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Saga Edition RPG Omnibus

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{{DISPLAYTITLE:Sense Talent Tree}}
{{DISPLAYTITLE:Sense&nbsp;Talent&nbsp;Tree}}<!--
<div><p class="single nomargin">Your attunement to the Force grants you uncanny powers of perception.</p><!--
-->{{treemenu}}<!--


--><p class="single nomargin">{{indent}}This talent tree is available to any character that has the [[Force&nbsp;Sensitivity (feat)|Force&nbsp;Sensitivity]] [[feat]] and talents may be selected from this tree regardless of class.</p></div><!--
--><div class="topdiv"><!--


--><p class="single nomargin">Your attunement to the Force grants you uncanny powers of perception.</p><!--


--><p class="single nomargin">{{indent}}This talent tree is available to any character that has the [[Force&nbsp;Sensitivity (feat)|Force&nbsp;Sensitivity]] [[feat]] and talents may be selected from this tree regardless of class.</p><!--




--><div id="feel" class="spacer"><!--
--><h4 class="headline">Feel the Force</h4><!--
-->{{referencetag|book=Force Unleashed Campaign Guide|page=88}}<!--


--><p class="single nomargin">As a [[standard&nbsp;action]], you can spend a [[Force&nbsp;point]] to ignore all concealment for 1 minute.</p></div><!--


--><div id="feel" class="spacer"><!--


--><h4 class="headline">Feel the Force</h4><!--


-->{{referencetag|book=Force Unleashed Campaign Guide|page=88}}<!--


--><div id="perception" class="spacer"><!--
--><p class="single nomargin">As a [[standard&nbsp;action]], you can spend a [[Force&nbsp;point]] to ignore all concealment for 1 minute.</p><!--
--><h4 class="headline">Force Perception</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=101}}<!--


--><p class="single nomargin">You can make a [[Use&nbsp;the&nbsp;Force]] check instead of a [[Perception]] check to avoid surprise, notice enemies, sense deception, or sense influence. You are considered trained in the Perception skill. If you are entitled to a Perception check reroll, you may reroll your Use the Force check instead (subject to the same circumstances and limitations).</p></div><!--
--></div><!--








--><div id="pilot" class="spacer"><!--
--><div id="perception" class="spacer"><!--
--><h4 class="headline">Force Pilot</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=101}}<!--


--><p class="single nomargin">You can use your Use the Force modifier instead of your [[Pilot]] modifier when making or rerolling Pilot checks.</p></div><!--
--><h4 class="headline">Force Perception</h4><!--


-->{{referencetag|book=Saga Edition Core Rulebook|page=101}}<!--


--><p class="single nomargin">You can make a [[Use&nbsp;the&nbsp;Force]] check instead of a [[Perception]] check to avoid surprise, notice enemies, sense deception, or sense influence. You are considered trained in the Perception skill. If you are entitled to a Perception check reroll, you may reroll your Use the Force check instead (subject to the same circumstances and limitations).</p><!--


--></div><!--


--><div id="reflexes" class="spacer"><!--
--><h4 class="headline">Force Reflexes</h4><!--
-->{{referencetag|book=Starships of the Galaxy|page=16}}<!--


--><p class="single nomargin">When activating a starship maneuver, you may spend a Force point to reroll your Pilot check, keeping the better result.</p><!--


--><p class="single nomargin">{{indent}}'''Prerquisites:''' Force Pilot, ForceSensitivity, [[Starship Tactics (feat)|Starship Tactics]].</p></div><!--


--><div id="pilot" class="spacer"><!--


--><h4 class="headline">Force Pilot</h4><!--


-->{{referencetag|book=Saga Edition Core Rulebook|page=101}}<!--


--><div id="foresight" class="spacer"><!--
--><p class="single nomargin">You can use your Use the Force modifier instead of your [[Pilot]] modifier when making or rerolling Pilot checks.</p><!--
--><h4 class="headline">Foresight</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=101}}<!--


--><p class="single nomargin">You may spend a Force point to reroll an [[Initiative]] check, keeping the better of the two rolls. Additionally, if you roll a natrual 20 on the Initiative check reroll, you immediately regain the Force point spent to activate this talent.</p><!--
--></div><!--


--><p class="single nomargin">{{indent}}'''Prerequisite:''' Force Perception.</p></div><!--






