Anonymous
×
Create a new article
Write your page title here:
We currently have 906 articles on Saga Edition RPG Omnibus. Type your article name above or click on one of the titles below and start writing!



Saga Edition RPG Omnibus

Corporate Agent (prestige class): Difference between revisions

No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{DISPLAYTITLE:Corporate Agent}}
{{DISPLAYTITLE:Corporate Agent}}<!--
{{Reference
 
-->{{Reference
|title1=Corporate Agent
|title1=Corporate Agent
|found_in = [[Knights of the Old Republic]] pg 41
|found_in = [[Knights of the Old Republic]] pg 41
|image1 = Swse_class_corporate_agent.jpg
|image1 = Swse_class_corporate_agent.jpg
}}
}}<!--
<div><!--
 
--><h2 id="atlarge" class="headline">Corporate Agent at Large</h2><!--
--><div id="atlarge" class="topdiv"><!--
 
--><h2 class="headline">Corporate Agent at Large</h2><!--
 
--><p class="single nomargin">Interstellar corporations hold a huge amount of power in all eras of play. In some regions, the corporations control enough systems to operate as the de facto government. However, most are spread across countless worlds throughout the galaxy. Their presence varies, ranging from near dominance of a local market, to only a single office, store, or facility. Major corporations have agents of their own, looking after company interests. These agents might specialize in security, fraud, exploration, administration, or many other aspects of management and production. They operate in the open or covertly, normally restricting their activities to keeping an eye on their own company, but corporations can use agents for corporate espionage or even sabotaging competitors.</p><!--
 
--><p class="single nomargin">Corporate agents might wield as much or more power than government agents. Some agents find that the company is their life. Indeed, with each promotion they might find that the company demands more and more of their time in exchange for increased status, power, and pay.</p><!--
 
 
 
 
--><div id="examples" class="spacer"><!--
 
--><h3 class="headline">Examples of Corporate Agents in Star Wars</h3><!--
 
--><p class="single nomargin">Fiolla of Lorrd, Haydel Goravvus, Jana Lorso, Odumin.</p><!--
 
--></div><!--
 
 
 
 
--><div id="requirements" class="spacer"><!--


--><p class="single nomargin">Interstellar corporations hold a huge amount of power in all eras of play. In some regions, the corporations control enough systems to operate as the de facto government. However, most are spread across countless worlds throughout the galaxy. Their presence varies, ranging from near dominance of a local market, to only a single office, store, or facility. Major corporations have agents of their own, looking after company interests. These agents might specialize in security, fraud, exploration, administration, or many other aspects of management and production. They operate in the open or covertly, normally restricting their activities to keeping an eye on their own company, but corporations can use agents for corporate espionage or even sabotaging competitors.</p></div><!--
--><h3 class="headline">Requirements</h3><!--


--><p class="single nomargin">Corporate agents might wield as much or more power than government agents. Some agents find that the company is their life. Indeed, with each promotion they might find that the company demands more and more of their time in exchange for increased status, power, and pay.</p><!--
--><p class="single nomargin">To qualify to become an class name, a character must fulfill the following criteria.{{newline}}'''Minimum Level&colon;''' 7th.</p><!--


--><p class="single nomargin">'''Trained Skills&colon;''' Gather&nbsp;Information, Knowledge (bureaucracy).</p><!--


--><p class="single nomargin">'''Feats&colon;''' Skill&nbsp;Focus&nbsp;(Knowledge&nbsp;&#91;Bureaucracy&#93;).</p><!--


--><p class="single nomargin">'''Special&colon;''' Must be employed by a major interstellar corporation.</p><!--


--><div id="examples" class="spacer"><!--
--></div><!--
--><h4 class="headline">Examples of Corporate Agents in Star Wars</h4><!--


--><p class="single nomargin">Fiolla of Lorrd, Haydel Goravvus, Jana Lorso, Odumin.</p></div><!--
--></div><!--




Line 24: Line 49:


-->{{clear}}<div id="traits"><!--
-->{{clear}}<div id="traits"><!--
--><h2 class="headline">Class Rules &amp; Traits</h2>
 
