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Latest revision as of 03:23, 15 November 2025
Falsely accused as an accomplice to the murders of the Padawans on Taris, Marn “The Gryph” Hierogryph’s immediate impulse is to protest: “I am not an accomplice! I am a mastermind!” And that is, indeed, the fondest ambition of this Snivvian flim-flam artist. Gryph found his calling as a youth when he discovered money—and his uncanny ability to talk others into giving him theirs.
Snivvians are obsessed with living their lives in pursuit of art, so Gryph’s interest in the criminal arts does not draw the scorn of his fellows on Cadomai. But Gryph’s avocation is con artistry, and after enough Snivvians feel the sting of his antics, his parents send him offworld. There begins for Gryph a life in the study of the galaxy’s more notorious—as well as some of its less successful—career criminals.
Gryph is in danger of joining the latter group when he first encounters Zayne Carrick, who is assigned to capture him. Zayne succeeds on the final try, only to find both of them framed for the Padawan Massacre. Overcoming his impulse to run away and save his own skin, Gryph sees possibilities in working con games with someone with Jedi talents.
There begins a long and sometimes rocky partnership, with Gryph’s financial goals frequently at odds with Zayne’s quest for justice. But the Snivvian flourishes during the partnership, reforging his relationship with the Hidden Beks and annoying enough people to boost the bounty on his head into the six-figu rerange. For Gryph, that is all part of keeping score.
Gryph has one hireling in Slyssk, a meek Trandoshan starship thief. He also refers to Zayne as a henchman, although the two are constantly renegotiating the terms of their partnership.
Marn “The Gryph” Hierogryph (NPC) (CL 1)
Knights of the Old Republic, page 211.
Medium Snivvian nonheroic 2 / scoundrel 7 / crime lord 1
Destiny: 1; Force: 2; Dark Side: 4
Initiative: +5; Senses: Perception +10
Languages: Basic, Bocce, Huttese, Snivvian
Defenses: Fort 19, Ref 25 (flat-footed 24), Will 24
Hit Points: 34; Damage Threshold: 19
Speed: 6 squares
Melee: by weapon −1 (nonproficient with all weapons)
Ranged: by weapon +1 (nonproficient with all weapons)
Base Attack: +5; Grapple: +1
Attack Options: Point Blank Shot
Special Actions: Disruptive, Knack, Melee Defenses
Abilities: Cha 17, Con 10, Dex 12, Int 16, Str 8, Wis 13
Special Qualities: cold resistance
Talents: Attract Minion[1], Disruptive, Fool’s Luck, Knack, Lucky Stop
Feats: Improved Defenses, Melee Defense, Point Blank Shot, Quick Skill, Skill Focus (Deception, Gather Information, Persuasion, Stealth), Skill Training (Knowledge [bureaucracy], Knowledge [galactic lore], Perception, Use Computer)
Skills: Deception+17, Gather Information+17, Knowledge [bureaucracy]+12, Knowledge [galactic lore]+12, Perception+10, Persuasion+17, Stealth+20, Use Computer+12
Posessions: 4 credit chips, datapad, video recorder, winning smile
- ↑ The book incorrectly labeled this as Attract Student.
