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Saga Edition RPG Omnibus

Bounty Hunter (prestige class): Difference between revisions

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{{DISPLAYTITLE:Bounty Hunter}}
{{DISPLAYTITLE:Bounty Hunter}}<!--
{{Reference
 
-->{{Reference
|title1=Bounty Hunter
|title1=Bounty Hunter
|found_in = [[Saga Edition Core Rulebook]] pg 207
|found_in = [[Saga Edition Core Rulebook]] pg 207
|image1 = Swse class bounty hunter.jpg
|image1 = Swse class bounty hunter.jpg
}}
}}<!--
<div>
<h2 id="atlarge" class="headline">Bounty Hunters at Large</h2>
<p class="single nomargin">The bounty hunter capitalizes on the vendettas of others, tracking down fugitives for their enemies, their masters, or simply for justice. The best bounty hunters are the ones who can stay emotionally detached from either their employers or their quarry&mdash;although bounty hunters who hate their prey often make more spectacular kills.{{newline}}Not all bounty hunters kill. Some employers reserve that pleasure for themselves, or plan to give the quarry a more or less fair trial. Some bounty hunters have reservations about taking lives unnecessarily. Regardless of his methods, a bounty hunter still has to produce the quarry in order to receive payment. Overkill is generally not a good idea.{{newline}}At one time, organized bounty hunter guilds apportioned contracts and policed their membership. They dwindled in both power and organization during the rise of [[Palpatine|Emperor&nbsp;Palpatine]].{{newline}}Whether working alone or in groups, bounty hunters revel in the thrill of the hunt. Given the nature of their work, it goes without saying that few bounty hunters die of boredom.</p></div>


<div id="examples" style="margin-top: 1.5em;">
--><div id="atlarge" class="topdiv"><!--
<h3 class="headline">Examples of Bounty Hunters</h3>
<p class="single nomargin">Aurra Sing, Boba Fett, Bossk, Dengar, 4-LOM, Greedo, IG-88, Zuckuss</p></div>


<div id="traits" style="margin-top: 2em;">
--><h2 class="headline">Bounty Hunters at Large</h2><!--
<h2 class="headline">Class Rules &amp; Traits</h2>
 
--><p class="single nomargin">The bounty hunter capitalizes on the vendettas of others, tracking down fugitives for their enemies, their masters, or simply for justice. The best bounty hunters are the ones who can stay emotionally detached from either their employers or their quarry&mdash;although bounty hunters who hate their prey often make more spectacular kills.</p><!--
 
--><p class="single nomargin">{{indent}}Not all bounty hunters kill. Some employers reserve that pleasure for themselves, or plan to give the quarry a more or less fair trial. Some bounty hunters have reservations about taking lives unnecessarily. Regardless of his methods, a bounty hunter still has to produce the quarry in order to receive payment. Overkill is generally not a good idea.</p><!--
 
--><p class="single nomargin">{{indent}}At one time, organized bounty hunter guilds apportioned contracts and policed their membership. They dwindled in both power and organization during the rise of [[Palpatine|Emperor&nbsp;Palpatine]].</p><!--
 
--><p class="single nomargin">{{indent}}Whether working alone or in groups, bounty hunters revel in the thrill of the hunt. Given the nature of their work, it goes without saying that few bounty hunters die of boredom.</p><!--
 
 
 
 
--><div id="examples" class="spacer"><!--
 
--><h3 class="headline">Examples of Bounty Hunters</h3><!--
 
--><p class="single nomargin">Aurra Sing, Boba Fett, Bossk, Dengar, 4-LOM, Greedo, IG-88, Zuckuss</p><!--
 
--></div><!-- end h3 examples
 
 
 
 
--><div id="requirements" class="spacer"><!--
 
--><h3 class="headline">Requirements</h3><!--
 
--><p class="single nomargin">To qualify to become a bounty hunter, a character must fulfill the following criteria.</p><!--
 
--><ul><!--
 
--><li>'''Minimum Level&colon;''' 7th.</li><!--
 
--><li>'''Trained Skills&colon;''' [[Survival]].</li><!--
 
--><li>'''Talents&colon;''' Any 2 from the [[Awareness (talent tree)|Awareness]] talent tree.</li><!--
 
--></ul><!--
 
--></div><!-- end h3 requirements
 
--></div><!-- end h2 at large
 
 
 
 
--><div id="traits" class="spacer2"><!--
 
--><h2 class="headline">Class Rules &amp; Traits</h2><!--
 
-->
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{| class="wikitable tweek" style="width: 30%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;"
! colspan="3"|The Bounty Hunter
! colspan="3"|The Bounty Hunter
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| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|&#43;10
| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|&#43;10
| style="padding: 0 .5em; background-color: #dddddd;"|Familiar foe &#43;5
| style="padding: 0 .5em; background-color: #dddddd;"|Familiar foe &#43;5
|}
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<p class="single nomargin">Bounty hunters have the following traits and requirements:</p></div>
 
--><p class="single nomargin">Bounty hunters have the following traits.</p><!--
 
 


<div id="requirements" style="margin-top: 1.5em;">
<h3 class="headline">Requirements</h3>
<p class="single nomargin">To qualify to become a bounty hunter, a character must fulfill the following criteria.{{newline}}'''Minimum Level:''' 7th.{{newline}}'''Trained Skills:''' [[Survival]].{{newline}}'''Talents:''' Any 2 from the [[Awareness (talent tree)|Awareness]] talent tree.</p></div>