--><h2 class="headline">Class Rules &amp; Traits</h2><!--
 
-->
{| class="wikitable tweek" style="width: 35%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;"
{| class="wikitable tweek" style="width: 35%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;"
! colspan="3"|The Corporate Agent
! colspan="3"|The Corporate Agent
Line 71: Line 99:
| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|&#43;7
| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|&#43;7
| style="padding: 0 .5em; background-color: #dddddd;"|Executive Leadership (5&#47;encounter)
| style="padding: 0 .5em; background-color: #dddddd;"|Executive Leadership (5&#47;encounter)
|}
|}<!--
</div><!--
 
--><p class="single nomargin">Bounty hunters have the following traits.</p><!--








--><div id="requirements" class="spacer"><!--
--><div id="hitpoints" class="spacer"><!--
--><h4 class="headline">Requirements</h4><!--


--><p class="single nomargin">To qualify to become an class name, a character must fulfill the following criteria.{{newline}}'''Minimum Level&colon;''' 7th.</p><!--
--><h4 class="headline">Hit Points</h4><!--


--><p class="single nomargin">'''Trained Skills&colon;''' Gather&nbsp;Information, Knowledge (bureaucracy).</p><!--
--><p class="single nomargin">At each level, corporate agents gain 1d8 [[hit point]]s &#43; their [[Constitution]] modifier.</p><!--


--><p class="single nomargin">'''Feats&colon;''' Skill&nbsp;Focus&nbsp;(Knowledge&nbsp;&#91;Bureaucracy&#93;).</p><!--
--></div><!--


--><p class="single nomargin">'''Special&colon;''' Must be employed by a major interstellar corporation.</p></div><!--






--><div id="forcepoints" class="spacer"><!--


--><div id="hitpoints" class="spacer"><!--
--><h4 class="headline">Force Points</h4><!--
--><h4 class="headline">Hit Points</h4><!--


--><p class="single nomargin">At each level, corporate agents gain 1d8 [[hit point]]s &#43; their [[Constitution]] modifier.</p></div><!--
--><p class="single nomargin">Ace pilots gain a number of [[Force&nbsp;point]]s equal to 6 &#43; one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</p></div><!--








--><div id="forcepoints" class="spacer"><!--
--><div id="defense" class="spacer"><!--
--><h4 class="headline">Force Points</h4><!--


--><p class="single nomargin">Ace pilots gain a number of [[Force&nbsp;point]]s equal to 6 &#43; one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</p></div><!--
--><h4 class="headline">Defense Bonuses</h4><!--


--><p class="single nomargin">At 1st level, you gain a &#43;2 class bonus to your [[Reflex&nbsp;Defense]] and a &#43;4 class bonus to your [[Will&nbsp;Defense]].</p><!--


--></div><!--




--><div id="defense" class="spacer"><!--
--><h4 class="headline">Defense Bonuses</h4><!--


--><p class="single nomargin">At 1st level, you gain a &#43;2 class bonus to your [[Reflex&nbsp;Defense]] and a &#43;4 class bonus to your [[Will&nbsp;Defense]].</p></div><!--


--><div id="employment" class="spacer"><!--


--><h4 class="headline">Employment Required</h4><!--


--><p class="single nomargin">You must retain employment by a major interstellar Corporation to gain new levels of corporate agent. If you leave the company for any reason, you cannot take additional corporate agent levels until you join a new one.</p><!--


--><div id="employment" class="spacer"><!--
--></div><!--
--><h4 class="headline">Employment Required</h4><!--


--><p class="single nomargin">You must retain employment by a major interstellar Corporation to gain new levels of corporate agent. If you leave the company for any reason, you cannot take additional corporate agent levels until you join a new one.</p></div><!--






--><div id="talents" class="spacer"><!--


--><div id="talents" class="spacer"><!--
--><h4 class="headline">Talents</h4><!--
--><h4 class="headline">Talents</h4><!--


--><p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, and so on), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p>
--><p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, and so on), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p><!--
 
-->
{{Tree-tablestart}}
{{Tree-tablestart}}
{{Tree-corporatepower}}
{{Tree-corporatepower}}
{{Tree-leadership}}
{{Tree-leadership}}
{{Tree-lineage}}
{{Tree-lineage}}
{{Tree-tableend}}
{{Tree-tableend}}<!--
<!--
 
