(Created page with "{{DISPLAYTITLE:Wound}} {{forcemenu}}<!-- --><div class="topdiv"><!-- --><h3 class="headline">Wound [dark side]</h3><!-- -->{{referencetag|book=Knights of the Old Republic|page=52}}<!-- --><p class="single nomargin">You cause spasms in the lungs of your target, painfully injuring them.</p><!-- --><p class="single nomargin">{{indent}}'''Time:''' Standard action.</p><!-- --><p class="single nomargin">{{indent}}'''Target:''' One creature or dr...") |
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{{DISPLAYTITLE:Wound}} | {{DISPLAYTITLE:Wound}}<!-- | ||
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--><p class="single nomargin">You cause spasms in the lungs of your target, painfully injuring them.</p><!-- | --><h3 class="headline">Wound [dark side]</h3><!-- | ||
-->{{referencetag|book=Knights of the Old Republic|page=52}}<!-- | |||
--><p class="single nomargin">You cause spasms in the lungs of your target, painfully injuring them.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Time:''' [[Standard action]].</p><!-- | |||
--><p class="single nomargin">{{indent}}''' | --><p class="single nomargin">{{indent}}'''Target:''' One creature or droid within 6 squares and within line of sight.</p><!-- | ||
--><p class="single nomargin">{{indent}}''' | --><p class="single nomargin">{{indent}}'''Make a [[Use the Force]] check:''' Make one roll and compare the result to the target’s [[Fortitude Defense]]. If the result equals or exceeds t he target’s Fortitude Defense, it takes 4d6 points of Force damage. The target adds a size modifier to its Fortitude Defense: Colossal, +50; Gargantuan, +20; Huge, +10; Large, +5; Medium and smaller, +0</p><!-- | ||
--><p class="single nomargin">{{indent}}''' | --><p class="single nomargin">{{indent}}'''Special:''' If the target moves 1 or more steps down the [[condition track]], the condition becomes persistent until the target is treated with a DC 20 [[Treat Injury]] check to perform surgery.</p><!-- | ||
--><p class="single nomargin">{{indent}} | --><p class="single nomargin">{{indent}}You can spend a [[Force point]] to increase the damage by 2d6.</p><!-- | ||
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Latest revision as of 00:29, 25 July 2025
Wound [dark side]
Knights of the Old Republic, page 52.
You cause spasms in the lungs of your target, painfully injuring them.
Time: Standard action.
Target: One creature or droid within 6 squares and within line of sight.
Make a Use the Force check: Make one roll and compare the result to the target’s Fortitude Defense. If the result equals or exceeds t he target’s Fortitude Defense, it takes 4d6 points of Force damage. The target adds a size modifier to its Fortitude Defense: Colossal, +50; Gargantuan, +20; Huge, +10; Large, +5; Medium and smaller, +0
Special: If the target moves 1 or more steps down the condition track, the condition becomes persistent until the target is treated with a DC 20 Treat Injury check to perform surgery.
You can spend a Force point to increase the damage by 2d6.
