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Saga Edition RPG Omnibus

Hazard: Spiner Plant & Toxin: Difference between revisions

(Created page with "{{hazard|hazardname=Spiner Plant (CL 8)|hazardid="spinerplant"|hazardpage=120|hazardflavor=A rare and beautiful flowering plant has a deadly secret.|hazardtype=Contact, natural, poison|hazardtrigger=A creature touches the plant.|hazardattack=+10 vs. Reflex Defense|hazarddamage=2d8, and the target moves −1 step on the condition track (Miss: Half damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1='''Knowl...")
 
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{{hazard|hazardname=Spiner Plant (CL 8)|hazardid="spinerplant"|hazardpage=120|hazardflavor=A rare and beautiful flowering plant has a deadly secret.|hazardtype=Contact, natural, poison|hazardtrigger=A creature touches the plant.|hazardattack=+10 vs. [[Reflex Defense]]|hazarddamage=2d8, and the target moves −1 step on the [[condition track]] (Miss: Half damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1='''[[Knowledge#lifesciences|Knowledge [life sciences]]] (DC 18):''' The character identifies the spiner plant.|hazardskill2='''[[Perception]] (DC 23):''' The character spots the spiner plant before it attacks, gaining a +2 circumstance bonus to Reflex Defense against the hazard.|hazardskill3='''[[Stealth]] (DC 23):''' The character harvests the plant without setting off its defense mechanism, gaining a +5 bonus to Reflex Defense against the hazard.|hazardspecial=The thorns of the plant deliver a toxin (see below).}}
{{DISPLAYTITLE:Spiner Plant & Toxin}}<!--
{{hazard|hazardname=Spiner Plant Toxin (CL 8)|hazardid="spinertoxin"|hazardpage=120|hazardflavor=The toxin of the spiner plant can dull the senses and impede the natural processes af a living creature.|hazardtype=Contact, natural, poison|hazardtrigger=A creature is hit by the attack of a spiner plant hazard.|hazardattack=&#43;10 vs. [[Fortitude&nbsp;Defense]]|hazarddamage=2d8, and the target moves &#8722;1 step on the condition track and gains a persistent condition (Miss&colon; Half damage).|hazardrecurrence=None.|hazardskill1='''[[Treat_Injury#Treat_Poison|Treat&nbsp;Injury]] (DC 23, requires [[Medical_Gear#medkit|medical&nbsp;kit]])&colon;''' The persistent condition caused by the toxin is removed.|hazardgmnote=The spiner plant, which grows only in moist, humid climates such as swamps, has a toxin that can be processed to create a serum that treats a wide variety of diseases and poisons. However, harvesting the toxin safely is a difficult task, because the plant shoots deadly thorns at creatures that brush against it. But an entire adventure could revolve around procuring a spiner plant to help in treating a deadly disease.}}
 
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-->{{hazard|hazardname=Spiner Plant (CL 8)|hazardid=spinerplant|hazardpage=120|hazardflavor=A rare and beautiful flowering plant has a deadly secret.|hazardtype=Contact, natural, poison|hazardtrigger=A creature touches the plant.|hazardattack=&#43;10 vs. [[Reflex&nbsp;Defense]]|hazarddamage=2d8, and the target moves &#8722;1 step on the [[condition&nbsp;track]] (Miss&colon; Half damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1='''[[Knowledge#lifesciences|Knowledge&nbsp;&#91;life&nbsp;sciences&#93;]] (DC 18)&colon;''' The character identifies the spiner plant.|hazardskill2='''[[Perception]] (DC 23):''' The character spots the spiner plant before it attacks, gaining a &#43;2 circumstance bonus to Reflex Defense against the hazard.|hazardskill3='''[[Stealth]] (DC 23)&colon;''' The character harvests the plant without setting off its defense mechanism, gaining a &#43;5 bonus to Reflex Defense against the hazard.|hazardspecial=The thorns of the plant deliver a toxin (see below).}}<!--
 
 
 
 
-->{{hazard|cssclass=spacer|hazardname=Spiner Plant Toxin (CL 8)|hazardid=spinertoxin|hazardpage=120|hazardflavor=The toxin of the spiner plant can dull the senses and impede the natural processes af a living creature.|hazardtype=Contact, natural, poison|hazardtrigger=A creature is hit by the attack of a spiner plant hazard.|hazardattack=&#43;10 vs. [[Fortitude&nbsp;Defense]]|hazarddamage=2d8, and the target moves &#8722;1 step on the condition track and gains a persistent condition (Miss&colon; Half damage).|hazardrecurrence=None.|hazardskill1='''[[Treat_Injury#Treat_Poison|Treat&nbsp;Injury]] (DC 23, requires [[Medical_Gear#medkit|medical&nbsp;kit]])&colon;''' The persistent condition caused by the toxin is removed.|hazardgmnote=The spiner plant, which grows only in moist, humid climates such as swamps, has a toxin that can be processed to create a serum that treats a wide variety of diseases and poisons. However, harvesting the toxin safely is a difficult task, because the plant shoots deadly thorns at creatures that brush against it. But an entire adventure could revolve around procuring a spiner plant to help in treating a deadly disease.}}<!--
 
 
 
 
-->{{endbar}}
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[[Category:Gameplay]]
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Latest revision as of 04:10, 6 October 2025

Spiner Plant (CL 8)

     Saga Edition Core Rulebook, page 3 (table of contents).

A rare and beautiful flowering plant has a deadly secret.

Type: Contact, natural, poison

Trigger: A creature touches the plant.

Attack: +10 vs. Reflex Defense

Damage/Effect: 2d8, and the target moves −1 step on the condition track (Miss: Half damage, and no condition track movement).

Recurrence: On trigger.

Skills:
Knowledge [life sciences] (DC 18): The character identifies the spiner plant.
Perception (DC 23): The character spots the spiner plant before it attacks, gaining a +2 circumstance bonus to Reflex Defense against the hazard.
Stealth (DC 23): The character harvests the plant without setting off its defense mechanism, gaining a +5 bonus to Reflex Defense against the hazard.

Special: The thorns of the plant deliver a toxin (see below).

Spiner Plant Toxin (CL 8)

     Saga Edition Core Rulebook, page 3 (table of contents).

The toxin of the spiner plant can dull the senses and impede the natural processes af a living creature.

Type: Contact, natural, poison

Trigger: A creature is hit by the attack of a spiner plant hazard.

Attack: +10 vs. Fortitude Defense

Damage/Effect: 2d8, and the target moves −1 step on the condition track and gains a persistent condition (Miss: Half damage).

Recurrence: None.

Skill:
Treat Injury (DC 23, requires medical kit): The persistent condition caused by the toxin is removed.

The spiner plant, which grows only in moist, humid climates such as swamps, has a toxin that can be processed to create a serum that treats a wide variety of diseases and poisons. However, harvesting the toxin safely is a difficult task, because the plant shoots deadly thorns at creatures that brush against it. But an entire adventure could revolve around procuring a spiner plant to help in treating a deadly disease.