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Saga Edition RPG Omnibus

Fortune (talent tree): Difference between revisions

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{{DISPLAYTITLE:Fortune Talent Tree}}
{{DISPLAYTITLE:Fortune&nbsp;Talent&nbsp;Tree}}<!--
<div>Many scoundrels like to gamble with destiny, putting everything on the line and trust in fate (or [[the&nbsp;Force]]) to bring them fortune, fame, and success.{{newline}}This talent tree is available to [[scoundrel (heroic class)|Scoundrel]]s and [[Gunslinger_(prestige class)|gunslingers]].</div>


<div id="avert" style="margin-top: 1.5em;">
-->{{treemenu}}<!--
<h3 class="headline">Avert Disaster</h3>
{{referencetag|book=Scum and Villainy|page=14}}
Once per encounter, you can turn a critical hit against you into a normal hit.{{newline}}'''Prerequisite:''' Fool&rsquo;s Luck.</div>


<div id="betterlucky" style="margin-top: 1.5em;">
--><div class="topdiv"><!--
<h3 class="headline">Better Lucky Than Dead</h3>
{{referencetag|book=Scum and Villainy|page=14}}
Once per encounter, as a reaction, you gain a &#43;5 luck bonus to any one Defense until the start of your next turn.{{newline}}'''Prerequisite:''' Fool&rsquo;s Luck.</div>


<div id="dumbluck" style="margin-top: 1.5em;">
--><p class="single nomargin">Many scoundrels like to gamble with destiny, putting everything on the line and trust in fate (or [[the&nbsp;Force]]) to bring them fortune, fame, and success.</p><!--
<h3 class="headline">Dumb Luck</h3>
{{referencetag|book=Scum and Villainy|page=14}}
You are possessed of incredible luck and an uncanny ability to succeed where others would fail. You can use each of the following actions once per encounter as a standard action:{{newline}}''Elude Enemy:'' Make a single melee or ranged attack against any target within your range. If you damage the target, you gain a &#43;2 bonus to your [[Reflex&nbsp;Defense]] against this target until the beginning of your next turn.{{newline}}''Escape:'' Make a single melee or ranged attack against any target within your range. If that target successfully damages you before the start of your next turn, you can immediately move 2 squares as a reaction. This movement does not provoke attacks of opportunity.{{newline}}''Make Your Own Luck:'' Make a single melee or ranged attack against any target within your range. If you miss this target, you gain a &#43;2 bonus on your next attack roll.{{newline}}'''Prerequisites:''' Knack, Lucky Shot.</div>


<div id="foolsluck" style="margin-top: 1.5em;">
--><p class="single nomargin">{{indent}}This talent tree is available to [[scoundrel (heroic class)|scoundrel]]s and [[Gunslinger_(prestige class)|gunslingers]].</p><!--
<h3 class="headline">Fool&rsquo;s Luck</h3>
{{referencetag|book=Saga Edition Core Rulebook|page=46}}
{{referencetag|margin=0|book=Starships of the Galaxy|page=16}}
As a standard action, you can spend a [[Force&nbsp;Point]] to gain one of the following benefits for the rest of the encounter: a &#43;1 competence bonus on attack rolls, a &#43;5 competence bonus on skill checks, or a &#43;1 competence bonus to all your defenses.{{newline}}'''Starship&#47;Vehicle:''' If you use this talent to grant yourself a luck bonus to your defenses, this bonus also applies to the defenses of any vehicle you are on (even if you are not the pilot).</div>


<div id="favor" style="margin-top: 1.5em;">
<h3 class="headline">Fortune&rsquo;s Favor</h3>
{{referencetag|book=Saga Edition Core Rulebook|page=46}}
Whenever you score a critical hit with a melee or ranged attack, you gain a free [[standard&nbsp;action]]. You must take the extra action before the end of your turn, or else it is lost.</div>


<div id="gambler" style="margin-top: 1.5em;">
<h3 class="headline">Gambler</h3>
{{referencetag|book=Saga Edition Core Rulebook|page=46}}
You gain a &#43;2 competence bonus on [[Wisdom]] checks when you gamble.{{newline}}You can select this talent multiple times; each time you take this talent, the competence bonus increases by &#43;2.</div>


<div id="knack" style="margin-top: 1.5em;">
<h3 class="headline">Knack</h3>
{{referencetag|book=Saga Edition Core Rulebook|page=46}}
Once per day, you can reroll a skill check and take the better result.{{newline}}You can select this talent multiple times; each time you select this talent, you can use it one additional time per day.</div>


