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Saga Edition RPG Omnibus

Hazard: Dioxis: Difference between revisions

(Created page with "{{hazard|hazardname=Poison, Dioxis (CL 8)|hazardpage=103|hazardflavor=Dioxis is an inhaled gas often used in assassinations.|hazardtype=Atmospheric, natura l, poison|hazardtrigger=A creature is exposed to the poison.|hazardattack=+10 vs. Fortitude Defense|hazarddamage=4d6, and the target moves −1 step on the condition track (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=Each round at the start of the target&rs...")
 
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{{hazard|hazardname=Poison, Dioxis (CL 8)|hazardpage=103|hazardflavor=Dioxis is an inhaled gas often used in assassinations.|hazardtype=Atmospheric, natura l, poison|hazardtrigger=A creature is exposed to the poison.|hazardattack=+10 vs. [[Fortitude Defense]]|hazarddamage=4d6, and the target moves −1 step on the [[condition track]] (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=Each round at the start of the target’s turn, until treated.|hazardskill1='''[[Treat Injury]] (DC 23; requires medical kit):''' The character treats the poison.}}
{{DISPLAYTITLE:Dioxis}}<!--
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<h4 class="headline">Dioxis (Deprecated)</h4>
{{referencetag|book=Saga Edition Core Rulebook|page=255}}Dioxis is an inhaled gas. Each round a living creature is exposed to dioxis, make an attack roll (1d20&#43;10) against the target&rsquo;s Fortitude Defense. If the attck succeeds, the target takes 4d6 points of damage and moves &#8722;1 step along the condition track. If the attack fails, the target takes only half damage and doesn&rsquo;t move down the condition track. The poison attacks each round until cured with a successful DC 25 Treat Injury check.</div>


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-->{{hazard|hazardname=Poison, Dioxis (CL 8)|hazardpage=103|hazardflavor=Dioxis is an inhaled gas often used in assassinations.|hazardtype=Atmospheric, natural, poison|hazardtrigger=A creature is exposed to the poison.|hazardattack=&#43;10 vs. [[Fortitude&nbsp;Defense]]|hazarddamage=4d6, and the target moves &#8722;1 step on the [[condition&nbsp;track]] (''Miss''&colon; Half damage, and no condition track movement).|hazardrecurrence=Each round at the start of the target&rsquo;s turn, until treated.|hazardskill1='''[[Treat Injury]] (DC 23&semi; requires medical kit)&colon;''' The character treats the poison.}}<!--
 
 
 
 
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--><h4 class="headline">Dioxis (Deprecated)</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=255}}<!--
 
--><p class="single nomargin">Dioxis is an inhaled gas. Each round a living creature is exposed to dioxis, make an attack roll (1d20&#43;10) against the target&rsquo;s Fortitude Defense. If the attck succeeds, the target takes 4d6 points of damage and moves &#8722;1 step along the condition track. If the attack fails, the target takes only half damage and doesn&rsquo;t move down the condition track. The poison attacks each round until cured with a successful DC 25 Treat Injury check.</p><!--
 
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[[Category:Gameplay]]
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Latest revision as of 20:57, 26 October 2025

Poison, Dioxis (CL 8)

     Saga Edition Core Rulebook, page 3 (table of contents).

Dioxis is an inhaled gas often used in assassinations.

Type: Atmospheric, natural, poison

Trigger: A creature is exposed to the poison.

Attack: +10 vs. Fortitude Defense

Damage/Effect: 4d6, and the target moves −1 step on the condition track (Miss: Half damage, and no condition track movement).

Recurrence: Each round at the start of the target’s turn, until treated.

Skill:
Treat Injury (DC 23; requires medical kit): The character treats the poison.

Dioxis (Deprecated)

     Saga Edition Core Rulebook, page 255.

Dioxis is an inhaled gas. Each round a living creature is exposed to dioxis, make an attack roll (1d20+10) against the target’s Fortitude Defense. If the attck succeeds, the target takes 4d6 points of damage and moves −1 step along the condition track. If the attack fails, the target takes only half damage and doesn’t move down the condition track. The poison attacks each round until cured with a successful DC 25 Treat Injury check.