<div id="hitpoints" style="margin-top: 1.5em;">
--><div id="hitpoints" class="spacer"><!--
<h3 class="headline">Hit Points</h3>
<p class="single nomargin">At each level, bounty hunters gain 1d10 [[hit point]]s &#43; their [[Constitution]] modifier.</p></div>


<div id="forcepoints" style="margin-top: 1.5em;">
--><h4 class="headline">Hit Points</h4><!--
<h3 class="headline">Force Points</h3>
<p class="single nomargin">Bounty hunters gain a number of [[Force&nbsp;point]]s equal to 6 &#43; one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</p></div>


<div id="defense" style="margin-top: 1.5em;">
--><p class="single nomargin">At each level, bounty hunters gain 1d10 [[hit point]]s &#43; their [[Constitution]] modifier.</p><!--
<h3 class="headline">Defense Bonuses</h3>
<p class="single nomargin">At 1st level, you gain a &#43;2 class bonus to your [[Fortitude&nbsp;Defense]] and a &#43;4 class bonus to your [[Reflex&nbsp;Defense]].</p></div>


<div id="talents" style="margin-top: 1.5em;">
--></div><!-- end h3 hitpoints
<h3 class="headline">Talents</h3>
 
<p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, &hellip;), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p>
 
 
 
--><div id="forcepoints" class="spacer"><!--
 
--><h4 class="headline">Force Points</h4><!--
 
--><p class="single nomargin">Bounty hunters gain a number of [[Force&nbsp;point]]s equal to 6 &#43; one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</p><!--
 
--></div><!--
 
 
 
 
--><div id="defense" class="spacer"><!--
 
--><h4 class="headline">Defense Bonuses</h4><!--
 
--><p class="single nomargin">At 1st level, you gain a &#43;2 class bonus to your [[Fortitude&nbsp;Defense]] and a &#43;4 class bonus to your [[Reflex&nbsp;Defense]].</p><!--
 
--></div><!--
 
 
 
 
--><div id="talents" class="spacer"><!--
 
--><h4 class="headline">Talents</h4><!--
 
--><p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, &hellip;), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p><!--
 
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{{Tree-misfortune}}
{{Tree-misfortune}}
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--></div><!--
 
 
 
 
--><div id="foe" class="spacer"><!--
 
--><h4 class="headline">Familiar Foe</h4><!--
 
--><p class="single nomargin">By observing your opponent in combat, you know how to defeat them more easily. If you spend a full-round action observing an opponent in combat, you gain a bonus on attack rolls against that opponent, and a bonus to your Reflex Defense against attacks made by that opponent equal to one-half your class Level (rounded down). The effects last until the end of the encounter. You cannot use this ability until after your opponent has acted during the combat.</p><!--
 
--></div><!--
 
--></div><!-- end h2 traits
 
 


<div id="foe" style="margin-top: 1.5em;">
<h3 class="headline">Familiar Foe</h3>
<p class="single nomargin">By observing your opponent in combat, you know how to defeat them more easily. If you spend a full-round action observing an opponent in combat, you gain a bonus on attack rolls against that opponent, and a bonus to your Reflex Defense against attacks made by that opponent equal to one-half your class Level (rounded down). The effects last until the end of the encounter. You cannot use this ability until after your opponent has acted during the combat.</p></div>


<div style="clear: both; margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>
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Latest revision as of 22:21, 19 July 2025

Bounty Hunters at Large

The bounty hunter capitalizes on the vendettas of others, tracking down fugitives for their enemies, their masters, or simply for justice. The best bounty hunters are the ones who can stay emotionally detached from either their employers or their quarry—although bounty hunters who hate their prey often make more spectacular kills.

     Not all bounty hunters kill. Some employers reserve that pleasure for themselves, or plan to give the quarry a more or less fair trial. Some bounty hunters have reservations about taking lives unnecessarily. Regardless of his methods, a bounty hunter still has to produce the quarry in order to receive payment. Overkill is generally not a good idea.

     At one time, organized bounty hunter guilds apportioned contracts and policed their membership. They dwindled in both power and organization during the rise of Emperor Palpatine.

     Whether working alone or in groups, bounty hunters revel in the thrill of the hunt. Given the nature of their work, it goes without saying that few bounty hunters die of boredom.

Examples of Bounty Hunters

Aurra Sing, Boba Fett, Bossk, Dengar, 4-LOM, Greedo, IG-88, Zuckuss

Requirements

To qualify to become a bounty hunter, a character must fulfill the following criteria.

  • Minimum Level: 7th.
  • Trained Skills: Survival.
  • Talents: Any 2 from the Awareness talent tree.

Class Rules & Traits

The Bounty Hunter
Level BAB Class Features
1st +1 Defense bonuses
Talent
2nd +2 Familiar foe +1
3rd +3 Talent
4th +4 Familiar foe +2
5th +5 Talent
6th +6 Familiar foe +3
7th +7 Talent
8th +8 Familiar foe +4
9th +9 Talent
10th +10 Familiar foe +5

Bounty hunters have the following traits.

Hit Points

At each level, bounty hunters gain 1d10 hit points + their Constitution modifier.

Force Points

Bounty hunters gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.

Defense Bonuses

At 1st level, you gain a +2 class bonus to your Fortitude Defense and a +4 class bonus to your Reflex Defense.

Familiar Foe

By observing your opponent in combat, you know how to defeat them more easily. If you spend a full-round action observing an opponent in combat, you gain a bonus on attack rolls against that opponent, and a bonus to your Reflex Defense against attacks made by that opponent equal to one-half your class Level (rounded down). The effects last until the end of the encounter. You cannot use this ability until after your opponent has acted during the combat.