--><div id="reflexes" class="spacer"><!--


--><div id="guage" class="spacer"><!--
--><h4 class="headline">Force Reflexes</h4><!--
--><h4 class="headline">Guage Force Potential</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=101}}<!--


--><p class="single nomargin">By focusing on a specific creature in your line of sight, you can guage how strong in the Force it is. This takes a standard action and requires a Use the Force check. If your check result meets or beats the target&rsquo;s [[Will&nbsp;Defense]], you know whether or not it has the [[Force&nbsp;Sensitivity (feat)|Force&nbsp;Sensitivity]] [[feat]], you know how many [[Force Powers|Force&nbsp;powers]] it knows (but not which ones, specifically), and you know how many Force points it has currently.</p><!--
-->{{referencetag|book=Starships of the Galaxy|page=16}}<!--


--><p class="single nomargin">{{indent}}'''Prerequisite:''' Force Perception.</p></div><!--
--><p class="single nomargin">When activating a starship maneuver, you may spend a Force point to reroll your Pilot check, keeping the better result.</p><!--


--><p class="single nomargin">{{indent}}'''Prerquisites:''' Force Pilot, ForceSensitivity, [[Starship Tactics (feat)|Starship Tactics]].</p><!--


--></div><!--




--><div id="awareness" class="spacer"><!--
--><h4 class="headline">Heightened Awareness</h4><!--
-->{{referencetag|book=Clone Wars Campaign Guide|page=53}}<!--


--><p class="single nomargin">You can spend a Force point to add your [[Charisma]] bonus to your Perception check. You can take this talent multiple times, each time adding your Charisma bonus to the check.</p></div><!--


--><div id="foresight" class="spacer"><!--


--><h4 class="headline">Foresight</h4><!--


-->{{referencetag|book=Saga Edition Core Rulebook|page=101}}<!--


--><div id="navigation" class="spacer"><!--
--><p class="single nomargin">You may spend a Force point to reroll an [[Initiative]] check, keeping the better of the two rolls. Additionally, if you roll a natrual 20 on the Initiative check reroll, you immediately regain the Force point spent to activate this talent.</p><!--
--><h4 class="headline">Instinctive Navigation</h4><!--
-->{{referencetag|book=Jedi Academy Training Manual|page=17}}<!--


--><p class="single nomargin">You can substitute your Use the Force skill for any [[Use&nbsp;Computer]] check made to astrogate or operate sensors while you are the pilot of a vehicle.</p><!--
--><p class="single nomargin">{{indent}}'''Prerequisite:''' Force Perception.</p><!--


--><p class="single nomargin">{{indent}}'''Prerequisite:''' Force Pilot.</p></div><!--
--></div><!--








--><div id="future" class="spacer"><!--
--><div id="guage" class="spacer"><!--
--><h4 class="headline">Motion of the Future</h4><!--
-->{{referencetag|book=Jedi Academy Training Manual|page=17}}<!--


--><p class="single nomargin">As a [[swift&nbsp;action]], you can peer into the future in search of signs of danger, removing one use of the ''[[Farseeing (force power)|Farseeing]]'' force power from your active suite (as though you had just activated the power). Any time before the end of your next turn when you are the target of an attack or force power, you can force your target to reroll the attack roll (or Use the Force check) against you, keeping the second result. This counts as using the ''Farseeing'' power against the attacker, but this talent replaces the normal rules and effect of that power.</p><!--
--><h4 class="headline">Guage Force Potential</h4><!--


--><p class="single nomargin">{{indent}}'''Prerequisite:''' Force Perception.</p></div><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=101}}<!--


--><p class="single nomargin">By focusing on a specific creature in your line of sight, you can guage how strong in the Force it is. This takes a standard action and requires a Use the Force check. If your check result meets or beats the target&rsquo;s [[Will&nbsp;Defense]], you know whether or not it has the [[Force&nbsp;Sensitivity (feat)|Force&nbsp;Sensitivity]] [[feat]], you know how many [[Force Powers|Force&nbsp;powers]] it knows (but not which ones, specifically), and you know how many Force points it has currently.</p><!--


--><p class="single nomargin">{{indent}}'''Prerequisite:''' Force Perception.</p><!--


--></div><!--


--><div id="psychometry" class="spacer"><!--
--><h4 class="headline">Psychometry</h4><!--
-->{{referencetag|book=Clone Wars Campaign Guide|page=53}}<!--