<div id="mazemind" style="margin-top: 1.5em;">
--><div id="avert" class="spacer"><!--
<h3 class="headline">Labyrinthine Mind</h3>
{{referencetag|book=Scum and Villainy|page=15}}
Once per encounter, as a reaction, you become immune to all mind-affecting effects until the end of your next turn (you can choose to ignore this for beneficial effects). Any mind-affecting effects currently affecting you are also removed, though you can choose to retain any beneficial effects you currently have.</div>


<div id="luckyshot" style="margin-top: 1.5em;">
--><h4 class="headline">Avert Disaster</h4><!--
<h3 class="headline">Lucky Shot</h3>
{{referencetag|book=Saga Edition Core Rulebook|page=46}}
Once per day, you can reroll an attack roll and take the better result.{{newline}}You can select this talent multiple times; each time you select this talent, you can use it one additional time per day.{{newline}}'''Prerequisite:''' Knack.</div>


<div id="luckystop" style="margin-top: 1.5em;">
-->{{referencetag|book=Scum and Villainy|page=14}}<!--
<h3 class="headline">Lucky Stop</h3>
{{referencetag|book=Knights of the Old Republic|page=27}}
Once per encounter, as a [[reaction]], you can negate the damage from a single attack that would normally reduce you to 0 hit points.{{newline}}'''Prerequisite:''' Knack.</div>


<div id="ricochet" style="margin-top: 1.5em;">
--><p class="single nomargin">Once per encounter, you can turn a critical hit against you into a normal hit.</p><!--
<h3 class="headline">Ricochet Shot</h3>
{{referencetag|book=Scum and Villainy|page=15}}
When making a ranged attack against a target with cover, you can choose to reduce the benefit of that target&rsquo;s cover by one step, from improved cover to cover, or cover to no cover. You deal only half damage with this attack.{{newline}}'''Prerequisites:''' Knack, Lucky Shot.</div>


<div id="uncanny" style="margin-top: 1.5em;">
--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Fool&rsquo;s Luck.</p><!--
<h3 class="headline">Uncanny Luck</h3>
{{referencetag|book=Scum and Villainy|page=15}}
Once per encounter, you can consider any single d20 roll of 16 or higher to be a natural 20.{{newline}}'''Prerequisites:''' Knack, Lucky Shot.</div>


<div id="unlikely" style="margin-top: 1.5em;">
--></div><!--
<h3 class="headline">Unlikely Shot</h3>
{{referencetag|book=Scum and Villainy|page=15}}
Once per encounter, you can reroll the damage of one attack and take the better result.{{newline}}'''Prerequisites:''' Knack, Lucky Shot.</div>


<div style="clear: both; margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>
 
 
 
--><div id="betterlucky" class="spacer"><!--
 
--><h4 class="headline">Better Lucky Than Dead</h4><!--
 
-->{{referencetag|book=Scum and Villainy|page=14}}<!--
 
--><p class="single nomargin">Once per encounter, as a reaction, you gain a &#43;5 luck bonus to any one Defense until the start of your next turn.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Fool&rsquo;s Luck.</p><!--
 
--></div><!--
 
 
 
 
--><div id="dumbluck" class="spacer"><!--
 
--><h4 class="headline">Dumb Luck</h4><!--
 
-->{{referencetag|book=Scum and Villainy|page=14}}<!--
 
--><p class="single nomargin">You are possessed of incredible luck and an uncanny ability to succeed where others would fail. You can use each of the following actions once per encounter as a standard action:</p><!--
 
--><p class="single nomargin">{{indent}}''Elude Enemy:'' Make a single melee or ranged attack against any target within your range. If you damage the target, you gain a &#43;2 bonus to your [[Reflex&nbsp;Defense]] against this target until the beginning of your next turn.</p><!--
 
--><p class="single nomargin">{{indent}}''Escape:'' Make a single melee or ranged attack against any target within your range. If that target successfully damages you before the start of your next turn, you can immediately move 2 squares as a reaction. This movement does not provoke attacks of opportunity.</p><!--
 
--><p class="single nomargin">{{indent}}''Make Your Own Luck:'' Make a single melee or ranged attack against any target within your range. If you miss this target, you gain a &#43;2 bonus on your next attack roll.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisites&colon;''' Knack, Lucky Shot.</p><!--
 
--></div><!--
 
 
 
 
--><div id="foolsluck" class="spacer"><!--
 
--><h4 class="headline">Fool&rsquo;s Luck</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=46}}<!--
 
