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<div | -->{{hazard|hazardname=Fire (CL 3)|hazardpage=103|hazardflavor=When clothing or objects catch fire, they continue to burn and take fire damage.|hazardtype=Artificial or natural, fire|hazardtrigger=A creature, a droid, or an object takes fire damage.|hazardattack=+5 vs. [[Fortitude Defense]]|hazarddamage=1d6 fire (''Miss'': Half damage)|hazardrecurrence=Each round at the start of the target’s turn, until the flames are extinguished (a [[full-round action]]).}}<!-- | ||
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--><h4 class="headline">Fire (Deprecated)</h4><!-- | |||
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--><p class="single nomargin">A creature or character that takes fire damage also catches on fire. For each round that a creature is on fire, make an attack roll (1d20+5) against the target’s Fortitude Defense. If the attack succeeds, the target takes 1d6 points of fire damage. If the attack fails, the target takes half damage. A creature can put out the flames as a full-round action.</p><!-- | |||
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[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Latest revision as of 21:32, 26 October 2025
Fire (CL 3)
Saga Edition Core Rulebook, page 3 (table of contents).
When clothing or objects catch fire, they continue to burn and take fire damage.
Type: Artificial or natural, fire
Trigger: A creature, a droid, or an object takes fire damage.
Attack: +5 vs. Fortitude Defense
Damage/Effect: 1d6 fire (Miss: Half damage)
Recurrence: Each round at the start of the target’s turn, until the flames are extinguished (a full-round action).
Fire (Deprecated)
Saga Edition Core Rulebook, page 255.
A creature or character that takes fire damage also catches on fire. For each round that a creature is on fire, make an attack roll (1d20+5) against the target’s Fortitude Defense. If the attack succeeds, the target takes 1d6 points of fire damage. If the attack fails, the target takes half damage. A creature can put out the flames as a full-round action.
