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Saga Edition RPG Omnibus

Hazard: Paralytic Poison: Difference between revisions

(Created page with "{{hazard|hazardname=Poison, Paralytic (CL 5)|hazardpage=103|hazardflavor=An injected poison renders a target immobile for a short time.|hazardtype=Artificial, contact, poison|hazardtrigger=A creature is injected with the poison.|hazardattack=+10 vs. Fortitude Defense|hazarddamage=The target moves −1 step on the condition track.|hazardrecurrence=Each round at the start of the target’s turn, until treated.|hazardskill1='''Treat Injury...")
 
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{{hazard|hazardname=Poison, Paralytic (CL 5)|hazardpage=103|hazardflavor=An injected poison renders a target immobile for a short time.|hazardtype=Artificial, contact, poison|hazardtrigger=A creature is injected with the poison.|hazardattack=+10 vs. [[Fortitude Defense]]|hazarddamage=The target moves −1 step on the [[condition track]].|hazardrecurrence=Each round at the start of the target’s turn, until treated.|hazardskill1='''[[Treat Injury]] (DC 16; requires medical kit):''' The character treats the poison.|hazardspecial=A creature moved to the bottom of the condition track by this poison is [[immobilized]] but does not fall [[unconscious]].}}
{{DISPLAYTITLE:Paralytic Poison}}<!--
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<h4 class="headline">Paralytic Poison (Deprecated)</h4>
{{referencetag|book=Saga Edition Core Rulebook|page=255}}When a living creature is injected with a paralytic poison, make an attack roll (1d20&#43;10) against the target&rsquo;s Fortitude Defense. If the attack succeeds, the target moves &#8722;1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a DC 15 Treat Injury check.</div>


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-->{{hazard|hazardname=Poison, Paralytic (CL 5)|hazardpage=103|hazardflavor=An injected poison renders a target immobile for a short time.|hazardtype=Artificial, contact, poison|hazardtrigger=A creature is injected with the poison.|hazardattack=&#43;10 vs. [[Fortitude&nbsp;Defense]]|hazarddamage=The target moves &#8722;1 step on the [[condition&nbsp;track]].|hazardrecurrence=Each round at the start of the target&rsquo;s turn, until treated.|hazardskill1='''[[Treat Injury]] (DC 16; requires medical kit)&colon;''' The character treats the poison.|hazardspecial=A creature moved to the bottom of the condition track by this poison is [[immobilized]] but does not fall [[unconscious]].}}<!--
 
 
 
 
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--><h4 class="headline">Paralytic Poison (Deprecated)</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=255}}<!--
 
--><p class="single nomargin">When a living creature is injected with a paralytic poison, make an attack roll (1d20&#43;10) against the target&rsquo;s Fortitude Defense. If the attack succeeds, the target moves &#8722;1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a DC 15 Treat Injury check.</p><!--
 
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[[Category:Gameplay]]
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Latest revision as of 05:11, 6 October 2025

Poison, Paralytic (CL 5)

     Saga Edition Core Rulebook, page 3 (table of contents).

An injected poison renders a target immobile for a short time.

Type: Artificial, contact, poison

Trigger: A creature is injected with the poison.

Attack: +10 vs. Fortitude Defense

Damage/Effect: The target moves −1 step on the condition track.

Recurrence: Each round at the start of the target’s turn, until treated.

Skill:
Treat Injury (DC 16; requires medical kit): The character treats the poison.

Special: A creature moved to the bottom of the condition track by this poison is immobilized but does not fall unconscious.

Paralytic Poison (Deprecated)

     Saga Edition Core Rulebook, page 255.

When a living creature is injected with a paralytic poison, make an attack roll (1d20+10) against the target’s Fortitude Defense. If the attack succeeds, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a DC 15 Treat Injury check.