(Created page with "{{DISPLAYTITLE:Fear}} {{forcemenu}}<!-- --><div class="topdiv"><!-- --><h3 class="headline">Fear [dark side, mind-affecting]</h3><!-- -->{{referencetag|book=Knights of the Old Republic|page=50}}<!-- --><p class="single nomargin">You summon the power of the dark side to instill fear in your enemies.</p><!-- --><p class="single nomargin">{{indent}}'''Time:''' Swift action.</p><!-- --><p class="single nomargin">{{indent}}'''Target:''' One cre...") |
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{{DISPLAYTITLE:Fear}} | {{DISPLAYTITLE:Fear}}<!-- | ||
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--><div class="topdiv"><!-- | --><div class="topdiv"><!-- | ||
--><p class="single nomargin">You summon the power of the dark side to instill fear in your enemies.</p><!-- | --><h3 class="headline">Fear [dark side, mind-affecting]</h3><!-- | ||
-->{{referencetag|book=Knights of the Old Republic|page=50}}<!-- | |||
--><p class="single nomargin">You summon the power of the dark side to instill fear in your enemies.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Time:''' [[Swift action]].</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Target:''' One creature within 12 squares and within line of sight.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Make a [[Use the Force]] check:''' The result of the check determines the effect, if any:</p><!-- | |||
--><p class="single nomargin">{{indent}} | --><p class="single nomargin">{{indent}}Compare the result to the target’s [[Will Defense]]. If the check result equals or exceeds the target’s Will Defense, the target is affected as determined by the results of your Use the Force check. This is a fear effect.</p><!-- | ||
-->< | --><ul class="nobullet notopmargin"><!-- | ||
-->< | --><li>{{indent}}''DC 15:'' The target can take only one [[standard action]] on its next turn.</li><!-- | ||
-->< | --><li>{{indent}}''DC 20:'' The target can take only one [[move action]] on its next turn.</li><!-- | ||
-->< | --><li>{{indent}}''DC 25:'' The target can take only one [[swift action]] on its next turn.</li><!-- | ||
-->< | --><li>{{indent}}''DC 30:'' The target can take no actions on its next turn.</li><!-- | ||
--> | --></ul><!-- | ||
--><p class="single nomargin">{{indent}}'' | --><p class="single nomargin">{{indent}}'''Special:''' When you successfully use this power on an opponent, you can | ||
spend a [[Force point]] to impose a −2 penalty to all of the opponent’s Defenses until the beginning of your next turn.</p><!-- | |||
-- | --></div><!-- | ||
Latest revision as of 02:04, 25 July 2025
Fear [dark side, mind-affecting]
Knights of the Old Republic, page 50.
You summon the power of the dark side to instill fear in your enemies.
Time: Swift action.
Target: One creature within 12 squares and within line of sight.
Make a Use the Force check: The result of the check determines the effect, if any:
Compare the result to the target’s Will Defense. If the check result equals or exceeds the target’s Will Defense, the target is affected as determined by the results of your Use the Force check. This is a fear effect.
- DC 15: The target can take only one standard action on its next turn.
- DC 20: The target can take only one move action on its next turn.
- DC 25: The target can take only one swift action on its next turn.
- DC 30: The target can take no actions on its next turn.
Special: When you successfully use this power on an opponent, you can spend a Force point to impose a −2 penalty to all of the opponent’s Defenses until the beginning of your next turn.