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<div id="drk1encounters"> | --><h3 class="headline arch">DRK-1 Droid</h3><!-- | ||
<h4 class="headline">Probe Droid Encounters</h4> | |||
<p class="single nomargin">Probe droids are often the precursors to a larger encounter. Since probe droids are sent out to act as advance scouts and spies for a group or organization, encountering one usually means that someone more powerful has taken an interest in the heroes. A probe droid encounter might actually be little more than something to wear down the heroes of keep them occupied until the droids’ masters can arrive; in these situations, the owners sometimes enter the fray just as the probe droids are being destroyed, prolonging the encounter as new enemies enter the battlefield. Probe droids also present any opportunities for other kinds of encounters; discovering a damaged probe droid might prove to be an interesting skill encounter, requiring technicall minded heroes to make [[Mechanics]] and [[Use Computer]] checks to retrieve data from the droid, or even calling for [[Persuasion]] checks to convince the droid to give up its information willingly.</p><p class="single nomargin">{{indent}}Dark Eye probe droids work extremely well as assistants in combat due to the amount of trouble they can cause with their grenade launchers. The Dark Eye’s area attacks can keep opponents from bunching up together, and since these droids move around the battlefield by hovering, they can avoid difficult terrain and other obstacles with ease. Though the are relatively fragile, Dark Eye probe droids work well as interference for other enemies (including Sith apprentices and other dark side Force-users) and can provide their masters with information on the heroes without ever being seen.</p></div> | --><p class="single nomargin">Excelllng at espionage, probe droids can move about unnoticed, record information, and report to their masters without anyone being the wiser. The DRK-1 probe droid, also known as the Dark Eye, is a stealthy and observant droid developed by Arakyd Industries and used by the Sith apprentice Darth Maul. Like all probe droids, the DRK-1 is designed for passive observation as opposed to more overt espionage, and as such most of its systems are dedicated to sensors and data transmission. However, unlike most other probe droids (which are usually armed only with small blaster pistols), the Dark Eye can create a swath of destruction with its grenade launcher. Though using this feature calls a bit more attention to the droid than most owners would care for, such havoc can often cover the droid’s escape, allowing it to slip away and return to its master amid the chaos of a battle.</p><!-- | ||
{{NPC | |||
--><p class="single nomargin">{{indent}}DRK-1 probe droids can be played as droid heroes.</p><!-- | |||
--><div id="drk1encounters"><!-- | |||
--><h4 class="headline">Probe Droid Encounters</h4><!-- | |||
--><p class="single nomargin">Probe droids are often the precursors to a larger encounter. Since probe droids are sent out to act as advance scouts and spies for a group or organization, encountering one usually means that someone more powerful has taken an interest in the heroes. A probe droid encounter might actually be little more than something to wear down the heroes of keep them occupied until the droids’ masters can arrive; in these situations, the owners sometimes enter the fray just as the probe droids are being destroyed, prolonging the encounter as new enemies enter the battlefield. Probe droids also present any opportunities for other kinds of encounters; discovering a damaged probe droid might prove to be an interesting skill encounter, requiring technicall minded heroes to make [[Mechanics]] and [[Use Computer]] checks to retrieve data from the droid, or even calling for [[Persuasion]] checks to convince the droid to give up its information willingly.</p><!-- | |||
--><p class="single nomargin">{{indent}}Dark Eye probe droids work extremely well as assistants in combat due to the amount of trouble they can cause with their grenade launchers. The Dark Eye’s area attacks can keep opponents from bunching up together, and since these droids move around the battlefield by hovering, they can avoid difficult terrain and other obstacles with ease. Though the are relatively fragile, Dark Eye probe droids work well as interference for other enemies (including Sith apprentices and other dark side Force-users) and can provide their masters with information on the heroes without ever being seen.</p><!-- | |||
--></div><!-- | |||
-->{{NPC | |||
|name=DRK-1 Probe Droid | |name=DRK-1 Probe Droid | ||
|challenge=1 | |challenge=1 | ||
|image=swse_droid_drk1.jpg | |||
|npclevel=[[Allies_and_Opponents#nonheroics|nonheroic]] 3 | |npclevel=[[Allies_and_Opponents#nonheroics|nonheroic]] 3 | ||
|refbook=Threats of the Galaxy | |refbook=Threats of the Galaxy | ||
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|species=droid (4th-degree) | |species=droid (4th-degree) | ||
|playable=nonplayable | |playable=nonplayable | ||
|init=+11 | |init=+11 | ||
|senses=darkvision, low-light | |senses=darkvision, low-light | ||
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|will=12 | |will=12 | ||
|hp=12 | |hp=12 | ||
|threshold=10 | |threshold=10 | ||
|immune=droid traits | |immune=droid traits | ||
|speed=6 squares (hovering) | |speed=6 squares (hovering) | ||
|melee1=unarmed +1 (1d4−1) | |melee1=unarmed +1 (1d4−1) | ||
|ranged1=frag grenade +7 (4d6, 2-square burst) | |ranged1=frag grenade +7 (4d6, 2-square burst) | ||
|bab=2 | |bab=2 | ||
