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--><h3 class="arch">Hapan Battle Dragon</h3><!-- | |||
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<div id="capabilities" | --><p class="single nomargin">The Hapan Battle Dragon is the primary capital ship of the Hapes Consortium. Because of the consortium’s long isolation, Hapan technology developed along somewhat different lines from that of the rest of the galaxy. This unusual technology in turn drove the development of the Battle Dragon, a ship built with two disc-like hull sections and rotating weapon tracks running around the outer hull.</p><!-- | ||
<h4 class="headline">Capabilities</h4> | |||
<p class="single nomargin">Early Hapan Battle Dragons had extremely limited targeting computers, designed to lock onto only a single vessel at a time. Attempts to fire at more than one target in the same round result in a −10 penalty on all attack rolls. Later Battle Dragons are updated to more modern technology, and don’t suffer this drawback.. Further, Hapan turbolasers had a slow recharge rate (preventing them from firing more often than once every 3 rounds), though again these were later updated.</p><p class="sinlge nomargin">{{indent}}One advantage Battle Dragons had from their earliest encounters was the use of mass pulse mines. A mass pulse mine prevents ships in a 4-square radius from entering hyperspace. A mass pulse mine can be dropped at any point in a Battle Dragon’s movement, and it functions for 10 minutes.</p><p class="sinlge nomargin">{{indent}}'''Tactical Fire:''' The Hapan Battle Dragon is exceptionally good at falling upon prey and keeping it from escaping. As a [[standard action]], a Hapan Battle Dragon can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All enemy starships within that area have their starship-scale speed reduced by 1 square (to a minimum of 1 square).</p></div> | |||
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--><p class="single nomargin">Early Hapan Battle Dragons had extremely limited targeting computers, designed to lock onto only a single vessel at a time. Attempts to fire at more than one target in the same round result in a −10 penalty on all attack rolls. Later Battle Dragons are updated to more modern technology, and don’t suffer this drawback.. Further, Hapan turbolasers had a slow recharge rate (preventing them from firing more often than once every 3 rounds), though again these were later updated.</p><!-- | |||
--><p class="sinlge nomargin">{{indent}}One advantage Battle Dragons had from their earliest encounters was the use of mass pulse mines. A mass pulse mine prevents ships in a 4-square radius from entering hyperspace. A mass pulse mine can be dropped at any point in a Battle Dragon’s movement, and it functions for 10 minutes.</p><!-- | |||
--><p class="sinlge nomargin">{{indent}}'''Tactical Fire:''' The Hapan Battle Dragon is exceptionally good at falling upon prey and keeping it from escaping. As a [[standard action]], a Hapan Battle Dragon can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All enemy starships within that area have their starship-scale speed reduced by 1 square (to a minimum of 1 square).</p></div><!-- | |||
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Latest revision as of 23:02, 22 October 2024
Hapan Battle Dragon
The Hapan Battle Dragon is the primary capital ship of the Hapes Consortium. Because of the consortium’s long isolation, Hapan technology developed along somewhat different lines from that of the rest of the galaxy. This unusual technology in turn drove the development of the Battle Dragon, a ship built with two disc-like hull sections and rotating weapon tracks running around the outer hull.
Capabilities
Early Hapan Battle Dragons had extremely limited targeting computers, designed to lock onto only a single vessel at a time. Attempts to fire at more than one target in the same round result in a −10 penalty on all attack rolls. Later Battle Dragons are updated to more modern technology, and don’t suffer this drawback.. Further, Hapan turbolasers had a slow recharge rate (preventing them from firing more often than once every 3 rounds), though again these were later updated.
One advantage Battle Dragons had from their earliest encounters was the use of mass pulse mines. A mass pulse mine prevents ships in a 4-square radius from entering hyperspace. A mass pulse mine can be dropped at any point in a Battle Dragon’s movement, and it functions for 10 minutes.
Tactical Fire: The Hapan Battle Dragon is exceptionally good at falling upon prey and keeping it from escaping. As a standard action, a Hapan Battle Dragon can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All enemy starships within that area have their starship-scale speed reduced by 1 square (to a minimum of 1 square).
Hapan Battle Dragon (CL 18)

Starships of the Galaxy, page 93.
Colossal (cruiser) capital ship
Initiative: −2; Senses: Perception +6
Defenses: Fort 57, Ref 17 (flat-footed 15) ; +15 armor, Vehicular Combat
Hit Points: 2,280; DR: 20; SR: 150; Damage Threshold: 257
Speed: fly 2 squares (starship scale)
Ranged: 2 turbolaser batteries +12* (see below) and
2 ion cannon batteries +12* (see below) and
2 proton torpedo batteries +12* (see below) and
2 triple ion cannons +4* (see below) and
tractor beam +4* (see below) and
4 mass pulse tubes (no attack roll)(see description above)
Fighting Space: 2×2 (starship scale); Cover: total
Base Attack: +2; Grapple: 69
Abilities: Str 104, Dex 14, Con —, Int 14
Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6
Crew: 12,190 (skilled); Passengers: 500 (troops)
Cargo: 6,000 tons; Consumables: 1 year; Carried Craft: 36 Miy’til or X-wing fighters, various support vehicles
Payload: 200 proton torpedoes, 16 pulse mass mines
Hyperdrive: ×2 (backup ×14), navicomputer
Availability: Military; Cost: not available for sale
* Apply a −20 penalty on attacks against targets smaller than Colossal size.
Turbolaser battery (5 gunners)
Attack: +12 (−8 against targets smaller than Colossal), Damage: 7d10×5
ion cannon battery (5 gunners)
Attack: +12 (−8 against targets smaller than Colossal), Damage: 7d10×5 ion
Proton torpedo battery (5 gunners)
Attack: +12 (−8 against targets smaller than Colossal), Damage: 9d10×2, 4-square splash
Triple ion cannon (gunner)
Attack: +4, Damage: 5d10×5 ion
Tractor beam (gunner)
Attack: +4 (−16 against targets smaller than Colossal), Damage: —(grapple +69)