some say that the droid’s brain was based on a protocol droid’s design) and functions well along side living beings, both as a comrade and as their defender. Additionally, the 501-Z boasts advanced software that allows it to evaluate an enemy’s tactics in the middle of a fight and adjust accordingly; unlike some other combat-capable droids, the 501-Z is far from single-minded when engaging an enemy. Furthermore, the droid is programmed with a wide array of investigative techniques and tracking skills, allowing it to assist living police officers or security experts in the pursuit and capture of escaping criminals.</p><!-- | ||
{{NPC | |||
--><p class="single nomargin">{{indent}}501-Z police/security droids can’t be played as droid heroes.</p><!-- | |||
--><div id="501zencounters"><!-- | |||
--><h4 class="headline">Security Droid Encounters</h4><!-- | |||
--><p class="single nomargin">Since a security droid or police droid is concerned with upholding the law and protecting people and places from those who would do them harm, a security droid functions well as a member of a biological police squad or security team. However, police droids are so expensive that most organizations can afford to keep only one or two on staff. The 501-Z has such sophisticated programming that it is often regarded as just another member of the security force or police unit it is attached to; many living beings develop camaraderie and working relationships with the 501-Z, and during most encounters they act (and are treated) just like a nondroid police officer.</p><!-- | |||
--><p class="single nomargin">{{indent}}Security droids also work well with other droids, particularly probe droids (which can be used to find crimina ls and their hideouts). patrol droids (which often accompany a security droid on patrol), and seeker droids (which serve as both observers and combat assistants). A typical police response unit might include several police officers, a 501-Z police/security droid, and a seeker droid. The 501-Z often uses its Harm’s Way talent to keep its fellow police officers alive in the heat of combat, and it has a high enough Perception skill bonus that very few enemies will ever catch it unaware.</p><!-- | |||
--></div><!-- | |||
-->{{NPC | |||
|name=Droid | |name=Droid | ||
|challenge=10 | |challenge=10 | ||
|image=swse_droid_501z.jpg | |||
|npclevel=[[soldier (heroic class)|soldier]] 7 / [[scout (heroic class)|scout]] 3 | |npclevel=[[soldier (heroic class)|soldier]] 7 / [[scout (heroic class)|scout]] 3 | ||
|refbook=Threats of the Galaxy | |refbook=Threats of the Galaxy | ||
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|will=22 | |will=22 | ||
|hp=76 | |hp=76 | ||
|threshold=26 | |threshold=26 | ||
|immune=droid traits | |immune=droid traits | ||
|speed=6 squares (walking) | |speed=6 squares (walking) | ||
|melee1=stun baton +14 (2d6+9 stun) | |melee1=stun baton +14 (2d6+9 stun) | ||
|melee2=stun baton +18 (2d6+14 stun) with Powerful Charge | |melee2=stun baton +18 (2d6+14 stun) with Powerful Charge | ||
|ranged1=stun pistol +10 (3d6+5 stun) | |ranged1=stun pistol +10 (3d6+5 stun) | ||
|bab=9 | |bab=9 | ||
|grapple=+13 | |grapple=+13 | ||
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|feats=[[Armor Proficiency (feat)|Armor Proficiency]] (light, medium), [[Point Blank Shot (feat)|Point Blank Shot]], [[Powerful Charge (feat)|Powerful Charge]], Precise Shot (feat)|]], [[Shake it Off (feat)|Shake it Off]], [[Skill Focus (feat)|Skill Focus]] (Perception), [[Skill Training (feat)|Skill Training]] (Perception, Survival), [[Weapon Focus (feat)|Weapon Focus]] (pistols, simple), [[Weapon Proficiency (feat)|Weapon Proficiency]] (pistols, rifles, simple) | |feats=[[Armor Proficiency (feat)|Armor Proficiency]] (light, medium), [[Point Blank Shot (feat)|Point Blank Shot]], [[Powerful Charge (feat)|Powerful Charge]], Precise Shot (feat)|]], [[Shake it Off (feat)|Shake it Off]], [[Skill Focus (feat)|Skill Focus]] (Perception), [[Skill Training (feat)|Skill Training]] (Perception, Survival), [[Weapon Focus (feat)|Weapon Focus]] (pistols, simple), [[Weapon Proficiency (feat)|Weapon Proficiency]] (pistols, rifles, simple) | ||
|skills=[[Endurance]] +14, [[Initiative]] +10, [[Knowledge#tactics|Knowledge [tactics]]] +10, [[Perception]] +19 (can reroll, must take second result), [[Survival]] +12]] | |skills=[[Endurance]] +14, [[Initiative]] +10, [[Knowledge#tactics|Knowledge [tactics]]] +10, [[Perception]] +19 (can reroll, must take second result), [[Survival]] +12]] | ||
