(Created page with "<div id="fallingcharacter"> <h4 class="headline">Taking the Fall</h4> {{referencetag|book=Saga Edition Core Rulebook|page=255}}When a creature, droid, object, or vehicle falls, make an attack roll (1d20+20) against its Fortitude Defense. If the attack succeeds, the target takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the target only takes half damage. A falling creature or droid also lands prone.{{ne...") |
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<h4 class="headline">Hit by Falling Objects</h4> | |||
{{referencetag|book=Saga Edition Core Rulebook|page=254}}Just as creatures take damage when they fall, so too do they take damage when hit by falling objects. When a creature could be hit by a falling object, make an attack roll (using the attack bonus listed in ''Table: Damage from Falling Objects'') against the target’s [[Reflex Defense]]. If the attack succeeds, the target takes the listed damage. If the attack misses, the target takes half damage. This is considered an area attack. Objects of Fine and Diminutive size are too small to deal damage, regardless of the distance fallen. A falling object must land wholly or partly in a creature’s fighting space to damage the creature.{{ | --><h4 class="headline">Taking the Fall</h4><!-- | ||
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{| class="wikitable" id=" | -->{{referencetag|book=Saga Edition Core Rulebook|page=255}}<!-- | ||
--><p class="single nomargin">When a creature, droid, object, or vehicle falls, make an attack roll (1d20+20) against its [[Fortitude Defense]]. If the attack succeeds, the target takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the target only takes half damage. A falling creature or droid also lands prone.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Acrobatics and Jump:''' If you are trained in the [[Acrobatics]] or [[Jump]] skills, you can reduce the damage you take from a fall with a successful skill check. If the check succeeds and you take no damage from the fall, you land on your feet. If you fall from a height of greater than 60 meters, treat the fall as being only 60 meters for the purposes of reducing falling distance.</p><!-- | |||
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--><h4 class="headline">Hit by Falling Objects</h4><!-- | |||
-->{{referencetag|book=Saga Edition Core Rulebook|page=254}}<!-- | |||
--><p class="single nomargin">Just as creatures take damage when they fall, so too do they take damage when hit by falling objects. When a creature could be hit by a falling object, make an attack roll (using the attack bonus listed in ''Table: Damage from Falling Objects'') against the target’s [[Reflex Defense]]. If the attack succeeds, the target takes the listed damage. If the attack misses, the target takes half damage. This is considered an area attack. Objects of Fine and Diminutive size are too small to deal damage, regardless of the distance fallen. A falling object must land wholly or partly in a creature’s fighting space to damage the creature.</p><!-- | |||
--><p class="single nomargin">{{indent}}The GM may adjust the damage depending on the circumstances. For example, a Colossal object might be extremely light (such as a gas-filled passenger balloon). Objects that are forced downward (such as a piston in a droid factory or a closing door) deal damage as if they were two size categories larger than they actually are. Additionally, if the target is at least three size categories smaller than the falling object, the target cannot move unless it succeeds on a [[Strength]] check to lift the object off itself or a DC 15 Acrobatics check to crawl out from underneath. The GM can modify the DCs for either check based on the circumstances; for example, a character might find themselves trapped under an object that has opening or gaps that allow them to wriggle free.</p><!-- | |||
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! colspan="5" |Damage from Falling Objects | ! colspan="5" |Damage from Falling Objects | ||
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| style="background-color: #dddddd; text-align: center;" |25 | | style="background-color: #dddddd; text-align: center;" |25 | ||
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Latest revision as of 21:53, 26 October 2025
Taking the Fall
Saga Edition Core Rulebook, page 255.
When a creature, droid, object, or vehicle falls, make an attack roll (1d20+20) against its Fortitude Defense. If the attack succeeds, the target takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the target only takes half damage. A falling creature or droid also lands prone.
Acrobatics and Jump: If you are trained in the Acrobatics or Jump skills, you can reduce the damage you take from a fall with a successful skill check. If the check succeeds and you take no damage from the fall, you land on your feet. If you fall from a height of greater than 60 meters, treat the fall as being only 60 meters for the purposes of reducing falling distance.
Hit by Falling Objects
Saga Edition Core Rulebook, page 254.
Just as creatures take damage when they fall, so too do they take damage when hit by falling objects. When a creature could be hit by a falling object, make an attack roll (using the attack bonus listed in Table: Damage from Falling Objects) against the target’s Reflex Defense. If the attack succeeds, the target takes the listed damage. If the attack misses, the target takes half damage. This is considered an area attack. Objects of Fine and Diminutive size are too small to deal damage, regardless of the distance fallen. A falling object must land wholly or partly in a creature’s fighting space to damage the creature.
The GM may adjust the damage depending on the circumstances. For example, a Colossal object might be extremely light (such as a gas-filled passenger balloon). Objects that are forced downward (such as a piston in a droid factory or a closing door) deal damage as if they were two size categories larger than they actually are. Additionally, if the target is at least three size categories smaller than the falling object, the target cannot move unless it succeeds on a Strength check to lift the object off itself or a DC 15 Acrobatics check to crawl out from underneath. The GM can modify the DCs for either check based on the circumstances; for example, a character might find themselves trapped under an object that has opening or gaps that allow them to wriggle free.
| Damage from Falling Objects | ||||
|---|---|---|---|---|
| Size | Examples | Attack Bonus |
Damage | STR DC |
| Tiny | Blaster, datapad | −5 | 1d4 | — |
| Small | Blaster rifle | −2 | 1d6 | — |
| Medium | Locker, heavy armor | +0 | 2d6 | 5 |
| Large | Speeder bike | +2 | 4d6 | 10 |
| Huge | Landspeeder | +5 | 8d6 | 15 |
| Gargantuan | Starfighter | +10 | 12d6 | 20 |
| Colossal | AT-AT | +20 | 20d6 | 25 |
