Anonymous
×
Create a new article
Write your page title here:
We currently have 906 articles on Saga Edition RPG Omnibus. Type your article name above or click on one of the titles below and start writing!



Saga Edition RPG Omnibus

Species Trait: Poison: Difference between revisions

No edit summary
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{DISPLAYTITLE:Poison}}
{{DISPLAYTITLE:Poison}}
<div id="trait">
<div id="trait">
<p class="single">'''Species&colon;''' [[Corellian&nbsp;Sand&nbsp;Panther (beast)|Corellian&nbsp;Sand&nbsp;Panther]], [[Mantellian_Savrip_(beast)#heroes|Mantellian&nbsp;Savrip]]</p>
<p class="single">'''Beast Species&colon;''' [[Corellian&nbsp;Sand&nbsp;Panther (beast)|Corellian&nbsp;Sand&nbsp;Panther]], [[Knobby&nbsp;White&nbsp;Spider (beast)|Knobby&nbsp;White&nbsp;Spider]], [[Kouhun (beast)|Kouhun]], [[Mantellian_Savrip_(beast)#heroes|Mantellian&nbsp;Savrip]], [[Vornskr (beast)|Vornskr]]</p><!--
<section begin="long" />
 
--><section begin="long" />
<p class="single nomargin">[[Species_Trait&colon;_Natural_Weapons|Natural weapons]] will also poison a living target if they deal damage. If the poison succeeds on an attack roll &lpar;1d20 &#43; your character level&rpar; against the target&rsquo;s [[Fortitude Defense]], the target moves &#8722;1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.</p>
<p class="single nomargin">[[Species_Trait&colon;_Natural_Weapons|Natural weapons]] will also poison a living target if they deal damage. If the poison succeeds on an attack roll &lpar;1d20 &#43; your character level&rpar; against the target&rsquo;s [[Fortitude Defense]], the target moves &#8722;1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.</p>
<section end="long" />
<section end="long" /><!--
<div style="display: none;">
 
<p><section begin="short" />Natural weapons also poison a target when they deal damage.<section end="short" /></p>
--><div style="display: none;"><p><section begin="short" />Natural weapons also poison a target when they deal damage.<section end="short" /></p><!--
<p><section begin="savrip" />If the claws of a Savrip deal damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll &lpar;1d20 &#43; the Savrip&rsquo;s character level&rpar; against the target&rsquo;s [[Fortitude Defense]], the target moves &#8722;1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.<section end="savrip" /> See [[Species_Trait&colon;_Natural_Weapons#savrip|Natural Weapons]].</p>
 
<p><section begin="sandpanther" />If the claws of a Corellian sand panther deal damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20&#43;9) against the target&rsquo;s Fortitude Defense, the target moves &#8722;1 step along the [[condition&nbsp;track]]. The poison attacks each round until cured with a successful DC 15 [[Treat&nbsp;Injury]] check.<section end="sandpanther" /></p>
--><p><section begin="sandpanther" />If the claws of a Corellian sand panther deal damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20&#43;9) against the target&rsquo;s Fortitude Defense, the target moves &#8722;1 step along the [[condition&nbsp;track]]. The poison attacks each round until cured with a successful DC 15 [[Treat&nbsp;Injury]] check.<section end="sandpanther" /></p><!--
<p><section begin="species" /><section end="species" /></p>
 
--><p><section begin="knobby" />If the sting of a knobby white spider deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20&#43;10) against the target&rsquo;s [[Fortitude&nbsp;Defense]], the target moves &#8722;1 step along the condition track. A target moved to the end of the [[condition&nbsp;track]] by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a successful DC 15 [[Treat&nbsp;Injury]] check.<section end="knobby" /></p><!--
 
--><p><section begin="kouhun" />If a kouhun deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20&#43;10) against the target&rsquo;s [[Fortitude&nbsp;Defense]], the target takes 4d6 points of damage and moves &#8722;1 step along the [[condition&nbsp;track]]. If the attack fails, the target takes half damage and doesn&rsquo;t move on the condition track. Kouhun poison attacks each round until cured with a DC 25 [[Treat&nbsp;Injury]] check.<section end="kouhun" /></p>
<p><section begin="savrip" />If the bite or claws of a Mantellian Savrip deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20&#43;10) against the target&rsquo;s Fortitude Defense, the target moves &#8722;1 step along the [[condition&nbsp;track]]. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a successful DC 15 [[Treat&nbsp;Injury]] check.<section end="savrip" /></p><!--
 
--><p><section begin="vornskr" />If the tail of a vornskr deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20&#43;8) against the target&rsquo;s Fortitude Defense, the target moves &#8722;1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.<section end="vornskr" /></p><!--
 
--><p><section begin="species" /><section end="species" /></p>
</div>
</div>
</div>
</div>

Latest revision as of 20:59, 28 August 2024

Beast Species: Corellian Sand Panther, Knobby White Spider, Kouhun, Mantellian Savrip, Vornskr

Natural weapons will also poison a living target if they deal damage. If the poison succeeds on an attack roll (1d20 + your character level) against the target’s Fortitude Defense, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.

Natural weapons also poison a target when they deal damage.

If the claws of a Corellian sand panther deal damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+9) against the target’s Fortitude Defense, the target moves −1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.

If the sting of a knobby white spider deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+10) against the target’s Fortitude Defense, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a successful DC 15 Treat Injury check.

If a kouhun deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+10) against the target’s Fortitude Defense, the target takes 4d6 points of damage and moves −1 step along the condition track. If the attack fails, the target takes half damage and doesn’t move on the condition track. Kouhun poison attacks each round until cured with a DC 25 Treat Injury check.

If the bite or claws of a Mantellian Savrip deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+10) against the target’s Fortitude Defense, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious. The poison attacks each round until cured with a successful DC 15 Treat Injury check.

If the tail of a vornskr deals damage to a living target, the target is also poisoned. If the poison succeeds on an attack roll (1d20+8) against the target’s Fortitude Defense, the target moves −1 step along the condition track. A target moved to the end of the condition track by the poison is immobilized, but not unconscious.