|droidsystems=walking locomotion, basic processor, 2 hand appendages, improved sensor package, integrated comlink, locked access, vocabulator | |droidsystems=walking locomotion, basic processor, 2 hand appendages, improved sensor package, [[comlink|integrated comlink]], locked access, vocabulator | ||
|possessions=stun baton, stun pistol, duranium plating ( | |possessions=stun baton, stun pistol, duranium plating (+8 armor), [[holorecorder]], [[holoprojector]] | ||
|availability=Restricted | |availability=Restricted | ||
|cost=14,000 | |cost=14,000 | ||
}}<!-- | |||
}}</div> | |||
< | --></div><!-- | ||
-->{{endbar}} | |||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Latest revision as of 00:08, 12 September 2025
501-Z Security/Police Droid
Designed by the SoroSuub Corporation, the 501-Z police/security droid is an advanced droid model with multiple capabilities. In addition to being a combat-ready droid capable of suppressing even the most violent criminals, the 501-Z can act in a number of the same roles that biological police officers and security experts fill. The 501-Z has an exceptional capacity for Human-cyborg interactions (and some say that the droid’s brain was based on a protocol droid’s design) and functions well along side living beings, both as a comrade and as their defender. Additionally, the 501-Z boasts advanced software that allows it to evaluate an enemy’s tactics in the middle of a fight and adjust accordingly; unlike some other combat-capable droids, the 501-Z is far from single-minded when engaging an enemy. Furthermore, the droid is programmed with a wide array of investigative techniques and tracking skills, allowing it to assist living police officers or security experts in the pursuit and capture of escaping criminals.
501-Z police/security droids can’t be played as droid heroes.
Security Droid Encounters
Since a security droid or police droid is concerned with upholding the law and protecting people and places from those who would do them harm, a security droid functions well as a member of a biological police squad or security team. However, police droids are so expensive that most organizations can afford to keep only one or two on staff. The 501-Z has such sophisticated programming that it is often regarded as just another member of the security force or police unit it is attached to; many living beings develop camaraderie and working relationships with the 501-Z, and during most encounters they act (and are treated) just like a nondroid police officer.
Security droids also work well with other droids, particularly probe droids (which can be used to find crimina ls and their hideouts). patrol droids (which often accompany a security droid on patrol), and seeker droids (which serve as both observers and combat assistants). A typical police response unit might include several police officers, a 501-Z police/security droid, and a seeker droid. The 501-Z often uses its Harm’s Way talent to keep its fellow police officers alive in the heat of combat, and it has a high enough Perception skill bonus that very few enemies will ever catch it unaware.
Droid (CL 10)

Threats of the Galaxy, page 155.
Medium droid (4th-degree) soldier 7 / scout 3 nonplayable
Force: 1
Initiative: +10; Senses: low-light vision;Perception +19
Languages: Basic
Defenses: Ref 26 (flat-footed 26), Fort 26, Will 22
Hit Points: 76; Damage Threshold: 26
Immune: droid traits
Speed: 6 squares (walking)
Melee: stun baton +14 (2d6+9 stun) or
Melee: stun baton +18 (2d6+14 stun) with Powerful Charge
Ranged: stun pistol +10 (3d6+5 stun)
Base Attack: +9; Grapple: +13
Attack Options: Point Blank Shot, Powerful Charge, Precise Shot
Special Actions: Battle Analysis, Harm’s Way, Shake it Off
Abilities: Str 18, Dex 12, Con —, Int 10, Wis 14, Cha 13
Feats: Armor Proficiency (light, medium), Point Blank Shot, Powerful Charge, Precise Shot (feat)
Skills: Endurance +14, Initiative +10, Knowledge [tactics] +10, Perception +19 (can reroll, must take second result), Survival +12]]
Systems: walking locomotion, basic processor, 2 hand appendages, improved sensor package, integrated comlink, locked access, vocabulator
Possessions: stun baton, stun pistol, duranium plating (+8 armor), holorecorder, holoprojector
Availability: Restricted, Cost: 14,000