--><p class="single nomargin">When you use the ''Farseeing'' Force power, you can choose to target an object you hold instead of a character or creature. You can look into the targeted object&rsquo;s past, up to a maximum of 5 years per your character level. Any information gained about the object&rsquo;s past is based on the thoughts and emotions of the person holding or carrying the object at the time you perceive, which can skew the results of the vision.</p><!--


--><p class="single nomargin">{{indent}}'''Prerquisites:''' Force Perception, ''farseeing''.</p></div><!--


--><div id="awareness" class="spacer"><!--


--><h4 class="headline">Heightened Awareness</h4><!--


-->{{referencetag|book=Clone Wars Campaign Guide|page=53}}<!--


--><div id="shift" class="spacer"><!--
--><p class="single nomargin">You can spend a Force point to add your [[Charisma]] bonus to your Perception check. You can take this talent multiple times, each time adding your Charisma bonus to the check.</p><!--
--><h4 class="headline">Shift Sense</h4><!--
-->{{referencetag|book=Clone Wars Campaign Guide|page=53}}<!--


--><p class="single nomargin">You can spend a Force point to gain low-light vision for 1 minutes or until the end of the encounter, whichever is longer.</p></div><!--
--></div><!--








--><div id="visions" class="spacer"><!--
--><div id="navigation" class="spacer"><!--
--><h4 class="headline">Visions</h4><!--
-->{{referencetag|book=Saga Edition Core Rulebook|page=101}}<!--


--><p class="single nomargin">Whenever you use the ''Farseeing'' Force power, you can spend a Force point as a swift action to see into the target&rsquo;s past or future instead of the glimpsing the target in the present. You declare how far into the target&rsquo;s past or future you wish to look, up to a maximum of 1 year per your character level. Any information gained about a target&rsquo;s future is subject to change, depending on whether steps are taken to alter that future.</p><!--
--><h4 class="headline">Instinctive Navigation</h4><!--


--><p class="single nomargin">{{indent}}'''Prerquisites:''' Force Perception, ''farseeing''.</p></div><!--
-->{{referencetag|book=Jedi Academy Training Manual|page=17}}<!--


--><p class="single nomargin">You can substitute your Use the Force skill for any [[Use&nbsp;Computer]] check made to astrogate or operate sensors while you are the pilot of a vehicle.</p><!--


--><p class="single nomargin">{{indent}}'''Prerequisite:''' Force Pilot.</p><!--


--></div><!--


-->{{treemenu}}
 
{{endbar}}
 
 
--><div id="future" class="spacer"><!--
 
--><h4 class="headline">Motion of the Future</h4><!--
 
-->{{referencetag|book=Jedi Academy Training Manual|page=17}}<!--
 
--><p class="single nomargin">As a [[swift&nbsp;action]], you can peer into the future in search of signs of danger, removing one use of the ''[[Farseeing (force power)|Farseeing]]'' force power from your active suite (as though you had just activated the power). Any time before the end of your next turn when you are the target of an attack or force power, you can force your target to reroll the attack roll (or Use the Force check) against you, keeping the second result. This counts as using the ''Farseeing'' power against the attacker, but this talent replaces the normal rules and effect of that power.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisite:''' Force Perception.</p><!--
 
--></div><!--
 
 
 
 
--><div id="psychometry" class="spacer"><!--
 
--><h4 class="headline">Psychometry</h4><!--
 
-->{{referencetag|book=Clone Wars Campaign Guide|page=53}}<!--
 
--><p class="single nomargin">When you use the ''Farseeing'' Force power, you can choose to target an object you hold instead of a character or creature. You can look into the targeted object&rsquo;s past, up to a maximum of 5 years per your character level. Any information gained about the object&rsquo;s past is based on the thoughts and emotions of the person holding or carrying the object at the time you perceive, which can skew the results of the vision.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerquisites:''' Force Perception, ''farseeing''.</p><!--
 
--></div><!--
 
 
 
 
--><div id="shift" class="spacer"><!--
 
--><h4 class="headline">Shift Sense</h4><!--
 
-->{{referencetag|book=Clone Wars Campaign Guide|page=53}}<!--
 
--><p class="single nomargin">You can spend a Force point to gain low-light vision for 1 minutes or until the end of the encounter, whichever is longer.</p><!--
 
