(Created page with "{{DISPLAYTITLE:Jal Shey Talent Tree}} {{treemenu}}<!-- --><div class="topdiv"><!-- --><p class="single nomargin">The Jal Shey concentrate on studying the Force, improving their diplomacy, and applying their knowledge to their trappings. You must be a member of the Jal Shey tradition to use any of these talents.</p><!-- --><p class="sinlge nomargin">{{indent}}This talent tree is available to any character that has the Force Sensitivity (feat) feat and talen...") |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:Jal Shey Talent Tree}} | {{DISPLAYTITLE:Jal Shey Talent Tree}}<!-- | ||
{{treemenu}}<!-- | -->{{treemenu}}<!-- | ||
--><div class="topdiv"><!-- | --><div class="topdiv"><!-- | ||
--><p class="sinlge nomargin">{{indent}}This talent tree is available to any character that has the [[Force Sensitivity (feat)|Force Sensitivity]] [[feat]] and talents may be selected from this tree regardless of class.</p></div><!-- | --><p class="single nomargin">The Jal Shey concentrate on studying the Force, improving their diplomacy, and applying their knowledge to their trappings. You must be a member of the Jal Shey tradition to use any of these talents.</p><!-- | ||
--><p class="sinlge nomargin">{{indent}}This talent tree is available to any character that has the [[Force Sensitivity (feat)|Force Sensitivity]] [[feat]] and talents may be selected from this tree regardless of class.</p><!-- | |||
--><div id="exchange" class="spacer"><!-- | |||
--><h4 class="headline">Action Exchange</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=57}}<!-- | |||
--><p class="single nomargin">Whenever you successfully use Force Delay, you grant one ally within six squares and line of sight the ability to trade a [[move action]] for another [[standard action]] on his next turn.</p><!-- | |||
--><p class="sinlge nomargin">{{indent}}'''Prerequisites:''' Force Delay</p><!-- | |||
--></div><!-- | |||
--><div id="delay" class="spacer"><!-- | |||
--><h4 class="headline">Force Delay</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=57}}<!-- | |||
--><p class="single nomargin">Jal Shey verbally startle opponents with a little help from [[the Force]]. Once per encounter, make a [[Persuasion]] check against the [[Will Defense]] of a target of [[Intelligence]] 3 or higher that can understand you as a [[reaction]]. If successful, the target loses its move action on its next round. If you spend a [[Force point]], the target loses its standard action instead.</p><!-- | |||
-->< | --><p class="sinlge nomargin">{{indent}}'''Prerequisites:''' Trained in Persuasion.</p><!-- | ||
--> | --></div><!-- | ||
--><div id="imbue" class="spacer"><!-- | |||
--><h4 class="headline">Imbue Item</h4><!-- | |||
--><h4 class="headline"> | |||
--> | -->{{referencetag|book=Knights of the Old Republic|page=58}}<!-- | ||
--><p class=" | --><p class="single nomargin">You can spend a Force point to imbue a specially crafted weapon, item, armor, or article of clothing with the power of the Force. Imbuing the item requires a [[full-round action]]. As a full-round action, the wearer of such an item can open himself to the Force, transferring one of their Force points into the item. You can then use a [[swift action]] to spend a stored Force point at any later time, even in the same round that you spend a Force point of your own. You can attune only one item per 24 hours, the item functions only for you and a given item can only store one Force point at a time. You cannot wear more than one attuned item at a time, and you can spend only up to a maximum of two Force points in a round (one of your own plus one from an item).</p><!-- | ||
--></div><!-- | |||
-->< | --><div id="knowledge" class="spacer"><!-- | ||
--><h4 class="headline">Knowledge of the Force</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=58}}<!-- | |||
--><p class="single nomargin">You can use your scholarly knowledge of the Force to help others reach their full potential. You can spend a Force point as a reaction to aid another ally within 6 squares on a [[Use the Force]] check, following the normal rules for the aid another action as usual.</p><!-- | |||
--><div | --></div><!-- | ||
-- | --></div><!-- | ||
-->{{treemenu}} | -->{{treemenu}}<!-- | ||
{{endbar}} | -->{{endbar}} | ||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Talent Trees]] | [[Category:Talent Trees]] | ||
[[Category:Force Talent | [[Category:Force Talent Tree]] | ||
[[Category:Knights of the Old Republic]] | [[Category:Knights of the Old Republic]] |
Latest revision as of 23:05, 7 August 2025
The Jal Shey concentrate on studying the Force, improving their diplomacy, and applying their knowledge to their trappings. You must be a member of the Jal Shey tradition to use any of these talents.
This talent tree is available to any character that has the Force Sensitivity feat and talents may be selected from this tree regardless of class.
Action Exchange
Knights of the Old Republic, page 57.
Whenever you successfully use Force Delay, you grant one ally within six squares and line of sight the ability to trade a move action for another standard action on his next turn.
Prerequisites: Force Delay
Force Delay
Knights of the Old Republic, page 57.
Jal Shey verbally startle opponents with a little help from the Force. Once per encounter, make a Persuasion check against the Will Defense of a target of Intelligence 3 or higher that can understand you as a reaction. If successful, the target loses its move action on its next round. If you spend a Force point, the target loses its standard action instead.
Prerequisites: Trained in Persuasion.
Imbue Item
Knights of the Old Republic, page 58.
You can spend a Force point to imbue a specially crafted weapon, item, armor, or article of clothing with the power of the Force. Imbuing the item requires a full-round action. As a full-round action, the wearer of such an item can open himself to the Force, transferring one of their Force points into the item. You can then use a swift action to spend a stored Force point at any later time, even in the same round that you spend a Force point of your own. You can attune only one item per 24 hours, the item functions only for you and a given item can only store one Force point at a time. You cannot wear more than one attuned item at a time, and you can spend only up to a maximum of two Force points in a round (one of your own plus one from an item).
Knowledge of the Force
Knights of the Old Republic, page 58.
You can use your scholarly knowledge of the Force to help others reach their full potential. You can spend a Force point as a reaction to aid another ally within 6 squares on a Use the Force check, following the normal rules for the aid another action as usual.