|grapple=+2 | |grapple=+2 | ||
|str=8 | |str=8 | ||
|dex=20 | |dex=20 | ||
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|wis=14 | |wis=14 | ||
|cha=8 | |cha=8 | ||
|feats=[[Skill Focus (feat)|Skill Focus]] (Perception, Stealth), [[Skill Training (feat)|Skill Training]] (Gather Information), [[Toughness (feat)|Toughness]], [[Weapon Proficiency (feat)|Weapon Proficiency]] (heavy) | |feats=[[Skill Focus (feat)|Skill Focus]] (Perception, Stealth), [[Skill Training (feat)|Skill Training]] (Gather Information), [[Toughness (feat)|Toughness]], [[Weapon Proficiency (feat)|Weapon Proficiency]] (heavy) | ||
|skills=[[Gather Information]] +5, [[Initiative]] +11, [[Perception]] +15, [[Stealth]] +23, [[Use Computer]] +9 | |skills=[[Gather Information]] +5, [[Initiative]] +11, [[Perception]] +15, [[Stealth]] +23, [[Use Computer]] +9 | ||
|droidsystems=hovering locomotion, heuristic processor, integrated comlink, locked access, secondary battery, improved sensor package, darkvision, stealth shell (+2 equipment bonus to Stealth checks) | |droidsystems=hovering locomotion, heuristic processor, integrated comlink, locked access, secondary battery, improved sensor package, darkvision, stealth shell (+2 equipment bonus to Stealth checks) | ||
|possessions=holoprojector, grenade launcher with 6 frag grenades | |possessions=holoprojector, grenade launcher with 6 frag grenades | ||
|availability=Restricted<ref name="noerrata">This stat was never originally listed in the book and there is no official errata. Always check with your GM when using unofficial stats.</ref> | |availability=Restricted<ref name="noerrata">This stat was never originally listed in the book and there is no official errata. This stat was arbitrarily chosen based off similar stat blocks. Always check with your GM when using unofficial stats.</ref> | ||
|cost=18,500<ref name="noerrata"/> | |cost=18,500<ref name="noerrata"/> | ||
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Latest revision as of 00:25, 12 September 2025
DRK-1 Droid
Excelllng at espionage, probe droids can move about unnoticed, record information, and report to their masters without anyone being the wiser. The DRK-1 probe droid, also known as the Dark Eye, is a stealthy and observant droid developed by Arakyd Industries and used by the Sith apprentice Darth Maul. Like all probe droids, the DRK-1 is designed for passive observation as opposed to more overt espionage, and as such most of its systems are dedicated to sensors and data transmission. However, unlike most other probe droids (which are usually armed only with small blaster pistols), the Dark Eye can create a swath of destruction with its grenade launcher. Though using this feature calls a bit more attention to the droid than most owners would care for, such havoc can often cover the droid’s escape, allowing it to slip away and return to its master amid the chaos of a battle.
DRK-1 probe droids can be played as droid heroes.
Probe Droid Encounters
Probe droids are often the precursors to a larger encounter. Since probe droids are sent out to act as advance scouts and spies for a group or organization, encountering one usually means that someone more powerful has taken an interest in the heroes. A probe droid encounter might actually be little more than something to wear down the heroes of keep them occupied until the droids’ masters can arrive; in these situations, the owners sometimes enter the fray just as the probe droids are being destroyed, prolonging the encounter as new enemies enter the battlefield. Probe droids also present any opportunities for other kinds of encounters; discovering a damaged probe droid might prove to be an interesting skill encounter, requiring technicall minded heroes to make Mechanics and Use Computer checks to retrieve data from the droid, or even calling for Persuasion checks to convince the droid to give up its information willingly.
Dark Eye probe droids work extremely well as assistants in combat due to the amount of trouble they can cause with their grenade launchers. The Dark Eye’s area attacks can keep opponents from bunching up together, and since these droids move around the battlefield by hovering, they can avoid difficult terrain and other obstacles with ease. Though the are relatively fragile, Dark Eye probe droids work well as interference for other enemies (including Sith apprentices and other dark side Force-users) and can provide their masters with information on the heroes without ever being seen.
DRK-1 Probe Droid (CL 1)

Threats of the Galaxy, page 149.
Small droid (4th-degree) nonheroic 3 nonplayable
Initiative: +11; Senses: darkvision, low-light;Perception +15
Languages: Basic (understand only), Binary, 1 unassigned (understand only)
Defenses: Ref 16 (flat-footed 11), Fort 10, Will 12
Hit Points: 12; Damage Threshold: 10
Immune: droid traits
Speed: 6 squares (hovering)
Melee: unarmed +1 (1d4−1)
Ranged: frag grenade +7 (4d6, 2-square burst)
Base Attack: +2; Grapple: +2
Abilities: Str 8, Dex 20, Con —, Int 16, Wis 14, Cha 8
Feats: Skill Focus (Perception, Stealth), Skill Training (Gather Information), Toughness, Weapon Proficiency (heavy)
Skills: Gather Information +5, Initiative +11, Perception +15, Stealth +23, Use Computer +9
Systems: hovering locomotion, heuristic processor, integrated comlink, locked access, secondary battery, improved sensor package, darkvision, stealth shell (+2 equipment bonus to Stealth checks)
Possessions: holoprojector, grenade launcher with 6 frag grenades
Footnotes and References
Please see the following pages or sites for further information: