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Saga Edition RPG Omnibus

Hazard: Insect Swarm: Difference between revisions

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{{hazard|hazardname=Insect Swarm (CL 3)|hazardpage=120|hazardflavor=A dark cloud rapidly approaches, along with a low buzzing sound that gradually increases in volume.|hazardtype=Atmospheric, natural|hazardtrigger=A creature begins its turn in a square accupied by a swarm.|hazardattack=+5 vs. [[Reflex Defense]]|hazarddamage=2dl0 (Miss: Half damage).|hazardrecurrence=Each round at the start of the target’s turn, as long as the target is within the area occupied by the swarm.|hazardskill1='''[[Knowledge#Life_Sciences|Knowledge [life sciences]]] (DC 14):''' The character identifies the insect swarm.|hazardskill2='''[[Survival]] (DC 19):''' The character realizes that entering a body of water or a sealed environment is the best way to avoid the swarm.|hazardgmnote=Tiny insects are common in swamps. On their own, they are merely a nuisance, but in large groups they become more dangerous. Insect swarms can be a diversion, good for distracting pursuers while giving the pursued time to regroup. Swarms can also ruin the aim of combatants, drawing their attention away from intended targets as they brush the bugs aside.}}
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-->{{hazard|hazardname=Insect Swarm (CL 3)|hazardpage=120|hazardflavor=A dark cloud rapidly approaches, along with a low buzzing sound that gradually increases in volume.|hazardtype=Atmospheric, natural|hazardtrigger=A creature begins its turn in a square accupied by a swarm.|hazardattack=&#43;5 vs. [[Reflex&nbsp;Defense]]|hazarddamage=2dl0 (Miss&colon; Half damage).|hazardrecurrence=Each round at the start of the target&rsquo;s turn, as long as the target is within the area occupied by the swarm.|hazardskill1='''[[Knowledge#Life_Sciences|Knowledge&nbsp;&#91;life&nbsp;sciences&#93;]] (DC 14)&colon;''' The character identifies the insect swarm.|hazardskill2='''[[Survival]] (DC 19)&colon;''' The character realizes that entering a body of water or a sealed environment is the best way to avoid the swarm.|hazardgmnote=Tiny insects are common in swamps. On their own, they are merely a nuisance, but in large groups they become more dangerous. Insect swarms can be a diversion, good for distracting pursuers while giving the pursued time to regroup. Swarms can also ruin the aim of combatants, drawing their attention away from intended targets as they brush the bugs aside.}}<!--
 
 
 
 
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Latest revision as of 20:55, 26 October 2025

Insect Swarm (CL 3)

     Saga Edition Core Rulebook, page 3 (table of contents).

A dark cloud rapidly approaches, along with a low buzzing sound that gradually increases in volume.

Type: Atmospheric, natural

Trigger: A creature begins its turn in a square accupied by a swarm.

Attack: +5 vs. Reflex Defense

Damage/Effect: 2dl0 (Miss: Half damage).

Recurrence: Each round at the start of the target’s turn, as long as the target is within the area occupied by the swarm.

Skills:
Knowledge [life sciences] (DC 14): The character identifies the insect swarm.
Survival (DC 19): The character realizes that entering a body of water or a sealed environment is the best way to avoid the swarm.

Tiny insects are common in swamps. On their own, they are merely a nuisance, but in large groups they become more dangerous. Insect swarms can be a diversion, good for distracting pursuers while giving the pursued time to regroup. Swarms can also ruin the aim of combatants, drawing their attention away from intended targets as they brush the bugs aside.