--></div><!--
 
 
 


--><div id="executive" class="spacer"><!--


--><h4 class="headline">Executive Leadership</h4><!--


--><p class="single nomargin">As a [[swift&nbsp;action]], as many times an encounter equal to half your corporate agent level, you can grant an ally within line of sight a temporary boost to their speed, attacks, or defenses. Until the end of their turn they can gain one of the following benefits (your choice)&colon; increase base speed by 2 squares, a &#43;2 morale bonus to attack rolls, or a &#43;2 morale bonus to all defenses.</p><!--


--><div id="executive" class="spacer"><!--
--></div><!--
--><h4 class="headline">Executive Leadership</h4><!--


--><p class="single nomargin">As a [[swift&nbsp;action]], as many times an encounter equal to half your corporate agent level, you can grant an ally within line of sight a temporary boost to their speed, attacks, or defenses. Until the end of their turn they can gain one of the following benefits (your choice)&colon; increase base speed by 2 squares, a &#43;2 morale bonus to attack rolls, or a &#43;2 morale bonus to all defenses.</p></div><!--
--></div><!--





Latest revision as of 22:22, 19 July 2025

Corporate Agent at Large

Interstellar corporations hold a huge amount of power in all eras of play. In some regions, the corporations control enough systems to operate as the de facto government. However, most are spread across countless worlds throughout the galaxy. Their presence varies, ranging from near dominance of a local market, to only a single office, store, or facility. Major corporations have agents of their own, looking after company interests. These agents might specialize in security, fraud, exploration, administration, or many other aspects of management and production. They operate in the open or covertly, normally restricting their activities to keeping an eye on their own company, but corporations can use agents for corporate espionage or even sabotaging competitors.

Corporate agents might wield as much or more power than government agents. Some agents find that the company is their life. Indeed, with each promotion they might find that the company demands more and more of their time in exchange for increased status, power, and pay.

Examples of Corporate Agents in Star Wars

Fiolla of Lorrd, Haydel Goravvus, Jana Lorso, Odumin.

Requirements

To qualify to become an class name, a character must fulfill the following criteria.
     Minimum Level: 7th.

Trained Skills: Gather Information, Knowledge (bureaucracy).

Feats: Skill Focus (Knowledge [Bureaucracy]).

Special: Must be employed by a major interstellar corporation.

Class Rules & Traits

The Corporate Agent
Level BAB Class Features
1st +0 Defense bonuses, Talent
2nd +1 Executive Leadership (1/encounter)
3rd +2 Talent
4th +3 Executive Leadership (2/encounter)
5th +3 Talent
6th +4 Executive Leadership (3/encounter)
7th +5 Talent
8th +6 Executive Leadership (4/encounter)
9th +6 Talent
10th +7 Executive Leadership (5/encounter)

Bounty hunters have the following traits.

Hit Points

At each level, corporate agents gain 1d8 hit points + their Constitution modifier.

Force Points

Ace pilots gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.

Defense Bonuses

At 1st level, you gain a +2 class bonus to your Reflex Defense and a +4 class bonus to your Will Defense.

Employment Required

You must retain employment by a major interstellar Corporation to gain new levels of corporate agent. If you leave the company for any reason, you cannot take additional corporate agent levels until you join a new one.

Talents

At every odd-numbered level (1st, 3rd, 5th, and so on), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.

Talent Tree Talents
Corporate Power Competitive Drive, Competitive Edge, Corporate Clout, Impose Confusion, Impose Hesitation, Willful Resolve, Wrong Decision
Leadership Born Leader, Commanding Presence, Coordinate, Coordinated Leadership, Distant Command, Fearless Leader, Rally, Reactionary Attack, Tactical Savvy, Trust, Unwavering Ally
Lineage Connections, Educated, Engineer, Influential Friends, Powerful Friends, Spontaneous Skill, Wealth

Executive Leadership

As a swift action, as many times an encounter equal to half your corporate agent level, you can grant an ally within line of sight a temporary boost to their speed, attacks, or defenses. Until the end of their turn they can gain one of the following benefits (your choice): increase base speed by 2 squares, a +2 morale bonus to attack rolls, or a +2 morale bonus to all defenses.