(Created page with "{{DISPLAYTITLE:Critical Strike}} <div><!-- --><h3>Critical Strike</h3><!-- -->{{referencetag|book=Knights of the Old Republic|page=32}}<!-- --><p class="single nomargin">At the cost of speed, you can make a devastating attack.</p><!-- --><p class="single nomargin">{{indent}}This feat is a bonus feat for the Jedi (heroic class) and Soldier (heroic class) classes.</p><!-- --><p class="single nomargin">{{indent}}'''Prerequisites:'''...") |
No edit summary |
||
| Line 1: | Line 1: | ||
{{DISPLAYTITLE:Critical Strike | {{DISPLAYTITLE:Critical Strike}}<!-- | ||
-->< | --><div class="topdiv"><!-- | ||
-->< | --><h3>Critical Strike</h3><!-- | ||
-- | -->{{referencetag|book=Knights of the Old Republic|page=32}}<!-- | ||
--><p class="single nomargin">{{indent}}'''Benefit:''' You can take two consecutive [[swift action]]s in the same round to increase the critical range of your next melee attack by 1. Thus, if a weapon scores a critical hit on a natural 20, it can score a critical hit on a natural roll of 19 or 20 instead. However, any roll other than a natural 20 is not considered an automatic hit; if you roll a natural 19 and miss the target, you do not score a critical hit. You lose the benefits of Critical Strike if you lose line of sight to your target or if you take any other action before making your attack.</p></div><!-- | --><p class="single nomargin">At the cost of speed, you can make a devastating attack.</p><!-- | ||
--><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the [[Jedi (heroic class)|Jedi]] and [[Soldier (heroic class)|Soldier]] [[Heroic_Classes|classes]].</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Prerequisites:''' [[BAB|Base attack bonus]] +9, proficient with melee weapon used, Weapon Focus for the melee weapon used.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Benefit:''' You can take two consecutive [[swift action]]s in the same round to increase the critical range of your next melee attack by 1. Thus, if a weapon scores a critical hit on a natural 20, it can score a critical hit on a natural roll of 19 or 20 instead. However, any roll other than a natural 20 is not considered an automatic hit; if you roll a natural 19 and miss the target, you do not score a critical hit. You lose the benefits of Critical Strike if you lose line of sight to your target or if you take any other action before making your attack.</p><!-- | |||
--></div><!-- | |||
Latest revision as of 21:36, 18 July 2025
Critical Strike
Knights of the Old Republic, page 32.
At the cost of speed, you can make a devastating attack.
This feat is a bonus feat for the Jedi and Soldier classes.
Prerequisites: Base attack bonus +9, proficient with melee weapon used, Weapon Focus for the melee weapon used.
Benefit: You can take two consecutive swift actions in the same round to increase the critical range of your next melee attack by 1. Thus, if a weapon scores a critical hit on a natural 20, it can score a critical hit on a natural roll of 19 or 20 instead. However, any roll other than a natural 20 is not considered an automatic hit; if you roll a natural 19 and miss the target, you do not score a critical hit. You lose the benefits of Critical Strike if you lose line of sight to your target or if you take any other action before making your attack.
