(Created page with "{{DISPLAYTITLE:Playing an HK Series Droid}}<!-- --><div class="topdiv"><!-- --><p class="single nomargin">Though the HK-24 and HK-50 model assassin droids are unsuitable for heroes, players might want to play as a droid such as HK-47; that is, a droid from the HK series but independent and with a developed (or developing) personality. Gamemasters that wish to allow HK-Series assassin droids can use the following statistics as the baseline for the droid hero. Gamema...") |
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-->{{NPC | --><p class="single nomargin">Though the HK-24 and HK-50 model assassin droids are unsuitable for heroes, players might want to play as a droid such as HK-47; that is, a droid from the HK series but independent and with a developed (or developing) personality. Gamemasters that wish to allow HK-Series assassin droids can use the following statistics as the baseline for the droid hero. Gamemasters should encourage their heroes to come up with a history and unique designation for their HK Series droid. Which model is the unique droid hero based on? Why has the droid developed a personality? What motivates the droid to overcome its assassination protocols, or does the droid even try? By answering questions such as these, a heroic HK Series droid can be an interesting and valuable addition to the group.</p><!-- | ||
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|name=Independent HK-Series Droid | |name=Independent HK-Series Droid | ||
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|droidsystems=walking locomotion, heuristic processor, 2 hand appendages, 2 tool appendages, [[low-light_vision|improved sensor package]], translator unit (DC 5), vocabulator | |droidsystems=walking locomotion, heuristic processor, 2 hand appendages, 2 tool appendages, [[low-light_vision|improved sensor package]], translator unit (DC 5), vocabulator | ||
|possessions=blaster rifle, durasteel battle armor | |possessions=blaster rifle, durasteel battle armor | ||
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-->{{sidebar|color=#ffdddd|headline=Playing an HK Series Droid|text1=<p class="single nomargin">Though the HK-24 and HK-50 model assassin droids are unsuitable for heroes, players might want to play as a droid such as HK-47; that is, a droid from the HK series but independent and with a developed (or developing) personality. Gamemasters that wish to allow HK-Series assassin droids can use the following statistics as the baseline for the droid hero. Gamemasters should encourage their heroes to come up with a history and unique designation for their HK Series droid. Which model is the unique droid hero based on? Why has the droid developed a personality? What motivates the droid to overcome its assassination protocols, or does the droid even try? By answering questions such as these, a heroic HK Series droid can be an interesting and valuable addition to the group.</p><!-- | |||
--><p class="single nomargin">{{indent}}See [[Game Concept: Playable HK]] for stat block.</p>}}<!-- end sidebar | |||
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Latest revision as of 02:17, 6 October 2025
Though the HK-24 and HK-50 model assassin droids are unsuitable for heroes, players might want to play as a droid such as HK-47; that is, a droid from the HK series but independent and with a developed (or developing) personality. Gamemasters that wish to allow HK-Series assassin droids can use the following statistics as the baseline for the droid hero. Gamemasters should encourage their heroes to come up with a history and unique designation for their HK Series droid. Which model is the unique droid hero based on? Why has the droid developed a personality? What motivates the droid to overcome its assassination protocols, or does the droid even try? By answering questions such as these, a heroic HK Series droid can be an interesting and valuable addition to the group.
Independent HK-Series Droid (CL 1)
Knights of the Old Republic, page 85.
Medium droid (4th-degree) soldier 1 playable
Initiative: +8; Senses: low-light vision;Perception +8
Languages: Basic, Binary, translator unit (DC 5)
Defenses: Ref 18 (flat-footed 15), Fort 15, Will 12
Hit Points: 30; Damage Threshold: 15
Immune: droid traits
Speed: 6 squares
Melee: unarmed +3 (1d3+2)
Ranged: blaster rifle +5 (3d8+2)
Base Attack: +1; Grapple: +4
Special Actions: Tough as Nails
Abilities: Str 14, Dex 17, Con —, Int 10, Wis 12, Cha 10
Talents: Tough as Nails
Feats: Armor Proficiency (light), Weapon Focus (rifles), Weapon Proficiency (heavy, pistols, rifles, simple)
Skills: Initiative +8, Perception +8, Use Computer +5
Systems: walking locomotion, heuristic processor, 2 hand appendages, 2 tool appendages, improved sensor package, translator unit (DC 5), vocabulator
Possessions: blaster rifle, durasteel battle armor