-->{{referencetag|margin=0|book=Starships of the Galaxy|page=16}}<!--
 
--><p class="single nomargin">As a standard action, you can spend a [[Force&nbsp;Point]] to gain one of the following benefits for the rest of the encounter: a &#43;1 competence bonus on attack rolls, a &#43;5 competence bonus on skill checks, or a &#43;1 competence bonus to all your defenses.</p><!--
 
--><p class="single nomargin">{{indent}}'''Starship&#47;Vehicle&colon;''' If you use this talent to grant yourself a competence bonus to your defenses, this bonus also applies to the defenses of any vehicle you are on (even if you are not the pilot).</p><!--
 
--></div><!--
 
 
 
 
--><div id="favor" class="spacer"><!--
 
--><h4 class="headline">Fortune&rsquo;s Favor</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=46}}<!--
 
--><p class="single nomargin">Whenever you score a critical hit with a melee or ranged attack, you gain a free [[standard&nbsp;action]]. You must take the extra action before the end of your turn, or else it is lost.</p><!--
 
--></div><!--
 
 
 
 
--><div id="gambler" class="spacer"><!--
 
--><h4 class="headline">Gambler</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=46}}<!--
 
--><p class="single nomargin">You gain a &#43;2 competence bonus on [[Wisdom]] checks when you gamble.</p><!--
 
--><p class="single nomargin">{{indent}}You can select this talent multiple times; each time you take this talent, the competence bonus increases by &#43;2.</p><!--
 
--></div><!--
 
 
 
 
--><div id="knack" class="spacer"><!--
 
--><h4 class="headline">Knack</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=46}}<!--
 
--><p class="single nomargin">Once per day, you can reroll a skill check and take the better result.</p><!--
 
--><p class="single nomargin">{{indent}}You can select this talent multiple times; each time you select this talent, you can use it one additional time per day.</p><!--
 
--></div><!--
 
 
 
 
--><div id="mazemind" class="spacer"><!--
 
--><h4 class="headline">Labyrinthine Mind</h4><!--
 
-->{{referencetag|book=Scum and Villainy|page=15}}<!--
 
--><p class="single nomargin">Once per encounter, as a reaction, you become immune to all mind-affecting effects until the end of your next turn (you can choose to ignore this for beneficial effects). Any mind-affecting effects currently affecting you are also removed, though you can choose to retain any beneficial effects you currently have.</p><!--
 
--></div><!--
 
 
 
 
--><div id="luckyshot" class="spacer"><!--
 
--><h4 class="headline">Lucky Shot</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=46}}<!--
 
--><p class="single nomargin">Once per day, you can reroll an attack roll and take the better result.</p><!--
 
--><p class="single nomargin">{{indent}}You can select this talent multiple times; each time you select this talent, you can use it one additional time per day.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Knack.</p><!--
 
--></div><!--
 
 
 
 
--><div id="luckystop" class="spacer"><!--
 
--><h4 class="headline">Lucky Stop</h4><!--
 
-->{{referencetag|book=Knights of the Old Republic|page=27}}<!--
 
--><p class="single nomargin">Once per encounter, as a [[reaction]], you can negate the damage from a single attack that would normally reduce you to 0 hit points.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisite&colon;''' Knack.</p><!--
 
--></div><!--
 
 
 
 
--><div id="ricochet" class="spacer"><!--
 
--><h4 class="headline">Ricochet Shot</h4><!--
 
-->{{referencetag|book=Scum and Villainy|page=15}}<!--
 
--><p class="single nomargin">When making a ranged attack against a target with cover, you can choose to reduce the benefit of that target&rsquo;s cover by one step, from improved cover to cover, or cover to no cover. You deal only half damage with this attack.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisites&colon;''' Knack, Lucky Shot.</p><!--
 
--></div><!--
 
 
 
 
--><div id="uncanny" class="spacer"><!--
 
--><h4 class="headline">Uncanny Luck</h4><!--
 
-->{{referencetag|book=Scum and Villainy|page=15}}<!--
 
--><p class="single nomargin">Once per encounter, you can consider any single d20 roll of 16 or higher to be a natural 20.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisites&colon;''' Knack, Lucky Shot.</p><!--
 
--></div><!--
 
 
 
 
--><div id="unlikely" class="spacer"><!--
 
--><h4 class="headline">Unlikely Shot</h4><!--
 
-->{{referencetag|book=Scum and Villainy|page=15}}<!--
 
--><p class="single nomargin">Once per encounter, you can reroll the damage of one attack and take the better result.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisites&colon;''' Knack, Lucky Shot.</p><!--
 
--></div><!--
 
--></div><!--
 
 
 