--></div><!--
 
 
 
 
--><div id="visions" class="spacer"><!--
 
--><h4 class="headline">Visions</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=101}}<!--
 
--><p class="single nomargin">Whenever you use the ''Farseeing'' Force power, you can spend a Force point as a swift action to see into the target&rsquo;s past or future instead of the glimpsing the target in the present. You declare how far into the target&rsquo;s past or future you wish to look, up to a maximum of 1 year per your character level. Any information gained about a target&rsquo;s future is subject to change, depending on whether steps are taken to alter that future.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerquisites:''' Force Perception, ''farseeing''.</p><!--
 
--></div><!--
 
--></div><!--
 
 
 
 
-->{{treemenu}}<!--
-->{{endbar}}
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Latest revision as of 23:40, 7 August 2025

Your attunement to the Force grants you uncanny powers of perception.

     This talent tree is available to any character that has the Force Sensitivity feat and talents may be selected from this tree regardless of class.

Feel the Force

     Force Unleashed Campaign Guide, page 88.

As a standard action, you can spend a Force point to ignore all concealment for 1 minute.

Force Perception

     Saga Edition Core Rulebook, page 101.

You can make a Use the Force check instead of a Perception check to avoid surprise, notice enemies, sense deception, or sense influence. You are considered trained in the Perception skill. If you are entitled to a Perception check reroll, you may reroll your Use the Force check instead (subject to the same circumstances and limitations).

Force Pilot

     Saga Edition Core Rulebook, page 101.

You can use your Use the Force modifier instead of your Pilot modifier when making or rerolling Pilot checks.

Force Reflexes

     Starships of the Galaxy, page 16.

When activating a starship maneuver, you may spend a Force point to reroll your Pilot check, keeping the better result.

     Prerquisites: Force Pilot, ForceSensitivity, Starship Tactics.

Foresight

     Saga Edition Core Rulebook, page 101.

You may spend a Force point to reroll an Initiative check, keeping the better of the two rolls. Additionally, if you roll a natrual 20 on the Initiative check reroll, you immediately regain the Force point spent to activate this talent.

     Prerequisite: Force Perception.

Guage Force Potential

     Saga Edition Core Rulebook, page 101.

By focusing on a specific creature in your line of sight, you can guage how strong in the Force it is. This takes a standard action and requires a Use the Force check. If your check result meets or beats the target’s Will Defense, you know whether or not it has the Force Sensitivity feat, you know how many Force powers it knows (but not which ones, specifically), and you know how many Force points it has currently.

     Prerequisite: Force Perception.

Heightened Awareness

     Clone Wars Campaign Guide, page 53.

You can spend a Force point to add your Charisma bonus to your Perception check. You can take this talent multiple times, each time adding your Charisma bonus to the check.

Motion of the Future

     Jedi Academy Training Manual, page 17.

As a swift action, you can peer into the future in search of signs of danger, removing one use of the Farseeing force power from your active suite (as though you had just activated the power). Any time before the end of your next turn when you are the target of an attack or force power, you can force your target to reroll the attack roll (or Use the Force check) against you, keeping the second result. This counts as using the Farseeing power against the attacker, but this talent replaces the normal rules and effect of that power.

     Prerequisite: Force Perception.

Psychometry

     Clone Wars Campaign Guide, page 53.

When you use the Farseeing Force power, you can choose to target an object you hold instead of a character or creature. You can look into the targeted object’s past, up to a maximum of 5 years per your character level. Any information gained about the object’s past is based on the thoughts and emotions of the person holding or carrying the object at the time you perceive, which can skew the results of the vision.

     Prerquisites: Force Perception, farseeing.

Shift Sense

     Clone Wars Campaign Guide, page 53.

You can spend a Force point to gain low-light vision for 1 minutes or until the end of the encounter, whichever is longer.

Visions

     Saga Edition Core Rulebook, page 101.

Whenever you use the Farseeing Force power, you can spend a Force point as a swift action to see into the target’s past or future instead of the glimpsing the target in the present. You declare how far into the target’s past or future you wish to look, up to a maximum of 1 year per your character level. Any information gained about a target’s future is subject to change, depending on whether steps are taken to alter that future.

     Prerquisites: Force Perception, farseeing.