 
-->{{treemenu}}<!--
-->{{endbar}}
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[[Category:Character]]
[[Category:Character]]
[[Category:Talent Trees]]
[[Category:Talent Trees]]
[[Category:Class Talent Trees]]
[[Category:Class Talent Tree]]
[[Category:Saga Edition Core Rulebook]]
[[Category:Saga Edition Core Rulebook]]
[[Category:Starships of the Galaxy]]
[[Category:Starships of the Galaxy]]
[[Category:Knights of the Old Republic]]
[[Category:Knights of the Old Republic]]
[[Category:Scum and Villainy]]
[[Category:Scum and Villainy]]

Latest revision as of 01:13, 21 July 2025

Many scoundrels like to gamble with destiny, putting everything on the line and trust in fate (or the Force) to bring them fortune, fame, and success.

     This talent tree is available to scoundrels and gunslingers.

Avert Disaster

     Scum and Villainy, page 14.

Once per encounter, you can turn a critical hit against you into a normal hit.

     Prerequisite: Fool’s Luck.

Better Lucky Than Dead

     Scum and Villainy, page 14.

Once per encounter, as a reaction, you gain a +5 luck bonus to any one Defense until the start of your next turn.

     Prerequisite: Fool’s Luck.

Dumb Luck

     Scum and Villainy, page 14.

You are possessed of incredible luck and an uncanny ability to succeed where others would fail. You can use each of the following actions once per encounter as a standard action:

     Elude Enemy: Make a single melee or ranged attack against any target within your range. If you damage the target, you gain a +2 bonus to your Reflex Defense against this target until the beginning of your next turn.

     Escape: Make a single melee or ranged attack against any target within your range. If that target successfully damages you before the start of your next turn, you can immediately move 2 squares as a reaction. This movement does not provoke attacks of opportunity.

     Make Your Own Luck: Make a single melee or ranged attack against any target within your range. If you miss this target, you gain a +2 bonus on your next attack roll.

     Prerequisites: Knack, Lucky Shot.

Fool’s Luck

     Saga Edition Core Rulebook, page 46.

     Starships of the Galaxy, page 16.

As a standard action, you can spend a Force Point to gain one of the following benefits for the rest of the encounter: a +1 competence bonus on attack rolls, a +5 competence bonus on skill checks, or a +1 competence bonus to all your defenses.

     Starship/Vehicle: If you use this talent to grant yourself a competence bonus to your defenses, this bonus also applies to the defenses of any vehicle you are on (even if you are not the pilot).

Fortune’s Favor

     Saga Edition Core Rulebook, page 46.

Whenever you score a critical hit with a melee or ranged attack, you gain a free standard action. You must take the extra action before the end of your turn, or else it is lost.

Gambler

     Saga Edition Core Rulebook, page 46.

You gain a +2 competence bonus on Wisdom checks when you gamble.

     You can select this talent multiple times; each time you take this talent, the competence bonus increases by +2.

Knack

     Saga Edition Core Rulebook, page 46.

Once per day, you can reroll a skill check and take the better result.

     You can select this talent multiple times; each time you select this talent, you can use it one additional time per day.

Labyrinthine Mind

     Scum and Villainy, page 15.

Once per encounter, as a reaction, you become immune to all mind-affecting effects until the end of your next turn (you can choose to ignore this for beneficial effects). Any mind-affecting effects currently affecting you are also removed, though you can choose to retain any beneficial effects you currently have.

Lucky Shot

     Saga Edition Core Rulebook, page 46.

Once per day, you can reroll an attack roll and take the better result.

     You can select this talent multiple times; each time you select this talent, you can use it one additional time per day.

     Prerequisite: Knack.

Lucky Stop

     Knights of the Old Republic, page 27.

Once per encounter, as a reaction, you can negate the damage from a single attack that would normally reduce you to 0 hit points.

     Prerequisite: Knack.

Ricochet Shot

     Scum and Villainy, page 15.

When making a ranged attack against a target with cover, you can choose to reduce the benefit of that target’s cover by one step, from improved cover to cover, or cover to no cover. You deal only half damage with this attack.

     Prerequisites: Knack, Lucky Shot.

Uncanny Luck

     Scum and Villainy, page 15.

Once per encounter, you can consider any single d20 roll of 16 or higher to be a natural 20.

     Prerequisites: Knack, Lucky Shot.

Unlikely Shot

     Scum and Villainy, page 15.

Once per encounter, you can reroll the damage of one attack and take the better result.

     Prerequisites: Knack, Lucky Shot.